Game Features You Never Use

Post » Wed May 11, 2011 12:05 am

Never used drop boxes because I just found out what they do from this thread ! Now I know why they never had any loot in them :P

Never (well just the once to see it) used the new combat armour variations because they look ridiculous to me. Same with the 12.7 SMG, I think, the ugly over sized lego-looking-gun. Pretty much any of the energy weapons new in NV I don't use, they look sooo bad.

Never used that bad [censored] looking silenced, scoped SMG (maybe assault rifle ?) hanging on the wall in Mick and Ralf's, because I haven't figured out how to get it.

Never used any of the toilets for their intended use because all you can do is drink other peoples crap and hardcoe mode doesn't have a "you are now suffering from not taking a dump" feature.
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Jordyn Youngman
 
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Post » Tue May 10, 2011 11:30 pm

Caravan

Power Armor

Anti-material rifle

I can't kill goodsprings cause the Doc saved my a$$.

What the hell is a mojave drop box? :)
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Bryanna Vacchiano
 
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Post » Tue May 10, 2011 3:58 pm

1. Never did the quests: Aba Daba Honeymoon, Anywhere I Wonder, Back in Your Own Backyard, Bye Bye Love, Classic Inspiration, Cry Me a River, Don't Make a Beggar of Me, Eye for and Eye, Eyesight to the Blind, For Auld Lang Syne, Left My Heart, Medical Mystery, Restoring Hope, Return to Sender, The Coyotes, The White Wash, Three-Card Bounty, Unfriendly Persuasion, We Will All Go Together, Wheel of Fortune, and Young Hearts.

2: Never crafted special ammo

3: Never liked Overcharge or Max Charge

4: Never used the following weapons: Alien Blaster, AER14 Prototype, Plasma Pistol, Pulse Gun, Tesla Cannon (got unique), Bottlecap Mine, Fat Man, Holy Frag Grenade, Mercy, Incendiary Grenade, Missile Launcher (got unique), Plasma Mine, Powder Charge, Pulse Mine, Time Bomb, Lucky, Vance's Submachine Gun, BB Gun (got unique), Dinner Bell, All-American, Minigun (got unique), Sawed-off Shotgun (got unique), This Machine, Ratslayer, Baseball Bat, Chance's Knife, Knock Knock, Hatchet, The Humble Cudgel, Nail Board, Police Baton, Pool Cue, Rebar Club, Ripper, Rolling Pin, Shishkebab, Sledgehammer, Figaro, Oh Baby!, Switchblade, Cram Opener (I have it, I just don't use it), Boxing Gloves, Golden Gloves (I have it , I just don't use it), Boxing Tape, Brass Knuckles, Pushy, DogTag Fist (got unique), Mantis Gauntlet, Paladin Toaster. Reasons why I haven't used the weapons is because they are hard to get or too lame.

5: NPCs and Hostiles I never encountered: Underpass Citizen, Boomer Chef, Boomer Munitions Manager, Boomer Teacher, Brotherhood Scout, NCR Prospector, NCR Mercenary, NCR Ranger Veteran (NOT a veteran ranger, a ranger veteran, those two NPCs are VERY different), NCR Ranger Veteran Commander, Great Khan Armorer, Alien, Alien Captain, Legendary Cazador, Legendary Deathclaw, Deathclaw Baby, Deathclaw Mother, Vault Dweller, Vault Security Guard, Vault Security Officer, Overseer, Giant Ant Queen, Giant Mantis Female, Rodent of Unusual Size, Unnaturally Large Sized Rodent, Lakelurk King, Legendary Nightstalker, Den Mother, NCR Sentry Bot, Sunset Sasparilla Eyebot, Vault-Tec Turret, Radscorpion Queen, All Spore Carriers and Spore Plants, Nightkin Sniper.
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Floor Punch
 
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Post » Tue May 10, 2011 3:34 pm

Never played in non-hardcoe mode.
Never had a low-Speech character.
Never sided with the Legion (I just don't like them).
Never sided with Yes-Man (he annoys me).
Never wiped out a group unless there was simply no alternative.
Never had about half the human followers (just Arcade, Boone, and Cass).
Never used a scoped weapon (I sell 'em).
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Alexandra Ryan
 
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Post » Wed May 11, 2011 4:01 am

Never played non-hardcoe or below very hard level. (FWE for FO3 spoiled me)
Rarely use campfires other than an initial throw of gecko steaks. At higher levels, too much of a hassle for so little reward.
Never side w/ powder gangers. Only cleaned out NCRCF once and found it boring.
Never gamble in casinos.
Haven't sided w/ NCR or Yes Man yet but may in my next playthroughs. Siding w/ Legion in final battle was SO much more intense than siding w/ House.
Rarely use energy weapons. I sell them and the ammo.
Haven't been able to use most individual round loading weapons due to bugs.
Only run consistently w/ Ed-E and then trading off w/ Rex.
Ran a short time w/ Boone, Arcade, and Veronica but got annoyed by "psychic" hostiles targeting me/them causing them to run off into a fight several rooms away.
Never finished as evil because it's way too easy to shift over to neutral or good no matter how many you kill or how much you steal.
I've used the Mojave Express boxes to move from Goodsprings to Novac in one shot, but found it was too annoying to do so when moving from Novac to the strip/freeside.
Only infiltrated the Gunrunners once - won't do it again.
Hated Camp Searchlight, won't do it again.
Don't drink alcohol, or use AP increasing or damage resisting/increasing chems. I rarely use stat buffing chems unless I'm just a point or two short of meeting a speech/barter req.
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Glu Glu
 
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Post » Tue May 10, 2011 5:24 pm

I never craft stuff.

I actually like Caravan a LOT, but the AI is absolute trash as an opponent; they don't ever play face cards on you to mess you up. It'd be a lot more fun if the enemy actually knew what he was doing.
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Love iz not
 
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Post » Tue May 10, 2011 10:46 pm

Yes but what about your game character? :rofl:

She doesn't like wearing cloths most of the time either.
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Kelly John
 
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Post » Wed May 11, 2011 12:50 am

She doesn't like wearing cloths most of the time either.



There's no DT for your character then, but maybe your luck goes through the roof.


Anyway, I will never use explosives as a tag skill because the idea of being face to face with a bunch of enemies in a tight space while I'm holding a grenade doesn't make sense. Ill probably never NOT have repair as a major skill because I find it way too useful. Ill also never buy 'that gun' because having a unique weapon for sale is shanty.
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Anthony Santillan
 
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Post » Tue May 10, 2011 12:41 pm

There's no DT for your character then, but maybe your luck goes through the roof.


Anyway, I will never use explosives as a tag skill because the idea of being face to face with a bunch of enemies in a tight space while I'm holding a grenade doesn't make sense. Ill probably never NOT have repair as a major skill because I find it way too useful. Ill also never buy 'that gun' because having a unique weapon for sale is shanty.

She is a very lucky gal with a silver tongue and the disposition of a black widow. ;)
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Cameron Garrod
 
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Post » Tue May 10, 2011 5:02 pm

Caravan. The controls are just bewildering for that mini-game on the PC. If I could figure out how to do something with my cards, other than discarding them, I might take the time to learn the rules.

The Mojave Express drop boxes are quite useful if you live in places like Novac, Lucky 38 or Goodsprings. Nice to be able to "Fed-Ex" loot you want to keep rather than traveling all the way back home.


This
(What? Are you reading my mind? ...must be a fan of short stories)


+crafting. I recycle/build ammo all the time but other than repair kits and doctors bags I craft a total of 0 items per playthrough.
(this will probably change as soon as I do a hardcoe run)
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ShOrty
 
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Post » Wed May 11, 2011 2:57 am

I didnt quite under stand your last sentence


About fast travel breaking game immersion? Fast travel is very convenient but I like to set limits on how often I use it, atleast with regards to traveling to my room in Novac. It just feels ridiculous making frequent trips to Novac after every "dungeon dive", particularly when I'm at the other end of the map, and I found Mojave Express boxes helpful in getting rid of loot without traveling to Novac.
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Stephani Silva
 
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Post » Tue May 10, 2011 11:10 pm

The Radio. Its just way too repetitive.
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(G-yen)
 
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Post » Wed May 11, 2011 4:04 am

That's a shame, it's probably the easiest way to get money at the beginning of the game(and isn't based on the luck stat). First playthrough I did, I was at 10k caps, on my second playthrough I was at 28k caps and I'd just finished up at the NCR border outpost before nipton.

Myself? Dropboxes, I haven't found a use yet.


"That's a shame, it's probably the easiest way to get money"

a shame not to do tha easy way

that statement is a shame
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Gisela Amaya
 
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Post » Tue May 10, 2011 10:24 pm

About fast travel breaking game immersion? Fast travel is very convenient but I like to set limits on how often I use it, atleast with regards to traveling to my room in Novac. It just feels ridiculous making frequent trips to Novac after every "dungeon dive", particularly when I'm at the other end of the map, and I found Mojave Express boxes helpful in getting rid of loot without traveling to Novac.



fast travel breaks game immersion?

walking everywhere breaks entertainment paid for....so i gladly fast travel....game already has enough to dull it
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Jonathan Montero
 
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Post » Tue May 10, 2011 11:52 am

You can get into allot of trouble, or get sidetracked by other things, if you just walked. Even if you have traveled through the same area several times.
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CRuzIta LUVz grlz
 
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Post » Wed May 11, 2011 3:14 am

fast travel breaks game immersion?


Actually, since unlike in Fallout 3 and Oblivion most of the time there is nohing between the locations you travel to, so fast traveling isn't cheating in this game :D
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Andrew
 
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Post » Wed May 11, 2011 12:11 am

fast travel breaks game immersion?

walking everywhere breaks entertainment paid for....so i gladly fast travel....game already has enough to dull it



Good lord.....it's not like I don't ever fast travel. It's necessary in this game but like I said earlier, I don't like to use it all the time when traveling to certain places. Bouncing from one location to another makes everything feel less integrated. I doubt I'm the only one who feels this way.
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Rachell Katherine
 
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Post » Tue May 10, 2011 4:49 pm

Ehhhh. Bullet crafting, Insult me as you will, but honestly, I find all that mess confusing. Powders, casings, ummm, whatever else. It's all so confusing. Only thing I ever craft in game are party time mentats.
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Nikki Lawrence
 
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Post » Wed May 11, 2011 3:31 am

Never test-drove Fisto.
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Philip Rua
 
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Post » Tue May 10, 2011 8:21 pm

Never test-drove Fisto.


You don't know what you're missing :D (In reality, few hilarious dialogue lines)

And for unarmored (or clothed ;)) characters there are the toughness perk and subdermal armor. My current character has DT of 6 naked. With the toughest PA that makes DT over 30. Edit: actually, that's 6+28+6=40 :blink: With the mod that removes the 20% of damage that goes trough always, that makes her damn near invulnerable. Well, i wanted a "Tank" character :D

Of course you only need DT if you're going to get hit :ninja: My assassin-type character only wears the Merc Cruiser outfit.

And on topic, the "Super Weapon". The only one of my characters that uses Energy Weapons is of the mind that the other options are more beneficial in the Mojave situation.
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Rude Gurl
 
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Post » Tue May 10, 2011 5:42 pm

I don't even wear cloths half the time. :shrug:

:blink:

:drool:

:bolt:
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Steve Smith
 
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Post » Tue May 10, 2011 4:59 pm

Never used some of the magazines. Lockpick, Science, Speech and Barter mags can be useful at times. But Guns (Milsurp review)??? When a Deathclaw with a Cazador riding on his shoulder is coming at you, what are you going to say ; "Hey, wait a minute, big fella, let me finish this here article in Milsurp . . . I don't think so.
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Elizabeth Davis
 
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Post » Tue May 10, 2011 11:54 pm

I haven't played hardcoe yet, so other than a couple of things I haven't used crafting at all. For the record, I played Fallout 3 using FWE quite often, so all of the hardcoe stuff like ammo weight, eating, sleeping and hydrating are nothing new to me. Honestly, they were good for a change of pace, but to me were sort of burdensome.

Caravan - haven't played the 1st hand, lol.

Ammo crafting - have dabbled in it a little, but there's a lot of AP & HP ammo available for sale and caps are easy to make so I haven't done much.

On the other hand, I'm using the Mojave Express Expansion mod and added several drop boxes around. And with the portable container you can leave at home I'm using them a lot to ship my gear back home and continue on with my adventures. It's really a great mod!
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Eire Charlotta
 
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Post » Tue May 10, 2011 7:12 pm

I used milsurp review with my unarmed character so I could buy ammo from Alexander to give to Raul.

He uses the Avenger minigun with AP rounds, so he goes through ammo very quickly and I need lots of suppliers.
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Greg Cavaliere
 
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Post » Wed May 11, 2011 1:17 am

She is a very lucky gal with a silver tongue and the disposition of a black widow. ;)



That reminds me...I would never use speech either as a tag skill. Also, I'm pretty sure no one uses 'here and now' perk.
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XPidgex Jefferson
 
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