Feel like I cheated going into..

Post » Wed Jul 04, 2012 2:58 pm

Yes but the very basic argument here is that something is wrong with the game, hate it or not these threads have a valid point. The looping bug should be fixed, and I personally think that the crafting skills should be more satisfying in the way they assist the player in quests or interactions with the world.

Why? Give me one valid reason why the looping should be fixed?

If I use the loop, does it hurt anyone else?

Do you have the choice to not use the loop?

It doesn't need fixed. It hurts no one. You don't like it, then don't use it.

Honestly, What does it matter if someone else wants to use it?

Same with the crafting skills. You think it needs fixed because they give you the keys to design the game how you want it. It's only your fault if you min/max it too far. You want more of a challenge, only use a couple smithing gear and set a cap yourself.

Bethesda left the responsibility in your hands and yet you are complaining because YOU can't use restraint.
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sarah simon-rogaume
 
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Post » Tue Jul 03, 2012 11:35 pm

Why? Give me one valid reason why the looping should be fixed?

If I use the loop, does it hurt anyone else?

Do you have the choice to not use the loop?

It doesn't need fixed. It hurts no one. You don't like it, then don't use it.

Honestly, What does it matter if someone else wants to use it?

Same with the crafting skills. You think it needs fixed because they give you the keys to design the game how you want it. It's only your fault if you min/max it too far. You want more of a challenge, only use a couple smithing gear and set a cap yourself.

Bethesda left the responsibility in your hands and yet you are complaining because YOU can't use restraint.

this ain't about responsibility lmao. If you want to cheat you can just use the console or mods to cheat. The problem is that by playing the game legitimately and by leveling enchanting/ alchemy / blacksmith and figuring out how they all affect each other you're basically going into god mode. You're never going to die again, hell my follower can probably tank 5 dragons at once and kill them all on top of it without my help.

The problem isn't restraint or anything like that (lol this is an absurd argument and I can't even believe I'm typing this), it's the developers JOB to make sure borked gameplay stays out of the game. Yeah I get it, it's single player, but this is just imba. If you want to cheat, use cheats. I played the game legitimately and I feel like I cheated because there just isn't any contest in power anymore.

if this was intended by the developers then there should be difficulty settings PAST master. There isn't. That's the problem.
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Vickey Martinez
 
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Post » Wed Jul 04, 2012 2:24 pm

It all depends on how one looks at it. Some people say "Oh, it's obvious, you just fall into it, it happens without even trying". Others of us, it didn't even occur to do such a thing, think that doing the loop takes a lot of deliberate going-out-of-your-way to do, and that it's not something that "just happens". In which case there's nothing to fix - it's an specific, highly-involved thing that you have to consciously choose to do, so if it gives you an "imbalanced" advantage.... that's fine, because you had to choose to go out of your way to do it. (Just like a Chameleon Suit in Oblivion. Need to do a lot of deliberate work to end up with one of those things, so complaining about it is stupid - the game certainly doesn't hand it to you, or lead you in that direction. :shrug:)
I can't argue about the fact that people willingly do it, but the game is built in such a way that it is a possibility, I don't think this should be a possibility, I don't think it's a valid way of playing the game, I don't think it's a viable way of roleplaying. It is an exploit that needs to be removed. I am certainly willing to sacrifice that small freedom of choice because to me it shouldn't be a choice, it is completely unreal, this is an action roleplaying game and making an indestructo-suit is a foreign concept to TES and any other RPG. It is equivalent to using the console for immortality, the only differance is that you do it by game mechanics which warrants the exploit to be fixed.
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Claire Mclaughlin
 
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Post » Wed Jul 04, 2012 6:05 am

because I leveled into these tree's and I don't like using console commands unless it's to fix a broken quest or something.

How can I break the game by playing the game legitimately lol.. what the... so lame.

You didnt break the game, you just chose to use all these three skills in conjunction.
Now that you have these skills, you have an amazing amount of control over the difficulty of the game, and can tweak things to how you like them best.
You dont have to use alchemy and enchanting to up your blacksmithing, and in fact can make potions/ enchant combinations just as powerful as you want them to be.

You can make a sword that hits anything from base to one that hits in the thousands, the choice is yours.

TES games give you these possibilities and that is great.
Its not that these things should not be here, its that you havent figured out yet how to deal with freedom.
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Louise Lowe
 
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Post » Wed Jul 04, 2012 10:03 am

You didnt break the game, you just chose to use all these three skills in conjunction.
Now that you have these skills, you have an amazing amount of control over the difficulty of the game, and can tweak things to how you like them best.
You dont have to use alchemy and enchanting to up your blacksmithing, and in fact can make potions/ enchant combinations just as powerful as you want them to be.

You can make a sword that hits anything from base to one that hits in the thousands, the choice is yours.

That's lame. I spent time leveling blacksmith, alchemy, and enchanting to maximize my characters potential because I am a min/maxer gamer, I don't feel like I've played or beat a game until I go the complete distance with it.

The problem is master difficulty setting is basically easy mode.

All I'm wondering is if this borked gameplay was intended by the developers why isn't there difficulty settings past master to compensate for it. Why should I have to remove gear or make gear weaker for a challenge? That feels so wrong. I spent time doing this stuff and it feels like time spent wasted. I don't feel like I accomplished anything by doing it. Instead I just feel like I'm playing a broken game that wasn't tested.
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Chloe :)
 
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Post » Wed Jul 04, 2012 1:21 pm

I can't argue about the fact that people willingly do it, but the game is built in such a way that it is a possibility, I don't think this should be a possibility, I don't think it's a valid way of playing the game, I don't think it's a viable way of roleplaying. It is an exploit that needs to be removed. I am certainly willing to sacrifice that small freedom of choice because to me it shouldn't be a choice, it is completely unreal, this is an action roleplaying game and making an indestructo-suit is a foreign concept to TES and any other RPG. It is equivalent to using the console for immortality, the only differance is that you do it by game mechanics which warrants the exploit to be fixed.
Actually......If said roleplayer is roleplaying a reincarnated god then thats how they would acomplish it really the game is just about what the player wants, if they choose to cheat let'em if they dont great, if they dont care or mind then they dont care or mind very simple.
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Yung Prince
 
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Post » Wed Jul 04, 2012 11:33 am

That's lame. I spent time leveling blacksmith, alchemy, and enchanting to maximize my characters potential because I am a min/maxer gamer, I don't feel like I've played or beat a game until I go the complete distance with it.

The problem is master difficulty setting is basically easy mode.

All I'm wondering is if this borked gameplay was intended by the developers why isn't there difficulty settings past master. Why should I have to remove gear or make gear weaker for a challenge? That feels so wrong. I spent time doing this stuff and it feels like time spent wasted. I don't feel like I accomplished anything by doing it.

Well, this isnt a hack n slash, its an RPG.
There is no real 'beating the game', or 'finishing the game' with a TES game, its all up to you.

I understand that when youre used to other games and how boxed-in and unrelenting they are in telling you what you can and cannot do, its confusing to suddenly be confronted with freedom.

The fact is, its your choice.
I use these options to tweak the game to a difficulty level I feel comfortable playing, you can do that too.
Currently, I feel comfortable with a sword that does around 100 damage and about 80% of armour cap.
Some enchantments that offset my vampire weaknesses a bit.

You can min/ max these games, but its not what they really were intended for. Its an open world sandbox that lets you play with it however you see fit. Its a roleplaying game, and I find that I get the most statisfaction out of it by roleplaying a character until I am done with that story, and then I make a new one.
Skyrim's crafting system lets me experience the game in different ways for different playthroughs, and that is something I like.
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Becky Palmer
 
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Post » Wed Jul 04, 2012 5:09 am

I think crafting is great, but they need to do some fine-tuning to fix cases of different skills creating ridiculously overpowered results when combined.

Synergistic effects are tough to predict, but that's what playtesters do for a living.
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Naomi Ward
 
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Post » Wed Jul 04, 2012 1:53 pm

I still think there should be increased difficulty to compensate for using alchemy blacksmithing and enchanting and I honestly feel like it's a developer oversight.

How hard would it be for them to add an addition difficulty past master? All they do is increase health and damage anyway right?
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Wanda Maximoff
 
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Post » Wed Jul 04, 2012 5:06 am



this ain't about responsibility lmao. If you want to cheat you can just use the console or mods to cheat. The problem is that by playing the game legitimately and by leveling enchanting/ alchemy / blacksmith and figuring out how they all affect each other you're basically going into god mode. You're never going to die again, hell my follower can probably tank 5 dragons at once and kill them all on top of it without my help.

The problem isn't restraint or anything like that (lol this is an absurd argument and I can't even believe I'm typing this), it's the developers JOB to make sure borked gameplay stays out of the game. Yeah I get it, it's single player, but this is just imba. If you want to cheat, use cheats. I played the game legitimately and I feel like I cheated because there just isn't any contest in power anymore.

if this was intended by the developers then there should be difficulty settings PAST master. There isn't. That's the problem.

You don't understand that the Devs have a different view point then you do. The Devs made it like this so YOU have the responsibility. Whether you want to say its legit or cheating or whatever you want to call it. Basically if you chose to make the best possible gear legitimately, then you legitimately chose to play god mode.

They made the game so that you COULD do that legitimately. If you don't like to play legitimate god mode, then don't smith to max. Simple as that.

It's not their job to leave this stuff out (or fix it as you say). It's their job to make a good game. They don't have to have the same ideals that you do. Basically they catered to everyone by making a legitimate god mode. Those that don't want it, can not use it.

Basically all you are saying is "I can't min/max to the limit and still have a hard game". My reply is to not min/max to the limit and you're problem will go away. Why is that a deal?

Besides, lore wise, you are the supposed legendary dovahkiin. You know the one that destroys the World Eater. Possibly, The champion of multiple Daedra/Aedra. Possibly, The leader of almost every major organization in Skyrim. If that doesn't scream like a god (ala Tiber Septim/Talos), I don't know what does...
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Ilona Neumann
 
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Post » Wed Jul 04, 2012 2:04 pm

Actually......If said roleplayer is roleplaying a reincarnated god then thats how they would acomplish it really the game is just about what the player wants, if they choose to cheat let'em if they dont great, if they dont care or mind then they dont care or mind very simple.
I find the way you suggest roleplaying a reincarneted God to be quite superficial. You would only have the power of being beaten around without taking damage, you wouldn't have any of the actual powers a God in Nirn would have. TES has never been about roleplaying as a God, and it still isn't, and neither is it about having the choice to play a god.
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Mandi Norton
 
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Post » Wed Jul 04, 2012 7:23 am

I think crafting is great, but they need to do some fine-tuning to fix cases of different skills creating ridiculously overpowered results when combined.

Synergistic effects are tough to predict, but that's what playtesters do for a living.

Yes, but all of that is by design.
This is a TES game. They were like this since Arena, its what is fun about TES games.

Im willing to bet you that not even the fortify restoration potion bug is going to be fixed, as they have repeatedly said they tend to leave things like that in if they are harmless and fun.
Since its something you have to purposely do, very hard to do by accident, does not crash the game and some people think its fun.
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Facebook me
 
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Post » Wed Jul 04, 2012 9:59 am

You don't understand that the Devs have a different view point then you do. The Devs made it like this so YOU have the responsibility. Whether you want to say its legit or cheating or whatever you want to call it. Basically if you chose to make the best possible gear legitimately, then you legitimately chose to play god mode.

They made the game so that you COULD do that legitimately. If you don't like to play legitimate god mode, then don't smith to max. Simple as that.

It's not their job to leave this stuff out (or fix it as you say). It's their job to make a good game. They don't have to have the same ideals that you do. Basically they catered to everyone by making a legitimate god mode. Those that don't want it, can not use it.

Basically all you are saying is "I can't min/max to the limit and still have a hard game". My reply is to not min/max to the limit and you're problem will go away. Why is that a deal?

Besides, lore wise, you are the supposed legendary dovahkiin. You know the one that destroys the World Eater. Possibly, The champion of multiple Daedra/Aedra. Possibly, The leader of almost every major organization in Skyrim. If that doesn't scream like a god (ala Tiber Septim/Talos), I don't know what does...

if that's the case then why are most shouts completely useless in master difficulty lol?

was I supposed to become the lord master dovahkin by maximizing potentials with bs/alch/enchant ? Because I thought these were just professions in the game, that you know, other npc's do as well. lmao.
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Stat Wrecker
 
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Post » Wed Jul 04, 2012 12:31 pm



Yes, but all of that is by design.
This is a TES game. They were like this since Arena, its what is fun about TES games.

Im willing to bet you that not even the fortify restoration potion bug is going to be fixed, as they have repeatedly said they tend to leave things like that in if they are harmless and fun.
Since its something you have to purposely do, very hard to do by accident, does not crash the game and some people think its fun.

But as I've said many times before, it's the responsibility of the game developer to present a challenge, it isn't the player's responsibility to create a challenge by handicapping themselves.
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herrade
 
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Post » Wed Jul 04, 2012 12:39 pm

I find the way you suggest roleplaying a reincarneted God to be quite superficial. You would only have the power of being beaten around without taking damage, you wouldn't have any of the actual powers a God in Nirn would have. TES has never been about roleplaying as a God, and it still isn't, and neither is it about having the choice to play a god.
I didn't say it was about roleplaying as a god i just said somebody could if they wanted to, you have to think in terms of others tes series has a "unique" way for roleplayers to say the least heck i know people that just play the game as farmers.
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carley moss
 
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Post » Wed Jul 04, 2012 11:39 am

But as I've said many times before, it's the responsibility of the game developer to present a challenge, it isn't the player's responsibility to create a challenge by handicapping themselves.

pretty much this.

The main fact of the matter is that the developers should have included another difficulty setting if they intended this gameplay for people who wanted to completely maximize and also wanted a challenge.
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DeeD
 
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Post » Tue Jul 03, 2012 11:30 pm

I find the way you suggest roleplaying a reincarneted God to be quite superficial. You would only have the power of being beaten around without taking damage, you wouldn't have any of the actual powers a God in Nirn would have. TES has never been about roleplaying as a God, and it still isn't, and neither is it about having the choice to play a god.

How so?

By all accounts the PC in Skyrim can do pretty much exactly what Talos did or even more. He then ascended to godhood, so why could a person not role play in those same footsteps?
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Kelly Osbourne Kelly
 
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Post » Wed Jul 04, 2012 1:32 am

But as I've said many times before, it's the responsibility of the game developer to present a challenge, it isn't the player's responsibility to create a challenge by handicapping themselves.

Youre not handicapping yourself.
Youre using the freedom the game provides to play it as fits you best.
Its all optional, you can be as weak as you want to be.

Or as strong as you want to be.

Right now we have a choice. Youre advocating a lack of choice, people cant play as they like, they must play how you like.
I dont like that.
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Mackenzie
 
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Post » Wed Jul 04, 2012 1:35 am



pretty much this.

The main fact of the matter is that the developers should have included another difficulty setting if they intended this gameplay for people who wanted to completely maximize and also wanted a challenge.

Why? You're basically saying that you have no restraint so the devs should make things harder. Someone said it themselves, the difficulty really only adds health/magic and attack.

So WHY do you HAVE to min/max? What is the point?

It's like setting it on easy and going "man this is too easy, I wish they made easy harder". I know this sounds stupid as all you have to do is up the difficulty, but to make master harder all you have to do is not min/max. Same concept.
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Cameron Garrod
 
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Post » Wed Jul 04, 2012 4:54 am

To fix your issues you will either have to buy a PC, get some mods, or take off and put in storage all your current gear, go craft new gear using nothing more than base materials.

No need to thank me for the fix.
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Ross Thomas
 
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Post » Wed Jul 04, 2012 12:47 pm

That's lame. I spent time leveling blacksmith, alchemy, and enchanting to maximize my characters potential because I am a min/maxer gamer, I don't feel like I've played or beat a game until I go the complete distance with it.

The basic fact of the matter is that the TES series, while allowing you to do it, isn't really designed for the "min/max" style of gameplay. If that's what you're looking for (a game that will challenge a min/maxer) you're not going to find it here. Sorry. :mellow:


(as Merari mentioned.... the TES games - at least the ones I've played - have always had some ways that you could just utterly break the game. Multi-stacked potions of infinite stat increase, chameleon suits, 100% reflect suits, etc.... that's just the way it is. Personally, I've never used any of those things. You need to really go out of your way to create them, and they seem like they'd be pretty boring.)
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Matthew Aaron Evans
 
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Post » Wed Jul 04, 2012 1:44 am

The basic fact of the matter is that the TES series, while allowing you to do it, isn't really designed for the "min/max" style of gameplay. If that's what you're looking for (a game that will challenge a min/maxer) you're not going to find it here. Sorry. :mellow:


(as Merari mentioned.... the TES games - at least the ones I've played - have always had some ways that you could just utterly break the game. Multi-stacked potions of infinite stat increase, chameleon suits, 100% reflect suits, etc.... that's just the way it is. Personally, I've never used any of those things. You need to really go out of your way to create them, and they seem like they'd be pretty boring.)
chameleon suits..that reminded me of the "ghost glitch" from oblivion where you get a 100% chameleon and punch a random Npc and then they freak out and run away, Good times...
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Robert Devlin
 
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Post » Tue Jul 03, 2012 11:13 pm



Why? You're basically saying that you have no restraint so the devs should make things harder. Someone said it themselves, the difficulty really only adds health/magic and attack.

So WHY do you HAVE to min/max? What is the point?

It's like setting it on easy and going "man this is too easy, I wish they made easy harder". I know this sounds stupid as all you have to do is up the difficulty, but to make master harder all you have to do is not min/max. Same concept.

I don't min/max at all, if what you mean by min/maxing is calculating what makes my character the most powerful. I play according to what makes sense for my character.

But what if I play an artificer-wizard, like I'm planning on making my next character? Alchemy, Enchanting and Smithing are all logical skills for that sort of character. Am I supposed to not squeeze every drop of power out of those skills? That wouldn't make sense from a character perspective.

So in the end we're faced with either loss of challenge or doing illogical things like being weaker than we have to be.

Power-balancing is key in any game, single player or not.
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Benito Martinez
 
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Post » Wed Jul 04, 2012 8:49 am

How so?

By all accounts the PC in Skyrim can do pretty much exactly what Talos did or even more. He then ascended to godhood, so why could a person not role play in those same footsteps?
The choice to roleplay as a god is just about as relevant to the game as roleplaying as a mudcrab. Sure I'd love the choice to do it but I'd only do it if it was implemented properly, you are not roleplaying as a god if you run around with an indestructible suit of armor, you're just using armor and suspending your disbelief to a truly incredible level. I can't imagine anyone legitimately playing the game and being convinced they are a reincarnated god all the while farming alchemy, blacksmithing and enchanting in their playthrough. If you want to use the console for godmode, sure go ahead but it doesn't belong in the unmodified game.
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Justin Bywater
 
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Post » Wed Jul 04, 2012 9:32 am

I don't min/max at all, if what you mean by min/maxing is calculating what makes my character the most powerful. I play according to what makes sense for my character. But what if I play an artificer-wizard, like I'm planning on making my. Ext character? Alchemy, Enchanting and Smithing are all logical skills for that sort of character. Am I supposed to not squeeze every drop of power out of those skills? That wouldn't make sense from a character perspective. So in the end we're faced with either loss of challenge or doing illogical things like being weaker than we have to be. Power-balancing is key in any game, single player or not.
I agree with this completely. Bethesda needs to come up with a legitimate way of making the skills satisfying to the user, even if they choose to play as an artificer it should be a legitimate playstyle and sadly it is not.
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Jessica Colville
 
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