This thread is about three things, what would you like to see in the DLC, and how it could be implemented and what could come with it as part of it?
Well for giant Mudcrabs, i reckon its more or less a good move as there isn't much in the water that can threaten the player, a giant monstrous sea monster would prove a threat on par with a dragon, so i would like to see it implement and by extension other sea monsters, perhaps a kraken.
Players should also be able to own ships, and have quests/jobs that go with it as they could either be a honest merchant or trader or a pirate. Trader types should have to visit each port to get their rewards while pirate have to ambush the traders to steal their goods. The threat of sea monsters could be useful here.
Goblins looked different in that game jam video and were an interesting enemy to fight in oblivion and was quite strong as high levels.
Werebears, werewolves and vampires were already discussed in my other thread but i will make a short recap here:
players wanted werebears in but some have said it resembles a bear too much and so should have less fur on it.
Player such as myself would also like to have forced transformations once a month but still retaining the ability to change at will.
Lycanthrope perk tree is also a popular demands so far.
First-person view and more quests.
A lot of people want bethesda to fix the werewolf armour rating which got screwed up with a patch...however some have said it was intentional and if do, then that was a d!ck move by the big guys,
Vampire Lord is also wanted by many though they would prefer it to be without wings or at least the wings its got currently.
People are seeing Vampire Lord as a potential way to fix what people are saying are useless and worthless lore breaking vampires, i am inclined to agree there.
Members had agreed that the feeding system should be changed to getting stronger by feeding rather than getting weaker and for they also would like to see different feeding methods, a Vampire kill move in the video showed a different feeding method which kills its victim.
Bonuses to one/two-handed weapons, brawling and using your fists, block, destruction (especially frost magic) and conjuration. Slight Resistance to Iron and steel weapons (basically the old vampire bonuses but with special attention to frost magic and resistence as these are the volkihar)
Quests and Factions such as the crimson scars. etc.
Coffins that can be slept in.
New spells: Vampiric frost breath that encases victims in ice while draining them of health, Vampire version of become ethereal which could drain health if victims came to close. enhace version of vampiric drain as many people consider it to be severely underpowered. Vampire lord, a spell to show one's true to self. A inverted version of this would be cool as well since if one became a vampire, they should always look like a vampire lord but use a certain spell to appear like your old human self (except the eyes which should stay black and red)
New Weaknesses: Weakness to holy ground and temples (same effect as the sun)
Unable to do meridia's daedric quest as a vampire OR at least get a very sadistic one where she makes you kill your own kind.
Vampire hunters randomly attack you.
Vigil of Stendarr will also hunt you if you do bad things. (they should not be as fanatical as other vampire hunters)
unable to wield silver weapons (i'm a bit 50/50 on this one)
Need to feed regularly to keep bonuses up.
Known across the world as a vampire but you won't be attack on sight all time which should come down to different towns disposition and if one has committed a crime, which will gain triple the bounty due to prejudice and mistrust. (50/50)
Needing higher persuasion (speech) than normal. (again i'm 50/50)
unable to get divine blessings.
Can only get a proper rested bonus if using a coffin.
Spears i haven't seen since morrowind and as if it gets its own perk tree if implements then the level cap should go higher since one can only have 80 perks maximum
Ice and fire arrows were in oblivion if i recall correctly, they were not easily found and were useful depending on the enemy fought.
Kill cams for ranged and magic is must, a lot of magic users miss out of cool scenes of the kill.
Vigil of Stendarr faction should be joinable which should be similar to the Knights of the nine.
New spells, weapons and armour should come with this faction and should be very very powerful but can only be used by a human player.
Their rivals should be the silver hand who or more or less bloodthirsty bandits.
Dark dungeons is a must as it can be very strange how there are torches and lights in a place no one has been in for years.
Increased Jumping height is something many people want, it would be useful as part being a vampire or werewolf and a spell or enchantment for a human (like a vigil or stendarr spell or armour)
More Dark Brotherhood, thieves guild, companions and daedric quests.

