
I can think of a lot of things, actually, that Bethesda did in response to players complaints/feedback.
People complained how stupid it was at the end of FO3 for their Lone Wanderer to end up dying when Fawkes, Charon, or that one Mr. Handy companion robot who's name I can never remember was standing right beside you. You know, the supermutant who is immune to radiation, the ghoul that is healed by radiation, or the robot that can ignore the radiation couldn't push those buttons at the end of it all. Well, from what was said on the forums by the devs during the development of the game, the Lone Wanderer was supposed to be exactly that; the Lone Wanderer. There weren't supposed to be any permanent companions. But people complained to the point that Beth added the companion option, and, due to the time constraint I guess, couldn't fix how it screwed up the ending. Then due to all the complaining on the forums they added Broken Steel. For me, that broke the game; I liked the story arc of the original game and the Alpha/Omega symmetry of the definite end. A lot of people wanted to continue after the end.
They did it a lot with the ES as well. People complained that Morrowind was no challenge for their high level characters. So Tribunal happened and people found out that the enemies were stronger, and they leveled up their high level characters higher, and complained there was no challenge. So Bloodmoon happened, and higher level characters got killed a lot, so people leveled up their higher level character even more and went looking for the level 99 werewolf for a challenge, and people complained there was no challenge for their super uber leet demigods. Oh, there were a lot of complaints about no horses in all three games. So Oblivion happened, and Beth tried to take care of the "my character has no challenges in the game" with the level scaling. [I'm not saying there were no issues with the level scaling, but they did do it in response to people's complaints.] There were horses in the game.
So now there is Skyrim. The level scaling is better than Oblivion; I haven't been attacked by any bandits or marauders wearing daedric armor using daedric weapons. The horses are a little better than Oblivion. There are children in the game, running through the streets and playing. You can hire wagons to travel. There are things that could be improved, of course. There are issues in the game. But I really can't say that Bethesda ignored what people wanted. They didn't, thank the Divines, listen to every suggestion on the forums, but they did listen.
