Fallout: New Vegas Official Thread #12

Post » Fri May 27, 2011 11:00 am

Brink and New Vegas are pretty different games, if they are finished around the same time I don't see one getting delayed much to prevent close releases. As for Alpha Protocol it's my understanding that the AP and NV developement teams are largely separate so AP's delay should only have a minimal impact on NV's developement.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri May 27, 2011 12:12 pm

I would love to see TV replace radio in some way, someone had to rewire a camera and TV antenna at SOME point in 200 years.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Fri May 27, 2011 9:04 am

So I've been reading J.E. Sawyer's http://twitter.com/jesawyerpage and now my mind is racing with crazy theories about invisible men, Billie Holiday, some kind of damage threshold system for armour, and at least one flamboyantly gay NPC.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Fri May 27, 2011 2:12 pm

So will New Vegas play just like Fallout 3 did?
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Fri May 27, 2011 3:54 am

So will New Vegas play just like Fallout 3 did?


Well it does use the same engine, so probably yeah.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Fri May 27, 2011 6:26 am

Looks like I might be one of the rare ones that both played and enjoyed Fallout 1, 2, and 3. The only part where I think old Obsidian (aka Black Isle) failed was with their wide spectrum of random encounter possibilities that were possible right at the start of the games Fallout 1 and 2. Just traveling from town to town, quest point a to b, you could encounter either a single radscorpion or 6 raiders with automatic weapons. So if you were unlucky, you were dead. I'm sure that won't be the case with the new engine, and if they can add animations for strafing (no more gliding over the floor), I'm one happy gamer.

Oh, and bring back being able to blow a guy's chest open with powerful shots. Hell yeah!
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Fri May 27, 2011 4:40 am

Looks like I might be one of the rare ones that both played and enjoyed Fallout 1, 2, and 3. The only part where I think old Obsidian (aka Black Isle) failed was with their wide spectrum of random encounter possibilities that were possible right at the start of the games Fallout 1 and 2. Just traveling from town to town, quest point a to b, you could encounter either a single radscorpion or 6 raiders with automatic weapons. So if you were unlucky, you were dead. I'm sure that won't be the case with the new engine, and if they can add animations for strafing (no more gliding over the floor), I'm one happy gamer.


Movement in VATS @ cost of AP :shifty:
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Fri May 27, 2011 12:25 am

Looks like I might be one of the rare ones that both played and enjoyed Fallout 1, 2, and 3. The only part where I think old Obsidian (aka Black Isle) failed was with their wide spectrum of random encounter possibilities that were possible right at the start of the games Fallout 1 and 2. Just traveling from town to town, quest point a to b, you could encounter either a single radscorpion or 6 raiders with automatic weapons. So if you were unlucky, you were dead. I'm sure that won't be the case with the new engine, and if they can add animations for strafing (no more gliding over the floor), I'm one happy gamer.

Oh, and bring back being able to blow a guy's chest open with powerful shots. Hell yeah!


Fallout 1 and 2 had the same amount of random encounters, if not more, than Fallout 3. Both Fallout 1 and 2 had various, different, and interesting encounters. Yes, there are the radscorpion, the raider encounters, sure, but there was also encounters where factions are fighting other factions, animals fighting other animals, special encounters, caravan encounters, random encounters where your character has to stop and search for water or has to recover from rough terrain, encounters with farmers, prospectors, gangs, encounters with explorable caves, and just plain strange things. Fallout 3 had it's share of encounters, but I think that Fallout 1 and 2, especially 2, had more variety when it came to encounters.

And while we're bringing back blowing holes in flesh, bring back crotch shot! :biglaugh:
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Fri May 27, 2011 1:49 pm

Fallout 1 and 2 had the same amount of random encounters, if not more, than Fallout 3. Both Fallout 1 and 2 had various, different, and interesting encounters. Yes, there are the radscorpion, the raider encounters, sure, but there was also encounters where factions are fighting other factions, animals fighting other animals, special encounters, caravan encounters, random encounters where your character has to stop and search for water or has to recover from rough terrain, encounters with farmers, prospectors, gangs, encounters with explorable caves, and just plain strange things. Fallout 3 had it's share of encounters, but I think that Fallout 1 and 2, especially 2, had more variety when it came to encounters.

And while we're bringing back blowing holes in flesh, bring back crotch shot! :biglaugh:


Hey just remember I didn't say a single foul word about the special randoms and randoms in general, just that they were a bit too tough in the beginning. Sure they were just annoying once you knew the game well, but picking up and playing Fallout 1 or 2 for the very first time was a frustrating experience for me personally; I don't know about anyone else. The only reason why I forced myself to keep playing was because I wanted to really be able to give the game fair review since I had heard so much hype about it for years.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu May 26, 2011 10:49 pm

And while we're bringing back blowing holes in flesh, bring back crotch shot!

Hahaha oooh man how could I forget CROTCH SHOT??
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Fri May 27, 2011 2:26 pm

im gettin frustrated that we have not one tiny little tidbit of news about new vegas. :stare:
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Thu May 26, 2011 11:37 pm

Until Bethesda is really to fully unveil the game we're unlikely to get anything substantial - it's just how they do things. They wouldn't have even told us that this was in developement if they didn't need to announce their deal with Obsidian.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Fri May 27, 2011 7:56 am

take bioshock 2 for example we have known its been comming out for the past 2 years and every once in a while they will give us some news on it. i wish they would just throw us a bone. fallout is my CRACK!
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Fri May 27, 2011 12:16 am

Considering that Fallout: New Vegas uses the FO3 engine and that Obsidian didn't take any liberties when they were subcontracted by Bioware to make KOTOR2 and NWN2 I think it's safe to say that the game will probably feel like a standalone expansion for Fallout 3.
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Fri May 27, 2011 1:23 am

ya, all of the news on NV says it will have the same gameplay and feel as F3.. so its pretty much obsidian doing really only the story...
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri May 27, 2011 1:54 am

So I've been reading J.E. Sawyer's http://twitter.com/jesawyerpage and now my mind is racing with crazy theories about invisible men, Billie Holiday, some kind of damage threshold system for armour, and at least one flamboyantly gay NPC.


Uncle Crassius is going to be in Fallout: New Vegas?
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Fri May 27, 2011 11:48 am

gameplay and feel as F3..


Doesn't mean that core mechanics won't be unaltered.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Fri May 27, 2011 1:25 pm

Considering that they are using the GECK to make the game, it is Highly likely that the gameplay will be Very much like Fallout3. The pace, story and quality of the world and quests however, will be completely up to Obsidian.

Miax
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Fri May 27, 2011 3:32 am

Well they're likely using a developer version of the GECK that allows them to modify what is hard coded for those of us using the modder version of the GECK.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Fri May 27, 2011 5:43 am

I would hope they are! :P Would be terrible if it was in effect a big user made mod would it not?
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Fri May 27, 2011 9:14 am

i wish they would just throw us a bone.


As soon as I have bones to throw, I'll let you guys know :)
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Thu May 26, 2011 11:11 pm

i wish theyd give you some bones to throw.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Fri May 27, 2011 12:35 am

As soon as I have bones to throw, I'll let you guys know :)

Bone... Know...

+ S = Bone Knows

= BoneKnows

= BoneNose

Its a clue! Sulik's Back! *Runs off spreading an ubsubstanciated rumour* Someone call NMA!
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Fri May 27, 2011 1:10 am

I would hope they are! :P Would be terrible if it was in effect a big user made mod would it not?

I don't understand - I thought that was exactly what it is. I mean, that's what DLCs and expansions are, and effectively the game itself. The programmers make the GECK and then the designers build the game. What the designers build the game with is - to my knowledge - the same tool that gets released to the modding community, albeit a couple of functions are locked off for legal reasons (the havok/speedtree stuff). The rest of it, though, that's what we have.

If you look at the difference between a fan-made total conversion or semi-TC for Morrowind or Oblivion, they are functionally the same as the professional expansions - the sole difference being that the professional product is more polished. Both fan-made and professional expansions add new play-areas, new models, new textures, new functions, etc.

You could describe Shivering Isles as a (semi) total conversion for Oblivion. Any modder could have come up with that ... with infinite time, resources, and particular skills that no one modder seems to possess. Certainly the Wizards' Islands and Lokken Mountain mods for Morrowind have reached very high standards of quality and are often regarded as "unofficial expansions" - they have all the ingredients of professional expansions but really just lack that polish and professional touch that a development studio can bring. It does prove, though, that anyone can come very close to doing what the studios do, armed with just the publicly-released construction sets. After all, White Wolf of Lokken Mountain was made by only two amateurs in their spare time.

Technically, you could call New Vegas a total conversion mod for Fallout 3. Any of you could make a brand new game using the GECK. Obsidian would just be expected to be better at it than any of us because they've got a lot of experience at this game-making lark.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Fri May 27, 2011 9:08 am

No, from my understanding the GECK they released is definitely not the same platform they used to make the game. It is very much scaled down. Unless you thing the Devs them self have to come up with strange ways to get around the hardcoding they apparently didn't put in themselves. :P If we're using the same GECK why can't we change those very settings?
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

PreviousNext

Return to Fallout: New Vegas