Fallout: New Vegas Official Thread #12

Post » Fri May 27, 2011 5:40 am

Alcohol,Strip clubs, Gambling and alot of things are coming !!!

or not just some destroyed building and cockroaches all arround :(
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Kelly Tomlinson
 
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Post » Thu May 26, 2011 10:41 pm

Hard info on New Vegas at IGN!! http://uk.xbox360.ign.com/articles/100/1002811p2.html

Which is Bugger all.
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KIng James
 
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Post » Fri May 27, 2011 12:01 pm

Hard info on New Vegas at IGN!! http://uk.xbox360.ign.com/articles/100/1002811p2.html

Which is Bugger all.


That's not hard evidence, that's all pure speculation. It's also a very old article.
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Chloe Lou
 
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Post » Fri May 27, 2011 3:37 am

Will the conservative publisher buck the trend and push just as much six as it does gore in this next game? With Obsidian at the helm, perhaps we'll see a bit more skin in New Vegas.

Once again it seems that the (mainstream) game industry has finally figured out where babies come from.... which is kinda cute...
It's a definite step forward to giggling while trying to discover from how many angles one can view Lara's backside.
It's very sad though that "gore & six" seems to be the established definition of "maturity"

Next lesson: taxes




EDIT:
Hey... I just looked up 'maturity' in wikipedia, out of curiosity, http://en.wikipedia.org/wiki/Maturity_(psychological)
Maturity is a psychological term used to indicate that a person responds to the circumstances or environment in an appropriate and adaptive manner. This response is generally learned rather than instinctual, and is not determined by one's age. Maturity also encompasses being aware of the correct time and place to behave and knowing when to act with appropriate emotion for the situation.

This is interesting + very appropriate for an RPG to explore I think. (+ absolutely no mention of six, gore, drugs and the like, it seems)



And since we're in suggestions, here are a couple of concepts that I think are both mature and interesting to explore:
responsibility & regret.
Of course one may say that these are the things one plays games to get away from... and well... fair enough, I'll agree. (but then don't tell me that the game is 'mature', that's ridiculous)
still, I felt like mentioning them.

(And keep in mind that regret, at least, was a most prominent concept in Planescape: Torment - which was praised for it too.)
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Tiffany Castillo
 
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Post » Fri May 27, 2011 7:13 am

It's very sad though that "gore & six" seems to be the established definition of "maturity"


Blame the rating agencies and their stupid "M for Mature", I suppose. In other countries, they were happy with a 18+ rating, no letters. I wonder, if a game enabled you to roleplay a Hitler and gave you the possibility to enact genocides and wars on a global scale, would it get a 18+ rating if there wasn't any gore, six or strong language, just statistics?
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Patrick Gordon
 
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Post » Fri May 27, 2011 12:22 am

Blame the rating agencies and their stupid "M for Mature", I suppose. In other countries, they were happy with a 18+ rating, no letters. I wonder, if a game enabled you to roleplay a Hitler and gave you the possibility to enact genocides and wars on a global scale, would it get a 18+ rating if there wasn't any gore, six or strong language, just statistics?

I suppose you can do that, at least up to a point, in Civilization, which is rated "E 10+ (Everyone)" (for violence)


Though I'm not talking about the "M" rating (which I don't care about since I'm old enough anyway :D) but rather about what many people refer to when they talk about 'maturity' in relation to games.
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Ridhwan Hemsome
 
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Post » Fri May 27, 2011 1:44 pm

It's very sad though that "gore & six" seems to be the established definition of "maturity"


Well for Fallout I think it helps fortify the depressing, hopeless atmosphere if handled correctly. As much as New Reno felt out of place in many areas; I think it captured the depression and hopelessness of the wasteland. prosttutes lining the street to get enough money just to get by; drug addicts trying to escape their miserable lives with Jet, and the casinos also served this purpose.

Dragon Age definitely handles the violence and six themes in an immature manner that display that BioWare is trying too hard. I think if New Vegas took what worked in Fallout 2's New Reno, and applied them to settlements that actually fit into the setting (no mobsters please) than it could work to help Fallout rather than hinder it.

I think violence was handled quite well in Fallout 1/2; while some of it was over the top it actually made sense. I can picture a plasma weapon critical hit kill melting someone's flesh and leaving only their bones. Fallout 3's violence felt too clean, and I won't even mention Dragon Age where on the default setting tripping over a rock results in the individual losing gallons of blood. I'd like to see NV handle violence a bit better than Bethesda did with Fallout 3 myself.
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Sakura Haruno
 
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Post » Fri May 27, 2011 4:22 am

Well for Fallout I think it helps fortify the depressing, hopeless atmosphere if handled correctly. As much as New Reno felt out of place in many areas; I think it captured the depression and hopelessness of the wasteland. prosttutes lining the street to get enough money just to get by; drug addicts trying to escape their miserable lives with Jet, and the casinos also served this purpose.


New Reno struck me as nothing more than real life. As long as we have had society, there have been those who chose, or were forced to, circumvent their morality for the sake of survival. If anything, New Reno foretold of a world regaining society and culture. I think that FO3 did a much better job of showing depression and hopelessness. I remember the first time leaving the vault. The feeling of euphoria was quickly destroyed by the abject desolation before me. No signs of life...just the whistling of wind. Walking through Springvale seeing just what was lost, and finally finding life, clinging to shanties in a crater was more of the same. There were many scenes of suicide in FO3, and the entire main quest tackled the concept of engaging in foolish and morally questionable actions for teh sake of survival, and how heroism is easy when there is nothing left to lose. I don't think either of the first Fallouts had that much impact on me, except, perhaps the opening cutscene of Fallout 1.

In Dragon Age, (I haven't yet completed the game), the most depressing scenes so far is Lothering, where refugees have been sheltering. The place is doomed, and everyone knows it, but even so, many do not have the strength to continue on. There is a cutscene where your character walks by a wounded man, and doesn't even notice. I thought that was very powerful.
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Alessandra Botham
 
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Post » Fri May 27, 2011 7:41 am

I don't think either of the first Fallouts had that much impact on me, except, perhaps the opening cutscene of Fallout 1.


I feel the opposite Fallout 3 had no impact on me at all; especially when compared to the first two. Fallout 1/2 captured post-apocalyptic society much better than Fallout 3 did IMHO; New Reno is a good indicator of the toll of a lawless, depressing world. Everything in Fallout 3 felt too clean and watered down to to appease the vocal crowd that believe that video games are the harbinger of the apocalypse. I didn't feel like I was wandering through a post-apocalyptic world; I felt like I was wandering through a post-apocalyptic theme park for an adolescent audience, and there was absolutely nothing powerful about that.

Fallout 1/2 had much darker tones than Fallout 3 I felt (despite FO2's occasional off the wall humor), and they generally handled that dark tone tastefully. Fallout 3 wasn't dark at all to me.
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Liii BLATES
 
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Post » Fri May 27, 2011 7:37 am

Fallout 3, in my opinion, is plenty dark. Andale is a good example, as is the Mister Handy in the Townhouse in the D.C. Ruins that you can have read a bed time poem to a dead child; the Relief Tents in front of the Germantown Police Department, or the numerous skeletons in makeshift barricades who had obviously turned their weapons on themselves, or the Radio Transmission you can activate of the man begging anyone to help with his sick child. Whenever you wander down a blind alley or corridor and discover numerous skeletons that obvious came this far and got no farther...the sense of dark hopelessness is all over in Fallout 3.

Fallout 3's darkness comes from visual and audio cues and using the environment. Fallout 1 and Fallout 3 have about the same kind of bleak sense about them. Fallout 2 seemed to "Neat and Clean" for me to really consider Post-Apocalyptic. It felt more Wild West to me.
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Project
 
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Post » Fri May 27, 2011 6:18 am

Fallout 1 and Fallout 3 have about the same kind of bleak sense about them.


Yeah I'm not seeing that. Fallout had a greater sense of danger, a more intimidating opponent, and less fruity elements like Moira and Liberty Prime. Fallout 3 felt more like Fallout 2 to me, and even that is a distant comparison.

Fallout 2 seemed to "Neat and Clean" for me to really consider Post-Apocalyptic. It felt more Wild West to me.


...? The settlements in Fallout 2 are far more dangerous and unstable than the settlements in Fallout 3. The only dangerous element of most of Fallout 3's towns is how nonsensical they are. For example: A settlement build around a nuclear bomb (...), and another one near a vault of Super Mutants. (How DID Little Lamplight last two hundred years next to a vault of Super Mutants anyway?)

I certainly got the wild west vibe from one town in Fallout 2 (Redding), and maybe Broken Hills, but definitely not the entirety of the game. If Fallout 2 was guilty of anything in that area is was making use of too many different niche genres in a single outing. You had a Kung Fu town, and New Reno definitely constituted as a mobster town, and Redding for your wild west town. Can't forget the Orwellian Sci-fi Vault City.
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louise tagg
 
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Post » Thu May 26, 2011 11:29 pm

Yeah I'm not seeing that. Fallout had a greater sense of danger, a more intimidating opponent, and less fruity elements like Moira and Liberty Prime. Fallout 3 felt more like Fallout 2 to me, and even that is a distant comparison.



...? The settlements in Fallout 2 are far more dangerous and unstable than the settlements in Fallout 3. The only dangerous element of most of Fallout 3's towns is how nonsensical they are. For example: A settlement build around a nuclear bomb (...), and another one near a vault of Super Mutants. (How DID Little Lamplight last two hundred years next to a vault of Super Mutants anyway?)

I certainly got the wild west vibe from one town in Fallout 2 (Redding), and maybe Broken Hills, but definitely not the entirety of the game. If Fallout 2 was guilty of anything in that area is was making use of too many different niche genres in a single outing. You had a Kung Fu town, and New Reno definitely constituted as a mobster town, and Redding for your wild west town. Can't forget the Orwellian Sci-fi Vault City.


I think Fallout 2 had too much society for it's own good. I suppose folks like taht sort of thing, but society requires, well society...working together for a universal cause, in this case, survival. I think I prefer the sparseness of FO3 in that there are more examples of individual survival. New REno, again, had no PA aspect to me, for reasons i stated above. In fact, I'd say that the more socially advanced the area, the less PA aspect it has fopr me. The towns, especially in FO2 were too organized for my taste, and the issue was compounded by the lack of exploration.
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Natasha Biss
 
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Post » Fri May 27, 2011 5:30 am

I think Fallout 2 had too much society for it's own good. I suppose folks like taht sort of thing, but society requires, well society...working together for a universal cause, in this case, survival. I think I prefer the sparseness of FO3 in that there are more examples of individual survival. New REno, again, had no PA aspect to me, for reasons i stated above. In fact, I'd say that the more socially advanced the area, the less PA aspect it has fopr me. The towns, especially in FO2 were too organized for my taste, and the issue was compounded by the lack of exploration.


Well Fallout 2's settlements should have been more socially advanced; we're talking over one hundred years after the bombs dropped. In Fallout 2 we saw progress towards the return of civilization, and that makes perfect sense. At the same time though the Fallout 2 settlements felt more dangerous and depressing to me than the Fallout 3 settlements; they felt like slums and dives with few exceptions. There was definitely progress towards a more structured society, but the Fallout 2 settlements were definitely more threatening than the settlements in Fallout 2 which were generally okay and saw minimal crime and vice, and poverty didn't seem to be much of an issue. I still hold a grudge against those kids at the Den for pick pocketing one of my quest items.
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Klaire
 
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Post » Fri May 27, 2011 4:17 am

Yeah I'm not seeing that. Fallout had a greater sense of danger, a more intimidating opponent, and less fruity elements like Moira and Liberty Prime.


Can't disagree on the fruity elements, though Moria reminds me of the Initiate Scribe from the Brotherhood Bunker in Fallout 1. I also can't disagree on the greater sense of danger. First time you see a Nightkin with a Minigun, you begin to question the wisdom of not shelling out the Caps for Combat Armor. While in Fallout 3, you won't fight anything you can't handle within reason.

Intimidating opponent? Iffy. The Super Mutants were a threat, yeah, but Richard Grey operated under ignorance of his own goals. At least Richardson and Eden knew they were killing people. Though Mister Grey still remains by far the most unsettling individual to ever be encountered in the Fallout universe.


...? The settlements in Fallout 2 are far more dangerous and unstable than the settlements in Fallout 3. The only dangerous element of most of Fallout 3's towns is how nonsensical they are. For example: A settlement build around a nuclear bomb (...), and another one near a vault of Super Mutants. (How DID Little Lamplight last two hundred years next to a vault of Super Mutants anyway?)


Megaton's origin isn't that far fetched if you talk to Manya about the history. The only problem I have with a lot of the settlements of the Capital Wasteland is the dates are all wrong. All the settlements are too damn new for two hundred years after the War.

Little Lamplight's survival might come from the fact most of the Mutants have left the Vault and they no longer make scav runs into the Vault. The Super Mutants likely forgot they existed.

I certainly got the wild west vibe from one town in Fallout 2 (Redding), and maybe Broken Hills, but definitely not the entirety of the game. If Fallout 2 was guilty of anything in that area is was making use of too many different niche genres in a single outing. You had a Kung Fu town, and New Reno definitely constituted as a mobster town, and Redding for your wild west town. Can't forget the Orwellian Sci-fi Vault City.


The overall tone of Fallout 2 felt more Wild West. The only law is the law of the gun, and all that. It's one of the reasons I welcome the tone of the Capital Wasteland - it feels less "hostile" and more "abandoned corpse". And again, we get into my biggest beef with Fallout 3 - the dates. The game would have worked so much better had it been set 70 or some years after the bombs fell rather then 200.
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Emma-Jane Merrin
 
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Post » Fri May 27, 2011 12:40 am

Now that we have managed to devolve this thread into yet another FO1>FO3 thread, what do we do now?
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Charleigh Anderson
 
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Post » Fri May 27, 2011 2:00 am

Speaking of the Wild West - that's essentially what a post-apocalyptic story is, when you get to the core of it. You're almost always dealing with the archetypal "rugged individualist" making their way through a world where the law is decided by the guy with the biggest gun. It's really not much more than a sci-fi twist on your typical Western yarn. Sure, you're dealing with different themes - but the major plot points are still there. If you gave Mad Max a horse instead of an Interceptor, it really wouldn't be that different of a movie. All that's really changing between the two genres is context - the action remains pretty much the same.

Back to the topic at hand, that's a flavor I'd very much be keen on seeing in New Vegas. Frankly, one storyline I've always been dying to be able to play through in a Fallout game is Fistful of Dollars (or Yojimbo, if you're a fan of samurai movies -) entering a town held captive by two warring factions; playing one against the other until you finally topple the balance of power. I figure any designer at a loss for storylines in a Fallout game could do worse than steal scenes from a good Western.

New Vegas as some sort of post-apocalyptic gold rush town makes sense, too. There's got to be something drawing people to what was essentially uninhabitable desert in the first place, before the world ended. Obviously, it wouldn't be gold drawing people to that area - but I figure there'd have to be something that would lead people to congregate in an area that's pretty much guaranteed to be devoid of life. New Vegas as a post-apocalyptic boom town could be pretty cool, I think.
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Alexandra Ryan
 
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Post » Fri May 27, 2011 7:28 am

Hey there. I actually just registered to find out if Bethesda plans on releasing or allowing Obsidian to release any information anytime soon? If so, when? If not, why not?
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Travis
 
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Post » Thu May 26, 2011 11:13 pm

Hey there. I actually just registered to find out if Bethesda plans on releasing or allowing Obsidian to release any information anytime soon? If so, when? If not, why not?


Well, welcome to the forums. And the answer to your question is no info yet - both about the game and about releasing any info. So, patience is gold.... until it stops being it. :)
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Add Meeh
 
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Post » Thu May 26, 2011 11:25 pm

Well, welcome to the forums. And the answer to your question is no info yet - both about the game and about releasing any info. So, patience is gold.... until it stops being it. :)


Ech. Does this mean that leak from what, April, was a mishap or mistake? Seems like an incredibly long time since finding this out and then to go this long without even a single screenshot seems like a terrible mismanagement of time. Or something.
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SWagg KId
 
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Post » Thu May 26, 2011 11:55 pm

Ech. Does this mean that leak from what, April, was a mishap or mistake? Seems like an incredibly long time since finding this out and then to go this long without even a single screenshot seems like a terrible mismanagement of time. Or something.

Obsidian is still pimping out their latest stuff, so they probably arent going to go out of their way to get something to us.. i mean.. if you go to their site, they dont even have a furm for F:NV, it just re-directs to what youre reading right now.
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Alexis Acevedo
 
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Post » Fri May 27, 2011 12:00 pm

Obsidian is still pimping out their latest stuff, so they probably arent going to go out of their way to get something to us.. i mean.. if you go to their site, they dont even have a furm for F:NV, it just re-directs to what youre reading right now.


They don't have a forum yet, but they have some dedicated threads which are - btw - a very interesting read (though not revealing).
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Britta Gronkowski
 
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Post » Fri May 27, 2011 9:37 am

Obsidian is still pimping out their latest stuff, so they probably arent going to go out of their way to get something to us.. i mean.. if you go to their site, they dont even have a furm for F:NV, it just re-directs to what youre reading right now.


I asked them (at Obsidian) about this a long time ago and it's because of legal reasons. Apparently Bethesda won't let them have their own forum for New Vegas. I don't get that one either. :rolleyes:
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JaNnatul Naimah
 
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Post » Fri May 27, 2011 1:31 pm

ive found a few under the console section.. ya.. not too much though..



really, legal reasons?


the suspense is killing me softly..
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Ashley Clifft
 
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Post » Fri May 27, 2011 6:16 am

I asked them (at Obsidian) about this a long time ago and it's because of legal reasons. Apparently Bethesda won't let them have their own forum for New Vegas. I don't get that one either. :rolleyes:


I think someone posted (JE SAWYER, perhaps) that any news concerning the game would come from Beth, not Obsidian.
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Nikki Morse
 
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Post » Fri May 27, 2011 9:13 am

when do you guys expect this to be released before or after BRINK? isnt obsidian also working on alpha protocol? im thinking they are gonna release these games first and maybe new vegas will get pushed back to 2011. i hope thats not the case but i cant see all these games coming out in the same year. :(
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Lory Da Costa
 
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