There is somewhat of a valid point however, especially with all the bugs that have been happening with dragons.
I have had dragons circle me for miles and do nothing. I've also had them drop into the middle of a city, look around and then fly off with no follow up.
That`s bad? I see these things as actually realistic. Why shouldn`t a Dragon not sometimes view a situation and leave it? Maybe he`s not hungry. maybe he`s scouting. Maybe he`s in a good mood today. You know a predator does not always attack an animal just because he can. Sometimes Lions will walk rightby Wildebeast, look at them and do nothing.
I like randomness in AI because it`s very Human or in this case, smacks of intelligence. It`s unrealistic and robotic to attack everything on sight every time. In games like Fear and Fear 2 the AI Devs actually left random mistakes in the AI because they saw on play that it actually made the AI seem more `Human.`
As to the OP, every game has it`s `annoying` feature to someone, somewhere. But consider that in a game of fighting, overcoming monsters and difficulties we are going to have situations which we are not directly ready for, ergo `annoying` as you call it.
It would be boring very quickly if every fight happened
ONLY when we entered a dungeon or
ONLY when we were ready. You might as well have a `ready to fight` switch and just press that and have enemies spawn in front of you when you were ready which I seriously would not like.
I just find these kind of complaints as unthought out because if Bethesda catered to these we would end up with an even more shallow game than we already have.