EyefinitySurround UI Issues [Merged Similar Topics]

Post » Thu May 31, 2012 8:40 pm

I am also very interested in seeing a native support for eyefinity. I know that eyefinity and surround sound users are a small community but its silly that this game has been out for months and we have not heard any word from Bethesda on any native support. The Menu's being too large is a bethesda issue that they need to correct, not an ATI/NVIDIA issue. I would like to see at least a message sent out from bethesda saying they are "working to correct the issue" rather than being left in the dark to try and figure out how to play this game.... Halifax and Hayden's patches keep becoming outdated due to the game being patched... comeon bethesda
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Fri Jun 01, 2012 3:16 am

The menus ARE the issue with Surround and Eyefinity. Lexandro. The graphic cards on either side of the fence work perfectly. It's the game's interface programming; not even the camera's world-drawing programming. Only the menus need to be fixed by BETHESDA. Not NVidia, not AMD.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Fri Jun 01, 2012 1:45 am

Eyefinity support is AMD/ATi's bag not Bethesda's. You need to go complain to them.

This is incorrect...

Screen resolution and ratio problems are game specific.... If gui/hude is not scaling properly due to resolution, this isn't a amd/nvidia issue.. it's a overall problem and bad design flaw that only the developers can fix.

Please understand this before making a statement that is completely wrong. AMD/Nvidia can not specifically fix something the game is doing "intentionally"
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Thu May 31, 2012 8:34 pm

Ignoring for a moment the irony in Lex's contributions here, I'm still wondering if anyone else running eyefinity has seen a recent (post 1.4) drop in performance for any reason.

I bit the bullet and am doing a fresh download/install of the game, following troubleshooting procedures (no mods, graphics setting @ game-controlled, etc) to see if I can get performance back to where it was previous to my more recent attempts.

my specs are as follows:

Athlon II X4 640
4G kingston DDR3
ATI Radeon HD 5770 1G (catalyst 12.1 drivers) running Eyefinity
Windows 7 64bit
Asus M4N68T-M-V2 mobo
Western Digital HDD 160G 7200 SATA

Bear in mind, while my system may not be the most robust out there, and despite the fact that I (most recently) can run smoothly with a single display and 2FPS with eyefinity, I got at least two or three months of smooth performance running Eyefinity on this very same hardware...only the software has changed.

Also, the HUD/UI issues are more or less a separate issue than what I'm dealing with here. Neither of the WSGS fixes seem to have an effect on performance and never have.

If anyone has a simillar setup, maybe posting .ini files would be useful?
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Fri Jun 01, 2012 7:14 am

since the 1.4 update.. I've only experienced a significantly boost in performance...

although i'm running my eyefinity setup in portrait mode, the game performs amazingly well for the high resolution and level of texture detail... and such...
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Thu May 31, 2012 11:18 pm

I had no performance issues before the 1.4 update and I have none now. Only the menu size and location is now broken again and HaYDen has not come out with a new menu fix. If I ignore the menu and map issues and struggle through everything else is fine, my frame rates are quite good,
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Fri Jun 01, 2012 6:01 am

hmm. I must have really messed something up myself in one of the .ini files or had a poorly written mod in there somewhere.

On a fresh reinstall, everything seems to be working fine so far. Pure vanilla install, didn't even bother with anything else at all.

As a matter of fact, I didn't even set the resolution in the .ini and the game defaulted to 4320 x 900. odd maybe?

Gonna run with less .ini tweaks and more careful mod management this time around.

A native menu fix sure would still be nice, tho!
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Thu May 31, 2012 5:08 pm

Yes it would but still no acknowledgement even.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri Jun 01, 2012 12:26 am

I have designed many scale-able UI's (for industrial purposes) and it is clear that the noob(s) designing the menus scaled them to the width of the resolution with no regard to any other aspect. Most importantly, It should have been programmed to limit the size of the menus to the current resolution (the menu size should never exceed the resolution in Horz or Vert). Lazy programming!

As a side note, I bought Aliens v. Predator for PC (it was $6 at Amazon) and it handles Hor+ beautifully! The Hud is centered on the middle monitor and the menus work perfectly. Aliens v. Predator programmers > Skyrim programmers?
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Fri Jun 01, 2012 5:12 am

I havent really been playing Skyrim that much lately, but apparently there is a beta patch out now, no Eyefinity/Surround support yet. Still hoping it comes eventually.......
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Fri Jun 01, 2012 3:56 am

I really think you guys need to talk to the folks who make SkyUI. They may be able to come up with a UI that can work on ultra wide resolutions.

Maybe SkyUI already works in this set up.
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Fri Jun 01, 2012 4:28 am

That is a good thought, perhaps they can and will provide a fix.
I find that I have just stopped playing SKYRIM for the last few weeks. Playing in non wide screen mode is a real come down, like watching a non hi-def TV or watching a movie on VHS tape. With the last fixes being broken by the last update and knowing that it will just happen again with the next one. I figure I will check back on SKYRIM in a few months and see if Bethesda ever gets around to fixing this issue that only matters to higher end ehthusiasts. I juat got bored with politicking for a fix or having to play with older technology.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Thu May 31, 2012 10:15 pm

I really think you guys need to talk to the folks who make SkyUI. They may be able to come up with a UI that can work on ultra wide resolutions.

Maybe SkyUI already works in this set up.
or... Bethesda could make a patch for it? :)
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Fri Jun 01, 2012 5:07 am

or... Bethesda could make a patch for it? :smile:

Use the existing mod in the mean time, it supports up to 5760x2160

http://skyrim.nexusmods.com/downloads/file.php?id=3863
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Jun 01, 2012 7:50 am

The alternate config files that SkyUI provides does not by itself fix menu positioning. Eyefinity/Surround users still have to get the fix from the widescreen gaming forums. Please please Bethesda, provide us with properly scaling/positioned menus!
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Thu May 31, 2012 8:01 pm


sabat9 : Usualy a drop in performance is caused by a config that ups the vidcards memory usage just a tad to much pushing it over the limit. The simplest test is to kill any AA and try again. Try any/every thing that adds to the memory usage. A maxed out single-card on a single-monitor will not work _3_ monitors as they themselves use up a fair bit more memory bumping the vid-card's memory over the limit. Or the addition of something like the HD texture pack may push it over. (sigh)


Running Ultra, drop to High or kill AA.. just step things down bit by bit util it runs fast again.


2fish : (wave)


_Anybody_ that pokes at ATI_Eyefinity, nVida_Surround or things like SkyUI has _no_real_clue_ as to what the problem realy is ..but do keep poking them in the ribs and get them writing which helps this msg' thread float to the top.


I have been absent ..any word on how th SDK may help?
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Fri Jun 01, 2012 1:09 am

Finding out that playing this game in Eyefinity requires a third-party patch has been a real let-down. I'm not interested in inviting unknown parties with whom I have no business relationship with onto my machine.

I don't know why Bethesda doesn't at least release a change that lets you over-ride the horizontal width value passed to the menu. Even if that doesn't center the menu, I don't care, at least it would be playable. You'd think that would be a trivial one or two-liner to get into the next patch cycle, and it would restore a basic functionality that frankly is expected in a "AAA" title these days.
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Thu May 31, 2012 10:15 pm

Thanks Cat Herder but I have no problem playing in surround, the NVIDIA SLI beta drivers that first came out on day one allowed me to play at 5760 X 1200 using both GPU's. It is the menu's that are broken as well as the books when we go to a wide screen HOR resolution. The guys at wide screen gaming did come up with fixes with the one by HaYDen being the easiest to install and use with no togling required. however, every single Bethesda update breaks the wide screen menu/book/map fix so the authors had to redo the fix each time and now it seems that HaYDen has stoped rewriting them so many of us are out of luck. I can play just fine until I want to read a book or see a menu.
I think a lot of us have just moved on and are playing and looking for true P C games that make use of the high end systems that we put so much time and effort into. I do keep checking back here every few days however as well as at the WSG forums just in case........
I love the SKYRIM story and open play but the UI and attention to use of higher end hardware is quite disapointing. I think hcf64 said it welll in the above post.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Thu May 31, 2012 5:35 pm

Finding out that playing this game in Eyefinity requires a third-party patch has been a real let-down. I'm not interested in inviting unknown parties with whom I have no business relationship with onto my machine.

I don't know why Bethesda doesn't at least release a change that lets you over-ride the horizontal width value passed to the menu. Even if that doesn't center the menu, I don't care, at least it would be playable. You'd think that would be a trivial one or two-liner to get into the next patch cycle, and it would restore a basic functionality that frankly is expected in a "AAA" title these days.

"..Eyefinity requires.." snot. -Skyrim- does not provide sufficient screen modes, modes that were availiable since Oblivion.

"..inviting unknown parties with whom I have no business relationship with.." Then get to know'em at Wide Screen Gaming Forum ..I'm sure they will be happy to take some of your loose cash in a variety of ways.

"I don't know why Bethesda doesn't.." That is the crux of the problem.

Yer right though, an almost trivial problem. But they didn'y program it that way. The various menus have differant tweeks, patches and FOV scaling.. a mess.

A low budget title Torchlight got it right. 5760x12oo on instal.. great fun.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Thu May 31, 2012 4:02 pm

i'm playing unreal tournament and plenty of games from before the year 2000 that work at super widescreem resolutions just fine..

while out of the box the hud remains in the necessary boundries.. but are stretched, setting the hud size manually fixes this in an instant, saved the setting and isn't ever a problem.

Hell even Need for Speed gets it right, using a scaled version of the hud to fit within the vertical/horizontal dimensions resulting in all the hud remaining on the center screen properly and not warped/bubbled/stretched in any way to do it, and EA is a terrible company for bugs.

It's totally inexcusable. Bad enough skyrim is still broken when exceeding 2560x1600 resolution, meaning even if you aren't super widescreen, the hud and part of the interface is hidden or showing up improperly.... LEVER UP being an obvious failure to check anything out prior to launching.. and the fact that after 3 months that it REMAINS still today.

Claiming that .... "it's low priority, there aren't many out there that use any form of system" may be true, but it's counter productive to the fact that in doing this, you ensure there are less people out there using such a system due to terrible practices done by developers/software creators ensuring it's broken making it less desirable by these people..

see how it's an endless circle jerk with that form of thought?
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Fri Jun 01, 2012 12:41 am

I think Bethesda should look at NVIDIA and AMD. They constantly one up each other to make the absolutly fastest and highest end GPU even though that very high end model is a tiny fraction of their sales. If one of them just chose to make only middle of the road or cheapie GPU's they would be religated to status of a Matrox who used to rule the roost before they stoped srtriving to be top dog. While I love TES games I am now and will be in the future much less excited when I hear that they will be releasing a new game.
Oh well, to everything there is a season.
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Thu May 31, 2012 10:30 pm

I really think you guys need to talk to the folks who make SkyUI. They may be able to come up with a UI that can work on ultra wide resolutions.

Maybe SkyUI already works in this set up.

With all due respect CCNA, I do not have nor wish to have SkyUI.

Furthermore, the suggestion that Bethesda customers should need to go to any third party for the wide screen fix seems to throw a very negative light on Bethesda and is incredulous at best.

We could easily start 'throwing mud' to belittle or berate Bethesda as to the (perceived) idea that they do not care about this issue and such.

Instead, we are asking Bethesda to fix a known issue that is known to be able to be fixed. If the guys at WSGF can fix the issue, it seems Bethesda should be able to too.

We are not looking for a fancy menu makeover as in SkyUI - just functionality in the existing menus with regard wide screen gaming.

I realise my tone in this post may seem aggresive. However, aggression is not my intent. I am simply giving opinion and hoping to have Bethesda note the concern this issue brings and (hopefully positively) act upon it.

Kind regards. :smile:

Edit: As I understand it, SkyUI does not work correctly in wide screen set ups - I could be wrong though.

Edit: SkyUi documentation claims 'Support for exotic resolutions. Tested from 800x600 to 5760x2160.' I read somewhere though that this is all messed up! (Probably read it on WSGF - but not sure).

Edit again! I have pm'd a SkyUI bod about this issue and hope to get some sort of feedback soon.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Fri Jun 01, 2012 6:32 am

"..inviting unknown parties with whom I have no business relationship with.." Then get to know'em at Wide Screen Gaming Forum ..I'm sure they will be happy to take some of your loose cash in a variety of ways.

Do you believe an anonymous internet forum would be able to respond in the (however improbable) event that the software they distribute caused material harm to your PC or data upon it? If so, you're free to enter into such a relationship; businesslike or not.

I'm hopefully clearly indicating that I have no will to do so, and instead expect Bethesda, who already has my money, to provide a complete product-as-advertised according to the doctrine of reasonable expectations, rather than "ignoring the issue and hoping someone else fixes it for them."


Edit: SkyUi documentation claims 'Support for exotic resolutions. Tested from 800x600 to 5760x2160.' I read somewhere though that this is all messed up! (Probably read it on WSGF - but not sure).

I don't think 5760x2160 would be that problematic even without SkyUI; it's only a w:h ratio of about 2 and 2/3s. Try 5760x1080 (3x 1920x1080); that ratio is more in the neighborhood of 5 and 1/3rd, a bit more than double (and half the vertical resolution).
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri Jun 01, 2012 2:35 am


I don't think 5760x2160 would be that problematic even without SkyUI; it's only a w:h ratio of about 2 and 2/3s. Try 5760x1080 (3x 1920x1080); that ratio is more in the neighborhood of 5 and 1/3rd, a bit more than double (and half the vertical resolution).


Just to clear things up a bit, SkyUI docs states 'Tested from 800x600 to 5760x2160' - so I assumed this meant everything in between! As we all know though, assumption is the 'mother' of all mess ups.

I have my 'eyefinity' preset mode desktop at 5940x1080 and skyrim runs at either that or 5760x1080. It's been a while since I checked as have had to run game on one screen and with my desktop in my 'extended' preset (1 main monitor extended to 2 others). The 'extended' preset is great for the CK* as it happens!

Until our friend at WSGF updates the patch I prefer, the new alledgedly Skyrim supporting update of 'flawlessws' is released or Bethesda sort this issue out, Skyrim is unplayable for me in wide screen (I mean eyefinity 3*1) with the zoomed in menus and such. This is a shame as Skyrim is actually a great game - just much better in wide screen (eyefinity for me surround for others).

:) Almost done! :)

*The CK comes complete with its own problems - less said in this thread the better though.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Fri Jun 01, 2012 3:42 am



*The CK comes complete with its own problems - less said in this thread the better though.

Those problems would have nothing do with the UI. SkyUI is mostly done outside an editor from what I understand. The UI is XML if I remember correctly. I do not follow the UI discussion as the stock one is fine for me since the patch. But, I don't play in an ultra wide resolution. I can only imagine how weird it must be if the UI is stretched across a set up like that. I also don't know the reason why Bethesda does not make the UI scalable, and perhaps it is the reason the SkyUI folks have not done it yet.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

PreviousNext

Return to V - Skyrim