EyefinitySurround UI Issues [Merged Similar Topics]

Post » Fri Jun 01, 2012 8:23 am

Eyefinity/Surround (multi-monitor setups) still broken and I see no fix in sight for a game that realy needs to be seen that way.
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glot
 
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Post » Fri Jun 01, 2012 7:34 am

You guys programmed the user interface, if I understand the credits correctly, right?

As you guys at Beth are working through this 1.4 patch, there's something that you could do, taking probably an hour of your time. You guys are skilled professionals, I suppose(I'm not being sarcastic, please don't read me that way...).

There's an issue with the menus scaling in widescreen aspect ratios. Strangely, not all of them; which confirms to me that the fix is easy for you guys.

If you'll take a look at http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/18156/eyefinity-skyrim-confirmed-hor-broken-m
, you'll see that there's quite a few of us discussing this problem at length. There are also screenshots to illustrate our complaints.

The issue affects both NVidia Surround and AMD Eyefinity users of your game. The issue makes the game unplayable for us, because we can't see the top portion of the menus, nor the bottom part of the item tooltip cards, because they go beneath the bottom of the screen.

This issue did not present itself in the Oblivion's user interface.

An example of one of Skyrim's PROPERLY executed menus is the one found when you're in-game, and you press escape. The menu there displays on just one monitor; the middle one. The savegame menu and loadgame menu show clearly; and even the screenshots from the savegames fit properly in the menu window.

I suppose(I can't program) that there must be some sort of a template in that menu that could be applied to the menu windows that are not scaling properly, like the loading screen, the game's welcome screen, the buy/sell screen, perks screen, etc.

Since the solution appears so easily implemented, I believe that the cost to Bethesda/Zenimax would be very small, for a huge reward in satisfied customers and fans; and endorsemant of your support.

Thank you!
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Nathan Hunter
 
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Post » Thu May 31, 2012 10:13 pm

You went and found the two guys that can fix our problem with multi-monitor? You rock :smile:

Edit: Awe now my comment looks out of place now that CCNA stealth edited the title to remove the names of the two programmers listed in the credits as responsible for programming the UI that is broken for multimonitor gaming but could in our opinions easily fix it and we'd be very happy again.
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Jeffrey Lawson
 
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Post » Fri Jun 01, 2012 2:27 am

Yeah, C'mon, Beth.

Why stop short of a true masterpiece simply by not fixing your menus to be supporting of ALL your fans?
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He got the
 
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Post » Fri Jun 01, 2012 4:57 am

Wow, the moderater deleted my post/ the two guy's names?

Puss.
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Jade MacSpade
 
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Post » Thu May 31, 2012 11:39 pm

So at this point the two biggest culprits would be the dialog UI and the inventory one eh? Like the main menu is a pain but at least you can hit continue and get through it. Not being able to properly see the inventory layout is just a deal breaker though. How about the UIs for the enchanting and stuff, anyone bother checking them out? I imagine they're tied to how the inventory one looks and works eh?
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jess hughes
 
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Post » Thu May 31, 2012 11:56 pm

Using http://widescreengamingforum.com/dr/elder-scrolls-v-skyrim/en, I am playing the game just fine with Eyefinity. Patch 1.3.10 currently. There will probably be a new fix for the 1.4 patch soon.
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Louise Dennis
 
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Post » Thu May 31, 2012 6:57 pm

We know. I guess you're not following the thread over there.

I'm one of the many, Surround resolution or not, who can't load the game pre-beta patch.
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rheanna bruining
 
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Post » Fri Jun 01, 2012 7:55 am

Using http://widescreengamingforum.com/dr/elder-scrolls-v-skyrim/en, I am playing the game just fine with Eyefinity. Patch 1.3.10 currently. There will probably be a new fix for the 1.4 patch soon.

Yah that's the problem, relying on a 3rd party memory hack has its downsides and considering we just need two or three UIs to be made a little more capable of dealing with non-standard resolutions and its fixed for good, this is why we're persuing this angle. I've been checking that thread almost daily to see if there's been any response from Hayden but none so far.
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Setal Vara
 
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Post » Thu May 31, 2012 10:04 pm

My posts are gone, too. Why? Bizarre.

To summarize the input I had in this thread, and for those wondering what we're complaining about: the issue is not a driver or hardware issue, the issue is that Bethesda is not fully supporting wide-screen resolutions in Skyrim. It's a GUI issue; I think it's safe to say we aren't after a special, crazy multi-monitor GUI, just one that functions like the single-monitor GUI we all know and love, where the menus and images display fully and completely in the primary monitor, as opposed to zoomed in and off-center.
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Louise Andrew
 
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Post » Fri Jun 01, 2012 6:38 am

only thing i'm having problems with is the damn "LEVEL UP" message stuck on the screen, and while there is a fix that removes it while at the same time removing it from the tab window...... it just seems silly it is even there
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luis ortiz
 
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Post » Fri Jun 01, 2012 12:09 am

http://www.bethblog.com/2008/01/23/inside-the-vault-erik-deitrick/

Write to this guy...
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Betsy Humpledink
 
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Post » Thu May 31, 2012 10:06 pm

So, can we haz native multi-monitor UI support in 1.5 Bethesda? This would be an excellent thing and I'd shut up about it at least, so you've got that going right? ;)
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Epul Kedah
 
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Post » Thu May 31, 2012 8:40 pm

Or just a hot-fix for surround/Eyefinity users. I mean, Hayden's patch is what, 28kb? How hard can it be?
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vicki kitterman
 
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Post » Thu May 31, 2012 10:54 pm

Here's hoping that they can put it into 1.5; whenever that might be...
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Liv Brown
 
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Post » Fri Jun 01, 2012 4:08 am

From what I can tell, the menus are scaling with the increase in horizontal resolution instead of in proportion to the vertical resolution.


As I've never seen a game that I would want to stack 3 monitors vertically, that probably would have been a safer bet when setting UI scaling properties. Then you just have to have some system in place to keep them on the center monitor, which already seems to happen.

Alas, I am not a programmer, or I would take my own stab at fixing this. I pray to Talos that HaYdEn will fix his fix soon, because official Big Developers don't seem to care about widescreen gamers (as was mentioned, BF3's triple-screen issues ares a huge thumb in the eye, as well).


I've actually gamed with 3 screens since -before- AMD/Nvidia came out with EyeFinity/Surround. Having native support in my card is nice, but Matrox's handy little TripleHead2Go thing was nice, too, if a bit tricky sometimes...and Oblivion worked with it out of the box!


SO! Bethesda: Please Fix It! You see, I'm desperate enough to sign up for Yet Another Forum just to join my voice to the others asking for this to be made right!
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Taylor Bakos
 
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Post » Thu May 31, 2012 8:09 pm

The fix at Wide Screen Gaming works well but every update to the game breaks the fix and then we have to depend on the two guys over there that have come up with the fixes to update them. Please Bethesda, please just fix this issue. We love this game but olnce you play it on a wide screen rig you never want to go back. Right now I have stopped playing until the WSG guys can update the fix for the latest update.
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ANaIs GRelot
 
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Post » Fri Jun 01, 2012 3:00 am

I think HaYDen and Halifax are getting tired of refixing the game with every patch. Right now we have no way to play the game correctly since the latest patch and no indiccation of when there will be a new community fix. Come on Bethesda, how hard can it be to include the fix, or at least respond?
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James Wilson
 
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Post » Thu May 31, 2012 4:09 pm

Baer has a good point. Have they even acknowledged that they are aware of this issue? :(
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Roddy
 
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Post » Thu May 31, 2012 10:18 pm

Fn Biwoare no moderator...no developer responses
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jason worrell
 
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Post » Thu May 31, 2012 8:02 pm

I run eyefinity too, and yeah while it's awesome and hard to go back to 1 screen gaming, using it always throws in an extra layer of troubleshooting on top of all the other typical problems that come with running software as complex and fragile as Bethesda games usually are.

Before the 1.4 patch and CK release, I clocked over 200 hours of smooth performance running in Eyefinity. Since the update, I've had such a slew of performance problems, I'm not even sure WHAT the cause is anymore.

I did a reinstall, rebuilt both my .ini's, updated to 12.1 catalyst drivers (current probs were happening with v 11 drivers, too) tried using application settings and CCC settings to control AA and aniostropic filtering, stopped using a buncha pre CK mods, reinstalled all the mods I AM using, tried WITH the HD texture pack, WITHOUT the HD texture pack, everything I can think of, ad infinitum.


My current state at the end of today, is being able to run smoothly in single screen resolution but getting a grindingly low FPS running in eyefinity, with or without Helifax's current fix.

Compounding this problem, is that there are so few other people using Eyefinity, that it becomes such a variable in any trouble shooting advice that I may or may not get. Seriously, add to this the way Skyrim Steam Launcher plays so badly with manually installed mods and Wrye Bash, and I'm just about ready to say [censored] it, there's just too many [censored] variables involved in getting this game to run smoothly, that I'm not even enjoying myself anymore. Whaa-whaaa, boo hoo, I know.

Ima just go out to the bar or something instead. Hell, watching the Grammys might be more rewarding than this, LOL. BRUUUUUCE!
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Eliza Potter
 
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Post » Thu May 31, 2012 9:23 pm

Eyefinity support is AMD/ATi's bag not Bethesda's. You need to go complain to them.
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Aman Bhattal
 
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Post » Thu May 31, 2012 7:08 pm

hey thanks Colm Meany I kindly appreciate being reminded who's products have which features. Your helpful comments regarding things that I own have gone a long way in solving the issues at hand.

do come back.
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Nadia Nad
 
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Post » Thu May 31, 2012 10:01 pm

hey thanks Colm Meany I kindly appreciate being reminded who's products have which features. Your helpful comments regarding things that I own have gone a long way in solving the issues at hand.

do come back.

Considering the average IQ on sites like these, it needed saying.
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BRIANNA
 
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Post » Fri Jun 01, 2012 5:57 am

NV had a Surround updated driver for SKYRIM on day one of the release so the only issue I have ever had with NVIDIA Surround playing this game are the menues. That issue was fixed by HaYDen's patch but I think he is getting tired of redoing the fix every time Bethesda releasses a patch. Many of us have been sending him donations every time he re-fixes it but this time I thing it is getting old for him (just a guess)
I tried playing on with a single monitor but it is overly console/toy like so I am going back to the Witcher 2 and hope that eventually this will get fixed. I will check back in a week or so.
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I’m my own
 
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