Finally, a real fallout game

Post » Tue May 10, 2011 3:45 pm

My only complaint is Cazadores, WAAAAY too overpowered.

EW - Shoot them with RCW+ from afar, easy pickings.
Explosives - Shoot them with GMG from afar, easy pickings.
Guns - Shoot them with Trail Carbine from afar, easy pickings.
Melee - Hit them with Super Sledge, easy pickings.
Unarmed - Hit them with Pushy, easy pickings.

Or

Target their wings in VATS, easy pickings.

:shrug:
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luke trodden
 
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Post » Tue May 10, 2011 3:38 pm

After I played Oblivion for the first time (first ES experience), I would've said you're madder than a hatter. After playing Morrowind for the first time (second ES game), I would've been on the fence. After playing Fallout 3 (first Fallout experience), I would've been between the first and second response. After playing 1/2/NV, I have to completely agree...

I'm really sad to say it, but the Bethesda that created games like Morrowind is gone, ashes in the wind. From the ashes arises a phoinex... I preferred the old cult-classic game studio to the new shiny game studio. Because the old one produced games that I could say were the best games I had ever played. Now, they're merely ones in a sea of others...

:(

:rofl: Morrowind a cult classic? I'm assuming a few million copies sold and that it is still on Best Buy's shelves just go to show how rare it is, eh? Try Daggerfall for a Bethesda cult classic.
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Becky Cox
 
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Post » Tue May 10, 2011 11:58 am

Oh, I burst in rage all the time when I see these ancient series' keep with their roots. I mean, how dare they, in these times of innovation. When they sould be evolving into FPS' or the sort, they decide to stick with the old -------- they're sure doomed in the market, no-one will ever buy them and they will be shunned with their ancient design philosophies - I mean, look at them, obvious DLC [censored] for the masses.... I'm so glad Bethesda knows - or at least has a gist of - how to handle these things! :P


:clap: We have a winner! :D
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Ricky Meehan
 
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Post » Tue May 10, 2011 10:58 pm

:rofl: Morrowind a cult classic? I'm assuming a few million copies sold and that it is still on Best Buy's shelves just go to show how rare it is, eh? Try Daggerfall for a Bethesda cult classic.

Morrowind isn't a cult classic because its still being sold? So Fallout one is no longer a cult classic because I saw it on the shelf at best buy last friday


/fallacies ahoy
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Gracie Dugdale
 
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Post » Wed May 11, 2011 1:13 am

I went into Fallout 3 with high hopes, despite not liking Bethesda's previous games (some of you may remember me as the guy who started the "Meet the Devs" threads on the FO3 board). Ultimately, I was very dissapointed in every aspect of the game, especially the writing, and couldn't even bring myself to play more than a few hours. I was cautiously optomistic about NV, since I like Obsidian's work, and am a huge BIS fan but I knew the game would still be on the engine that I did not like.

24 hours in, all I can say is WOW! This game nails the feel of Fallout, and for the first time since 2, I feel like I am actually playing a Fallout game, even without the turn based combat and iso perspective, which I always thought of as defining factors of the series. The writing is outstanding, the world is dark, the factions fit in with canon, and most importantly, the game is FUN. I can't get the game out of my head, and am playing it every chance I get, in a way that I haven't done since the classic rpgs like Fallout 1/2, Arcanum, and BG1/2. I still wish that there were more traits, that skills went to 200, and that some of the perks from 3 (like the gender traits) weren't there, but these are very minor complaints about an outstanding game that is also an outstanding fallout game (I never thought I would play a game with the feel of Fallout after Arcanum).

Are any other fans of older rpgs (especially fallout) as blown away as I am by this game?


Yessir!!

It svcked me in right from the start, and I also couldn't end FO3 because of the bad storyline.
Love the characters, (Yes Man was hilarious!!), love the feel, love the writing... Love the game!! I just can't stop playing... :(


>>>The Castle Aaahhhgggg - our quest is at an end.<<<
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CHangohh BOyy
 
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Post » Tue May 10, 2011 8:17 pm

Diablo III is going to be top down


Thanks for the warning.
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Joey Bel
 
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Post » Tue May 10, 2011 6:02 pm

View Postsummer, on 02 December 2010 - 02:03 PM, said:
I really don't get the FO:3 hate or the FO:NV hate I see around here but I've been here long enough to know gamers like to line up on opposite sides with opposite views and shoot one another down for their opinions. I see it as just another game we play. It never changes anyones mind about what they like and it doesn't make anyone right or wrong, it just aggravates folks and causes flaming threads and then the moderators lock them down. :shrug:

Xanderleo...
I don't get this either. I think I'm slowly learning to stay out of these discussions. On the bright side, I've never had my opinion called factually inferior before, so at least I've experienced something new today! :P


I third or fourth this. :)

I like both FO3 and FONV.
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Bereket Fekadu
 
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Post » Tue May 10, 2011 8:04 pm

the QQing in this thread is disgusting. Reminds me off the QQ over Oblivion. Fallout 3 and new vegas are both excellent games. People who complain about the storyline are idiots. Pretty much every single RPG main quest storyline involves saving the world from some evildoer. Who cares. LOTR, is the most hackneyed cliched good vs evil plot in the universe, yet every nerd still thinks its the greatest book ever written. Every so often you get lucky and there's some moral ambiguity, but good vs evil makes for better storytelling. The main quest in FO3 may have been linear but the side quests were not. There were always multiple ways to creatively complete a quest. The dialogue in Fallout 3 was well written, varied, and entertaining.

I played fallout 1 after beating fallout 3, and it was good. The writing does not strike me as better. Also, I preferred the open ended exploration/sandbox style of FO3. Other RPGs I've played are the excellent Baldur's Gate Trilogy, Icewind Dale II, and Morrowind.
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JUDY FIGHTS
 
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Post » Tue May 10, 2011 7:35 pm

the QQing in this thread is disgusting. Reminds me off the QQ over Oblivion. Fallout 3 and new vegas are both excellent games. People who complain about the storyline are idiots. Pretty much every single RPG main quest storyline involves saving the world from some evildoer. Who cares. LOTR, is the most hackneyed cliched good vs evil plot in the universe, yet every nerd still thinks its the greatest book ever written. Every so often you get lucky and there's some moral ambiguity, but good vs evil makes for better storytelling. The main quest in FO3 may have been linear but the side quests were not. There were always multiple ways to creatively complete a quest. The dialogue in Fallout 3 was well written, varied, and entertaining.

I played fallout 1 after beating fallout 3, and it was good. The writing does not strike me as better. Also, I preferred the open ended exploration/sandbox style of FO3. Other RPGs I've played are the excellent Baldur's Gate Trilogy, Icewind Dale II, and Morrowind.


You my friend, have dissed countless people.

FO3s story svcked. It was a rehash of Falout 1 and 2 and were combined together.

I find it disgusting that you called me, and many others idiots. The Dialouge in FO3 svcked. Black and White does not make good storytelling. Grey makes good story telling.
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Nina Mccormick
 
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Post » Tue May 10, 2011 6:09 pm

Every so often you get lucky and there's some moral ambiguity, but good vs evil makes for better storytelling to me.

*fixed.

Good vs evil does not make for better storytelling for me, it makes for simplistic storytelling IMO.
Anyone can present two sides and make one good and the other evil.

Oh and alex, chill. Let's act civil here so that the thread doesn't get locked okay? ;)
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Toby Green
 
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Post » Wed May 11, 2011 1:41 am

Daggefall was Cult Classic. I miss the Bethesda that put quality>cash...
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Arnold Wet
 
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Post » Wed May 11, 2011 3:03 am

*fixed.

Good vs evil does not make for better storytelling for me, it makes for simplistic storytelling IMO.
Anyone can present two sides and make one good and the other evil.

Oh and alex, chill. Let's act civil here so that the thread doesn't get locked okay? ;)


-calms down-. Sorry, I just got caught up in that. I don't like it when people call many people idiots like that.

Anyways: FNV is the game that I have been waiting for to play for many years. This is a TRUE Fallout game.
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Roberta Obrien
 
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Post » Tue May 10, 2011 3:30 pm

Oh, I burst in rage all the time when I see these ancient series' keep with their roots. I mean, how dare they, in these times of innovation. When they sould be evolving into FPS' or the sort, they decide to stick with the old -------- they're sure doomed in the market, no-one will ever buy them and they will be shunned with their ancient design philosophies - I mean, look at them, obvious DLC [censored] for the masses.... I'm so glad Bethesda knows - or at least has a gist of - how to handle these things! :P

Look at Warcarft 2,3, WoW and Hellgate:London (same team anyways). They evolved while maintain their own character. In fact all these 4 games are so innovative all the games afterward is trying to copy them.

While SC2 and Diablo3 is "back to roots" with "graphic" upgrade......yeah.....
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Monika Fiolek
 
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Post » Wed May 11, 2011 1:56 am

Look at Warcarft 2,3, WoW and Hellgate:London (same team anyways). They evolved while maintain their own character. In fact all these 4 games are so innovative all the games afterward is trying to copy them.

While SC2 and Diablo3 is "back to roots" with "graphic" upgrade......yeah.....


Hellgate: London? Sorry did you just use that as a positive example? :rofl:

SC2 might be the same old formula. I wouldn't know because I never really got into the series. But Diablo 3 is most definitely not a "reskin". If you have followed the game at all in the last year or so you will see they have made alot of changes to the core gameplay mechanics, as well as add a buttload of new features like crafting, actual pvp, etc... As far as im concerned the changes sound great in concept, but we won't know until it gets released :D

Thats beside the point. Just because a game is old doesn't mean it has to be changed. The only trend i've seen lately is developers taking classic franchises and turning them into 1 button "i win" derp games. If thats your idea of evolving game concepts... yikes.
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Curveballs On Phoenix
 
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Post » Tue May 10, 2011 6:13 pm

While SC2 and Diablo3 is "back to roots" with "graphic" upgrade......yeah.....


You don't see any evolvement in those two - while still keeping the essentials as was - other than graphics? No matter, though. The point is, they are not trying to evolve out of their own turf (become something else than what they were at their core), out of what made them great in the first place. And they sell (believe me, Diablo 3 will too). Which is to say, one does not have to abandon ones roots in order to evolve and excell.

Half Life 2 is another good example of what I'm talking about. And the whole Civilization series.


On a side note, I don't see what's so special about Hellgate: London.
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Benito Martinez
 
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Post » Wed May 11, 2011 3:16 am

I went into Fallout 3 with high hopes, despite not liking Bethesda's previous games (some of you may remember me as the guy who started the "Meet the Devs" threads on the FO3 board). Ultimately, I was very dissapointed in every aspect of the game, especially the writing, and couldn't even bring myself to play more than a few hours. I was cautiously optomistic about NV, since I like Obsidian's work, and am a huge BIS fan but I knew the game would still be on the engine that I did not like.

24 hours in, all I can say is WOW! This game nails the feel of Fallout, and for the first time since 2, I feel like I am actually playing a Fallout game, even without the turn based combat and iso perspective, which I always thought of as defining factors of the series. The writing is outstanding, the world is dark, the factions fit in with canon, and most importantly, the game is FUN. I can't get the game out of my head, and am playing it every chance I get, in a way that I haven't done since the classic rpgs like Fallout 1/2, Arcanum, and BG1/2. I still wish that there were more traits, that skills went to 200, and that some of the perks from 3 (like the gender traits) weren't there, but these are very minor complaints about an outstanding game that is also an outstanding fallout game (I never thought I would play a game with the feel of Fallout after Arcanum).

Are any other fans of older rpgs (especially fallout) as blown away as I am by this game?

I signed in just to reply to this. Ya ya, we all have our opinions on games blah blah (I'm getting so sick of debating which game is better!), but all I have to say to everything you just said is LOL! :)
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Dezzeh
 
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Post » Tue May 10, 2011 12:59 pm

Are any other fans of older rpgs (especially fallout) as blown away as I am by this game?


+1 :foodndrink:

:fallout: NV
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I love YOu
 
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Post » Wed May 11, 2011 2:56 am

You don't see any evolvement in those two - while still keeping the essentials as was - other than graphics? No matter, though. The point is, they are not trying to evolve out of their own turf (become something else than what they were at their core), out of what made them great in the first place. And they sell (believe me, Diablo 3 will too). Which is to say, one does not have to abandon ones roots in order to evolve and excell.

Half Life 2 is another good example of what I'm talking about. And the whole Civilization series.


On a side note, I don't see what's so special about Hellgate: London.

If you (allllllll of you) actually played Hellgate you would know it is the proper would be Diablo 3, if it wasn't published by EA.

Hellgate inspired more ACT/FPS-RPG then any other installment before it; its dual wield+skill system still unmatched; not to mention its gun mod system only matched by S.T.A.L.K.E.R.

No matter how successful SC2 and Diablo3 is and would be, they didn't inspired the industry like all previous Blizzard installment; in the good way anyways.

I hope you all be happy if TES V come out in 5 episodes.
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Albert Wesker
 
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Post » Tue May 10, 2011 12:19 pm

I will never understand why anyone would want to drool over the release of a turn-based game. I have no problem with top-down games that look a bit like Baldur's Gate, nor do I think they are a thing of the past, Neverwinter Nights 2 wasn't THAT long ago. But turn-based just doesn't do it for me. We each have our own tastes, so more power to those who like turn-based games, but I HAVE to say that I am decidedly thrilled that the Fallout franchise has taken a different turn in that regard. Is it the ability to plan out your attacks that makes it so wonderful? If that is the case, I always thought that the way BG and BGII did it was a nice compromise. If you WANTED to, you could pause the game and plan out your entire party's attacks. Then unpause it and let her rip. For me though, turn-based combat destroys immersion and momentum. I just can't stand it. Any time I have ever tried to play a turn-based game, I have wanted to strangle myself. I think it would be cool if maybe some games could be released with an option to play with turn-based or with real time. Then more people would be happy. I keep wishing someone would somehow mod Fallouts 1 & 2 so that the turn-based aspect was gone. Its the main thing keeping me from playing them, though I do intend to force myself to do it for the sake of the storylines one day.
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FABIAN RUIZ
 
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Post » Tue May 10, 2011 8:43 pm

I keep wishing someone would somehow mod Fallouts 1 & 2 so that the turn-based aspect was gone. Its the main thing keeping me from playing them, though I do intend to force myself to do it for the sake of the storylines one day.


Hunt up and try Arcanum: Of Steamworks and Magick Obscura sometime. Amazingly similar in ways, with good reason, and has that "Do it real-time or turn-based, your choice" thing going on. Nice halfway step to ease into it with.

(And after the game hands you your ass in real-time combat a few times, you might figure out why the turn-based has a few fans...hehehe :tops: )
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Penny Wills
 
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Post » Tue May 10, 2011 12:02 pm

I went into Fallout 3 with high hopes, despite not liking Bethesda's previous games (some of you may remember me as the guy who started the "Meet the Devs" threads on the FO3 board). Ultimately, I was very dissapointed in every aspect of the game, especially the writing, and couldn't even bring myself to play more than a few hours. I was cautiously optomistic about NV, since I like Obsidian's work, and am a huge BIS fan but I knew the game would still be on the engine that I did not like.

24 hours in, all I can say is WOW! This game nails the feel of Fallout, and for the first time since 2, I feel like I am actually playing a Fallout game, even without the turn based combat and iso perspective, which I always thought of as defining factors of the series. The writing is outstanding, the world is dark, the factions fit in with canon, and most importantly, the game is FUN. I can't get the game out of my head, and am playing it every chance I get, in a way that I haven't done since the classic rpgs like Fallout 1/2, Arcanum, and BG1/2. I still wish that there were more traits, that skills went to 200, and that some of the perks from 3 (like the gender traits) weren't there, but these are very minor complaints about an outstanding game that is also an outstanding fallout game (I never thought I would play a game with the feel of Fallout after Arcanum).

Are any other fans of older rpgs (especially fallout) as blown away as I am by this game?


I get what your saying, but to me something with the words 'FallOut' in the title should reflect an environment similar to what FallOut 3 created (I mean FallOut3 gave me exactly what I wanted from the game at that stage). That is exactly what I would hope for in a FallOut or post apocalyptic game of any type. New Vegas feels like a bright ray of sunshine has lifted everything and nothing feels as bad as it was on early games or other post apocalyptic games etc. I had hoped it would combine a desert environment with the same hostile feel of the capital wasteland but it doesn't or doesn't often enough.

So I say fine, it may not be what I was expecting but I'm making the most of (and enjoying) the RPG element that the the game does offer me instead. I doubt that will have the same replayability and draw that FO3 still has today.

But it's all horses for courses at the end of the day init :)
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Milad Hajipour
 
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Post » Tue May 10, 2011 9:10 pm

I will never understand why anyone would want to drool over the release of a turn-based game. I have no problem with top-down games that look a bit like Baldur's Gate, nor do I think they are a thing of the past, Neverwinter Nights 2 wasn't THAT long ago. But turn-based just doesn't do it for me. We each have our own tastes, so more power to those who like turn-based games, but I HAVE to say that I am decidedly thrilled that the Fallout franchise has taken a different turn in that regard. Is it the ability to plan out your attacks that makes it so wonderful? If that is the case, I always thought that the way BG and BGII did it was a nice compromise. If you WANTED to, you could pause the game and plan out your entire party's attacks. Then unpause it and let her rip. For me though, turn-based combat destroys immersion and momentum. I just can't stand it. Any time I have ever tried to play a turn-based game, I have wanted to strangle myself. I think it would be cool if maybe some games could be released with an option to play with turn-based or with real time. Then more people would be happy. I keep wishing someone would somehow mod Fallouts 1 & 2 so that the turn-based aspect was gone. Its the main thing keeping me from playing them, though I do intend to force myself to do it for the sake of the storylines one day.
I keep wishing someone would mod FO3/NV to put the TB back!
Its not simply a preference for Turn Based games... It is that you can only get such an experience as a good TB game gives from a good TB game (It just doesn't exist in most games that aren't). :shrug:

The Fallout series (and this is a fact), was envisioned as a TB series, and the first three games in the IP were TB (and this is despite Interplay having published FPP and TPP RT RPGs prior to and concurrent with Fallout1 :shrug:)

This is the most recent TB game that I've bought :drool:, and while its suffers some from mainstreaming the rules, its still a great game, and worthy enough sequel to the one that came before it.
http://www.youtube.com/watch?v=o2KqKfuHL4w ~I wish FO3 combat & exploration had been a lot more like this (in a Fallout equivalent sort of way); Its why I originally returned to the series.
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Celestine Stardust
 
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Post » Wed May 11, 2011 12:39 am

In my opinion, New Vegas just didn't have that wow factor. I liked Fallout 3 because it had a certain feel to it, seeing everything I had seen before all destoyed just made me pause and look in awe of what man had done to itself. It was something that really made me think and that's one of the many reasons I loved that game. So many locations had a deep story to them. New Vegas has great features and gameplay but the environment just doesn't help the game, feels like and empty mess. There are some great locations but most don't tell a story. Little details are important in a game like this.
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Amy Gibson
 
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Post » Wed May 11, 2011 12:04 am

Hunt up and try Arcanum: Of Steamworks and Magick Obscura sometime. Amazingly similar in ways, with good reason, and has that "Do it real-time or turn-based, your choice" thing going on. Nice halfway step to ease into it with.

(And after the game hands you your ass in real-time combat a few times, you might figure out why the turn-based has a few fans...hehehe :tops: )


I purchased a copy of that from Good Old Games, so thanks for recommending it because you are making me glad that I did, :) I haven't played it yet, but now I look forward to it even more. :)

I keep wishing someone would mod FO3/NV to put the TB back!
Its not simply a preference for Turn Based games... It is that you can only get such an experience as a good TB game gives from a good TB game (It just doesn't exist in most games that aren't). :shrug:

The Fallout series (and this is a fact), was envisioned as a TB series, and the first three games in the IP were TB (and this is despite Interplay having published FPP and TPP RT RPGs prior to and concurrent with Fallout1 :shrug:)

This is the most recent TB game that I've bought :drool:, and while its suffers some from mainstreaming the rules, its still a great game, and worthy enough sequel to the one that came before it.
http://www.youtube.com/watch?v=o2KqKfuHL4w ~I wish FO3 combat & exploration had been a lot more like this (in a Fallout equivalent sort of way); Its why I originally returned to the series.


But WHY do you like it so much? I would love some insight about it. When I try to play those games, the freezing up, unable to defend myself while a little cave rat attacks me just isn't fun.
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WYatt REed
 
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Post » Tue May 10, 2011 12:39 pm

I purchased a copy of that from Good Old Games, so thanks for recommending it because you are making me glad that I did, :) I haven't played it yet, but now I look forward to it even more. :)



But WHY do you like it so much? I would love some insight about it. When I try to play those games, the freezing up, unable to defend myself while a little cave rat attacks me just isn't fun.


It is fun, And its casual.
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Tikarma Vodicka-McPherson
 
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