That's lame. I spent time leveling blacksmith, alchemy, and enchanting to maximize my characters potential because I am a min/maxer gamer, I don't feel like I've played or beat a game until I go the complete distance with it.
The problem is master difficulty setting is basically easy mode.
All I'm wondering is if this borked gameplay was intended by the developers why isn't there difficulty settings past master. Why should I have to remove gear or make gear weaker for a challenge? That feels so wrong. I spent time doing this stuff and it feels like time spent wasted. I don't feel like I accomplished anything by doing it.
Well, this isnt a hack n slash, its an RPG.
There is no real 'beating the game', or 'finishing the game' with a TES game, its all up to you.
I understand that when youre used to other games and how boxed-in and unrelenting they are in telling you what you can and cannot do, its confusing to suddenly be confronted with freedom.
The fact is, its your choice.
I use these options to tweak the game to a difficulty level I feel comfortable playing, you can do that too.
Currently, I feel comfortable with a sword that does around 100 damage and about 80% of armour cap.
Some enchantments that offset my vampire weaknesses a bit.
You can min/ max these games, but its not what they really were intended for. Its an open world sandbox that lets you play with it however you see fit. Its a roleplaying game, and I find that I get the most statisfaction out of it by roleplaying a character until I am done with that story, and then I make a new one.
Skyrim's crafting system lets me experience the game in different ways for different playthroughs, and that is something I like.