We're going too far after the Great War, I think?

Post » Sun Mar 06, 2011 11:07 am

Or they can pull a Ronto and nuke everything again.
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sas
 
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Post » Sun Mar 06, 2011 6:03 am

You make a great point vdeity, but look at it more symbolically. This a a very large continuation of the first two fallout games, showing how these societies have advanced in a post-apocalyptic society. Also, it is a nice change of pace to see developing societies, not just bombed out craters, and the first time I walked into the Strip I couldn't express my amazement. Yes, I think for future games they should take the timeline back a little, but this game is all the better for where they have put it.
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FoReVeR_Me_N
 
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Post » Sun Mar 06, 2011 4:19 pm

having spent the longest time with Fallout 3 ill bring in my perspective on the games settings. Fallout 3 was showing the harshness of an apocalypse, the aftermath of a disaster,the only things that mattered were basic primal needs, where people werent neccesarily living their lives because they were too busy fighting for them. This setting worked when juxtapose to the Pre-war, 1950's retrofuturism that was rampant in the games atmosphere. New Vegas is how the world rebuilds and how the struggle for control and power is fought, people arent as focused on basic needs and society is slowly being established, what faction it is established under makes up the games conflict. Personally i loved the Capital Wasteland, the setting was much more powerful for me and the pre-war holo-tapes and logs on the computers were neat. But an aftermath can only last so long, eventually something has to change and thats what New Vegas tried to do.
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Ebou Suso
 
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Post » Sun Mar 06, 2011 12:14 pm

Well Nu_clear_day things can happen that bring NCR to it's knees and brings back the lawlessness. Civl war, them expanding and opening up some prewar cache and like unleashing another army of Humanoid robots like the Vault 0 situation in Tactics.

That's true, but I think something like that would (subtlely, though significantly) alter a primary paradigm of the franchise's founding concepts. We'd then be dealing with a game taking place after the fall of the NCR, not that of an Utopian civilization.
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Love iz not
 
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Post » Sun Mar 06, 2011 5:46 am

I see where people are coming from in terms of changing the game's setting. Most of what makes Fallout what it is, is in fact that retro-futurism of the pre-war dystopian society, people can connect to that as this is how 1950's America was. However Fallout plays out the fears of the time that included nuclear war and a fallout period. Its our ability to connect with that aspect of the setting that makes it important. However the impact of this nuclear holocaust is what drives the post-war settings, its sad, its disheartening, and when juxtapose to the pre-war stuff it really shows what has been lost due to the war. When we move the timeline up a couple hundred years we lose that sense of whats been lost because we are missing that link between pre and post war.

Edit: In Fallout 3 this link was found in talking to ghouls who were around since pre-war times, the holotapes like that of the Keller family, the Georgetown robot, etc.
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TWITTER.COM
 
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Post » Sun Mar 06, 2011 5:15 pm

I think its long past the point of plausibly retaining the Post Apocalyptic atmosphere. Fallout did good with it, Fallout 2 was recovering from it... Anything after that should be approaching the 1950's era all over again :lol: (not seriously of course; but I mean the cities should be a regular city by now with working street lights and public transportation.)

And thats what made me side with Mr. House.

At some point, the series NEEDS to make a definite end, but I think theres still a little juice left for 3 maybe 4 games before we need a 'The country slowly becomes civilized as it was (whatever years after the war the final game takes place) after the atomic set humanity centuries back.' ending.
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^~LIL B0NE5~^
 
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Post » Sun Mar 06, 2011 8:38 am

If another fallout is coming out, it should be before fallout 3 and NV. It should also give the option to be more then just human. You could be either a super mutant or ghoul, NCR, BOS .
Also should be aloud to reprogram any robot. make it like hacking terminals. The only way you can reprogram them is sneaking up on them.


It would add allot more to the game. If at all possible more in game modification of weapons and armor. Also the ability to take over any non-quest related building and not lose all your stuff.

Also no more invisible walls and please change everyones underwear. the dingy gray stuff is rather silly.
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brian adkins
 
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Post » Sun Mar 06, 2011 4:55 pm

Fallout 4 The Rise of Australia, Mad Max is Baaaaack!
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bimsy
 
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Post » Sun Mar 06, 2011 4:04 am

I was starting to think the same thing, after a certain point the whole "post apocalypse" will give way to a reconstructive period. I do think that they rushed the timeline a bit, nuclear fallout would last possibly thousands of years before dissapating this much, but they seem to have technollogy capable of speeding that process up, so w/e

Think of it like the post-classical era, the nuclear war being the fall of rome. After society's collapse there was chaos, and little groups of people banded together again to try and reform their nations. As they grew they began moving steadily away from the ruins of the old and into the middle ages and eventually the renaissance. That's where the fallout Universe is right now, just after the classical age and beginning to form a new and better world. One of the major reasons I didn't side with House was because he would only have set the world back, kept them all in the period of distrust and hatred of the old. He would eventually be the wrong choice. After the fall of Rome the Byzantines, still self assured of their dominance and the grandure of Rome, along with being sure they couldn't fail and would never fall into the same pit falls as they had in the past, fell apart because they didn't move forward, but I digress.

Fallout will eventually have to end, and they will most likely end it with a second great war that begins the cycle anew and the same message conveyed over and over; that war never changes. The next Fallouts, if they are to stay in the same Genre, will have to take place in an entirely different area of the world/ U.S., one that has not yet been civilized. I'd also like to see a return to the East coast, but that's just me :)
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Andrea Pratt
 
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Post » Sun Mar 06, 2011 7:05 am

War, war never changes right? :P
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sw1ss
 
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Post » Sun Mar 06, 2011 4:35 am

Before I start off, I like Fallout New Vegas. Despite it's many, many, many, many, many flaws and bugs that are soon hopefully resolved by a very, very, very large official patch, it is a pretty fun game.

But it doesn't really have that post-apocalyptic feel. I know that any number of years after a world wide nuclear war can technically still be called post-apocalyptic.
The area around California especially, because of the NCR, is starting to get way too tame. I know it's only natural that people would want to rebuild their society after such a disaster, but when you get to a point, it kind of starts to lose its post-apocalyptic feel.

People don't scavenge the wastes for food and supplies necessary to survive... they scavenge the wastes for supplies to sell to business corporations for money with which they can buy food.

Many of the locations and quests in New Vegas no longer feel like they belong to a 'post-apocalyptic' game. Society's been rebuilt too much and it now feels like I'm just playing some plain ol' city game like GTA or something (never played GTA). Except there's trash everywhere.

And even that is kind of weird. If a person has been living in a house for a year, or even a month, why would they leave scrap metal, papers, bent tin cans, and empty syringe needles scattered all over their floor? It's like it's there to serve as the only reminder that this is still the Fallout universe.

If you take away all the clutter and trash scattered throughout the worldspace, it stops being a post-apocalyptic game and is just a 'game.'

In my opinion, Fallout 3 had it almost perfect.
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Astargoth Rockin' Design
 
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Post » Sun Mar 06, 2011 4:55 pm

I find it kind of a clever nod to the backstory of the series how NCR has been in three of the four games of the mainline series.

But I agree.

The most awesome moments of Fallout 1 and 2 were exploring prewar locations where no one actually knew what was in there. Obviously the BoS knew somewhat some of the things that might be in west-tek labs, but it was still mostly a mystery.

Now it seems like everyone knows everything. They are scraping by they're thriving too much, all the good prewar loot has been taken too.


What I want in a Fallout game is basically more post-apocalypse, less big towns more small settlements, more prewar locations (okay FO3 had a lot, won't lie that's mostly aimed at Vegas).

I want them to get away from rehashing the same elements. FO2 and FO3 had antagonists and many plot elements that were identical, it felt way to... rehash-y.

I like that New Vegas does not use the enclave, it doesn't even start you off in a vault (though you do start with a vault suit, odd). It's perfect except I agree, there's not enough prewar locations and there's WAY too much focus on how well things have been going for society.


My ultimate dream wish is that the canonical ending for FO:NV is one where the Legion and NCR beat each other senseless over the dam and internal rivalries in the legion (because of how many factions it's made up of) and opportunistic raiders carve up the NCR, restoring the wasteland to the chaotic, desperate fight for survival it ought to be.

It only makes sense the minute any two governments get big enough they'll go to war and beat each other into mutual submission, because after all War, war never changes.
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ruCkii
 
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Post » Sun Mar 06, 2011 6:01 am

well fallout is going on a path to online
if u never heard this project then your lost LOL
Project v13 aka Fallout online
takes place somewhere in east again like fallout 3
but bethesda is working on it and it comes out like in darn 2012 O_O
if u wanted more info look on The Vault wiki fallout online


Q: was their a fallout online for fallout 2 or fallout tactics?
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Quick Draw
 
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Post » Sun Mar 06, 2011 8:54 am

I would love a Fallout that is set during the war, and your a soldier. The bomb goes off during the 1st quest, and you find refuge in a cave or something. You fast foreward, and your a ghoul. You deal with the prejudice and racism, and as you build reputaion, people treat you worse, or better. Also another un related idea would be The Golden horseshoe area. (Toronto, Hamilton, St. Catharines, and Niagara Falls) I'd love a Canadian fallout. :P
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Dylan Markese
 
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Post » Sun Mar 06, 2011 4:11 am

You have to keep in mind a very large portion of the US still remains a mystery. The US is large ; many states could still lie in wreck and anarchy.
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james kite
 
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Post » Sun Mar 06, 2011 12:13 pm

Agreed.

It would be nice to just stay around the same time frame and see what's going on in the rest of the world.

100 years after the bombs (Fallout 1 time frame) seems like it would be ideal.

And if the writers for FO4 aren't as amazingly lazy as the FO3 team (really...REALLY? Transplanting the factions from the West Coast to the East Coast? Like...ALL of them?) they could make a really unique game, the door's wide open given what the FEV+radiation does to life on earth and the fact that pretty much anything goes after the bombs fell.
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Abel Vazquez
 
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Post » Sun Mar 06, 2011 11:37 am

I agree completely with the OP.
I hope they stop advancing the timeline.
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Vicki Blondie
 
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Post » Sun Mar 06, 2011 6:01 am

Agreed.

It would be nice to just stay around the same time frame and see what's going on in the rest of the world.

100 years after the bombs (Fallout 1 time frame) seems like it would be ideal.

And if the writers for FO4 aren't as amazingly lazy as the FO3 team (really...REALLY? Transplanting the factions from the West Coast to the East Coast? Like...ALL of them?) they could make a really unique game, the door's wide open given what the FEV+radiation does to life on earth and the fact that pretty much anything goes after the bombs fell.

Yeah, I'd love to see East Coast revisited and non-canon so they can do whatever they want. Tactics, despite all the problems, was a very unique, very fun, very ridiculous game, and it had a clean slate to work with. Love to see more "Games that aren't exactly Fallout, but set in the Fallout universe"
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Quick draw II
 
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Post » Sun Mar 06, 2011 7:26 am

I too agree with the OP and many others in this thread, and think that too much civilization begins to cramp the post-apocalyptic style, so would rather see the next game set earlier in the timeline or be somewhere less developed. And that there should be a stronger link to the pre-war world.

Also, I'd love to see the rest of the world. Imagine a Fallout game set in China...
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evelina c
 
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Post » Sun Mar 06, 2011 2:50 am

But it doesn't really have that post-apocalyptic feel. I know that any number of years after a world wide nuclear war can technically still be called post-apocalyptic.
The area around California especially, because of the NCR, is starting to get way too tame. I know it's only natural that people would want to rebuild their society after such a disaster, but when you get to a point, it kind of starts to lose its post-apocalyptic feel.


You'll get no argument from me. In fact, some Fallout fans have begun calling it "post post-apocalyptic". I still like the atmosphere, probably because I played Fallout 1 when the world was more recently nuked, so I like to watch things progress.

Otherwise, you can place the blame firmly on whoever's decision it was to have Fallout 2 take place 80 years after Fallout 1, allllll those years ago when that game was released. That was a serious blunder if their intention was to keep Fallout firmly in a "post apocalyptic" time frame, and I'm still trying to figure out who made that call so I can write nasty letters to them.
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stephanie eastwood
 
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Post » Sun Mar 06, 2011 4:11 am

In reality 200 years after the war and the world still being all scroungy and not re-built is pretty far-fetched to begin with.. Look at what we've accomplished in 50 years time in the real world. You just have to take it as this is the fallout universe and things are weird.
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Adam Baumgartner
 
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Post » Sun Mar 06, 2011 3:08 pm

If you think they're progressing slowly over two-hundred years, you're not looking at the big picture. The world was destroyed... They had to rebuild from scratch (or extremely close to it). Without certain infrastructure, it would take much longer to rebuild than you might think.
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Javaun Thompson
 
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Post » Sun Mar 06, 2011 2:20 pm

I gotta admit I found the strip to be a little overwhelming myself. To the point where after I got there I talked to a few people, and haven't even bothered to meet up with Benny yet. Pretty much just got the travel point and went back out into the wastes where im more at home.
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Chelsea Head
 
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Post » Sun Mar 06, 2011 5:26 am

i wanna se what tokyo japan looks like after a nuclear war.....that would be an awsome setting, buildings everywere, tons of poeple wich means lots of civilians and raiders. and technology over there would be far superior befor the war wich means after they still have access to amazing weapons and resources.
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Avril Churchill
 
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Post » Sun Mar 06, 2011 5:04 pm

Fallout:New Arizona please. We all know the ending, but we can drive how it comes.
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matt white
 
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