I like both those series, thank you very much.
Why is everyone [censored]ing about this game already? It hasn't even been released! At least wait until you can make an informed opinion until you start bashing it. <_<
There are some things that are confirmed as definite by the devs that have made it highly unlikely I will get the game at release. I don't have to wait until its released to decide what they changed spoiled the game for me.
Almost every single character I make in a game that is a "sword & sorcery" or D&D type game has the ability to use a ranged weapon of some kind. There are times where it comes in very handy to be able to deal damage from farther away than your sword's length.
In DA2 warriors can not use a bow or a crossbow.
I like my warriors to use a sword and dagger, or dual wield, in other words.
In DA2 warriors can not dual wield.
Only rogues can use a bow or crossbow.
I liked having my rogue use one handed axes.
In DA2 rogues can't use axes. In DA2 rogues can't use swords. Rogues can't use maces.
Only rogues can dual wield, and they may be restricted to daggers only; it isn't clear and the devs comments about how some daggers look like swords in the graphics isn't clearing up the issue any. Apparently you can look like a "sword and dagger" rogue, even though you are really a "daggers only" rogue.
I like to change out my companion's gear and make sure they have the best armor they can wear; the companions outfits are static. You can add rings, amulets and belts, but their outfit will look the same no matter what. Like ME2. [Miranda's miraculous super protective spandex ftw, I guess.]
The voiced pc, and the hint wheel with the magical clarifying icon that is supposed to make a system I don't like magically better. It was okay for ME/ME2, but I hated choosing a reply and having Shepard say something that wasn't even close to what I picked.
Those are the things I don't like about the game so far. At the rate they are going, there will be more. It isn't worth it.