Feels like DLC

Post » Wed Mar 30, 2011 9:28 am

I am not denying that there is entirely new storyline material, quests, and locations but it is nothing I could not accomplish with the help of 3 or 4 friends. If I would have started when F3 were first released, I promise you I could have written an expansion/mod of the same caliber and depth as Fallout: New Vegas.

Just saying.


Someone's an optimist. You'd better tell Bethesda that they wasted all that money on the New Vegas team when "3 or 4 friends" could've done the same thing.
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patricia kris
 
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Post » Wed Mar 30, 2011 1:20 pm

I don't enjoy the forced 1st person all that much it's not bad or anything but it gets buggy at times, besides that this does feel like an add-on but worth the whole 50$

Just wait for patches on the bugs =/
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Jonny
 
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Post » Wed Mar 30, 2011 4:40 am

yea doesnt feel like a DLC at all.. you even know what a dlc is dude? ever played one? they are like an hour long... ive played for 4 and im lvl 6 lol so...no
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Leah
 
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Post » Wed Mar 30, 2011 7:58 am

So far this just feels like a big mod or a DLC release for Fallout 3. I am not saying the game is bad at all, because I really like(d) F3 but it "feels" no different from F3. I also am aware that the engine is not much different, if at all, from F3 but I definitely feel like it was not worth the $50 price tag.

The first part is a selling point for me, so I'm happy it's in the mail, and the second part... I only paid £24.99 so saved about £6 on that $50 tag. Win! XD
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Brιonα Renae
 
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Post » Wed Mar 30, 2011 6:00 am

tbh im sort of disappointed so far....colors are bleaker and more monotonous than FO3 (as if that was possible) and its buggy as CRAP, i turned it off to play oblivion like 4 hours in lol
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Scott Clemmons
 
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Post » Wed Mar 30, 2011 6:37 am

In a way, I do get that DLC vibe from it, but thats just the way I like it. I bought the game so I could continue my journeys in the wastes, not start a whole new game serise. If I wasn't looking for a game like Fallout 3, I would never have wanted New Vegas...... get my point?
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Inol Wakhid
 
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Post » Wed Mar 30, 2011 9:17 am

In a way, I do get that DLC vibe from it, but thats just the way I like it. I bought the game so I could continue my journeys in the wastes, not start a whole new game serise. If I wasn't looking for a game like Fallout 3, I would never have wanted New Vegas...... get my point?

This.
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Mark Churchman
 
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Post » Wed Mar 30, 2011 5:09 am

Feels like a new game to me. :shrug:



(Wonder if Rockstar had to put up with silliness like this, when they released each of the GTA3-engine games.....)
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Logan Greenwood
 
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Post » Wed Mar 30, 2011 10:22 am

yup, just like i expected, and hoped for
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Russell Davies
 
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Post » Wed Mar 30, 2011 4:03 pm

Feels like a new game to me. :shrug:



(Wonder if Rockstar had to put up with silliness like this, when they released each of the GTA3-engine games.....)


Nah, FO fans are a much more "fickle" bunch. :)
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The Time Car
 
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Post » Wed Mar 30, 2011 5:03 am

I dont know where obsidian and bethesda gave people the impression that New Vegas was supposed to be exactly like FO3. Some people complain that it is too much of the same, and some complain that its not enough like FO3..

Either way the amount of content is deserving of being called a game. DLC is fun for an afternoon, but I plan on getting as much if not more playtime out of New Vegas.
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Brιonα Renae
 
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Post » Wed Mar 30, 2011 1:49 am

(Wonder if Rockstar had to put up with silliness like this, when they released each of the GTA3-engine games.....)

I remember complaining about the lack of a chase cam not appearing between console VC and SA. More recently on IV. Start to accelerate and hit a decent speed and the camera will drop behind the car almost to road level, meaning not only do you have to control the vehicle, but the camera, using the opposite stick just to get a decent view of the upcoming traffic on the horizon. "Would it be so hard to implement a chase cam a la Need for Speed, locked to the butt of, and floating high enough above the butt of the car, and that turns as your vehicle turns?" I roar.

Feels like a new game to me.

Hope it's the same for me. Even if it feels DLC'ey, I'm really just looking for more Fallout 3 goodness. Reviews so far suggest that's what it is, with bells on so... heh. :laugh:
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Steve Fallon
 
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Post » Wed Mar 30, 2011 5:52 am

I love New Vegas, but I have to say FWE made more improvements over Fo3 than it did.
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Bedford White
 
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Post » Wed Mar 30, 2011 8:18 am

To me the writing, dialog, and combat all feel superior to fallout 3. That and hardcoe mode really adds something new, now all that toilet water actually serves a purpose. Weapon modifications, ammo types, melee weapons that have special properties (how sweet is increased limb damage?), and actually being torn between what perks i want to pick up because they are all good save maybe 2.
To me DLC means extra content to work through, story lines or quests, new vegas changes the whole game for me.
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I’m my own
 
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Post » Wed Mar 30, 2011 8:37 am

Closed for clean up. I hate mopping up.

I've opened this discussion. Please don't flame, flamebait, avoid the autocensor or quote flames.
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saxon
 
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Post » Wed Mar 30, 2011 2:39 pm

I was worried that it would just be too similar to Fallout 3... (Not that I didn't love Fallout 3) But I was wrong. There's such a different atmosphere in New Vegas. It really does feel like a completely new, different game. To me, going from Fallout 3 to Fallout New Vegas feels like going from Oblivion to Fallout 3. Yeah, they control the same and character interaction is pretty much identical, but it's all about the atmosphere and setting.
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Latisha Fry
 
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Post » Wed Mar 30, 2011 9:10 am

Feels like a new game to me also but also familer i use this all the time as and example i liken this game to Vice City as in terms of it the same but new things are added but it still feels like something fresh and new.
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Heather Stewart
 
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Post » Wed Mar 30, 2011 12:01 am

Everything you pick up has a purpose now. You can make literally anything at campfires. This game is drastically improved over FO3. However, something about walking out of the vault in FO3 had me way more hooked than this. That is hard to top is all. I love this game so far at ten hours in.
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Quick draw II
 
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Post » Wed Mar 30, 2011 3:20 am

I am not denying that there is entirely new storyline material, quests, and locations but it is nothing I could not accomplish with the help of 3 or 4 friends. If I would have started when F3 were first released, I promise you I could have written an expansion/mod of the same caliber and depth as Fallout: New Vegas.

Just saying.


No you couldn't, and anyone who has ever worked on even a large mod project is laughing at you right now. I don't mean that to be offensive, but you're statement is so idiotic as to be funny.Ive seen very motivated mod teams of 10-15 people take years to make something that is half the quality of New Vegas. I've even worked on large mod teams (For OFP and ArmA games, Not for Fallout 3) that, while motivated, would never have come close to replicating the difference between New Vegas and Fallout 3.

The reason why is simple: There is a lot more to New Vegas then just a new map, quest, and storyline. First of all, there are quite a few changes to the core game engine, which you could not have done in a mod since you would lack access to the source code. Then what about all that new dialogue? Not only would you're team have to write it all... you would also have to add it to the game, test it all, and record it. That alone could take 2-4 PAID FULL TIME EMPLOYEES months and months of work (this alone is beyond the scope of a small mod team btw). What about all the new art assets? Making high quality game models is not a quick process just so you know.

Then what about the stuff you casually gloss over like its quick and easy... like making an entire new map. Making the Fallout New Vegas map would take a small team forever. Sure, some hack job could throw together a map that's the same size in a couple months that has a bunch of towns and such thrown all over randomly... but it would lack the detail of a polished professional map and clearly be a hack job that no one would play. Mapping actually takes a while. Good mappers might spend hours working on one very small area... especially when you get into the small detailing bits, like placing every single in game item with a purpose. Could a mod team make a FO3/NV quality map in two years? Sure they could... but then you actually have to populated it with well designed and planned out quests and NPCs. Again, as most things, its not just a "Well this guy looks good here" and "I'll just throw together a quest and put it here" situation. It takes time to write out, plan, and then implement hundreds of quests and thousands of NPCs. Oh, and perhaps you're biggest obstacle which I have touched on twice would be what kills more mods then anything else... its hard to find people who will devote all of their free time over the span of many months to work on a project for which they are not paid, and will never see a dime (not to mention listening to "Whens it ready?" every 5 minutes).

I didn't even cover some important things, like sound and particle effects which again, could take a couple PAID GAME DEVELOPERS months of work... but you get the picture. You think you can do all of that, and do it on a professional level, with a 4 man mod team working in their spare time over a two year period? If so perhaps you should actually try modding/game development... its far more time consuming then you might think. There is no way in hell an un-paid 4 man mod team could come anywhere close to making a New Vegas level mod for Fallout 3 inside of two years. If you doubt me, try it... you will give up in a week once you see just how much you would be biting off.

That all has nothing to do with the fact I happen to like Fallout 3 and New Vegas... I don't svck up to games I enjoy. It has everything to do with the fact I have been a modder, and amateur game maker for years and know a little something about the subject.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

On the original subject: Yes, New Vegas feels a bit like an expansion... but that's because they share the same engine. One can even argue that Fallout 3 was just a mod of Oblivion. But you know what, there are many "new" games out there that cost $50-60 that I get a whopping 4-5 hours of gameplay out of. New Vegas is going to give me between 20-40 hours of fun, and likely a lot more with mods... expansion or not, thats more then worth $50 for me.
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k a t e
 
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Post » Wed Mar 30, 2011 10:16 am

The story really does start slow in NV, I just made it to Primm and Im not 'hooked' but I was in Fallout 3 when I stepped out of the vault. But regardless of no hook yet, Im enjoying the game. Im glad they brought over "alchemy" from Oblivion, picking herbs is fun.
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Nany Smith
 
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Post » Wed Mar 30, 2011 3:38 am

No you couldn't, and anyone who has ever worked on even a large mod project is laughing at you right now. I don't mean that to be offensive, but you're statement is so idiotic as to be funny.Ive seen very motivated mod teams of 10-15 people take years to make something that is half the quality of New Vegas. I've even worked on large mod teams (For OFP and ArmA games, Not for Fallout 3) that, while motivated, would never have come close to replicating the difference between New Vegas and Fallout 3.

The reason why is simple: There is a lot more to New Vegas then just a new map, quest, and storyline. First of all, there are quite a few changes to the core game engine, which you could not have done in a mod since you would lack access to the source code. Then what about all that new dialogue? Not only would you're team have to write it all... you would also have to add it to the game, test it all, and record it. That alone could take 2-4 PAID FULL TIME EMPLOYEES months and months of work (this alone is beyond the scope of a small mod team btw). What about all the new art assets? Making high quality game models is not a quick process just so you know.

Then what about the stuff you casually gloss over like its quick and easy... like making an entire new map. Making the Fallout New Vegas map would take a small team forever. Sure, some hack job could throw together a map that's the same size in a couple months that has a bunch of towns and such thrown all over randomly... but it would lack the detail of a polished professional map and clearly be a hack job that no one would play. Mapping actually takes a while. Good mappers might spend hours working on one very small area... especially when you get into the small detailing bits, like placing every single in game item with a purpose. Could a mod team make a FO3/NV quality map in two years? Sure they could... but then you actually have to populated it with well designed and planned out quests and NPCs. Again, as most things, its not just a "Well this guy looks good here" and "I'll just throw together a quest and put it here" situation. It takes time to write out, plan, and then implement hundreds of quests and thousands of NPCs. Oh, and perhaps you're biggest obstacle which I have touched on twice would be what kills more mods then anything else... its hard to find people who will devote all of their free time over the span of many months to work on a project for which they are not paid, and will never see a dime (not to mention listening to "Whens it ready?" every 5 minutes).

I didn't even cover some important things, like sound and particle effects which again, could take a couple PAID GAME DEVELOPERS months of work... but you get the picture. You think you can do all of that, and do it on a professional level, with a 4 man mod team working in their spare time over a two year period? If so perhaps you should actually try modding/game development... its far more time consuming then you might think. There is no way in hell an un-paid 4 man mod team could come anywhere close to making a New Vegas level mod for Fallout 3 inside of two years. If you doubt me, try it... you will give up in a week once you see just how much you would be biting off.

That all has nothing to do with the fact I happen to like Fallout 3 and New Vegas... I don't svck up to games I enjoy. It has everything to do with the fact I have been a modder, and amateur game maker for years and know a little something about the subject.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

On the original subject: Yes, New Vegas feels a bit like an expansion... but that's because they share the same engine. One can even argue that Fallout 3 was just a mod of Oblivion. But you know what, there are many "new" games out there that cost $50-60 that I get a whopping 4-5 hours of gameplay out of. New Vegas is going to give me between 20-40 hours of fun, and likely a lot more with mods... expansion or not, thats more then worth $50 for me.

tl;dr
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Lory Da Costa
 
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Post » Wed Mar 30, 2011 7:54 am

This game is simply not worth the asking price IMO. I have one question for the devs: Why did this game take two years to make? The exact same things FO3 suffered from, NV suffers from. It is not only the bugs. The terrain looks exactly like the Capital Wasteland. Nothing new in the landscape with the exception of some vegetation here and there. The majority of the quests (I'm only 30 hours in) have been pretty lackluster compared to FO3 IMO. A couple have been pretty good.

The dialogue, something that is supposed to be Obsidian's strong point, hasn't been great thus far. I remember laughing hard at some of the conversation choices I had during FO3, but I haven't experienced that yet. Also, and I know this is nitpicking, but what happened to the take all items option from the companion menu? It is a pain to sit there and manually remove every item from my companions. I like what they tried to do with the breaking down and creating of ammo, but I haven't really had a need to use those features. Same thing with the camp site feature. Both are cool, but they feel like fluff.

Bottom line, this feels like a slightly improved version of FO3. It should have been an expansion with a price around 40-45 bucks, and should have been called FO3: New Vegas. I know nearly no one will agree with me here, but I felt like this needed to be said. I tried really hard to like this game because I loved FO3, but I knew deep down that Obsidian would choke, just like they did with KOTOR 2. Right now, I'm literally just pushing through hoping my experience gets better because I haven't found a compelling reason to keep playing.

Another suggestion/idea that probably wouldn't have been possible: They should have tried to do something similar to what BW did with the ME series i.e. importing your vault character over to NV. This would go with the expansion idea. That way you could make your expansion, keep the same character from the previous game, and create new levels to be attained along with perks and such along with a brand new open world to explore. Would have went much better IMO.
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Ricky Rayner
 
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Post » Wed Mar 30, 2011 5:52 am

So far this just feels like a big mod or a DLC release for Fallout 3. I am not saying the game is bad at all, because I really like(d) F3 but it "feels" no different from F3. I also am aware that the engine is not much different, if at all, from F3 but I definitely feel like it was not worth the $50 price tag.

Is anyone else having similar feelings?

Is anyone here really far into the game yet and does it start to feel any different from F3 later on?


It feels worth the price tag atleast. To me anyway. But I play PC, I hate fallout on the console, no console commands for the lose.
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Ronald
 
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Post » Wed Mar 30, 2011 5:23 am

After playing 'Mothership Zeta' with the introduction of 1 wall texture, 2 enemies, maybe 4 different weapon types and a very shallow quest, I will have to disagree that this is the equivalent of a DLC.
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Life long Observer
 
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Post » Wed Mar 30, 2011 5:54 am

Even if it WAS a Fallout 3 DLC, I feel it's worth the $50 just for the 100 hours of possible play time. IMO if I pay $10 for a 2 hour movie, that's $5 an hour. If I pay $50 for a game, I should get at least 5 hours of entertainment, according to that Dollar-per-hour entertainment rate.

Personally, I enjoy games MORE than I enjoy movies, so really the worth should be MORE, but I'm comparing to movies because it's America's favorite entertainment.

Also the combat is greatly improved so I'm happy for that.
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Stacey Mason
 
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