Fallout: New Vegas Official Thread #13

Post » Fri May 27, 2011 12:21 pm

I don't really want a vehicle as I would rather they use the time to make that work well making something else better. But if I did want one it would be an old Indian motorcycle.

Something like that would certainly be more compatible with the topography, although it'd likely force the player to make a choice between companions and a mount. That might actually help to balance it out a bit.
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Saul C
 
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Post » Fri May 27, 2011 2:16 pm

To those saying that a vehicle would not be practical because of the terrain; when I read about vehicles, I pictured something like this:
http://marekdenko.net/3dgallery/044/10sBuggy_desert_front_.jpg

Surely that would be able to navigate the roads of even Fallout 3? Plus, I'm certain the developers will create the infrastructure with the vehicles in mind and will create a vehicle-friendly, whilst realistic environment *Touch Wood* lol
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I love YOu
 
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Post » Fri May 27, 2011 9:08 am

To those saying that a vehicle would not be practical because of the terrain; when I read about vehicles, I pictured something like this:
http://marekdenko.net/3dgallery/044/10sBuggy_desert_front_.jpg

Surely that would be able to navigate the roads of even Fallout 3? Plus, I'm certain the developers will create the infrastructure with the vehicles in mind and will create a vehicle-friendly, whilst realistic environment *Touch Wood* lol

I dream of http://www.hogs4sale.com/images/6989feat.jpg Wish for one in real life as well but since that won't happen, I would settle for one in a game. That or a replica of the 1949 Harly my hubby does have would blow me away. Again though, I would rather the time getting that vehicle to work well in game be spent on other things in game.
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Yama Pi
 
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Post » Fri May 27, 2011 1:26 pm

There were plenty of undamaged motorcycles in Fallout 3 so why wouldn't they work in NV?
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Charlotte Henderson
 
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Post » Fri May 27, 2011 4:36 am

I suppose NV should be referred as Bethesda's game for legal reasons... I wouldn't know (or care) about that.
The only other reason I can think for calling it so is because Bethesda is the 'super star' and not Obsidian. Good for business.


Considering that OXM is X Box fanzine, I would assume that (I don't have an X Box) Bethesda is substantially better known than Obsidian by X Box owners.
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Scott
 
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Post » Fri May 27, 2011 12:28 am

To those saying that a vehicle would not be practical because of the terrain; when I read about vehicles, I pictured something like this:
http://marekdenko.net/3dgallery/044/10sBuggy_desert_front_.jpg

Surely that would be able to navigate the roads of even Fallout 3? Plus, I'm certain the developers will create the infrastructure with the vehicles in mind and will create a vehicle-friendly, whilst realistic environment *Touch Wood* lol


Navigating isn't the problem though...it's the long term usage of. That is, how long would you be able to drive that thing cross country before something breaks that you can't fix?
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Cameron Wood
 
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Post » Fri May 27, 2011 9:14 am

There was a buggy like that in Tactics and Van Buren:

http://fallout.wikia.com/wiki/Buggy

As for things breaking that are not fixable, that's something that can be omitted for gameplay's sake, just like with guns in FO3.
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sam
 
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Post » Fri May 27, 2011 5:52 am

Considering that OXM is X Box fanzine, I would assume that (I don't have an X Box) Bethesda is substantially better known than Obsidian by X Box owners.


The hell you bring up OXM for? Obsidian made themselves known in the Xbox community for KOTOR and KOTOR 2, but that has nothing to do with this topic.

This game will be an Obsidian game because anyone with half a brain ( maybe not ) will look to see who the developer is and not the publisher.
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Bellismydesi
 
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Post » Thu May 26, 2011 11:40 pm

KOTOR1 was BioWare's, not Obsidian's.
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louise fortin
 
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Post » Thu May 26, 2011 11:16 pm

Oops. Maybe that's why KOTOR 2 was full of bugs; because Obsidian developed it. LOL, I just realized KOTOR 2 had a strict deadline, so it probably isn't fair to say that. Maybe they'll redeem themselves with NV.
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k a t e
 
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Post » Fri May 27, 2011 6:11 am

KOTOR2's bugginess was mostly because LucasArts rushed it to coincide with a new SW movie or something like that.
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James Hate
 
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Post » Fri May 27, 2011 10:07 am

KOTOR2's bugginess was mostly because LucasArts rushed it to coincide with a new SW movie or something like that.


I believe it was because they wanted to release it during the holiday season... while the first game hasn't even been on sale for a full year.

For the record: I believe as well it was LucasArts' doing that prevented Obsidian from releasing their own restoration patch.
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Josh Dagreat
 
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Post » Fri May 27, 2011 12:11 am

Does anyone think that this will run on vista? KOTOR 2 didn't
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john page
 
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Post » Thu May 26, 2011 10:41 pm

Of course it will, it uses the Fallout 3 engine, not the KOTOR one.
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Nymph
 
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Post » Fri May 27, 2011 3:05 pm

Navigating isn't the problem though...it's the long term usage of. That is, how long would you be able to drive that thing cross country before something breaks that you can't fix?


I don't think they would make it so that it can break completely. I would have thought that the devs would implement a condition system, similar to that of armour and weapons. As the condition decreases; the vehicle gets slower and slower, and when the vehicles condition is at 0, the vehicle's speed is reduced to a crawl and the vehicle judders around alot. As I said before, I don't think they'll make it so that the vehicle can be completely destroyed.
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Scott Clemmons
 
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Post » Fri May 27, 2011 10:03 am

I don't think they would make it so that it can break completely. I would have thought that the devs would implement a condition system, similar to that of armour and weapons. As the condition decreases; the vehicle gets slower and slower, and when the vehicles condition is at 0, the vehicle's speed is reduced to a crawl and the vehicle judders around alot. As I said before, I don't think they'll make it so that the vehicle can be completely destroyed.


I don't see why they wouldn't have a total breakdown. Morrowind had a similar thing - if you lost all your strength, you were stuck there unless you had something to restore it. Same with a vehicle - just ensure you have the necessary repair items with you.
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Timara White
 
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Post » Fri May 27, 2011 12:25 am

Also, if you're gonna have vehicles, you need to have fuel. I can't remember at the moment what they run on in the Fallout universe, but again... Depending on how much time has passed since the bombs fell, it would seem that most sources of fuel would've likely been scavenged long ago. That was one thing I didn't like in Fallout 3, how much stuff there was just lying in the gameworld even with all the time passed.
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Cayal
 
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Post » Fri May 27, 2011 11:44 am

I just hope they don't copy paste the various factions from Fallout 1 and 2 (Super Mutants, Enclave, BOS, etc) like Fallout 3 (wasn't that bad to me but still). That's why I hope Caesar's Legion and other new groups show up. I also think if they didn't include a vehicle they should make a fast travel system like Fallout 1/2.
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Lyd
 
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Post » Fri May 27, 2011 9:22 am

Also, if you're gonna have vehicles, you need to have fuel. I can't remember at the moment what they run on in the Fallout universe, but again... Depending on how much time has passed since the bombs fell, it would seem that most sources of fuel would've likely been scavenged long ago. That was one thing I didn't like in Fallout 3, how much stuff there was just lying in the gameworld even with all the time passed.


Could be cool to have some sort of solar/battery powerd vehicle. One that can be recharged by solar energy. You could have to be carefull and plan your journey well, as the battery might not last too long. The recharge time could be quite a while too. Could be a good idea.
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Russell Davies
 
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Post » Fri May 27, 2011 2:29 pm

Also, if you're gonna have vehicles, you need to have fuel. I can't remember at the moment what they run on in the Fallout universe, but again... Depending on how much time has passed since the bombs fell, it would seem that most sources of fuel would've likely been scavenged long ago. That was one thing I didn't like in Fallout 3, how much stuff there was just lying in the gameworld even with all the time passed.


In Fallout 2, the car runs on small energy cells and microfusion cells, just like all energy weapons.

I just hope they don't copy paste the various factions from Fallout 1 and 2 (Super Mutants, Enclave, BOS, etc) like Fallout 3 (wasn't that bad to me but still). That's why I hope Caesar's Legion and other new groups show up. I also think if they didn't include a vehicle they should make a fast travel system like Fallout 1/2.


Well, in FNV the old factions appearing makes more sense than in FO3, given how close New Vegas is to locations from the original games.
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Kanaoka
 
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Post » Fri May 27, 2011 2:57 am

I don't think they would make it so that it can break completely.


Probably not, but they should (provided that a vehicle is put in the game). Take care of it and you'll be fine, be reckless and you'll lose it.

But I'm not in favor of vehicles, unless it is only a fast travel option and not something you cruise around with in the wasteland and mow down some raiders and other enemies.
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Kevin S
 
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Post » Fri May 27, 2011 9:47 am

That really doesn't make sense. Fast travel in a car is the same as fast travel on foot, surely? I mean, other than time taken.

Exploration in a vehicle is the operative point - to allow players to roam the wastes and find new locations. Making use of one in combat, well, have you ever seen a vehicle designed specifically to confront hostiles on foot? Thick, heavy armour plating, often with a single means of attack. It'd be impossible to create some kind of uber-vehicle simply because most of of the elements would work against each other.
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Ross Zombie
 
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Post » Fri May 27, 2011 4:08 am

As in, fast travel would only be possible if you had a car. If you didn't, you'd need to travel on foot.
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Sheila Reyes
 
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Post » Fri May 27, 2011 7:19 am

The hell you bring up OXM for? Obsidian made themselves known in the Xbox community for KOTOR and KOTOR 2, but that has nothing to do with this topic.

This game will be an Obsidian game because anyone with half a brain ( maybe not ) will look to see who the developer is and not the publisher.


Lighten up, Francis. The question was why OXM would call F:NV a Bethesda game, and I stated why I thought they would. The magazine in question is OXM.
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Eve Booker
 
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Post » Fri May 27, 2011 2:04 am

Could be cool to have some sort of solar/battery powerd vehicle. One that can be recharged by solar energy. You could have to be carefull and plan your journey well, as the battery might not last too long. The recharge time could be quite a while too. Could be a good idea.


I don't think solar fits in with the nuclear theme of fallout.
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Alexander Lee
 
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