give back our spell-making

Post » Fri Jun 08, 2012 6:41 pm

I was actually thinking about people who make iron daggers into the hundreds to get their skill level up there....
That would imply 'spamming' spells to raise Magical school skill level (something I would chalk up to practice. With lore precedent in Oblivion dialogue). Since spells created are limited by skill level. The only exploits of spell making are Magicka stacking, weakness stacking, and for Skyrim specifically, Magicka abolishment though reduction enchants.
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Laura Shipley
 
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Post » Fri Jun 08, 2012 4:02 pm

Nothing creative here, just making an observation. As I've said many times before, I'm all for the resurrection of the Spell Making Altar.

No, I really think it was pretty good. You start off with the thing we have all heard a 1,000 times about the super powerful blow up spell and then you turn around and say you want spell making in. It really is a good shot at getting people into the the thread and riled up. Sadly, it has played out a thousand times now and as much as I want it I don't expect it in this game without mods. But maybe ES 6 as you pointed out.
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Bedford White
 
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Post » Fri Jun 08, 2012 9:29 pm

I rather have more dialogue options and more optional quest paths first.
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chloe hampson
 
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Post » Fri Jun 08, 2012 1:29 pm

I rather have more dialogue options and more optional quest paths first.

While I do love that in games I'd still rather have spell making, it would add more to my games overall since probably 80+% of the game is not a situations where branching dialogue etc. would apply.
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Joe Bonney
 
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Post » Fri Jun 08, 2012 6:10 pm

I agree. I think Peter Molyneux would be a great replacement.

I was thinking more along the lines of Josh Sawyer or Chris Avellone. You saw all the awesome stuff in New Vegas, right? I've got to say this - Glitches aside, FNV is better than Skyrim.
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KiiSsez jdgaf Benzler
 
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Post » Sat Jun 09, 2012 3:52 am

I swear if I see another thread about wanting spell making back, I'm gonna pull my hair out.

This ...

But, yes, agree with the OP.
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Manuela Ribeiro Pereira
 
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Post » Fri Jun 08, 2012 1:37 pm

I was thinking more along the lines of Josh Sawyer or Chris Avellone. You saw all the awesome stuff in New Vegas, right? I've got to say this - Glitches aside, FNV is better than Skyrim.
What an RPG New Vegas was... in this day and age by a AAA company, no less! I must say that with a bit of polish on sandbox-creating skills, I'd very much prefer Obsidian to at least handle the Fallout series entirely... and on the issue of software stability, Skyrim isn't too great nor Bethesda's programming/Q & A anything to write home about either, really.
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Emmanuel Morales
 
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Post » Fri Jun 08, 2012 11:16 pm



I was thinking more along the lines of Josh Sawyer.
Nail hit. It may be buggy, but it would be 'balanced' and there would be more post release fan interaction than "Getting too big for his britches" Howard would give. Hard to see how Todd lead Morrowind and Skyrim. Are limitations and compromise that prevalent? Is Todd being undermined? Is Chaz Bono a Horker?
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Robyn Lena
 
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Post » Fri Jun 08, 2012 4:19 pm

Call me stupid but i thought spell making was pretty difficult to perfect in Oblivion. I had to use UESP's spell stacking and useful spells guides a lot for reference.
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Lilit Ager
 
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Post » Sat Jun 09, 2012 3:04 am

Call me stupid but i thought spell making was pretty difficult to perfect in Oblivion. I had to use UESP's spell stacking and useful spells guides a lot for reference.

Stupid...

No a lot of the tricks unless you read about them or tested things heavily you would not know about. Some things like the 1 second charm were obvious, but how spell stacking worked was not. My initial assumption was that you just go the highest effect and at low levels when you can only manage a 25% weakness stacking spells did not have much of a visible effect. It wasn't until I had mastered various schools and went back to play with things that I discovered it. I said, oh and avoided it from then on and since it wasn't a core part of the game like an entire skill I was avoiding and there was some hoop jumping involved to get there I was fine with it.
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Jimmie Allen
 
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Post » Fri Jun 08, 2012 3:41 pm

The only reason to bring back spell crafting in Skyrim is if they add more spells. The ones we have atm are just not enough for a good bunch on custom spells. I used to have a couple of spells on my mage in Oblivion for casting all parts of the bound armor and my bound weapons. It made it way way easier than trawling through every pieces spell individually.

But in Skyrim there are not that many variations in the actual spells that could be combined for good effect. We need more spells first, then spell crafting.
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(G-yen)
 
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Post » Sat Jun 09, 2012 3:02 am

The only reason to bring back spell crafting in Skyrim is if they add more spells. The ones we have atm are just not enough for a good bunch on custom spells. I used to have a couple of spells on my mage in Oblivion for casting all parts of the bound armor and my bound weapons. It made it way way easier than trawling through every pieces spell individually.

But in Skyrim there are not that many variations in the actual spells that could be combined for good effect. We need more spells first, then spell crafting.

While we do need more effects even single effect spell making would add a lot to this game. We have effect, targeting mechanism, AoE, duration, channeled or not, and power to play with. From something simple like a more damaging flames effect to a rune that heals you when you cross it there are a ton of single effect spells that we could come up with even given the horrifically small spell list we currently have.
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jessica robson
 
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Post » Sat Jun 09, 2012 4:16 am

The only reason to bring back spell crafting in Skyrim is if they add more spells. The ones we have atm are just not enough for a good bunch on custom spells. I used to have a couple of spells on my mage in Oblivion for casting all parts of the bound armor and my bound weapons. It made it way way easier than trawling through every pieces spell individually.

But in Skyrim there are not that many variations in the actual spells that could be combined for good effect. We need more spells first, then spell crafting.

This and a total restructuring of spell crafting. Give us a whole new system one that is more in depth which requires the player to gather things needed to make such spells as well as appropriate levels in spell types that may be used or present in the creation.
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Trent Theriot
 
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Post » Sat Jun 09, 2012 12:02 am

Yeah, the delivery system in Skyrim isn't bad. Just bring back touch. As for effects, I find it funny that a lot are still in from previous games, that we do want, they are just not in spell form. Absorb health from Vampires, Command humanoid and creature through shout and racial power respectively. Even Open in the form of a Standing stone. But these and more need to come back as effects. For spell creations inevitable return.
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Stacyia
 
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Post » Fri Jun 08, 2012 4:23 pm

I want a spell that reveals hidden objects and secret rooms brought back I think it was in marrowind.
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elliot mudd
 
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Post » Fri Jun 08, 2012 10:15 pm

I want a spell that reveals hidden objects and secret rooms brought back I think it was in marrowind.

Yep, detect key, detect enchant, etc.
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Sasha Brown
 
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Post » Fri Jun 08, 2012 7:58 pm

see now I found those spells useful especially detect key for a character that never lock picks and always uses keys even if he had to pickpocket.
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gemma king
 
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Post » Sat Jun 09, 2012 3:04 am

see now I found those spells useful especially detect key for a character that never lock picks and always uses keys even if he had to pickpocket.
Yes. That kept you in the RP, whats surely lacking with no open spell proper, in Skyrim.

I personally liked blind, sound and lock. Bring those back.
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Cagla Cali
 
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Post » Fri Jun 08, 2012 4:28 pm

Wow, I didn't know we could discuss the lack of spellmaking in Skyrim! Hey, if I make another thread about how much I wish it was in the game, will everyone here promise to post in that thread? You will? Wonderful!
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His Bella
 
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Post » Fri Jun 08, 2012 2:21 pm

Yes. That kept you in the RP, whats surely lacking with not open spell proper, in Skyrim.

I personally liked blind, sound and lock. Bring those back.

I loved lock it made escapes more fun without having to resort to invisible, plus it was even more fun when I would stand there and gloat only for them to lock pick the door and kill me.
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Nathan Hunter
 
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Post » Sat Jun 09, 2012 4:52 am

Stupid...

No a lot of the tricks unless you read about them or tested things heavily you would not know about. Some things like the 1 second charm were obvious, but how spell stacking worked was not. My initial assumption was that you just go the highest effect and at low levels when you can only manage a 25% weakness stacking spells did not have much of a visible effect. It wasn't until I had mastered various schools and went back to play with things that I discovered it. I said, oh and avoided it from then on and since it wasn't a core part of the game like an entire skill I was avoiding and there was some hoop jumping involved to get there I was fine with it.

Yeah for sure some things like 1 second charm were obvious. I just don't think the spell crafting was explained well in game and i struggled with it sometimes. And i still think you needed a math degree to work out magicka cost when creating them. Still, spell creation was a part of Oblivion that i really enjoyed and miss.
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Kay O'Hara
 
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Post » Fri Jun 08, 2012 4:57 pm

I'm baffled that Dispel is completely gone due to the removal of Mysticism, but at the same time, they dumbed down enemies so they will never buff themselves (other than shield effect) nor use debuffs on players.

On second thought, they do used on self spells, just nothing against the player.
And cure poison/disease is not longer a restoration spell... What happened to healers, does that make a retcon? :laugh:
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Sunnii Bebiieh
 
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Post » Fri Jun 08, 2012 2:49 pm

No, I really think it was pretty good. You start off with the thing we have all heard a 1,000 times about the super powerful blow up spell and then you turn around and say you want spell making in. It really is a good shot at getting people into the the thread and riled up. Sadly, it has played out a thousand times now and as much as I want it I don't expect it in this game without mods. But maybe ES 6 as you pointed out.

Except I'm not trying to rile people up...I honestly want the system back in for the sake of either customization or just plain messing with the system.
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Tyrel
 
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Post » Fri Jun 08, 2012 5:11 pm

What it seems like to me is that they moved a lot of effects around to make them exclusive to different skills and abilities to prevent players from only dabbling in few skills to get to do everything. Like curing disease you need buy or make potions.
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Nathan Barker
 
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Post » Sat Jun 09, 2012 3:32 am

What it seems like to me is that they moved a lot of effects around to make them exclusive to different skills and abilities to prevent players from only dabbling in few skills to get to do everything. Like curing disease you need buy or make potions.

And yet, anyone who knows enchantment can become a master mage and cast everything for nothing :laugh:
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A Dardzz
 
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