Fallout: New Vegas Official Thread #12

Post » Fri May 27, 2011 1:36 pm

In F3, one of my big let downs was the lack of a "disguise" system that could've let you blend in with a particular group (raiders for instance) by wearing their clothing.

I mean, how did those raiders automatically know I'm not one of them? Heck, it could be similar to the sneaking skill in that it has [hidden] [caution] and [danger!] on the HUD to represent how well you blend in.

I hope New Vegas can add this in.
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Louise Dennis
 
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Post » Fri May 27, 2011 11:22 am

In F3, one of my big let downs was the lack of a "disguise" system that could've let you blend in with a particular group (raiders for instance) by wearing their clothing.

I mean, how did those raiders automatically know I'm not one of them? Heck, it could be similar to the sneaking skill in that it has [hidden] [caution] and [danger!] on the HUD to represent how well you blend in.

I hope New Vegas can add this in.


That would have been awesome.

I also think it would be cool to be treated in a certain way depending on what you're wearing and who you talk to. So, if you are wearing, say, slave rags and talking to an evil person, he or she will treat you like crap, maybe even want to turn you in to the slaves, thinking you're a runaway. If you are talking to a good person they will be nice and want to help you.

If you are wearing Power Armor, people will actually see you as someone to not mess with. And if you are wearing raider clothes people will be very cautious of you.

And if you are wearing nothing at all, people will not take you seriously and won't give you quests, same goes for if you look like you have crap gear, they won't think you have what it takes to get the job done so they won't hire you.

But it would be hard to do that I guess.
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Javaun Thompson
 
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Post » Fri May 27, 2011 9:41 am

That would have been awesome.

I also think it would be cool to be treated in a certain way depending on what you're wearing and who you talk to. So, if you are wearing, say, slave rags and talking to an evil person, he or she will treat you like crap, maybe even want to turn you in to the slaves, thinking you're a runaway. If you are talking to a good person they will be nice and want to help you.

If you are wearing Power Armor, people will actually see you as someone to not mess with. And if you are wearing raider clothes people will be very cautious of you.

And if you are wearing nothing at all, people will not take you seriously and won't give you quests, same goes for if you look like you have crap gear, they won't think you have what it takes to get the job done so they won't hire you.

But it would be hard to do that I guess.

It wouldn't be that difficult, as they had some of these elements in Oblivion (try wearing necromancer robes at the Mages Guild, or having high skills)

These would really be nice, as i've grown tired of people treating me like crap, even though I wear power armor and have a Gauss Rifle on my back.
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tannis
 
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Post » Fri May 27, 2011 1:47 pm

The reason for that brownish look was much more a technical limitation than an artistic decision. I can quote Chris Taylor on this one:

That doesn't make any difference though. Whatever the reason was, that was the Fallout look and I liked it. Not to mention that technical limitations don't cripple creativity... in fact quite the contrary seems to apply: most of games that are released today, when no such limitations exist, look so similar that you often can't even tell which game is which simply by looking at screenshots. Whereas back then designers had to put some effort into making a distinct visual style to compensate for low resolutions and limited colors. Today they are just lazy and uncreative, all it matters is that something will look as much as possible to what the player expects it to look like... no surprises whatsoever + it eventually looks horribly outdated as soon as the next game with slightly more polygons comes out. Fallout looked unique back then, it looks unique today and it will always do, whatever the reason might have been.
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Rex Help
 
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Post » Fri May 27, 2011 1:41 am

snip

when i was growing up, i had no shoes and had to walk uphill in the snow both ways and i liked it that way!
these kids with their socks and shoes. when i was a kid it was one or the other and we liked it that way!

dude. Fo1 and Fo2 look outdated now. are you telling me that even if they kept the same viewpoint, that they wouldnt have added better, re-defined avatars that made the previous games look dated? or would they be like "ok, everyone.. in todays meeting we are going to come up with ideas to make new technology and gaming engines look like outdated ones!" ? games will continue to look outdated as tech advances.. you cant really use that for your argument of why they shouldnt have done something, when its also a con against your POV.

you mention lazy and un-creative.. how lazy and un-creative would it have been if they did make F3 look just like previous fallouts?
hmmmmmm
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Nathan Barker
 
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Post » Fri May 27, 2011 3:13 am

dude. Fo1 and Fo2 look outdated now.

Their resolution looks outdated - not their visual style.

you mention lazy and un-creative.. how lazy and un-creative would it have been if they did make F3 look just like previous fallouts?

Apparently the argument was that they did :lol:

But no I didn't say that. I'm not that much of an idiot.
I said that FO1&2 had a unique style & that many contemporary games do not have a unique style. (FO3 excluded actually... it's pretty good in that aspect)
this does not equal to FO1&2 had a unique style so all contemporary games should look like FO1&2.
Unique style means that it should look more or less different than the rest, otherwise it's not unique is it?

I also didn't say that designers should not use technology to their advantage.
I said that it's a shame that they don't take advantage of current technology to create that unique style because they are too busy making games that look like all other games but with a few more polygons.

I'm talking about 'art' not technology, don't confuse them.
Concerning the visuals of a game, I believe that technology should be in the service of art, not the other way around, as it happens most often.
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Kevin Jay
 
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Post » Fri May 27, 2011 5:34 am

i do sort of think that viusal style is a bit outdated.. thats just my opinion on it, though.

if we are talking about any other art than videogame art, i might agree with you-art being subjective and all..... but for videogames, i think the art and the technology have to go hand in hand.. you cant display greater art withouth the ability to do so, and its silly to make art that doesnt take advantage of the tech you have available, because lets face it, technology means more in depth and realism.. unless youre trying to re-create a pixelated look, you should embrace the deatail that newer technoloty affords.
One thing that im looking forward to is the new tech 5 engine.. its going to change a lot (i hope)
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Clea Jamerson
 
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Post » Fri May 27, 2011 12:04 am

Rebet has a point, I think. As a (not very successful) artist, myself, I can say that limitations indeed inspire more creativity. When deciding on what colors to use, for example, the very first thing you do is limit your color palette - to the point that even after a composition is "done" I'll go back into it and slide all the colors towards the same hue a little bit, even. And I don't think he's talking about viewpoint and resolution, here, when he's talking about having a unique style.
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Lexy Corpsey
 
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Post » Fri May 27, 2011 9:40 am

technology means more in depth and realism.. unless youre trying to re-create a pixelated look, you should embrace the deatail that newer technoloty affords.

Heh... you're still confusing technology with art. The detail is a matter of technology, and realism & style don't necessarily exclude each other.

For example think of the visual style of the Sin City movie (it's not a game but it popped in my mind straight away) - it had style, but it was possible only because of advanced technology.


Rebet has a point, I think. As a (not very successful) artist, myself, I can say that limitations indeed inspire more creativity. When deciding on what colors to use, for example, the very first thing you do is limit your color palette - to the point that even after a composition is "done" I'll go back into it and slide all the colors towards the same hue a little bit, even. And I don't think he's talking about viewpoint and resolution, here, when he's talking about having a unique style.

Yep, spot on :goodjob:
I'm in digital arts and design myself, so I make a living by being creative and I rely heavily on technology.
And I know that setting such limits is in fact (usually at least) very 'liberating'.
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luis ortiz
 
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Post » Fri May 27, 2011 11:41 am

Heh... you're still confusing technology with art. The detail is a matter of technology, and realism & style don't necessarily exclude each other.

For example think of the visual style of the Sin City movie (it's not a game but it popped in my mind straight away) - it had style, but it was possible only because of advanced technology.

ummm no, im not confused in the least. again, we are tallinga bout art in games, not art in general. art in videogames in contigent upon the technology that is out there.
i am saying that better technology makes it easier to create more realistic art in videogames.. or more unrealistic depending on what yorue going for.....
check it... the "skate or die" soundbite from the game of that same phrase was awesome when it came out. it was a creative way of making your NES sound like it was talking. but better technology allowed better sounding talking.. now present gamers could go back to using that method to make "skate or die" sounds.. but why? the technology has advanced beyond that..
i do agree that programmers and devs should push for a unique looking games.. i am also saying that newer technology allows for that in a greater number of combinations than previous games had. i dont hav any qualms with you saying the creativity needs to be there, merely that tech and artistic skills go hand in hand in videogames. you see?



now.. if youd like to talk about art just for arts sake art, the creativity is the most essential thing, not the method (ie.. technology) used in a particular medium. but then again, art for arts sake is just that.. it is not trying to appeal to a mass asthetic.
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Steven Hardman
 
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Post » Fri May 27, 2011 12:13 pm

Well... I thing that art(as in visual design) should precede realism in favor of the atmosphere :shrug:
but I think we have to agree to disagree on this one.

Just tell me one thing though: since we established that the green tint of FO3 isn't realistic, do you like it or not? (I'm just asking out of curiosity because I didn't understand :embarrass: )
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Brandi Norton
 
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Post » Fri May 27, 2011 3:15 am

Well... I thing that art(as in visual design) should precede realism in favor of the atmosphere :shrug:
but I think we have to agree to disagree on this one.

Just tell me one thing though: since we established that the green tint of FO3 isn't realistic, do you like it or not? (I'm just asking out of curiosity because I didn't understand :embarrass: )

i dont think we necessarily disagree on the majority of this..
I dont think realism should have to suffer because of an atmosphere or vice versa.
though i did say in a previous post that better tech can make a game more realistic, or even unrelaistic, dpending on what youre going for...


here are my thoughts on the green tint:
the green tint its-self as a visual, to me protrays the desolation in the waste land.. since you arent actually in the game, the visuals and sound are the only things that can portray that desolation.. to make you feel it.. to make that environment as a whole feel more realistic.... So while green tint isnt realistic in the sense that you can expect to see green tint 200 years after nuclear war, the desolation it illustrates makes the mood more realistic. does that make sense?

my whole point has been only this: technology is a medium as well as the tools to use with that medium, therefore the artistic skill portrayed in that medium can only be as great as that medium allows... at the same time, it is going to depend on the artistic skill of those developers to utilize that medium to the best of the potentail that medium allows for their needs.
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Katie Pollard
 
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Post » Fri May 27, 2011 8:53 am

In regards to skewing the outside daytime skyline toward a green tint in Fallout 3, however, technology isn't really that much of a factor. The old Fallout games were skewed towards a yellow tint during the day, and blue-tinted at night, if you look closely. If Fallout 1 actually had a sky to look at, they could have went with any color that they wanted. Besides, artistic skill has almost nothing to do with technology levels - there's games that were made decades ago that still have better design than some big-budget games out today.

The sky in Fallout 3 is simply greenish because that dampens the color to fit in with the rest of the color pallette. There's very few bright colors out in the Wastes, most of the color is limited and washed-out. A happy blue sky simply would have looked out of place given the setting and atmosphere established. My understanding is that a lot of the mods that change up the color of the skyline also add in trees and foliage as well. This shifts the whole color balance towards brighter colors in the first place - making that clean blue sky seem a lot more fitting.

Back on topic, I figure with New Vegas they'll go with whatever looks right.
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Taylah Illies
 
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Post » Fri May 27, 2011 1:54 am

They could just implement a quest that makes the player paint all the buildings in fun colors :P
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christelle047
 
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Post » Fri May 27, 2011 1:31 pm

Graffiti? Why not?
They could have opposing gangs that use things such as graffiti to mark their territories.
If you can somehow join them, they could send you on quests to mark certain buildings with their logos using stencils (and give you the liberty to decorate them further using sprays).
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Aaron Clark
 
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Post » Fri May 27, 2011 12:56 am

Marc Ecko's Fallout: New Vegas, anyone?
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Jake Easom
 
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Post » Fri May 27, 2011 12:22 pm

In regards to skewing the outside daytime skyline toward a green tint in Fallout 3, however, technology isn't really that much of a factor. The old Fallout games were skewed towards a yellow tint during the day, and blue-tinted at night, if you look closely. If Fallout 1 actually had a sky to look at, they could have went with any color that they wanted. Besides, artistic skill has almost nothing to do with technology levels - there's games that were made decades ago that still have better design than some big-budget games out today.

The sky in Fallout 3 is simply greenish because that dampens the color to fit in with the rest of the color pallette. There's very few bright colors out in the Wastes, most of the color is limited and washed-out. A happy blue sky simply would have looked out of place given the setting and atmosphere established. My understanding is that a lot of the mods that change up the color of the skyline also add in trees and foliage as well. This shifts the whole color balance towards brighter colors in the first place - making that clean blue sky seem a lot more fitting.

Back on topic, I figure with New Vegas they'll go with whatever looks right.

Fellout just removes the tint and makes nights darker. And I don't think it looks out of place, quite on the contrary -- I find the contrast between the bright sky above and the bunt-out, degraded brown of everything on the ground to only accentuate the strength of the atmosphere (the metaphorical, not literal atmosphere of course :P).

But yeah, whatever they decide to go with in FNV, I'm sure in no time a Fellout version will come out and fix it for me. Makes me feel sorry about those guys who aren't part of the Master Race though. :violin:
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Rebecca Dosch
 
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Post » Fri May 27, 2011 1:57 pm

Marc Ecko's Fallout: New Vegas, anyone?


:yuck:
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Manuela Ribeiro Pereira
 
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Post » Fri May 27, 2011 1:37 am

I've been viewing the Wiki pages on both the Fallout Wiki and the normal Wiki for some time now. All of a sudden (over the past few days) the release date has changed from "TBA 2010" to "June 2010"

Was there some news I've missed? I don't get it.. Any ideas?
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^~LIL B0NE5~^
 
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Post » Fri May 27, 2011 12:23 pm

I've been viewing the Wiki pages on both the Fallout Wiki and the normal Wiki for some time now. All of a sudden (over the past few days) the release date has changed from "TBA 2010" to "June 2010"

Was there some news I've missed? I don't get it.. Any ideas?


Where did you see that? Want to give a link to the specific article? And at any rate, if they didn't provide a source than it's just fake info.
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Tasha Clifford
 
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Post » Fri May 27, 2011 8:08 am

Where did you see that? Want to give a link to the specific article? And at any rate, if they didn't provide a source than it's just fake info.


http://fallout.wikia.com/wiki/Fallout:_New_Vegas

http://en.wikipedia.org/wiki/Fallout:_New_Vegas

Both changed their date to June 2010 recently.
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Rachael Williams
 
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Post » Fri May 27, 2011 12:57 pm

Graffiti? Why not?
They could have opposing gangs that use things such as graffiti to mark their territories.
If you can somehow join them, they could send you on quests to mark certain buildings with their logos using stencils (and give you the liberty to decorate them further using sprays).

Actually, I suggested something along the lines of graffiti a while back in the Fallout 4 thread.

I tend to get really lost at times when I'm exploring the various dungeons in the game. Not so much that I can't find my way out, or don't know where I am - but I like to be thorough and make sure I check every nook and cranny, and often I can't tell if I've been down a particular corridor or not. Having a can of spraypaint around to mark places I've already been would be a great help to me in that regard.
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kristy dunn
 
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Post » Fri May 27, 2011 10:23 am

The date changed to June 2010 because gamestop.com set it to June 1, 2010.
Source: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74569

Of course, it's just highly speculative. No official sources have said anything other than "TBA 2010".
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john page
 
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Post » Fri May 27, 2011 3:13 pm

The sky in Fallout 3 is simply greenish because that dampens the color to fit in with the rest of the color pallette. There's very few bright colors out in the Wastes, most of the color is limited and washed-out. A happy blue sky simply would have looked out of place given the setting and atmosphere established. My understanding is that a lot of the mods that change up the color of the skyline also add in trees and foliage as well. This shifts the whole color balance towards brighter colors in the first place - making that clean blue sky seem a lot more fitting.


I agree with this. I like the atmosphere the green tint provides. I briefly used a mod that removed that tint, and I really disliked the effect.
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jaideep singh
 
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Post » Fri May 27, 2011 9:13 am

I agree with this. I like the atmosphere the green tint provides. I briefly used a mod that removed that tint, and I really disliked the effect.

Same here. When removing the tint, the whole post-apocalyptic atmosphere just disappeared for me.
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Teghan Harris
 
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