Micro management is one of the many elements of RPG specially the traditional hardcoe rpg's. I like repairing my armor/weapons. You like to carry a weapon the last forever. That's a fps mentality.
Things like that are part of a tradition in RPGs of "reality simulation". Look at the old AD&D rule books. There were rules for just about
everything in there, from Aging effects to STDs. Casual players wont like these things, but people who enjoy a more "hardcoe" RPG usually will. I guess I could use the word "oldschool" in place of "hardcoe", but whatever; when you talk of RPGs, they are pretty much interchangable terms.
People who mostly play CoD and Halo and other shooters where you just load up one session at a time are just interested in casual play. To them, the game is as "realistic" as you want, with one-shot kills and awesome graphics and blood splatter, realistic weapon models, etc. However, from an "oldschool" RPGer standpoint, there is very little reality there - nothing realistic about "respawning" every time you are killed, getting shot many times and having a medic revive or quickly heal you. You usually don't have to deal with weapon jams. I can tell you from experience, you can't go around shooting an automatic or semi-automatic weapon for an extended period of time without having to clean carbon out of the weapon and do basic weapon maintenance. For short online session, however, this is fine.
For a continuous world-style RPG, part of the fun is what happens
after and
before the battles - rest, healing, weapon maintenance, training etc. All these things enhance the sense (for some people) of being connected to your character and the game world they are in. In Daggerfall or Arena, you could give your weapons to a smith to have them repaired, but the repair time was actually a number of days. You also had the option of paying more gold to have it repaired faster and maybe get it back in the same day. For a cheap steel/iron sword, you're probably not gonna bother, but for your favorite magic sword, you would pay. What did you do in the mean time? Explore the town, visit other shops and temples, maybe just use an alternate weapon/armor until you get your other stuff back.
So yes, this process of "streamlining" or "dumbing down" has alot to do with the attention span of the average player. Maybe us "dinosaurs" are a minority, but my kids, nephews, and nieces etc. are being raised with the same values, so we aren't going anywhere anytime soon.
