» Fri May 27, 2011 1:00 pm
I say it shaould go with some system of "Estimated Gross Value". As in, different groups will use different currencies, and after you are done transacting, the Pip-boty could be used to calculate the value of the various cuirrencies you carry, and gives you a number that represents the general value of all of your currency when added together.
Certain merchants will prefer certain currencies, meaning you could talk to an average merchant and a settlement, and your pip-boy coould say you had 436 "points" in currency value to spend. Or, with the same amount of currency, you could head to an NCR armory master, who only accepts NCR gold coins. When you trade with him, you may only have 120 or so "points" of currency.
Also, different currencies could change in value based on what you do in the game. If you work for Ceasers Legion against the NCR, NCR coins could lose some value, changing the in-game economy. It woiuld mean you might have to offload the hundreds of NCR coins you obtained while fighting against them in order to spend them.
Thus, the $600 in NCR gold would have to be traded for about $250 in poker chips, which might be the official currency of Ceasars Legion. If you didnt want to boher with the complicated barter system, you could bypass it by exchanging any currency you find for ammunition or maybe caps, which could be the "Mediator" currency in all this.
One cap culd always equal 1 currency point, while one NCR 1$ coin could be worth 5-10 cps, or even more, depending on the economy. This would add a new layer to how people play there charicters. As an alternative to just running around, gunning people down and doing quests, you could instead be an intelligent , slick-tongued gambler, trying to manipulate the current economy to make you richer.
Anybody like it?