"Dumbed down?" Not so fast.

Post » Tue Jun 12, 2012 9:02 am



Micro management is one of the many elements of RPG specially the traditional hardcoe rpg's. I like repairing my armor/weapons. You like to carry a weapon the last forever. That's a fps mentality.
FPS mentality? Am I really the only one getting sick of the shooter bashing on the forums? ^^
Yes, I have an FPS mentality, I played a lot of Op Flashpoint, ARMA and CS back in the good ol' days, the first two titles are still more complex than any RPG I tried so far.

Weapon degrading can make sense, sure. Stalker CoP made this good where you had to travel to a safe house or rely on older wepons you've found on enemies. In MW I just got lots of END and carried around 50 hammers all the time. THAT is what makes the system obsolete and that's why I prefer Skyrim's approach of "if we can't get it right anyway we drop it entirely". And Beth has proven that they can't make a good degrading system, multiple times.
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CORY
 
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Post » Tue Jun 12, 2012 11:07 am

Things like that are part of a tradition in RPGs of "reality simulation". Look at the old AD&D rule books. There were rules for just about everything in there, from Aging effects to STDs. Casual players wont like these things, but people who enjoy a more "hardcoe" RPG usually will. I guess I could use the word "oldschool" in place of "hardcoe", but whatever; when you talk of RPGs, they are pretty much interchangable terms.

People who mostly play CoD and Halo and other shooters where you just load up one session at a time are just interested in casual play. To them, the game is as "realistic" as you want, with one-shot kills and awesome graphics and blood splatter, realistic weapon models, etc. However, from an "oldschool" RPGer standpoint, there is very little reality there - nothing realistic about "respawning" every time you are killed, getting shot many times and having a medic revive or quickly heal you. You usually don't have to deal with weapon jams. I can tell you from experience, you can't go around shooting an automatic or semi-automatic weapon for an extended period of time without having to clean carbon out of the weapon and do basic weapon maintenance. For short online session, however, this is fine.

For a continuous world-style RPG, part of the fun is what happens after and before the battles - rest, healing, weapon maintenance, training etc. All these things enhance the sense (for some people) of being connected to your character and the game world they are in. In Daggerfall or Arena, you could give your weapons to a smith to have them repaired, but the repair time was actually a number of days. You also had the option of paying more gold to have it repaired faster and maybe get it back in the same day. For a cheap steel/iron sword, you're probably not gonna bother, but for your favorite magic sword, you would pay. What did you do in the mean time? Explore the town, visit other shops and temples, maybe just use an alternate weapon/armor until you get your other stuff back.

So yes, this process of "streamlining" or "dumbing down" has alot to do with the attention span of the average player. Maybe us "dinosaurs" are a minority, but my kids, nephews, and nieces etc. are being raised with the same values, so we aren't going anywhere anytime soon. ;)
There should be a hardcoe mode like fallout for players like you.
As for raising your kids with these "values" how do you have time to spend managing tedious, time consuming tasks in a game and raise your kids?

I'm happy that games aren't over involved because after work and spending time with my son, i only have a hour at night to play after putting my son to bed...if i spent that hour tweaking things in my game then i would never get to actually "play" the game

I think your "values" need micro managing ;)
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N Only WhiTe girl
 
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Post » Tue Jun 12, 2012 9:19 am

The game has been designed to draw in gamers who would normally avoid an RPG game. Oblivion was much the same as was Morrowind, which is where I came into TES world but before that I was a hard core FPS player and just thought RPG's where to labor intensive. What drew me to the series was the fighting in first person with a sword instead of a gun, and learning to "properly" RPG came afterwards. I think this is the very aim of Skyrim, to get the attention of all the COD gamers who will see the in-game combat and become interested but if it had the "proper" RPG mechanics then those FPS gamers would loose that interest upon the character creation menue. This almost happened to me with Morrowind but luckily my brother was a hard core RPGer and walked me through the class creation.
Skyrim has a Fallout feel to it and Fallout was as close to a FPS/RPG as you can get and it pulled in a lot of gamers who are not into RPG's and this is the same market Skyrim is aimed at. But to get those FPS gamers to play they need to tone down the RPG aspect of the game and make it more action orientated, it just takes some imagination on the hard-core RPGer's part to feel as though he/she is RPGing and not playing a FPS.
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Maria Garcia
 
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Post » Tue Jun 12, 2012 8:39 am

The game has been designed to draw in gamers who would normally avoid an RPG game. Oblivion was much the same as was Morrowind, which is where I came into TES world but before that I was a hard core FPS player and just thought RPG's where to labor intensive. What drew me to the series was the fighting in first person with a sword instead of a gun, and learning to "properly" RPG came afterwards. I think this is the very aim of Skyrim, to get the attention of all the COD gamers who will see the in-game combat and become interested but if it had the "proper" RPG mechanics then those FPS gamers would loose that interest upon the character creation menue. This almost happened to me with Morrowind but luckily my brother was a hard core RPGer and walked me through the class creation.
Skyrim has a Fallout feel to it and Fallout was as close to a FPS/RPG as you can get and it pulled in a lot of gamers who are not into RPG's and this is the same market Skyrim is aimed at. But to get those FPS gamers to play they need to tone down the RPG aspect of the game and make it more action orientated, it just takes some imagination on the hard-core RPGer's part to feel as though he/she is RPGing and not playing a FPS.
It's really a shame how us dirty FPS playing peasants slowly destroy the glorious RPG gaming master race's playground.

Well, I'm off playing ARMA2, where you get shot in the leg and crawl for the rest of the mission or die if your wound is not treated by the medic. Of course this is just too dumbed down for the holy RPG players who can get shot in the face by 20 arrows and still instakill a demon the size of a mountain with a dagger.

Seriously, just accept the fact that some RPG players just enjoy having more time to actually enjoy the story or get immersed in the world by not beeing hindered by micro managing every little thing. Some people have jobs after all.
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hannaH
 
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Post » Tue Jun 12, 2012 3:18 am

It's really a shame how us dirty FPS playing peasants slowly destroy the glorious RPG gaming master race's playground.

Well, I'm off playing ARMA2, where you get shot in the leg and crawl for the rest of the mission or die if your wound is not treated by the medic. Of course this is just too dumbed down for the holy RPG players who can get shot in the face by 20 arrows and still instakill a demon the size of a mountain with a dagger.

Seriously, just accept the fact that some RPG players just enjoy having more time to actually enjoy the story or get immersed in the world by not beeing hindered by micro managing every little thing. Some people have jobs after all.

I'm not saying there is anything wrong with being a FPS, I AM ONE, but TES from Morrowind-Skyrim are the only RPG style games I will play and sorry to say but if TES played like Starocean or Final fantasy then I would not have picked them up. It was the fact that the combat was in first person and I had a sword and shield instead of a assault rifle that drew me in, I really didn't start to actually RP until I was shown how to create a class properly and got some pointers on some basic RP rules.
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Jimmie Allen
 
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Post » Tue Jun 12, 2012 1:51 am

Seriously, just accept the fact that some RPG players just enjoy having more time to actually enjoy the story or get immersed in the world by not beeing hindered by micro managing every little thing. Some people have jobs after all.

I would be one of those.

Except Skyrim needs to have an actual story.
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WTW
 
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Post » Tue Jun 12, 2012 1:46 am

I'm not saying there is anything wrong with being a FPS, I AM ONE, but TES from Morrowind-Skyrim are the only RPG style games I will play and sorry to say but if TES played like Starocean or Final fantasy then I would not have picked them up. It was the fact that the combat was in first person and I had a sword and shield instead of a assault rifle that drew me in, I really didn't start to actually RP until I was shown how to create a class properly and got some pointers on some basic RP rules.

Then I don't see why you are accusing fans of another genre to be the reason for the TES series to start "dumbing down" (which started with MW btw). TES was never really a challenge game play wise for hardcoe RPG fans anyway, or was I the only one in MW who used an echanted spear and levitated the whole time just to break the hardly existing balance completly?

Every time I read the same "boohoo CoD players made Skyrim the way it is" argument I feel like the "old school" TES fans have to compensate for seomthing and want to be viewed as something superior.

I would be one of those.

Except Skyrim needs to have an actual story.
Which TES game had a good story? The sub-plots are almost always far better than the MQ and it's really more about the world itself. Beth is good at creating worlds, their writers just need to get some other drugs.
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Milad Hajipour
 
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Post » Tue Jun 12, 2012 8:40 am

Then I don't see why you are accusing fans of another genre to be the reason for the TES series to start "dumbing down" (which started with MW btw). TES was never really a challenge game play wise for hardcoe RPG fans anyway, or was I the only one in MW who used an echanted spear and levitated the whole time just to break the hardly existing balance completly?

Every time I read the same "boohoo CoD players made Skyrim the way it is" argument I feel like the "old school" TES fans have to compensate for seomthing and want to be viewed as something superior.


Which TES game had a good story? The sub-plots are almost always far better than the MQ and it's really more about the world itself. Beth is good at creating worlds, their writers just need to get some other drugs.

Your totally missing my point!! If Morrowind played like a true "hard core" RPG instead of a mix of RPG/FPS then I ( as a FPS gamer) would have given up on the game right out of the box. Look at it this way, if I had to choose between the board games " Battle ship" and "Dungeons and dragons" which are both RPG board games I would choose " Battle ship" for the action and the fact that I can just jump into the game where as with D&D you have to build you character, build your class etc.... So what Beth. is trying to do is find that middle ground where TES falls in the middle of a FP action game and an RPG. I am by no means saying that it's cause of FPS gamers the game has been " dumb down" , it's cause of a lack of attention that WE as FPS gamers have that has influenced the development of the game. If Beth. didn't think this way as well then TES series would play like a D&D style RPG or a turn based RPG and as a FPS gamer this style of game does not interest me.There is NO need to get defensive, I'm probably the only FPS gamer on the planet that can admit that my need for fast paced action and instant game play is the leading cause of the "down fall" ( if you would) of true RPG games but from the ashes of such " hard core" RPG's rises IMO a better style of RPG ( Fallout and TES as example) that once is fine tuned to a good balance will blow the minds of both FPS and RPGers alike, you my friend need to chill-out and stop being so defensive, especially towards another FPS gamer who is just trying to understand BOTH sides.
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Kill Bill
 
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Post » Tue Jun 12, 2012 5:34 am

Well, then I just don't understand why you looking at Skyrim as a "dumbing down" case. Even in Daggerfall you had to aim, something a true D&D nerd (and as former VTM player I assume I can feel like the D&D guys) would never want to touch. But I guess I can see you point, I just don't support it really.

But to be honest, I just read the "blabla damn shooters" thing too often here, so I kind of get very defensive sometimes. You have to believe me, I did not want to attack you, it's just that these forums are generally a little bit hostile towards "my" type of gamer and thus I get a bit too engaged. Sorry. ^^
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Monika Krzyzak
 
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Post » Tue Jun 12, 2012 1:54 am

*OP snip*

I have to agree. Before I really got into the whole leveling process I was extremely frustrated with the leveling in a ton of RPGs because I didn't really understand what selecting one skill point would do in relation to selecting a trait or a feat or etc...

Though I do miss the more intense level of customization for role-playing purposes, I actually have come to appreciate skyrim in that I don't have to worry so much about the customization IN ORDER TO roleplay a character I want, but I can just spend skill points and then get back to roleplaying within the actual world.
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Louise Lowe
 
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Post » Tue Jun 12, 2012 12:57 am

I think fans of classic rpg's (such as Baldur's Gate) are barking up the wrong tree. You can't transform a fps-action oriented rpg-series such as TES into the classic, third person, party-based strategy rpg's of Black Isle. That has never been, nor will it ever be the direction for the TES series, it's like if fans of the Paradox Entertainment grand strategy series would be outraged that Total War isn't more like Europa Universalis and cry over every grand strategy aspect that is missing from the series.

What these old TES-fans need to realize is that Daggerfall, or Morrowind, where basically the same type of games as Skyrim, with a bunch of fluffy rpg-accesories randomly taped onto them with no thought given to overall design, mechanics or gameplay. The amount of sophistication and intelligence required to look at the crosshair on your screen and swing your weapon at the right time to hit your opponent hasn't decreased, nor was it ever very high to begin with, and all those fancy little stats and character build mechanics that were behind it all before, did very little to the overall challenge of the experience.
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Raymond J. Ramirez
 
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Post » Tue Jun 12, 2012 6:20 am

Im not saying anyone is dumb but try going back and replaying morrowind then try to say skyrim isnt dumbed down.
You could also look at it like "Skyrim wasn't dumbed down, those older games were unecessarily complex." This coming from an old school gamer who started on Ultima:Exodus. (Just so I don't get accused of being a kid player who only plays games like COD)
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Soph
 
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Post » Tue Jun 12, 2012 7:52 am

Well, then I just don't understand why you looking at Skyrim as a "dumbing down" case. Even in Daggerfall you had to aim, something a true D&D nerd (and as former VTM player I assume I can feel like the D&D guys) would never want to touch. But I guess I can see you point, I just don't support it really.

But to be honest, I just read the "blabla damn shooters" thing too often here, so I kind of get very defensive sometimes. You have to believe me, I did not want to attack you, it's just that these forums are generally a little bit hostile towards "my" type of gamer and thus I get a bit too engaged. Sorry. ^^

No harm done :biggrin: I just use COD or FPS as an anology if you look at it from a prospective view it's really us as a society who wants lots of action and want it now and it's this mind set that is causing " true RPG's" to change to action RPG's. And if I'm not mistaken, it was my generation that started this trend (80's-90's) in games. But by using my "noodle" I have managed to make Skyrim feel more immersive and to tell the truth I really don't think that Skyrim is "dumb down" any more then Oblivion both were rather easy to both play and RP.
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Chavala
 
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Post » Tue Jun 12, 2012 11:00 am

It's really a shame how us dirty FPS playing peasants slowly destroy the glorious RPG gaming master race's playground.

Well, I'm off playing ARMA2, where you get shot in the leg and crawl for the rest of the mission or die if your wound is not treated by the medic. Of course this is just too dumbed down for the holy RPG players who can get shot in the face by 20 arrows and still instakill a demon the size of a mountain with a dagger.

Seriously, just accept the fact that some RPG players just enjoy having more time to actually enjoy the story or get immersed in the world by not beeing hindered by micro managing every little thing. Some people have jobs after all.

No one is claiming that FPS games are the reason that Skyrim is the way it is. I mean, they're two distinct generas in their own right and are not really comparable.

What I will say, is that each generation of gamers is far less patient and accustomed to instant gratification. FPS games tend to involve much more action. And even then, some people can be impatient. I used to help mod a TF2 server a few years ago and we would receive tons of complaints from people and would have people leave the server because of our use of standard reapawn times. Everyone wanted instant respawn, which honestly breaks the maps.

This "me me me now now now" mentality, regardless of being for better or for worse, is not going to be ignored by game developers whose goal is to sell games.
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Marine Arrègle
 
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Post » Tue Jun 12, 2012 8:54 am

To the OP, I have to say I have issues with the interface, whether you want to call it dumbed down or otherwise. I’m on the PC and on a Standard monitor 1280x1024. Quite often I can not read the full name of an item and I wish I had a dime for every time I am trying to select an item when trading and instead get kicked out.

The biggest problem however is choosing dialog. Way too many times the game selected the dialog choice I did not want even though my curser was right on top of what I wanted. Now I have to deliberately hit W and S until the selection I want is highlighted, then put my curser over it, then hold my breath and click. It will still miss sometimes, which is extremely annoying.

I’m currently shopping mods to fix this. Note I’m not looking for anything real fancy, I just want the interface to work.
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Aaron Clark
 
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Post » Tue Jun 12, 2012 3:14 am

This "me me me now now now" mentality, regardless of being for better or for worse, is not going to be ignored by game developers whose goal is to sell games.

This is my point, and I can admit that it's my attention span that dictates weather or not I find a game interesting, and as a whole "my generation" of FPS has been the driving force behind the creation of the action RP games. I would wager that at least 70% of the staff at Beth. are around my age(30) and this is the generation that started the movement from "true RPG's" to action RPG's, if the majority of the staff where of the D&D generation or older and not the video game generation then the game would be more RP and less action.
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Sarah Evason
 
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Post » Mon Jun 11, 2012 9:30 pm

No harm done :biggrin: I just use COD or FPS as an anology if you look at it from a prospective view it's really us as a society who wants lots of action and want it now and it's this mind set that is causing " true RPG's" to change to action RPG's. And if I'm not mistaken, it was my generation that started this trend (80's-90's) in games. But by using my "noodle" I have managed to make Skyrim feel more immersive and to tell the truth I really don't think that Skyrim is "dumb down" any more then Oblivion both were rather easy to both play and RP.
I still think that TES has always been an action RPG, if you compare it to te Ultima series or the hundreds of D&D-based games from BioWare and Co. But I can see your point.
No one is claiming that FPS games are the reason that Skyrim is the way it is. I mean, they're two distinct generas in their own right and are not really comparable.

What I will say, is that each generation of gamers is far less patient and accustomed to instant gratification. FPS games tend to involve much more action. And even then, some people can be impatient. I used to help mod a TF2 server a few years ago and we would receive tons of complaints from people and would have people leave the server because of our use of standard reapawn times. Everyone wanted instant respawn, which honestly breaks the maps.

This "me me me now now now" mentality, regardless of being for better or for worse, is not going to be ignored by game developers whose goal is to sell games.
This "now now" mentality drives from the competetive online play, not really an FPS specific "problem". As soon as you involve multiplayer somewhere, everyone wants to spawn right away and kick some butt, we always had this problems with OpFP or even BF2. I don't really see this leaping over in the singleplayer RPG part of the gaming universe, the developers just learned to stay on course. You have to cosider the fact that development has changed in the last decades and programmers always tend to forget that the software has to be done at some point. Cutting things is needed in order to deliver the product and if you have to get stuff out of the game, you choose things that are redundant. Like the never really working weapon degrading.
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Richard
 
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Post » Tue Jun 12, 2012 1:14 am



The biggest problem however is choosing dialog. Way too many times the game selected the dialog choice I did not want even though my curser was right on top of what I wanted. Now I have to deliberately hit W and S until the selection I want is highlighted, then put my curser over it, then hold my breath and click. It will still miss sometimes, which is extremely annoying.


This happens to me all the time. It has gotten better since the 1.4 patch, but it seems like the "hitbox" on the dialog choice is only the characters themselves, not the space between the letters!
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Kay O'Hara
 
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Post » Tue Jun 12, 2012 6:09 am

In short; I's an improvement over Oblivion, but compared to Morrowind, a baby could play this.

Does anyone else think Oblivion is but a scapegoat to shield Skyrim these days without actually objectively comparing Skyrim to Oblivion?
FFS, I don't agree. Oblivion had better NPCs and storylines (Thieves' Guild, hell yeah) and while the RPG character system itself could be easily exploited, it could also be used to limit your character as you please. I honestly don't think Skyrim has gone backwards OR forwards on character customization, but rather managed to completely change the system without actually changing a darn or getting anywhere.
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scorpion972
 
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Post » Tue Jun 12, 2012 8:40 am

I think fans of classic rpg's (such as Baldur's Gate) are barking up the wrong tree. You can't transform a fps-action oriented rpg-series such as TES into the classic, third person, party-based strategy rpg's of Black Isle. That has never been, nor will it ever be the direction for the TES series, it's like if fans of the Paradox Entertainment grand strategy series would be outraged that Total War isn't more like Europa Universalis and cry over every grand strategy aspect that is missing from the series.
*sigh* This again...

What does third-person perspective have to do with anything? :confused: You seem under this delusion that the isometric RPGs of the late 90s (like Baldur's Gate) somehow set the standard for classic or traditional RPGs. They really don't. Many first-person RPGs were around years before.

I would actually say that Daggerfall was a lot closer to the traditional style of RPGs than Baldur's Gate ever was.

What these old TES-fans need to realize is that Daggerfall, or Morrowind, where basically the same type of games as Skyrim, with a bunch of fluffy rpg-accesories randomly taped onto them with no thought given to overall design, mechanics or gameplay. The amount of sophistication and intelligence required to look at the crosshair on your screen and swing your weapon at the right time to hit your opponent hasn't decreased, nor was it ever very high to begin with, and all those fancy little stats and character build mechanics that were behind it all before, did very little to the overall challenge of the experience.
You don't like playing around numbers, we get it. Stick to action-adventure games if that's the case.

Others, like myself, loved it... and found character creation in games like Daggerfall to be one of the best aspects of the game. Others, like myself, also miss when combat was determined more by the character's abilities than the player's skill. Or when characters actually felt unique, with unique ways to approach the game.
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Damien Mulvenna
 
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Post » Tue Jun 12, 2012 6:34 am

*sigh* This again...

What does third-person perspective have to do with anything? :confused: You seem under this delusion that the isometric RPGs of the late 90s (like Baldur's Gate) somehow set the standard for classic or traditional RPGs. They really don't. Many first-person RPGs were around years before.


To some, the third person, top down view while the player controls an entire party of characters is a defining feature of the genera, probably from the influence of table top RPGs.
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Jhenna lee Lizama
 
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Post » Tue Jun 12, 2012 11:25 am

Does anyone else think Oblivion is but a scapegoat to shield Skyrim these days without actually objectively comparing Skyrim to Oblivion?
FFS, I don't agree. Oblivion had better NPCs and storylines (Thieves' Guild, hell yeah) and while the RPG character system itself could be easily exploited, it could also be used to limit your character as you please. I honestly don't think Skyrim has gone backwards OR forwards on character customization, but rather managed to completely change the system without actually changing a darn or getting anywhere.

Oblivion's Thieves Guild questline was EPIC. More so then the game's main quest!
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Pumpkin
 
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Post » Mon Jun 11, 2012 7:57 pm

I think fans of classic rpg's (such as Baldur's Gate) are barking up the wrong tree. You can't transform a fps-action oriented rpg-series such as TES into the classic, third person, party-based strategy rpg's of Black Isle. That has never been, nor will it ever be the direction for the TES series, it's like if fans of the Paradox Entertainment grand strategy series would be outraged that Total War isn't more like Europa Universalis and cry over every grand strategy aspect that is missing from the series.

Fallout New Vegas, ijs.

What these old TES-fans need to realize is that Daggerfall, or Morrowind, where basically the same type of games as Skyrim, with a bunch of fluffy rpg-accesories randomly taped onto them with no thought given to overall design, mechanics or gameplay. The amount of sophistication and intelligence required to look at the crosshair on your screen and swing your weapon at the right time to hit your opponent hasn't decreased, nor was it ever very high to begin with, and all those fancy little stats and character build mechanics that were behind it all before, did very little to the overall challenge of the experience.

You know what HAS changed though?

-That my character completing a quest because he's morally a good person allows him to gain access to a powerful weapon that my evil character WON'T get because he won't complete that quest. Now it's "here's some gold which is already raining from the sky" or a randomly generated weapon that's inferior to crafted weapons
-That NPCs react to my character, responding to him in different ways depending on what I do
-That I can make a career out of a guild quest chain that'll last me for half the game, not ~3 hours.
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Sammykins
 
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Post » Tue Jun 12, 2012 5:12 am

To some, the third person, top down view while the player controls an entire party of characters is a defining feature of the genera, probably from the influence of table top RPGs.

Fall out and Fallout tactics were both this way and I consider them to be more like an RPG then fallout 3 or Oblivion or skyrim.
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Emmanuel Morales
 
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Post » Tue Jun 12, 2012 3:20 am

To some, the third person, top down view while the player controls an entire party of characters is a defining feature of the genera, probably from the influence of table top RPGs.
Then those people are most likely newer RPG fans who grew up on games like Baldur's Gate, Planesape Torment, etc. Instead of games like http://www.mobygames.com/images/shots/l/115849-might-and-magic-book-i-dos-screenshot-sorry-i-just-had-some.png, http://www.mobygames.com/images/shots/l/42479-tales-of-the-unknown-volume-i-the-bard-s-tale-nes-screenshot.gif, http://www.irritatedvowel.com/pub/blog/AllTimeFavoriteGames_EA15/image.png.
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Nikki Hype
 
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