Fallout: New Vegas Official Thread,

Post » Fri May 27, 2011 12:48 am

At a London press event today, Bethesda announced http://www.obsidianent.com/ is developing a new Fallout game, titled Fallout: New Vegas. To learn more about the title, check out press coverage at the following links:

http://www.vg247.com/2009/04/20/rumour-fallout-new-vegas-announced-in-london/
http://kotaku.com/5219584/new-fallout-announced
http://www.gamasutra.com/php-bin/news_index.php?story=23276
http://www.joystiq.com/2009/04/20/fallout-new-vegas-coming-to-consoles-next-year/
http://www.gamespot.com/news/6208186.html?om_act=convert&om_clk=topstory&tag=topstory;title
http://www.eurogamer.net/articles/fallout-new-vegas-unveiled
http://www.shacknews.com/onearticle.x/58229
http://www.1up.com/do/newsStory?cId=3173826

When we have more details on the game, we'll let you know.

Update: Shacknews has a http://www.shacknews.com/featuredarticle.x?id=1113 where he discusses, among other things, Fallout: New Vegas.


For the moment we'll be keeping all discussion of Fallout: New Vegas in this thread. You can use this to discuss what we know and what you'd like to see, as well as any new information when it becomes available. Ausir has put up a http://fallout.wikia.com/wiki/Fallout:_New_Vegas_FAQ on the Vault and will try and keep an up-to-date run down of what's been released, although please remember that this is not an official FAQ.


Previous Threads

http://www.gamesas.com/bgsforums/index.php?showtopic=980972
http://www.gamesas.com/bgsforums/index.php?showtopic=981122
http://www.gamesas.com/bgsforums/index.php?showtopic=981370
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Alberto Aguilera
 
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Post » Fri May 27, 2011 11:52 am

I wonder how they will design the city,i would think after 60s Las Vegas as there is a lot of hotels that pop up every year
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Darrell Fawcett
 
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Post » Thu May 26, 2011 10:39 pm

Cheers for clearing up in what context I use Mafia, I will now try to use gangsters or organised crime instead of it.
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Soph
 
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Post » Fri May 27, 2011 5:29 am

As I stated in the thread of the same topic on the Obsidian forums, please no more "Enclave up to no good again" as the main plot and give the super mutants a lesser role.
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Mizz.Jayy
 
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Post » Fri May 27, 2011 3:16 am

How ever they do it, I hope it won't be like New Reno in Fallout 2. Unfortunatly, due to how much New Reno was based on Vegas, that might be impossible.
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Cheville Thompson
 
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Post » Thu May 26, 2011 10:08 pm

Cheers for clearing up in what context I use Mafia, I will now try to use gangsters or organised crime instead of it.

You can call them whatever you like, I'm not policing context here :P

My point is, that any mafia/gang/organised criminal culture would likely need to be a post-war preservation if only to be a reason why that culture would still exsist in any potency after the war. If Vegas was pretty much erased, and a group of survivors/travellers took up arms in the remnants of the city, they wouldn't automatically start wearing tuxedos and fedoras and start up rackets :P
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james kite
 
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Post » Fri May 27, 2011 10:32 am

You can call them whatever you like, I'm not policing context here :P

My point is, that any mafia/gang/organised criminal culture would likely need to be a post-war preservation if only to be a reason why that culture would still exsist in any potency after the war. If Vegas was pretty much erased, and a group of survivors/travellers took up arms in the remnants of the city, they wouldn't automatically start wearing tuxedos and fedoras and start up rackets :P


This is Fallout, anything can happen.
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louise fortin
 
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Post » Thu May 26, 2011 9:27 pm

You can call them whatever you like, I'm not policing context here :P

My point is, that any mafia/gang/organised criminal culture would likely need to be a post-war preservation if only to be a reason why that culture would still exsist in any potency after the war. If Vegas was pretty much erased, and a group of survivors/travellers took up arms in the remnants of the city, they wouldn't automatically start wearing tuxedos and fedoras and start up rackets :P


I agree with this. There could be an extension/rebirth of gang warfare or at least a warlord situation, whereby organized groups fight it out for turf and resources. Really, the most interesting aspect of New Reno wasn't the gambling, but the rival gangs, the interactions amongst themselves, and the role, if any, the player character decides to take. This sort of setting is ideal for an RPG, and yes, I bel;ieve it's fertile enough for a complete game.
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Emily Rose
 
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Post » Thu May 26, 2011 11:11 pm

How ever they do it, I hope it won't be like New Reno in Fallout 2. Unfortunatly, due to how much New Reno was based on Vegas, that might be impossible.


Speaking of New Reno and given the title "New Vegas," my first thought was that the game will feature both Las Vegas and New Reno on the map (unrealistic map scaling). Of course, then I thought Las Vegas might be part of the New California Republic. Or maybe it's just "New" because it's been decimated by nuclear war. Ok, enough random thoughts (which probably have already been mentioned...)
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Isabel Ruiz
 
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Post » Fri May 27, 2011 12:07 am

Well the team will obviously have some of the original crew that worked on the first two so that will help. I would like to see more options for getting quests done which I do see happening since Obsidian games usually have that option. I do like the combat however form Fallout 3 because I hate most turn based combat. The whole gang thing would be a nice addition. I would like to see a nice combination of the First two games melded with elements of the 3rd game. But please no turn based combat.
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Reven Lord
 
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Post » Fri May 27, 2011 1:34 am

Well the team will obviously have some of the original crew that worked on the first two so that will help. I would like to see more options for getting quests done which I do see happening since Obsidian games usually have that option. I do like the combat however form Fallout 3 because I hate most turn based combat. The whole gang thing would be a nice addition. I would like to see a nice combination of the First two games melded with elements of the 3rd game. But please no turn based combat.


Eh don't worry about that, they said it'll have the same gameplay as Fallout 3, so it'll be the FPS style.
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Umpyre Records
 
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Post » Fri May 27, 2011 12:43 pm

Speaking of New Reno and given the title "New Vegas," my first thought was that the game will feature both Las Vegas and New Reno on the map (unrealistic map scaling). Of course, then I thought Las Vegas might be part of the New California Republic. Or maybe it's just "New" because it's been decimated by nuclear war. Ok, enough random thoughts (which probably have already been mentioned...)

I'd be surprised if 'New Vegas' is the definitive title. I've rarely seen a game stick with its original title after development has finished. But if it is associated with Vegas, I'd assume its 'new' simply because it's different from its pre-war counterpart, much like everywhere else on a global scale.

Well the team will obviously have some of the original crew that worked on the first two so that will help. I would like to see more options for getting quests done which I do see happening since Obsidian games usually have that option. I do like the combat however form Fallout 3 because I hate most turn based combat. The whole gang thing would be a nice addition. I would like to see a nice combination of the First two games melded with elements of the 3rd game. But please no turn based combat.

Not only that, considering what JES had to say about Van Buren during its development, I'd expect a significant enhancement on the original formula if it is at all warranted. I would also prefer a choice of real-time and turn-based, such a thing has certain balancing issues to contend with during development, but as it was planned for VB, it wouldn't take long to get the foundation down if it was a route they decided to take. Developers are missing a trick with these simple choices I feel, if you give someone a choice they're more likely to at least try a system they're not familiar with, instead of having to 'settle' with one they're not fond of, and for someone who is happy either way, replayability is doubled for them at the very least.

Choice shouldn't be such an alien concept in today's industry.
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Melis Hristina
 
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Post » Fri May 27, 2011 7:50 am

I kinda hope to see a stronger ghoul faction in new vegas, perhaps they even control vegas if it is in the game. If it was ghouls it would shift from the enclave/super mutant enemies as sombody stated earlier.
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Conor Byrne
 
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Post » Fri May 27, 2011 5:51 am

I'd be surprised if 'New Vegas' is the definitive title. I've rarely seen a game stick with its original title after development has finished. But if it is associated with Vegas, I'd assume its 'new' simply because it's different from its pre-war counterpart, much like everywhere else on a global scale.


Not only that, considering what JES had to say about Van Buren during its development, I'd expect a significant enhancement on the original formula if it is at all warranted. I would also prefer a choice of real-time and turn-based, such a thing has certain balancing issues to contend with during development, but as it was planned for VB, it wouldn't take long to get the foundation down if it was a route they decided to take. Developers are missing a trick with these simple choices I feel, if you give someone a choice they're more likely to at least try a system they're not familiar with, instead of having to 'settle' with one they're not fond of, and for someone who is happy either way, replayability is doubled for them at the very least.

Choice shouldn't be such an alien concept in today's industry.



I agree, I don't mind turn based combat, but it's not something I really look for, on the other hand sometimes your not really in the mood for real time because it can be more stressful for lack of a better word.. I like vats for this reason, it breaks up the real time combat and gives a slight turn based feel.. I think it would be ideal if you could switch back and forth from an iso view to fps view as you play, each with the respective combat scenerios, I realize that this may not be possible but would be pretty cool...
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Alan Cutler
 
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Post » Fri May 27, 2011 3:30 am

You can call them whatever you like, I'm not policing context here :P

My point is, that any mafia/gang/organised criminal culture would likely need to be a post-war preservation if only to be a reason why that culture would still exsist in any potency after the war. If Vegas was pretty much erased, and a group of survivors/travellers took up arms in the remnants of the city, they wouldn't automatically start wearing tuxedos and fedoras and start up rackets :P

Right.

Like if people took up arms in the remnants of a posh, fancy, http://fallout.wikia.com/wiki/Tenpenny_Tower...they wouldn't automatically start wearing suits and acting as though they're distinguished socialites.

Or if people were holed up in a http://fallout.wikia.com/wiki/Cathedral, they wouldn't automatically take up religious lifestyles.

OR HEY, just to be COMPLETELY out there....

If a bunch of people were holed up in the remains of a http://fallout.wikia.com/wiki/New_Reno, they would certainly not start anything involving http://fallout.wikia.com/wiki/Made_Man, yes I said http://fallout.wikia.com/wiki/Tommy_Gun, or any of that junk.

Yes, part of it is that it's devastated. But another is that the Fallout world contains EXAGGERATIONS. There's no logical reason that the New Reno gangs are so mobster-like in attitude and style other than to play our expectations and to have a little fun with it. If the Fallout series started taking itself seriously now, I think I'd start having a problem or two with it.
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Luis Longoria
 
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Post » Fri May 27, 2011 1:46 am

Right.

Like if people took up arms in the remnants of a posh, fancy, http://fallout.wikia.com/wiki/Tenpenny_Tower...they wouldn't automatically start wearing suits and acting as though they're distinguished socialites.

Or if people were holed up in a http://fallout.wikia.com/wiki/Cathedral, they wouldn't automatically take up religious lifestyles.

OR HEY, just to be COMPLETELY out there....

If a bunch of people were holed up in the remains of a http://fallout.wikia.com/wiki/New_Reno, they would certainly not start anything involving http://fallout.wikia.com/wiki/Made_Man, yes I said http://fallout.wikia.com/wiki/Tommy_Gun, or any of that junk.

Yes, part of it is that it's devastated. But another is that the Fallout world contains EXAGGERATIONS. There's no logical reason that the New Reno gangs are so mobster-like in attitude and style other than to play our expectations and to have a little fun with it. If the Fallout series started taking itself seriously now, I think I'd start having a problem or two with it.

As I understand it Allistair was the influence on Tenpenny tower, he did name it after himself, afterall. He may have settled there because it suited his tastes. As for how he, a man of the finer things, who traveled all the way from England, became very wealthy and came across such a well preserved tower of pretentious excellence before anyone else, is probably something you should be grilling the devs about if you don't agree with its consistency.

The Cathedral is an easy one. Very easy in fact. Too easy for me to begin to comment on...oh alright, just this once. Richard Grey was exiled from Vault City for murder, and went on an expedition to Mariposa military base with none other than Harold himself, a little more human back then, and some other guy who's name eludes me. Richard was thrown into a vat of FEV and become essentially a mass of biological matter, which then preceded to 'absorb' the consciousness of organic and cybernetic matter alike, through this networking he discovered the location of a fake vault, meant for public demonstration, he travelled there and setup operations, followed there by his many cultists, they built the cathedral around the vault itself. The cathedral was a result of cultist influence. Not the other way around. And was very much a post-war product. C'mon dude :P

We've already discussed how New Reno made little sense within the Fallout universe, an inconsistency some original devs have since held their hands up to, but it's been done, it can't be retracted. Although the preservation of Reno would make any mafia influence present in the city amplified by the destruction and offset the legal balance around Reno.

Fallout 2 didn't take itself seriously enough, I personally didn't mind this, I liked it even, but it doesn't make it any less true, a little return to form with FO1s atmosphere would work, humor is of course, completely secondary.

My orignal point still remains.
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Flesh Tunnel
 
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Post » Fri May 27, 2011 6:49 am

As long as the gameplay is similar to F3, I'll be pretty content. The storyline will be pretty interesting as well though.

Edit: I haven't played any of the others to the Fallout Series, but I have played Oblivion and liked it. Although they are different in many ways, I'll still enjoy it.
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Jessie Butterfield
 
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Post » Fri May 27, 2011 11:41 am

Fallout 2 didn't take itself seriously enough, I personally didn't mind this, I liked it even, but it doesn't make it any less true, a little return to form with FO1s atmosphere would work, humor is of course, completely secondary.

Bah! Humor can be nicely at the forefront for all I care. Humor is just as important to the Fallout name for me as a 50s feel, and I think dropping that humor is definitely something of a step back. Fallout 1 wasn't completely stark itself either, and I do wonder sometimes where people get the "stark and gritty Fallout 1, ruined by cornball Fallout 2" image.

...then again, I played Fallout 2 first.

Fallout 2 is part of the canon. A substantial, giant chunk of it, New Reno and all. The internal logic of the series, as well as the simply exaggerated world in which all the Fallout games exist allows for leaps of logic and for the continuation of things that should have gone with the explosions. Or, hell, even things that should have been gone by 2077.

Internal universe logic beats external "real world" logic. See: "Science!".
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Manny(BAKE)
 
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Post » Fri May 27, 2011 6:26 am

SNIP

Well, I wouldn't drop it altogether, the humor didn't bother me just as New Reno didn't bother me. But I can understand how the (arguably) excessive humor may have taken away from some people's desire to roleplay or LARP. FO1 had its moments, but they were overall more subtle, and I guess that added some taste to the bleak feel the very first title would have done better to rely on, a sequel can be a little looser, but I think FO1s subtlety was important as the first installment of the franchise. But I liked what FO2 did, and I didn't see New Reno as such a glaring inconsistency, but there was a clear enough outcry against it that the devs felt the need to comment, I clearly wasn't around when that took place.

FO2 is indeed canon, and I wouldn't dispute any of its content. But I suppose there's always a sentiment of preventing certain history repeating itself. To be honest, mafia or not, I hope Obsidian do something great with Vegas, if that's a homage to New Reno, then so be it, you wont find me complaining. But saying that Vegas was preserved as was a certain mafia culture, would at least be too much of a rehash of New Reno's origins. If there's going to be a mafia/gang element, I'd like them to give it a tasteful integration with some believable history. These FPP games seem to warrant alot more 'logic' I find.
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Rhysa Hughes
 
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Post » Fri May 27, 2011 6:47 am

What if... if, the only books they had were gangster themed and the only clothes left were from a dressing from for a Mafia musical??? Yeah?

There is a perfectly good explanation, now I just need one for why the entire country has two headed Brahmin.
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GPMG
 
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Post » Thu May 26, 2011 10:45 pm

What if... if, the only books they had were gangster themed and the only clothes left were from a dressing from for a Mafia musical??? Yeah?

There is a perfectly good explanation, now I just need one for why the entire country has two headed Brahmin.


That was, of course the big problem for me. I can certainly understand the gambling, considering that gambling is a universal vice, and vice, well, vice never changes. with vice comes money, and with money comes gangs. We could have had New Reno without the campyness, and canon or not, we all would have been much better off for it. It's proper for gangs to be controlling slices of New Vegas, and it's proper for NV to be a hub of vice. I'd rather see a more Fallout solution to the look and feel, though.
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emily grieve
 
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Post » Fri May 27, 2011 5:38 am

As someone suggested elsewhere, it'd be nice if the New Vegas was run by some puritanical organization, seeing society's sins as the reasons for the apocalypse and deciding that they have to live 'right'. Reminds me of the Followers in Fallout, but see this group as being more sinister than anything. At least it'd dispense with the mobster issue, heh.
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clelia vega
 
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Post » Fri May 27, 2011 8:49 am

That was, of course the big problem for me. I can certainly understand the gambling, considering that gambling is a universal vice, and vice, well, vice never changes. with vice comes money, and with money comes gangs. We could have had New Reno without the campyness, and canon or not, we all would have been much better off for it. It's proper for gangs to be controlling slices of New Vegas, and it's proper for NV to be a hub of vice. I'd rather see a more Fallout solution to the look and feel, though.

You mean "more Fallout" than Fallout 2, I assume. =/

I'm sorry, but I consider Fallout 2 to be JUST AS "Fallout-y" as Fallout 1, and moreso than Tactics or Fallout 3.
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carley moss
 
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Post » Fri May 27, 2011 11:40 am

You mean "more Fallout" than Fallout 2, I assume. =/

I'm sorry, but I consider Fallout 2 to be JUST AS "Fallout-y" as Fallout 1, and moreso than Tactics or Fallout 3.

Just far more silly than Fallout. Fallout 2 for me was just over the top silly.
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No Name
 
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Post » Fri May 27, 2011 11:12 am

Just far more silly than Fallout. Fallout 2 for me was just over the top silly.

In places it certainly was, other places not. As I recall [from reading], they were on a tight deadline and had lots left to fill ~and that's what they did... fill, as in filler. Fallout had two kinds of weird... strangeness in the wastes, and crazy's in town. Fallout 2 had strangeness in town and absurdity in the wastes.
Over the top (possibly from misconception of the original).

Fallout 3 continues the pattern starting with absurdity in the town.....
Over the top (possibly from misconception of the original).
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Rozlyn Robinson
 
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