» Fri May 27, 2011 2:15 pm
I have been a fan of the series since I owned my first computer, and when Bethesda bought the rights to the Fallout franchise, I nearly [censored] myself, thinking they couldn't do the series justice. Many people hate Fallout 3 with a passion, but I adore it. In it's own way, it captured the essence of the Fallout series, yet did it's own thing. Fallout 3 is immersive, the main story line is compelling, and the side missions keep you coming back for more.
Many forums have probably been posted on this topic, but I'd like to bring it to light once again. After spending nearly a year playing nothing but Fallout 3 for the 360, I finally returned to the Fallout roots and started playing Fallout, Fallout 2, and Fallout Tactics again.
IF New Vegas is really being made, (tired of all these bogus release dates, and supposed "screen shots" and concept art for the game, when really they're the concept art for 3, and Van Buren) then I would like to see the new style fused with the old.
I've never been a fan of this is the character you get, play him. I like creating my own character, and "Tag!"-ing the stats I want. But, rather than playing another vault dweller, what about playing someone or something else? I loved Tactics for this reason. You don't play as a vault dweller, but rather an initiate of the Brotherhood of Steel.
So already we have two classes we can start from: Vault Dweller and Brotherhood of Steel.
What about your followers? You can recruit different "races" to join you in your quest, why not be able to BE a different race? Ghoul or Super Mutant would be fantastic! In a world littered with radiation, it would only make sense to choose to be one of these characters.
Now we have four choices in basic character design. Vault Dweller, Brother Hood of Steel, Ghoul, and Super Mutant.
To separate the characters further, other then looks, give them different abilities not accessible to the other characters. Ghouls and Super Mutants are basically formed from humans exposed to large amounts of radiation, why not make them resistant or be healed by it. Glowing ones heal other ghouls by letting off a radiation blast. Also, in 3, wearing the ghoul mask makes ghouls not attack you, why not give that skill to a ghoul-playing character. Super Mutants, the same way. Now, being a human can give you an advantage as well. Being in the Brotherhood should give you the skill to use the Power Armor, the Brotherhood's signature armor. To top off the list, I can't think of any special perk that the vault dweller could start off with, they've pretty much not been exposed to the world.
Fallout 2, and Tactics brought an awesome idea to the table; vehicles. A quicker way around the wasteland and extra storage for extra weapons, ammo, gear, and tons of meds, though 2 did this concept justice with needing a fuel source. Player owned vehicles would bring another aspect to the game, vehicular combat. Would it be fending off attackers in the Brotherhood Humvee? Or a few Super Mutants on motorcycles chasing you down into another abandoned building?
Last thing I'd like to add is MMO. Not having co-op or multiplayer greatly demotes a game nowadays. People don't just want to play by themselves anymore, and the wasteland is/was/will be too big of an area to not have a buddy tag along. While some players don't have access to online gaming, allow the game to be played solo as well. Comparing with other games, Borderlands did a great job at accomplishing this. You could play the game alone, and when a buddy logged on, you could join their game, or they could join yours. Another post-apoc. game, Fallen Earth, gives the massive world feeling, but able to hold a multitude of players on one server, so you're never alone in your travels.
To sum this up, I want a "WoW style" community in game, create a class other then vault dweller with big guns, vault dweller with lock pick... etc., and vehicles to tote you and your friends around in.
Other small [censored] I thought I'd throw in:
Using caps as currency is still the way to go
Fallout 2's "waning influence" of the Brotherhood is just sad, keep the game close to when the bombs fell
Death Claws should not be easy to kill. Even on the hardest setting on 3, they go down with ease. It's only when you're surrounded by 4-5 of them do you see they're strength. They're the most feared thing in the wasteland, stay true to that.
In all, this is just what I'd like to see in the next Fallout game, though most of this may not come to fruition. Comments?