Feel like I cheated going into..

Post » Wed Jul 04, 2012 5:13 am

if that's the case then why are most shouts completely useless in master difficulty lol?

was I supposed to become the lord master dovahkin by maximizing potentials with bs/alch/enchant ? Because I thought these were just professions in the game, that you know, other npc's do as well. lmao.

I've yet to see one really devoted fan quote me on this and tell me I'm wrong....
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A Dardzz
 
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Post » Wed Jul 04, 2012 10:47 am

I've yet to see one really devoted fan quote me on this and tell me I'm wrong....
It's because shouts only have three upgrades so they pretty much get capped in as much power their given in the third stage of it, they could've been stronger but bethesda decided against it.
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Eliza Potter
 
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Post » Wed Jul 04, 2012 1:45 am

It's because shouts only have three upgrades so they pretty much get capped in as much power their given in the third stage of it, they could've been stronger but bethesda decided against it.

ohhh, so they looked at a little thing called balance? interesting concept....
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Rhysa Hughes
 
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Post » Wed Jul 04, 2012 1:41 pm

ohhh, so they looked at a little thing called balance? interesting concept....
Yep, such a foreign concept for elder scroll fans, jokes aside it could've been ridiculously over powered [like 4000 damage per 3rd tier word xP ]
Personally reducing the amount of damage a character does is fine as long as it doesn't get reduced a insane amount but it's ultimatly based on what a character does.
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Damned_Queen
 
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Post » Wed Jul 04, 2012 9:33 am

ohhh, so they looked at a little thing called balance? interesting concept....

The breath shouts and a few others are useless at any difficulty. The rest are either niche or completely overpowered (hi2u Marked for Death!).
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Matthew Aaron Evans
 
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Post » Wed Jul 04, 2012 5:33 am

The breath shouts and a few others are useless at any difficulty. The rest are either niche or completely overpowered (hi2u Marked for Death!).

I honestly only use aura whisper and dragonrend.

I don't use marked for death cuz it can hit my follower, unless they patched that, haven't tried it out in a while.
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Laura Shipley
 
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Post » Wed Jul 04, 2012 1:30 am

I fail to see the relevance of shouts in this thread.
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Frank Firefly
 
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Post » Wed Jul 04, 2012 3:08 pm

I fail to see the relevance of shouts in this thread.

Get 3 ranks in Marked for Death, add some patience and the profession skills becomes redundant.
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Chase McAbee
 
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Post » Wed Jul 04, 2012 12:21 pm

I'm sweating my hands off collecting money in order to train my Enchanting skill to 100 before using it to enchant anything, so once I arrive there, I'll use whatever enchant I like and I won't feel guilty about it :P
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Emilie M
 
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Post » Wed Jul 04, 2012 12:45 am


was I supposed to become the lord master dovahkin by maximizing potentials with bs/alch/enchant ? Because I thought these were just professions in the game, that you know, other npc's do as well. lmao.

Spot on.

The problem some people seem to be failing to understand is that for a player who hasn't trawled the web for tips and just chooses to play the game, by merely deciding to use certain skills, they will seriously ruin the experience later on.
They may well choose other paths and enjoy the game in it's latter stages, but by using smith/alch/enchant, by simply enjoying the game as they choose to, they are unknowingly spoling the latter stages of the game.

I get the whole 'freedom' argument, but you really aren't free to play as you choose by selecting the very skills you feel comfortable with... forcing the player to select certain skills/perks to balance the game themselves is bad design.

If Beth patched in a new difficulty at least to compensate for those that had made these 'bad' choices, they could rekindle old abandoned high level characters. (Yes, or they could take their armour off and never use heal spells etc.)
But nerf the skills or at least have a "Using this skill will ruin your experience" popup warning?
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Laura-Jayne Lee
 
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Post » Wed Jul 04, 2012 8:34 am

Alchemy/enchantment/blacksmith.

I'm at level 60 with 10 unspent ability points that I don't even need to use at the moment. I only need to use 2 pieces of heavy armor to get over 660 defense (which is the reduction cap I think). My weapons do 500 damage each, and have 2 enchants on them. I leveled everything legitimately with no exploitation at all, still I feel like I am way, WAY overpowered even with the difficulty raised to master I am still unchallenged. I honestly don't even need to fight, my follower Lydia can handle literally anything herself and this was done using the games mechanics legitimately.

Honestly I just feel a bit let down, this doesn't seem very play tested at all; by that I mean it's completely imbalanced. The only way I could possibly be challenged even a little bit is if they added additional difficulty settings.

So, here's to hoping they add a much higher difficulty in the future.

TL;DR

Honestly, if I knew I'd be THIS imba doing this alchemy/enchant/blacksmith combo I probably wouldn't have. I didn't even read about it or anything I just looked at this stuff and said, Damn, if I do this, this and this I'm gonna get better gear for my 1handed heavy armor build. I mean leveling this stuff I was able to get 100,000 gold without a problem without exploiting at all. So not even money is an issue either anymore.


Anyone else did this feel a bit annoyed that there isn't a harder difficulty setting to choose?

Just. . . don't use overpowered weapons and armor?
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Maddy Paul
 
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Post » Wed Jul 04, 2012 12:37 am

Just. . . don't use overpowered weapons and armor?

So I'm not supposed to play my Class now because I went full alch/enchant/bs ?
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Dan Stevens
 
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Post » Wed Jul 04, 2012 6:40 am

Alchemy/enchantment/blacksmith.

I'm at level 60 with 10 unspent ability points that I don't even need to use at the moment. I only need to use 2 pieces of heavy armor to get over 660 defense (which is the reduction cap I think). My weapons do 500 damage each, and have 2 enchants on them. I leveled everything legitimately with no exploitation at all, still I feel like I am way, WAY overpowered even with the difficulty raised to master I am still unchallenged. I honestly don't even need to fight, my follower Lydia can handle literally anything herself and this was done using the games mechanics legitimately.

Honestly I just feel a bit let down, this doesn't seem very play tested at all; by that I mean it's completely imbalanced. The only way I could possibly be challenged even a little bit is if they added additional difficulty settings.

So, here's to hoping they add a much higher difficulty in the future.

TL;DR

Honestly, if I knew I'd be THIS imba doing this alchemy/enchant/blacksmith combo I probably wouldn't have. I didn't even read about it or anything I just looked at this stuff and said, Damn, if I do this, this and this I'm gonna get better gear for my 1handed heavy armor build. I mean leveling this stuff I was able to get 100,000 gold without a problem without exploiting at all. So not even money is an issue either anymore.


Anyone else did this feel a bit annoyed that there isn't a harder difficulty setting to choose?

Don't worry, all new players get to this point. It felt good getting to this point, didn't it? Five minutes later you were bored. Now you make this post to share your new achievement with the world. The build you did is often called The Newbie Build. This is when you say you are done with the game, or if you want to keep playing, you can play a different, more interesting build. Some people call this "gimping yourself" others call this "roleplaying".
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Trey Johnson
 
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Post » Wed Jul 04, 2012 12:00 am

Spot on.

The problem some people seem to be failing to understand is that for a player who hasn't trawled the web for tips and just chooses to play the game, by merely deciding to use certain skills, they will seriously ruin the experience later on.
They may well choose other paths and enjoy the game in it's latter stages, but by using smith/alch/enchant, by simply enjoying the game as they choose to, they are unknowingly spoling the latter stages of the game.

I get the whole 'freedom' argument, but you really aren't free to play as you choose by selecting the very skills you feel comfortable with... forcing the player to select certain skills/perks to balance the game themselves is bad design.

If Beth patched in a new difficulty at least to compensate for those that had made these 'bad' choices, they could rekindle old abandoned high level characters. (Yes, or they could take their armour off and never use heal spells etc.)
But nerf the skills or at least have a "Using this skill will ruin your experience" popup warning?

It's not like they were bad or incorrect choices, if you were going full melee it was logical to go into alch/bs/enchant. It's melee's alternative to using spells.

I don't see what's wrong with them adding a new higher difficulty to compensate for better players logic. But instead we're NOT supposed to play our class, and instead are supposed to gimp ourselves making all our hard work leveling these tree's to 100 null and void? lmao.

I think there are a few "dedicated" fans that aren't seriously looking at the issue here and are instead claiming it is a "TES" game therefor it must be an imbalanced steaming pile.
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meg knight
 
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Post » Wed Jul 04, 2012 12:40 pm

It's not like they were bad or incorrect choices, if you were going full melee it was logical to go into alch/bs/enchant. It's melee's alternative to using spells.

I don't see what's wrong with them adding a new higher difficulty to compensate for better players logic. But instead we're NOT supposed to play our class, and instead are supposed to gimp ourselves making all our hard work leveling these tree's to 100 null and void? lmao.

I think there are a few "dedicated" fans that aren't seriously looking at the issue here and are instead claiming it is a "TES" game therefor it must be an imbalanced steaming pile.
I suppose bethesda could always go back to the dark ages and make it a pre-set difficulty like in daggerfall and make the enemies insanely over powered to compensate >.> .
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Jennifer Munroe
 
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Post » Wed Jul 04, 2012 1:16 am

I suppose bethesda could always go back to the dark ages and make it a pre-set difficulty like in daggerfall and make the enemies insanely over powered to compensate >.> .

or they could just add a higher difficulty setting.

<.<
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Heather M
 
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Post » Wed Jul 04, 2012 2:42 pm

Yes but the very basic argument here is that something is wrong with the game, hate it or not these threads have a valid point. The looping bug should be fixed, and I personally think that the crafting skills should be more satisfying in the way they assist the player in quests or interactions with the world.

Yes the bug should be fixed. But just because you can do something doesn't mean you should.
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Trevor Bostwick
 
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Post » Wed Jul 04, 2012 11:51 am

Yes the bug should be fixed. But just because you can do something doesn't mean you should.

what bug? it's not a bug lol, it's just crafting. You're saying you shouldn't craft in the game with alch/enchant/bs ?

Wow...
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Mr.Broom30
 
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Post » Wed Jul 04, 2012 4:13 am

or they could just add a higher difficulty setting.

<.<
I don't believe there will be a agreement in this thread over if it should be fixed or just add a new difficulty but i remember in morrowind some areas had preset levels of enemies and that seemed to help iron out some of the overpowered complaints of people idk if skyrim has anything like that though.

Edit: Well untill then agree to disagree?
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Noraima Vega
 
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Post » Wed Jul 04, 2012 5:48 am



Yes the bug should be fixed. But just because you can do something doesn't mean you should.

Again, why?

Why should the bug be fixed? What harm does it do you IF you choose not to use it?
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Damien Mulvenna
 
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Post » Wed Jul 04, 2012 2:04 pm

I don't believe there will be a agreement in this thread over if it should be fixed or just add a new difficulty but i remember in morrowind some areas had preset levels of enemies and that seemed to help iron out some of the overpowered complaints of people idk if skyrim has anything like that though.

Edit: Well untill then agree to disagree?

There's nothing to disagree about. Crafting is 100% broken, the fact that you and other people are telling me not to use my class's build pretty much acknowledges that.
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Josephine Gowing
 
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Post » Wed Jul 04, 2012 8:52 am

Its just nonsense.
Even with all these skills at 100 you can still, as I pointed out, create weapons and armour of any power you like.
You say 'I cant play my class', well you found out that doing that creates a playstyle you dont like.
So, quit doing it and enjoy the game as you do like it.

The only way to make overpowered weapons and armour is by looping these three skills.
So dont do that, it has absolutely nothing to do with 'build'.
You chose to play like that.

At this point there is a very broad range of possibilities.
Dont go asking for changes to be made that will only limit other peoples freedom by narrowing that down into the playstyle you prefer only.
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matt oneil
 
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Post » Wed Jul 04, 2012 7:50 am



The problem isn't restraint or anything like that (lol this is an absurd argument and I can't even believe I'm typing this),

It is about restraint. I guess you can't wrap your head around that. They give you the choice to become ubber powerful if you want. Apparently that's what you wanted. You knew you were making 130% smithing potions. You knew you were enchanting your 4000 hp weapons with massive enchantments. But now they have to fix the game for you when you could easily dial back your equipment. But you won't will you.
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Chantel Hopkin
 
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Post » Wed Jul 04, 2012 2:02 pm

Its just nonsense.
Even with all these skills at 100 you can still, as I pointed out, create weapons and armour of any power you like.
You say 'I cant play my class', well you found out that doing that creates a playstyle you dont like.
So, quit doing it and enjoy the game as you do like it.

At this point there is a very broad range of possibilities/
Dont go asking for changes to be made that will only limit other peoples freedom by narrowing that down into the playstyle you prefer only.

how's adding a higher difficulty setting narrowing how you play the game lmao?

My game is in fact narrowed, because I used a bunch of talent points that you're basically telling me should be useless because I shouldn't use those tree's to their full potential.

...And you're telling me you don't want YOUR game to be narrowed down? lmfao.

This ain't about restraint or anything like that, it's called they released an untested game. All I'm askin for is a higher difficulty so this game ain't so easy.
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helliehexx
 
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Post » Wed Jul 04, 2012 1:52 pm

So I'm not supposed to play my Class now because I went full alch/enchant/bs ?

There are no classes in skyrim, and even if there were that wouldn't stop you from just equiping a weapon you didn't smith and enchant into oblivion.
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Inol Wakhid
 
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