Fallout: New Vegas Official Thread #12

Post » Fri May 27, 2011 2:03 pm

You're right, there are people that liked NWN2, and my opinion is my own. Objective truth however is that according to data, people generally preferred the original NWN to the sequel, so while my own opinion is of course subjective, the fact that there is evidence that others feel the same way is objective truth.


Sure that's an "objective truth", but that doesn't mean that it's a fact that NWN 2 is a bad game. I certainly think that the multiplayer component is clunky (but it's apparently a lot better now since you can download PRC packages from within the game itself), but I also found the campaign far more interesting and varied than the NWN 1 OC which was essentially three chapters of Fed-Ex quests, and a climix chapter. The first chapter of NWN 2's OC was fairly tedious (ORC CAVES), but it definitely improved with Chapter 2 and onward.

I consider numerical ratings worthless personally; I prefer to read a good review and get an in depth look at the game. There are plenty of great games out there that received relatively low or average ratings from critics, and I've found a good deal of them more enjoyable than modern day 9.0 titles like Fallout 3.

I'm sure there are people that feel that Fallout was "ruined", I'm not one of those people but I don't dispute they exist. Unlike the NWN scenario however, Fallout 3 has one of the highest average game ratings ever. So...There's that. I could imagine a myriad of ways Obsidian could make Fallout worse, the first one being linearity. I won't go into the others, but I shouldn't need to.


There's a lot of ways they could make it better as well... for example a logical game world, better writing, and a fixed SPECIAL system; none of which should be particularly hard for these guys to pull off, and I'll be extremely disappointed in them if they don't.
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Elina
 
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Post » Fri May 27, 2011 6:55 am

The first chapter of NWN 2's OC was fairly tedious (ORC CAVES), but it definitely improved with Chapter 2 and onward.


I'd say one of the best parts NWN 2's OC would be your character's
Spoiler
supposed genocide trial.
Managing Crossroad keep was also interesting.

Though despite all this, NWN 2 really shines with MOTB's extremely well written dark (not David gaider's + Saw movies blood-red headed bastard violence child Dragon age*) storyline.

and I've found a good deal of them more enjoyable than modern day 9.0 titles like Fallout 3.


Nowadays a score of 9 - 9.5 is the new 10, because a game that scores 10/10 often has people instantly call [censored] (and they're not wrong most of time either.)


There's a lot of ways they could make it better as well... for example a logical game world, better writing, and a fixed SPECIAL system; none of which should be particularly hard for these guys to pull off, and I'll be extremely disappointed in them if they don't.


This.
This.
This.

*For the record, I <3 DA.
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Ron
 
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Post » Fri May 27, 2011 1:49 pm

It's perfectly fine to discuss Obsidian Entertainment in this thread, and as such it's fine to bring up their past games. However let's make sure this thread stays tethered to the topic at hand and doesn't become, say, an in-depth comparison of NWN 2 to its predecessor. ;) Some discussion of this is fine, but it can't overwhelm the thread.
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Vincent Joe
 
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Post » Fri May 27, 2011 2:49 pm

I really hope Obsidian/Bethesda give us an early Christmas present in the form of even a tiny amount of info. Not going to hold my breath as doing so would cause me to die.

Oh well, you never know, fingers crossed!
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Rachel Briere
 
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Post » Fri May 27, 2011 4:59 am

I really hope Obsidian/Bethesda give us an early Christmas present in the form of even a tiny amount of info. Not going to hold my breath as doing so would cause me to die.

Oh well, you never know, fingers crossed!


Well, the TES novel is being released tomorrow. I've figured we wouldn't get news of any sort beforehand, but after ... who knows? Let's hope the log jam is about to break. :)
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Natalie J Webster
 
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Post » Fri May 27, 2011 7:26 am

Ofcourse!

I should have said this a long time ago.

The MOST important thing that has to be changed from Fallout 3 to Fallout: New Vegas:
Remove the green haze!
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Madison Poo
 
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Post » Fri May 27, 2011 6:22 am

To clarify, it's fine to discuss Obsidian as long as its in relation to New Vegas. Unrelated tidbits belong in Community Discussion.
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Madison Poo
 
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Post » Fri May 27, 2011 6:59 am

Ofcourse!

I should have said this a long time ago.

The MOST important thing that has to be changed from Fallout 3 to Fallout: New Vegas:
Remove the green haze!


I agree; the presence of a green tint made absolutely no sense in the context of setting since all ground level renderings from Fallout 1/2 showed a normal blue sky, and there was definitely no green tint surrounding everything in the games themselves. Hopefully Obsidian will remove that hideous tint in New Vegas.

That's also why Fellout is one of the must have mods for Fallout 3.
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Cagla Cali
 
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Post » Fri May 27, 2011 2:56 am

i just want more quests both story line and side. unmarked quests are always fun so more of those please. also make the game complete dont release it broken so we need a dlc to fix the ending of the game.
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carly mcdonough
 
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Post » Fri May 27, 2011 8:03 am

Ofcourse!

I should have said this a long time ago.

The MOST important thing that has to be changed from Fallout 3 to Fallout: New Vegas:
Remove the green haze!

Heh, I've been using Fellout for such a long time I've actually forgot there used to be a green tint :foodndrink:
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rolanda h
 
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Post » Thu May 26, 2011 11:56 pm

What was wrong with the green tint? I loved it. Added atmosphere imho.
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sam westover
 
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Post » Fri May 27, 2011 3:08 pm

What was wrong with the green tint? I loved it. Added atmosphere imho.

It makes no sense.
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Gen Daley
 
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Post » Fri May 27, 2011 10:29 am

it doesnt really not make sense either.
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Rusty Billiot
 
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Post » Fri May 27, 2011 1:28 pm

it doesnt really not make sense either.

Uh... yeah, that was my point... :mellow:
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Danny Warner
 
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Post » Fri May 27, 2011 9:37 am

it doesnt really not make sense either.


http://images2.wikia.nocookie.net/fallout/images/d/de/Tribal_PA_helmet.jpg

http://images3.wikia.nocookie.net/fallout/images/2/2b/Better_Tomorrow.jpg

Fallout 3 was like one giant New Reno or a Fallout 1/2 special encounter; it was cool in places, but in the context of the setting (and often in its own context) it made absolutely no sense. Bethesda basically plugged in what they thought was cool without giving any real thought as to whether or not it really fit, or was logical for the scenario. Hopefully New Vegas won't fall into the same trap.
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Silencio
 
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Post » Fri May 27, 2011 6:28 am

http://images2.wikia.nocookie.net/fallout/images/d/de/Tribal_PA_helmet.jpg

http://images3.wikia.nocookie.net/fallout/images/2/2b/Better_Tomorrow.jpg

I'm not sure if those pictures "make sense" but they look kind of cheesy to me. I prefer the green tint :shrug:
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Stacyia
 
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Post » Fri May 27, 2011 5:14 am

http://images2.wikia.nocookie.net/fallout/images/d/de/Tribal_PA_helmet.jpg

http://images3.wikia.nocookie.net/fallout/images/2/2b/Better_Tomorrow.jpg

Fallout 3 was like one giant New Reno or a Fallout 1/2 special encounter; it was cool in places, but in the context of the setting (and often in its own context) it made absolutely no sense. Bethesda basically plugged in what they thought was cool without giving any real thought as to whether or not it really fit, or was logical for the scenario. Hopefully New Vegas won't fall into the same trap.


are yo talkinga boutthe tint, or the game in general?
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Kira! :)))
 
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Post » Fri May 27, 2011 3:20 am

I'm not sure if those pictures "make sense" but they look kind of cheesy to me. I prefer the green tint :shrug:


Those pictures are just two examples; there's plenty of renders that show no green tint, and it makes more sense not to have one. Why would there still be radiation in the atmosphere after two hundred years? And why would the world be covered in a green fog?
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Elle H
 
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Post » Fri May 27, 2011 8:51 am

Those pictures are just two examples; there's plenty of renders that show no green tint, and it makes more sense not to have one. Why would there still be radiation in the atmosphere after two hundred years? And why would the world be covered in a green fog?

location location location.

correct me if i am wrong, but those pictures are of the west coast, are they not?
i myself am not aware of the differences in atmospheric conditions of the east and west coast, post nuclear war.. so i cant really say it doesnt belong, can i?

im aware this is the new vegas thread, so i cant really say that it would go there.. if anything i think there would be a bit of a brown tint..
any rate, for NV original developers are working on it.. i would imagine if you want it to be more like the original fallout games, they are the best people to do so.
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Nicole Elocin
 
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Post » Fri May 27, 2011 6:29 am

Those pictures are just two examples; there's plenty of renders that show no green tint, and it makes more sense not to have one. Why would there still be radiation in the atmosphere after two hundred years? And why would the world be covered in a green fog?

I understand what you mean + I agree. It just doesn't bother me - I don't see it as radiation fog as much as a color palette, and I like it as such (in fact the one thing that doesn't make sense is the year - make it 30 years after the war instead of 200 and the majority of the things that don't make sense will fall into place!) I don't remember the cutscenes from FO1&2, but I remember the ground, which I spent almost all my time in those games looking at, and what impressed me since the first time I played was that the game had that dirty, gloomy, brownish look everywhere. I'm sure it would be extremely different if you could look up and see a clear bright blue sky, but I doubt it would do any good to the overall atmosphere.
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Alessandra Botham
 
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Post » Fri May 27, 2011 6:28 am

Why would there still be radiation in the atmosphere after two hundred years? And why would the world be covered in a green fog?

Because of Science! of course. :)

Radiation's invisible - it doesn't matter if it's still in the atmosphere after 200 years or not, you still wouldn't be able to see it. The stylized color palette in Fallout 3 comes down to this, and nothing more: artistic interpretation. They thought it would look neater with a tinted color palette during certain times of the day - half of getting things to look pretty in 3D is the lighting, after all. They're going for a certain look, and that's what they went for - not for what would be more "realistic."

Let's not forget that they're trying to portray a drab and desolate world, here. In the old Fallout games, it didn't matter what the sky looked like - you never saw it (with the exception of a couple of render stills - where the color of the sky was likely picked to fit the color palette, anyway - and likely had nothing at all do with anything beyond that.) In Fallout 3, you're going to be seeing the sky for a fair portion of your gameplay time - it's going to have to be tinted to fit in with the rest of the surroundings. I've tried some of the environment mods, and I'm not a fan those - they sky looks a bit too bright and cheery for a world that's supposed to be fairly depressing. (To each their own, though - I'm just supplying my own opinion.)

In short, there isn't a single picture of a sky in any Fallout game that ever had anything to do with scientific, "real-world" probability. Any render stills of bright blue skies in the old Fallout loading screens were colored as such because that was decided what best fit the color composition - everything in Fallout 3 was colored for exactly the same reasons.
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Andrew Tarango
 
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Post » Thu May 26, 2011 11:03 pm

location location location.

correct me if i am wrong, but those pictures are of the west coast, are they not?
i myself am not aware of the differences in atmospheric conditions of the east and west coast, post nuclear war.. so i cant really say it doesnt belong, can i?


I can't imagine there being much of a difference in this case, but Mothership Zeta shows the entire Earth as having a sickly green color so I don't think that it's simply regional. Come to think of it though the Pitt actually didn't have the tint (though the sky had a rusty look), so I have no idea what Bethesda's view on this really is. The Pitt has no tint (save for sky color), but Fallout 3, Point Lookout and certainly Mothership Zeta imply that the green tint is not simply regional. :shrug:

I understand what you mean + I agree. It just doesn't bother me - I don't see it as radiation fog as much as a color palette, and I like it as such (in fact the one thing that doesn't make sense is the year - make it 30 years after the war instead of 200 and the majority of the things that don't make sense will fall into place!) I don't remember the cutscenes from FO1&2, but I remember the ground, which I spent almost all my time in those games looking at, and what impressed me since the first time I played was that the game had that dirty, gloomy, brownish look everywhere. I'm sure it would be extremely different if you could look up and see a clear bright blue sky, but I doubt it would do any good to the overall atmosphere.


That's fair I simply don't like it because I think it ruins what is otherwise a nice looking game, and because it's a bit inconsistent. Personally I think everything looks a lot better with Fellout; now if only the Sacred Bog weren't so buggy with the Point Lookout plugin.

Let's not forget that they're trying to portray a drab and desolate world, here. In the old Fallout games, it didn't matter what the sky looked like - you never saw it (with the exception of a couple of render stills - where the color of the sky was likely picked to fit the color palette, anyway - and likely had nothing at all do with anything beyond that.) In Fallout 3, you're going to be seeing the sky for a fair portion of your gameplay time - it's going to have to be tinted to fit in with the rest of the surroundings. I've tried some of the environment mods, and I'm not a fan those - they sky looks a bit too bright and cheery for a world that's supposed to be fairly depressing. (To each their own, though - I'm just supplying my own opinion.)


I think Fellout gets it about right because it makes the wasteland feel like a warm and desolate place; there's even green clouds in the sky from time to time. It's simply a matter of taste though; the green tint doesn't do anything for me.
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gemma king
 
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Post » Fri May 27, 2011 12:44 pm

Because of Science! of course. :)

is that the post nuclear version of the good old "a wizard did it"?


(contemporary equivalent: "government conspiracy"?)
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Michelle Smith
 
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Post » Thu May 26, 2011 11:03 pm

I can't imagine there being much of a difference in this case, but Mothership Zeta shows the entire Earth as having a sickly green color so I don't think that it's simply regional. Come to think of it though the Pitt actually didn't have the tint (though the sky had a rusty look), so I have no idea what Bethesda's view on this really is. The Pitt has no tint (save for sky color), but Fallout 3, Point Lookout and certainly Mothership Zeta imply that the green tint is not simply regional. :shrug:

the MZ looked brwon to me..
any rate, they dont even take place in the same timeframe..

i do pretty much agree with nu_clear_day in general though..
but figure that since its a change of scenery, the mood can change too.
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brandon frier
 
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Post » Fri May 27, 2011 8:27 am

I understand what you mean + I agree. It just doesn't bother me - I don't see it as radiation fog as much as a color palette, and I like it as such (in fact the one thing that doesn't make sense is the year - make it 30 years after the war instead of 200 and the majority of the things that don't make sense will fall into place!) I don't remember the cutscenes from FO1&2, but I remember the ground, which I spent almost all my time in those games looking at, and what impressed me since the first time I played was that the game had that dirty, gloomy, brownish look everywhere. I'm sure it would be extremely different if you could look up and see a clear bright blue sky, but I doubt it would do any good to the overall atmosphere.

The reason for that brownish look was much more a technical limitation than an artistic decision. I can quote Chris Taylor on this one:
About the color palette not looking Fallouty enough: Appreciate the feedback. One thing to keep in mind is that with Fallout 1 & 2, we were limited technically by our engine as to what we could display. Looking back almost everyone on the team thought that our palette choices were a little too limited. For V13, we're trying to have a little more differentiation between areas. That means using more colors than just shades of brown... ^_^

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rheanna bruining
 
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