We're going too far after the Great War, I think?

Post » Sun Mar 06, 2011 2:54 pm

I love the game world as is but I agree some what.

Personally, I think it might be interesting for the next game to be a prequel to FO.

People are just starting to form gangs and tribes, competing for basic resources. The first ghouls and mutation are starting to appear. Many vaults are still inhabited. The last remnants of the US military are still trying to maintain some kind of control. People are scared and hiding.

Maybe something like The Road. (but with lots of cool guns and stuff of course)

Maybe the player could be involved on the formation of the BOS, NCR, Enclave, etc…

Seems like there’s a lot of pontential there.
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Haley Cooper
 
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Post » Sun Mar 06, 2011 3:06 am

Its a game with big green mutants, undead mutants and all sorts of other weird things. How much sense does it have to make?

What is this, I don't even... :huh:
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FITTAS
 
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Post » Sun Mar 06, 2011 7:09 am

Maybe the next Fallout game should just take place in northern Canada. It would be an awesome setting with a snowy wastleland and forests, fighting mutant mooses (whatever the plural is), wolves, and other animals. The lockpick skill would be useless though because everyone's doors would be unlocked :lol: I genuinely think this is a good idea though.
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Cesar Gomez
 
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Post » Sun Mar 06, 2011 5:42 am

Hate to see your house.
They have trash cans and dumpsters.

Even NCR locations are cluttered.
Like Camp McCarran. NCR's been there for at least 4 years.
Lobby area, officers' offices, sleeping quarters. Garbage everywhere.
It's impossible (or at least tedious) to clean it all, but at least the main places where most of the people spend their time.



At least, I think. I can't really picture it right now.

No, you're right. The clutter is purely aesthetic at this point. There's no logical explanation for the mess, aside from the entire wasteland being composed of total slobs.
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Sabrina Steige
 
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Post » Sun Mar 06, 2011 2:23 am

I prefer the course they've been taking with a look towards the aftermath instead of focusing right after the Big Boom. Watching how the world rebuilds itself provides a throng of opportunities for different societies to emerge. If they wanted to explore the undeveloped parts of the world they still have a few parts of America and, well, everywhere else but the former USA. The UK would probably be an excellent place to stage a bunch of raider gangs eking out in squalor among city ruins and capture that 'The World has Ended' feeling while still telling more about the story of Fallout.
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krystal sowten
 
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Post » Sun Mar 06, 2011 9:12 am

And once that trash can or dumpster is full, what then?

Humans are quite messy animals when they have no social compunction to be clean and when they have more pressing matters (like survival). Look up pictures of immigrant trails in arizona and new mexico.

We'll cross that bridge when we come to it. 200 years later, most of the dumpsters are still empty.
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Emma louise Wendelk
 
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Post » Sun Mar 06, 2011 1:08 pm

I love the game but I agree.

Personally, I think it might be interesting for the next game to be a prequel to FO.

People are just starting to form gangs and tribes, competing for basic resources. The first ghouls and mutation are starting to appear. Many vaults are still inhabited. The last remnants of the US military are still trying to maintain some kind of control. People are scared and hiding.

Maybe something like The Road. (but with lots of cools guns and stuff of course)

Maybe the player could be involved on the formation of the BOS, NCR, Enclave, etc…

Seems like there’s a lot of pontential there.


There are a lot of places Fallout hasn't explored yet. Surely there is room for both vast undeveloped and civilized areas 500 after the apocalypse.
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Dalley hussain
 
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Post » Sun Mar 06, 2011 9:28 am

We'll cross that bridge when we come to it. 200 years later, most of the dumpsters are still empty.


I've seen people throw their garbage on the ground twenty feet from the trash can because it wasn't right next to them. Most people are too lazy to take the two seconds needed to throw something away. In a world where burnt out cars lie baking in the sun, the crumbled remains of buildings are piled all over sidewalks, and you're always only one step away from getting mauled by a mutant animal or taken away and sold to the fiends for entertainment; I really doubt that people would put much emphasis on throwing their refuse into a dumpster/trash can/bin that nobody is going to empty.
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Julie Serebrekoff
 
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Post » Sun Mar 06, 2011 1:52 am

Even NCR locations are cluttered.
Like Camp McCarran. NCR's been there for at least 4 years.
Lobby area, officers' offices, sleeping quarters. Garbage everywhere.
It's impossible (or at least tedious) to clean it all, but at least the main places where most of the people spend their time.


Cleaning and hauling away debris is perfect busywork to keep soldiers too busy to misbehave. Good officers and NCOs know that "Idle hands are the tool of the Devil". Hsu seems to be a good officer.....I would think that all the rubble would have been cleared away, the lights put back on line, and even some renovation work or new construction done with all the time the NCR has been stationed there. I know I would if I was in charge there.
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.X chantelle .x Smith
 
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Post » Sun Mar 06, 2011 2:18 am

We'll cross that bridge when we come to it. 200 years later, most of the dumpsters are still empty.


They don't have anything useful in them, they aren't necessarily empty. Choice by the designers not forcing you to scroll through a bunch of worthless trash to select a couple of bottle caps.
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Darian Ennels
 
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Post » Sun Mar 06, 2011 2:25 pm

It is supposed to feel post-post-apocalyptic. They're at the point where we are finally reestablishing government and major cities.
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Joie Perez
 
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Post » Sun Mar 06, 2011 4:53 pm

One thing that bugged me about fallout 3 and that New Vegas did right was vegetation. The DC ruins looked like the bombs had just dropped a year or two previous, not the 160 years that it was supposed to be. I know a blasted empty wasteland is part of the feel, but its silly. After all, we know what areas look like long after atomic disasters.... and they pretty much match what they looked like before the disasters. I like how in New vegas, the Colorado river is NOT irradiated. I mean, you would think the ocean around DC wouldnt be irrradiated 160 years after a disaster unless there was a nuke buried in a sandbank.
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Cat Haines
 
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Post » Sun Mar 06, 2011 1:19 pm

Here's the thing realistic population demographics don't work in video games, its best to assume for every civilian you see there are ten you don't, and every ten raiders is only one raider as its a video game and there needs to be lots of guys to kill. Would you prefer an even more unplayable game by being over populated by pointless NPC's, or one with only a handful of combats available? Even going back to the original fallout games they used representave population, a dozen NPC's was all you saw of the one thousand residents of Vault 13.

One thing that bugged me about fallout 3 and that New Vegas did right was vegetation. The DC ruins looked like the bombs had just dropped a year or two previous, not the 160 years that it was supposed to be. I know a blasted empty wasteland is part of the feel, but its silly. After all, we know what areas look like long after atomic disasters.... and they pretty much match what they looked like before the disasters. I like how in New vegas, the Colorado river is NOT irradiated. I mean, you would think the ocean around DC wouldnt be irrradiated 160 years after a disaster unless there was a nuke buried in a sandbank.


The reason New Vegas is in such good shape radiation wise is because House either disabled or shot down most of the missiles heading for the area, so more or less the entire region was spared a nuclear strike. DC as the nations capital would have been the hardest hit, you also can't compare nuclear disasters to a nuclear war. When the entire world is contaminated its really hard to get clean, try cleaning a dirty floor with a dirty mop and dirty water. It just doesn't work to well

Also the Potomac River[like most rivers] flows into the ocean. Rivers pick up and carry pollution and stay polluted all the time, why should it be any different when they pick up irradiated particles from the ground, the air.
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Bryanna Vacchiano
 
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Post » Sun Mar 06, 2011 3:42 pm

Personally I think 2281 is a perfect time to "freeze" the timeline and move to other parts of the country. We still have no idea(to my knowledge) what's going in the Upper Midwest(Minneapolis/St. Paul, Detroit), New England/New York(Aside from The Commonwealth), or the southeast(Miami, Atlanta). All those previously mentioned cities would be great places for games.
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WYatt REed
 
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Post » Sun Mar 06, 2011 11:02 am

Here's the thing realistic population demographics don't work in video games, its best to assume for every civilian you see there are ten you don't, and every ten raiders is only one raider as its a video game and there needs to be lots of guys to kill. Would you prefer an even more unplayable game by being over populated by pointless NPC's, or one with only a handful of combats available? Even going back to the original fallout games they used representave population, a dozen NPC's was all you saw of the one thousand residents of Vault 13.


Hey, I like that thinking and agree, to a point that is. I imagine that everything is scaled down, including land distance, but the game could definitely use a boost in npc presence. Places like the Vegas Strip, Rivet City, and Megaton felt too sparsely populated to realistically portray a thriving community. I never thought too much about it before but as much as I love Fallout 3's setting, the quest to purify water would have had a bigger impact if the player saw more functional pockets of civilization in the wasteland.
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FITTAS
 
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Post » Sun Mar 06, 2011 11:16 am

Personally I think 2281 is a perfect time to "freeze" the timeline and move to other parts of the country. We still have no idea(to my knowledge) what's going in the Upper Midwest(Minneapolis/St. Paul, Detroit), New England/New York(Aside from The Commonwealth), or the southeast(Miami, Atlanta). All those previously mentioned cities would be great places for games.

Yep still lots of the U.S to cover where a PC can be given the choice to bring unity, justice and prosperity to the land, or to watch it all burn, personally I wouldn't mind going back to some earlier period, say during the early years of the NCR or directly after the fall of the enclave.

I also have this wicked idea for a game that starts off with you IN the Enclave
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Dan Stevens
 
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Post » Sun Mar 06, 2011 3:24 am

What is this, I don't even... :huh:


Well, Ghouls were regularly referred to as Zombies in Fallout 3, so maybe thats what he's talking about.

I honestly think games shouldn't go farther in the timeline, especially when there are dozens of other good locations to choose to put a game. Why not Colorado Springs?
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Roberto Gaeta
 
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Post » Sun Mar 06, 2011 4:05 pm

Yeah... I agree. I think it svcks that Bethesda wouldn't let Obsidian put NV in between F2 and F3 like they wanted to.
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Jennie Skeletons
 
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Post » Sun Mar 06, 2011 2:57 am

i like where it is, ther is some civilization but outside of vegas its pretty rough. You only a have pockets of civilization and those pockets are always at the mercy of raiders or what not. I do think though that at a certain point when it becomes much to civilized it does not feel like fallout. I dont think F:NV crosses this line yet though.
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Melanie Steinberg
 
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Post » Sun Mar 06, 2011 9:18 am

But it doesn't really have that post-apocalyptic feel. I
I think its long past the point of plausibly retaining the Post Apocalyptic atmosphere. Fallout did good with it, Fallout 2 was recovering from it... Anything after that should be approaching the 1950's era all over again :lol: (not seriously of course; but I mean the cities should be a regular city by now with working street lights and public transportation.)

Holding onto the past is become a kludge/gimmick... The nature of Fallout's setting is a transient one that was already changing... future sequels that begin decades later each time will be (and already are) hard pressed to credibly maintain that "fresh after the war" appearance.
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rebecca moody
 
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Post » Sun Mar 06, 2011 5:29 am

I sort of wish they would just ditch the time-line altogether and not even mention when it is supposed to be happening. It's more fun for fans to speculate than it is for publishers to spell it out.
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Monika Krzyzak
 
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Post » Sun Mar 06, 2011 3:27 am

I think I agree with the OP. As sort of a spiritual continuation of the setting specific to Fallout 1 and 2, I found it interesting to see how things have progressed in the area - kind of being on that teetering precipice between civilization and barbarism. That was a neat concept to explore, and the Wild West anology is quite fitting, I found.

But on the other hand - if we keep progressing the timeline forward in these huge leaps, we're really going to start pushing the envelope of suspension of disbelief. The Post-Apocalyptic genre, itself, hinges on this sort of desperation and lawlessness. Ostensibly, when I'm scrounging around in a ruined building in Fallout 3 or something, I'm actually picking through what over 200 years of other survivors have left behind. Yet (I think) kind of the idea is to feel like I'm just about the first person through that particular area.

So we're kind of at odds, here, just on a fundamental level.

For example, if we now (ever) have a game that takes place in California, after the events of New Vegas - it seems it wouldn't be "post-apocalyptic" anymore. We're now dealing with an area that is, by and large, "tamed." Certainly not back to "normal" like - but almost a form of "post-post-apocalyptia."

The original set-up in Fallout 1 was that concept that you weren't the first person out into the Wasteland. Other survivors had been around, and had settled into the place just enough so that by the time you emerge form the Vault, you're in a world that is virtually unrecognizable from our own. When you come across Shady Sands - that's a settlement that has just got it's act together enough to be worrying about more than day-to-day survival.

Now that we're talking about hundreds of years from that beginning - this doesn't work anymore. So yeah - I think in future, I'd like to start seeing this progression halted to a larger extent.
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Trent Theriot
 
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Post » Sun Mar 06, 2011 6:51 am

I sort of wish they would just ditch the time-line altogether and not even mention when it is supposed to be happening. It's more fun for fans to speculate than it is for publishers to spell it out.

I would honestly hope they do not... The history and world setting sets this game in the upper elite IP (along side Warcraft).
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Max Van Morrison
 
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Post » Sun Mar 06, 2011 11:00 am

Maybe the next Fallout game should just take place in northern Canada. It would be an awesome setting with a snowy wastleland and forests, fighting mutant mooses (whatever the plural is), wolves, and other animals. The lockpick skill would be useless though because everyone's doors would be unlocked :lol: I genuinely think this is a good idea though.

Mutant Bigfoots would have to be included.
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FirDaus LOVe farhana
 
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Post » Sun Mar 06, 2011 2:52 am

Well Nu_clear_day things can happen that bring NCR to it's knees and brings back the lawlessness. Civl war, them expanding and opening up some prewar cache and like unleashing another army of Humanoid robots like the Vault 0 situation in Tactics.
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Floor Punch
 
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