Feel like I cheated going into..

Post » Wed Jul 04, 2012 1:43 pm

There are no classes in skyrim, and even if there were that wouldn't stop you from just equiping a weapon you didn't smith and enchant into oblivion.

Oh, so we're not supposed to level crafting at all then huh? lmao. These "dedicated" fans will not listen to reason at all.
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Timara White
 
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Post » Wed Jul 04, 2012 11:13 am

I've maxed out all crafting skills, and never created weapons that did 500 damage each.
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Nice one
 
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Post » Wed Jul 04, 2012 9:36 am

There's nothing to disagree about. Crafting is 100% broken, the fact that you and other people are telling me not to use my class's build pretty much acknowledges that.
It's just one of those things that people like to debate about, it's more or less a single player game nobodies forcing you to stop using it if it gets overpowered then switch to a weapon that wasn't affected by it or just improve a new weapon i really don't know what else to tell you besides chill out on combining the skills when crafting.
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christelle047
 
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Post » Wed Jul 04, 2012 9:33 am

Leveling only the non-close combat stuff actually makes the game harder.
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Marcia Renton
 
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Post » Wed Jul 04, 2012 4:44 am

how's adding a higher difficulty setting narrowing how you play the game lmao?

My game is in fact narrowed, because I used a bunch of talent points that you're basically telling me should be useless because I shouldn't use those tree's to their full potential.

...And you're telling me you don't want YOUR game to be narrowed down? lmfao.

What?
Did you not read anything I posted.
With all these skills at 100 you can make for instance a weapon be as powerful as you desire.
This is choice. You seem the think that the only way to use these skills is all of them together. This is only one option.
You can tailor the power of your enchants and potions to create any magnitude you desire.

You choose to see only one option out of a myriad, exclaim 'broken' and demand a fix.
All the while the option to play as you want is already available to you.

And to top it all off, you say things are 'broken' and should be 'nerfed', thereby limiting other peoples freedom, wanting to force them all to play in the way you think is best.
Rude.
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Avril Churchill
 
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Post » Wed Jul 04, 2012 6:11 am

I've maxed out all crafting skills, and never created weapons that did 500 damage each.

they do more like 220 or something, it's crafting them to legendary that does that, which only costs like 1 ebony ingot.
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Kanaoka
 
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Post » Wed Jul 04, 2012 3:55 am

they do more like 220 or something, enchanting your gear with 47% dmg is what increases it.

Less than 200 actually, WITH the 40% enchant boost.
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Bryanna Vacchiano
 
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Post » Wed Jul 04, 2012 10:14 am

What?
Did you not read anything I posted.
With all these skills at 100 you can make for instance a weapon be as powerful as you desire.
This is choice. You seem the think that the only way to use these skills is all of them together. This is only one option.
You can tailor the power of your enchants and potions to create any magnitude you desire.

You choose to see only one option out of a myriad, exclaim 'broken' and demand a fix.
All the while the option to play as you want is already available to you.

And to top it all off, you say things are 'broken' and should be 'nerfed', thereby limiting other peoples freedom, wanting to force them all to play in the way you think is best.
Rude.

obviously I can't play as I want because this game is downright easy mode on master if you get bs/alch/enchant.

Like I said, my follower Lydia could probably kill 5 dragons by herself on master (at the same time)

that supposed to be balanced or challenging? Like I said, they need to raise the difficulty by adding an addition difficulty that is optional that doesn't effect you bro.
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Jessie Butterfield
 
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Post » Wed Jul 04, 2012 11:42 am

Less than 200 actually, WITH the 40% enchant boost.

re-read the post i edited it for mistake.
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Lisa
 
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Post » Wed Jul 04, 2012 6:51 am

I had the same problem...so I downgraded my equipment. I have the exact same equipment, the only difference is I don't smith it. It comes down to this. You made God armor, but you don't have to use this armor.
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Becky Palmer
 
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Post » Wed Jul 04, 2012 6:43 am

re-read the post i edited it for mistake.

Ah, I didn't factor in using daedric weapons, which I don't use because I can't stand the look.
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Laura Tempel
 
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Post » Wed Jul 04, 2012 1:41 am

I had the same problem...so I downgraded my equipment. I have the exact same equipment, the only difference is I don't smith it. It comes down to this. You made God armor, but you don't have to use this armor.
I prefer not using any armor, myself.
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xxLindsAffec
 
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Post » Wed Jul 04, 2012 11:24 am

I had the same problem...so I downgraded my equipment. I have the exact same equipment, the only difference is I don't smith it. It comes down to this. You made God armor, but you don't have to use this armor.

I made "better" armor because I leveled in this tree's. You're basically saying that it was pointless to even add talent points into these trees then. It's the same thing as saying that.

I'm not going to "Ignore" the fact that this wasn't play tested.

How does them adding a higher difficulty setting effect you at all anyway? ?

I played the game and worked with what was there to make the best possible melee character that I could, and master is too easy. How does them adding an addition difficulty setting affect you at all?
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Chloé
 
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Post » Wed Jul 04, 2012 2:29 am

I made "better" armor because I leveled in this tree's. You're basically saying that it was pointless to even add talent points into these trees then. It's the same thing as saying that.

I'm not going to "Ignore" the fact that this wasn't play tested.
No, they have other uses outside of the loop. What I'm saying is don't use these skills in the way you are using them. I know about this loop, and my stuff was made without it. What I'm saying is make any type of armor you could possibly want just don't make it God-sauce.
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Crystal Birch
 
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Post » Wed Jul 04, 2012 5:26 am

No, they have other uses outside of the loop. What I'm saying is don't use these skills in the way you are using them. I know about this loop, and my stuff was made without it. What I'm saying is make any type of armor you could possibly want just don't make it God-sauce.

so I shouldn't make a smithing set of enchanted clothing using enchantment, then drink a fort smithing potion, then craft?

What's the point of alchemy then lmao? or the point of fort smith potion O.O ??????????????????????????????

Seriously, if they didn't intend for you to use it, why is fort smith/enchant potion in the game o.O

I don't like the idea that I have to play a gimped way ON PURPOSE because the game was not play tested. That's crap imho.
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Rodney C
 
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Post » Wed Jul 04, 2012 5:51 am

so I shouldn't make a smithing set of enchanted clothing using enchantment, then drink a fort smithing potion, then craft?

What's the point of alchemy then lmao? or the point of fort smith//alchemy potion O.O ??????????????????????????????
Alchemy-Poison that paralyze, poisons that do damage, poisons that frenzy/fear, potions that restore stamina/health/magicka, potions that add defense buffs, potions that add damage buffs, potions that make you invisible, potions that make you breathe underwater etc. However, at a certain point the buffs are no longer needed, but the poisons are awesome, especially paralyze+lingering damage health.
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Crystal Birch
 
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Post » Wed Jul 04, 2012 1:46 pm

so I shouldn't make a smithing set of enchanted clothing using enchantment, then drink a fort smithing potion, then craft?

What's the point of alchemy then lmao? or the point of fort smith potion O.O ??????????????????????????????

Seriously, if they didn't intend for you to use it, why is fort smith/enchant potion in the game o.O

I don't like the idea that I have to play a gimped way ON PURPOSE because the game was not play tested. That's crap imho.

Once more.
You insist there is only one possible choice.
As a point of fact, there are many uses for alchemy, enchanting and smithing that have nothing to do with looping them all together.
This is a choice.
You can make the game as hard or as easy as you desire.

That you choose to see only one playstyle, and then call it unenjoyable is just plain silly.
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Alexandra Louise Taylor
 
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Post » Wed Jul 04, 2012 2:37 pm

Once more.
You insist there is only one possible choice.
As a point of fact, there are many uses for alchemy, enchanting and smithing that have nothing to do with looping them all together.
This is a choice.
You can make the game as hard or as easy as you desire.

That you choose to see only one playstyle, and then call it unenjoyable is just plain silly.

as a min/maxer there is only ONE choice.

I'm not going to purposely gimp myself because of untested gameplay. It's stupid.
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Breautiful
 
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Post » Tue Jul 03, 2012 11:55 pm

Alchemy-Poison that paralyze, poisons that do damage, poisons that frenzy/fear, potions that restore stamina/health/magicka, potions that add defense buffs, potions that add damage buffs, potions that make you invisible, potions that make you breathe underwater etc. However, at a certain point the buffs are no longer needed, but the poisons are awesome, especially paralyze+lingering damage health.

As a melee character with sneak and a waterbreathing helm, you don't need any of that stuff. I only got alchemy because it would make smithing and enchanting stronger.
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Laura Wilson
 
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Post » Wed Jul 04, 2012 4:26 am

As a melee character with sneak and a waterbreathing helm, you don't need any of that stuff. I only got alchemy because it would make smithing and enchanting stronger.
So you got alchemy...so you could do the exact thing that made you hate the game?
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Sami Blackburn
 
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Post » Wed Jul 04, 2012 9:01 am

So you got alchemy...so you could do the exact thing that made you hate the game?

how was I supposed to know it would make the game that easy on master? Generally when you use a games mechanics ( not talking bugs or exploits ) it doesn't generally make the game (on it's hardest difficulty) seem like easy mode.

You can't deny this wasn't playtested. Clearly it wasn't if my freaking follower can kill dragons without me.
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Nicholas
 
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Post » Tue Jul 03, 2012 11:44 pm

TES games give you the freedom to decide how powerful you want to be.

If you can't handle that freedom, then :shrug:

What freedom? You get to pick either easy difficulty or baby mode.

Beth propably didn't test their game before shipping it.
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Charlotte Buckley
 
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Post » Wed Jul 04, 2012 9:26 am

[censored]bag Dovahkin: Plays the game in easy mode. Complains the game is too easy.
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Gavin Roberts
 
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Post » Wed Jul 04, 2012 1:27 am

You can't deny this wasn't playtested. Clearly it wasn't if my freaking follower can kill dragons without me.

You can scream this all you want, but it's a feature of the game. You decide your own difficulty.

You could become even more powerful in earlier TES games.
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Connor Wing
 
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Post » Wed Jul 04, 2012 2:50 pm

I would like to see a mini game added to smithing, alchemy and enchantment that would have ramifications on the quality of the items you make depending on how you perform in the mini game. I would also like it if it felt more like an activity in game rather than "shoop de woop I've made valuable items with next to zero effort".
Seriously, if they didn't intend for you to use it, why is fort smith/enchant potion in the game o.O

I don't like the idea that I have to play a gimped way ON PURPOSE because the game was not play tested. That's crap imho.
Using common sense it's quite easily seen that they made a mistake.
Like I said, they need to raise the difficulty by adding an addition difficulty that is optional that doesn't effect you bro.
I don't think they should increase difficulty to validate looping as a playstyle but rather balance crafting so that it functions properly in the game, and perhaps make it useful in more ways than just improving gear so that the role as an artificer is something one can identify with within the game.
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Guinevere Wood
 
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