I think fans of classic rpg's (such as Baldur's Gate) are barking up the wrong tree. You can't transform a fps-action oriented rpg-series such as TES into the classic, third person, party-based strategy rpg's of Black Isle. That has never been, nor will it ever be the direction for the TES series, it's like if fans of the Paradox Entertainment grand strategy series would be outraged that Total War isn't more like Europa Universalis and cry over every grand strategy aspect that is missing from the series.
*sigh* This again...
What does third-person perspective have to do with anything?

You seem under this delusion that the isometric RPGs of the late 90s (like Baldur's Gate) somehow set the standard for classic or traditional RPGs. They really don't. Many first-person RPGs were around
years before.
I would actually say that Daggerfall was a lot closer to the traditional style of RPGs than Baldur's Gate ever was.
What these old TES-fans need to realize is that Daggerfall, or Morrowind, where basically the same type of games as Skyrim, with a bunch of fluffy rpg-accesories randomly taped onto them with no thought given to overall design, mechanics or gameplay. The amount of sophistication and intelligence required to look at the crosshair on your screen and swing your weapon at the right time to hit your opponent hasn't decreased, nor was it ever very high to begin with, and all those fancy little stats and character build mechanics that were behind it all before, did very little to the overall challenge of the experience.
You don't like playing around numbers, we get it. Stick to action-adventure games if that's the case.
Others, like myself, loved it... and found character creation in games like Daggerfall to be one of the best aspects of the game. Others, like myself, also miss when combat was determined more by the character's abilities than the player's skill. Or when characters actually felt unique, with unique ways to approach the game.