We're going too far after the Great War, I think?

Post » Sun Mar 06, 2011 2:44 pm

Before I start off, I like Fallout New Vegas. Despite it's many, many, many, many, many flaws and bugs that are soon hopefully resolved by a very, very, very large official patch, it is a pretty fun game.

But it doesn't really have that post-apocalyptic feel. I know that any number of years after a world wide nuclear war can technically still be called post-apocalyptic.
The area around California especially, because of the NCR, is starting to get way too tame. I know it's only natural that people would want to rebuild their society after such a disaster, but when you get to a point, it kind of starts to lose its post-apocalyptic feel.

People don't scavenge the wastes for food and supplies necessary to survive... they scavenge the wastes for supplies to sell to business corporations for money with which they can buy food.

Many of the locations and quests in New Vegas no longer feel like they belong to a 'post-apocalyptic' game. Society's been rebuilt too much and it now feels like I'm just playing some plain ol' city game like GTA or something (never played GTA). Except there's trash everywhere.

And even that is kind of weird. If a person has been living in a house for a year, or even a month, why would they leave scrap metal, papers, bent tin cans, and empty syringe needles scattered all over their floor? It's like it's there to serve as the only reminder that this is still the Fallout universe.

If you take away all the clutter and trash scattered throughout the worldspace, it stops being a post-apocalyptic game and is just a 'game.'
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Bonnie Clyde
 
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Post » Sun Mar 06, 2011 8:10 am

Too true! I always wanted a Fallout game right after the great war but two hundred years after? Though; New Vegas wasn't hit by many bombs & that made it feel a little less fallout!
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Lindsay Dunn
 
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Post » Sun Mar 06, 2011 9:39 am

Agreed, the West Coast by now is most likely starting to resemble a pre war metropolitan area. Making Caesars conquest of the "corrupt" west even more asinine and delusional.
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Nicole Elocin
 
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Post » Sun Mar 06, 2011 6:09 am

Right after the great war wouldn't be good. There would be no mutants, no factions like the BoS, Enclave, raiders, and so forth. It'd be like you defending your shelter/house from looters and getting killed by radiation if your outside and not in a fallout shelter. XD

NCR isn't so organized like that Xarnac. It's just a confederation of towns. Only government seats and military industrial seats would have any real pre-war technology presence. Most of the others would be like wild west town level of tech. So It's wouldn't be that hard for an Army to attack and capture.
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Anna S
 
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Post » Sun Mar 06, 2011 9:39 am

I definitely agree that the West Coast is getting a little too much playtime. I suspect that a lot of other parts of the country are not nearly as far along. I'm not nearly as interested in seeing how old communities are developing as I am in seeing completely different ones in other parts of the country.

However, immediately post-war might not be the best setting for a game either. You might have to set it something like 100 years after the war (as opposed to the 200 of the games) to be workable.
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Elisabete Gaspar
 
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Post » Sun Mar 06, 2011 7:07 am

Right after the great war wouldn't be good. There would be no mutants, no factions like the BoS, Enclave, raiders, and so forth. It's be like you defending your shelter/house from looters and getting killed by radiation if your outside and not in a fallout shelter. XD


Yeah, the best you'd really have are wild animals and roving gangs of generic criminals.

And to add on to what you said about raiders, they wouldn't even be formed into clan-like groups yet, if any existed at all so close to the war.
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Eduardo Rosas
 
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Post » Sun Mar 06, 2011 10:33 am

Well it's cause of the NCR, but they'll fall apart soon enough.
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Rik Douglas
 
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Post » Sun Mar 06, 2011 6:55 am

I kinda agree with you.

I don't think Fallout 4 should go any farther into the future atleast.

There's some stuff in F:NV that kinda blurrs the lines between post-apocalyptic and 3rd world country.
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Lori Joe
 
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Post » Sun Mar 06, 2011 8:12 am

I prefer it, it has that "frontier" feel where it's trying to civilize but is still quite dangerous.

Fallout 3 honestly didn't make sense. There were like 5 times as many raiders as there were civilians. WTF do they raid? There was no agriculture or industry, you had to wonder how people survived.

And the empty tin cans and syringes on the floor of people's homes aren't supposed to be pre-war. People still eat and use drugs.
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Matt Fletcher
 
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Post » Sun Mar 06, 2011 6:03 pm

Maybe Fallout 4 should take place before Fallout 3 and show what led up to the events in FO3.
And for the next Fallout: New Blabla I'd like it if it took place before New Vegas on the other side of the river to show how Caesars Legion came to be in such power.
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Chris Guerin
 
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Post » Sun Mar 06, 2011 3:06 pm

I kinda like the way it's going. With Fallout 1 you get to see what life would be like almost immediately following a nuclear war (albeit a world apparently stuck in the late 50's, early 60's). Fallout 2 shows the slow progression from subsistence living to a more managable existence. Fallout 3 reiterates the feeling you get from Fallout 1 but longer after the war and without the progress that can only be made by more organized groups. Fallout: New Vegas shows what would happen in the Fallout universe after enough time. The world is rebuilding itself slowly and things are getting back on the move.

Honestly, I think I would get bored with the same exact setting and time told over and over again. If they chose to stick to the same time period, I'll likely hit the third game and say to myself "Yeah, I get it. The world went to hell." It's good that the time is progressing, otherwise you'd just be hearing the same story over and over.

I prefer it, it has that "frontier" feel where it's trying to civilize but is still quite dangerous.

Fallout 3 honestly didn't make sense. There were like 5 times as many raiders as there were civilians. WTF do they raid? There was no agriculture or industry, you had to wonder how people survived.

And the empty tin cans and syringes on the floor of people's homes aren't supposed to be pre-war. People still eat and use drugs.


Ha! You hit the nail on the head Mango.
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Kelly Osbourne Kelly
 
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Post » Sun Mar 06, 2011 3:01 am

I prefer it, it has that "frontier" feel where it's trying to civilize but is still quite dangerous.

Fallout 3 honestly didn't make sense. There were like 5 times as many raiders as there were civilians. WTF do they raid? There was no agriculture or industry, you had to wonder how people survived.

And the empty tin cans and syringes on the floor of people's homes aren't supposed to be pre-war. People still eat and use drugs.

Hate to see your house.
They have trash cans and dumpsters.

Even NCR locations are cluttered.
Like Camp McCarran. NCR's been there for at least 4 years.
Lobby area, officers' offices, sleeping quarters. Garbage everywhere.
It's impossible (or at least tedious) to clean it all, but at least the main places where most of the people spend their time.



At least, I think. I can't really picture it right now.
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Rebecca Dosch
 
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Post » Sun Mar 06, 2011 10:25 am

The sad thing is that Bethesda has said that the series will be going forward chronologically speaking (can't remember where but Obsidian did state somewhere that their original idea was to have the game set much closer to the war).

Unfortunately, this will result in either a departure on what the Fallout setting was originally (New Vegas, while it makes sense in many ways, simply doesn't feel much like the original Fallout) or have a very post-apoc feel that makes no sense whatsoever (like in F3).

200 years is a really *long* time. Even with a great war in the past. Think back on a 200 year span in the history of humanity and you begin to see just how huge a leap it is.

If it wasn't for the great roleplaying that Fallout stands for (that New Vegas brought back to the series), I'd much rather have them just bury the license because it's moving away too far from the core of the setting.
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Jerry Cox
 
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Post » Sun Mar 06, 2011 7:38 am

Hate to see your house.
They have trash cans and dumpsters.

Even NCR locations are cluttered.
Like Camp McCarran. NCR's been there for at least 4 years.
Lobby area, officers' offices, sleeping quarters. Garbage everywhere.
It's impossible (or at least tedious) to clean it all, but at least the main places where most of the people spend their time.



At least, I think. I can't really picture it right now.


Yeah, they have trash cans and dumpsters but do you see any garbage collectors? I imagine their thinking is something along the lines of "This whole world is a dump now, so I'll just leave my trash wherever."
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Klaire
 
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Post » Sun Mar 06, 2011 6:38 am

Maybe Fallout 4 should take place before Fallout 3 and show what led up to the events in FO3.
And for the next Fallout: New Blabla I'd like it if it took place before New Vegas on the other side of the river to show how Caesars Legion came to be in such power.


What would be the point? Making whole new games for such little storylines that could just be told in a graphic novel or DLC would be pointless.
I am pretty sure after Fallout: New Vegas, most people will be willing for fresh new factions and a fresh new location.
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NIloufar Emporio
 
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Post » Sun Mar 06, 2011 11:04 am

Apocalypse just means a great change.... and going from prolonged anarchy to social order is just as apocalyptic as the reverse.
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Mike Plumley
 
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Post » Sun Mar 06, 2011 4:16 pm

I agree, although the fact that no bombs were dropped near las vegas kind of killed the setting for me.
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patricia kris
 
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Post » Sun Mar 06, 2011 9:11 am

oh *****POSSIBLE SPOILER*******




Chief Hanlon mentions something mysterious going on in Baja that is causing the NCR to divert military resources there.... Fallout: New Baja anyone?
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Quick Draw III
 
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Post » Sun Mar 06, 2011 1:48 am

What would be the point? Making whole new games for such little storylines that could just be told in a graphic novel or DLC would be pointless.
I am pretty sure after Fallout: New Vegas, most people will be willing for fresh new factions and a fresh new location.

Little storylines?
I'd actually like to find out more about the super mutant and raider uprising that took place before FO3.
Just how the capital wasteland came to be such a war zone to begin with.
And We've seen how NCR has grown in three games.
I'd like to see the start of The Legion too.
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Matthew Warren
 
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Post » Sun Mar 06, 2011 2:27 pm

People still eat and use drugs.


And don't use dumpsters or garbage cans, apparently. Fiends, I can see. Everyone else? They'd either gather all the stuff up to recycle (if I can sell it to the traders for caps, so can they), or they'd get it off their floor.

(Like the campgrounds and graveyard at Goodsprings.... piles and piles of empty cans and bottles. You'd think at least one of the townsfolk would be the "can collector" type and turn all that junk in to the General Store for something more useful. And why haven't they gotten the magazines out of their mailboxes? It's not like those are new deliveries..... of course, then we'd have no loot to pick up)
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Sophh
 
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Post » Sun Mar 06, 2011 9:06 am

for me personally, I think this is the perfect time to have a pause in the time frame and just move around. I like that humanity is on the cusp of returning to it's glory days with places like NCR and the Enclave. I however love that not too far out of those powered towns you'll still run into Vicious mutant animals and tribals. You'll still find pockets of prewar tech hidden out in the wastes or run into the descendants of old institutions. (One of the best things that came from FO3 that was never mentioned again was "The Institute" I'd love to see more like them. Also to name a few more from past series I would love to see factions like the "Reavers" from Tactics make a return. See what happened with Skynet, or run into other prewar secret projects or facilities.
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Crystal Birch
 
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Post » Sun Mar 06, 2011 6:03 am

i think we should next go 500 more years into the future ... the fallout universe would be totally turned on its head and would make for some totally new gameplay. would be awesome.
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Syaza Ramali
 
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Post » Sun Mar 06, 2011 5:18 pm

The further time progresses in the Fallout series, the more 'Harry Harrison'-esque it becomes. I like it :goodjob:
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Shannon Lockwood
 
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Post » Sun Mar 06, 2011 1:08 pm

And don't use dumpsters or garbage cans, apparently. Fiends, I can see. Everyone else? They'd either gather all the stuff up to recycle (if I can sell it to the traders for caps, so can they), or they'd get it off their floor.


And once that trash can or dumpster is full, what then?

Humans are quite messy animals when they have no social compunction to be clean and when they have more pressing matters (like survival). Look up pictures of immigrant trails in arizona and new mexico.
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Emily Shackleton
 
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Post » Sun Mar 06, 2011 5:34 am

I prefer it, it has that "frontier" feel where it's trying to civilize but is still quite dangerous.

Fallout 3 honestly didn't make sense. There were like 5 times as many raiders as there were civilians. WTF do they raid? There was no agriculture or industry, you had to wonder how people survived.

And the empty tin cans and syringes on the floor of people's homes aren't supposed to be pre-war. People still eat and use drugs.


Its a game with big green mutants, undead mutants and all sorts of other weird things. How much sense does it have to make?
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Amiee Kent
 
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