ive played plenty of rpgs that auto levelled characters just fine. its not rocket science. tanks get strenght and endurance, wizards get wisdom, etc. i dont even remember having any major issues with the NWN games outside of me having to pick spells cause i was aiming for a specific build. when you have a large party i just frankly have better things to do than sit around and tweak every character. team members that work in close units whether in sports or science or the military are expected to know their tasks and how to perform them. would anyone expect the current leader of a SEAL squad to have to tell his guys to make sure and keep in shape and to practice their tactics and clean their guns.
i realize its a game but like i said its not rocket science auto building a character and other games do it just fine. hell ive played rpgs on snes that had auto level and they did a fine job. if the developer hands you a wizard guy, why would they have it auto-level his strenght and stamina to the exclusion of his intelligence and wisdom. its exactly what they did with the paladin guy. when i finally checked his stats he had no increases in stamina/endurance i forgot what they used in that game.
Leveling a character is hardly rocket science, but if a computer was a person, it would be a severely mentally [censored] one. Ever hear the saying: "All programmers are playwrights, and all computers are lousy actors?" Same idea. Stop anthropomorphizing the game's programming, it can't predict how you want to build up your characters, especially when there are several "build paths" each class can go (i.e. though a mage will always want sufficient Magic, if they take the Blood Mage spec, they might want to invest in some Constitution as well, and if they take Arcane Warrior, they may want to put some points in dexterity). Only you can properly figure out what their tasks are going to be. Honestly, if you don't like developing your characters, why are you even playing RPGs?
And just to let you know, Constitution is a near worthless stat for tanks in DAO, anyway. Dexterity does a much better job at improving their defensive aptitude.
as for the realtime combat i could play it on more than just one difficulty level in BG. DOA you can only do it on easy unless you like dying alot. i hate playing pause and cheat style for obvious reasons. "wait mr. monster.........you cant attack us just yet we still havent take our turn and im trying to decide which spell to cast.........so just sit there and do nothing"
The pausing is meant to be an equalizer. Unlike you, the enemy AI does not need to worry about flipping through menus, remembering where on the toolbar it put its spells, making sure that it hits the right place for its AoE attacks, or where to decisively move its units; it can do it all instantaneously. A human doesn't have that luxury, he can't do everything in-game with a simple thought, he has to prompt the computer to do what he wants using the interface available to him. The pause simply allows him to "simulate" the AI's ability to act fast.