Gstaff- Please acknowledge ongoing issues with texture scali

Post » Tue May 22, 2012 8:22 am

When you have had texture issues for the entire time of owning the game you will eventually realize that its nothing to do with your system and simply the game being coded badly requiring patching. If no other games have issues then its clearly not the xbox. If beth say that this game pushes the xbox harder then most games then its still not a reason, they simply need to look at coding the game in such a way that it doesn't push it so hard. Although if I'm standing in front of a low texture for 10 minutes then I think the xbox has ample time to attempt to load an object.
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des lynam
 
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Post » Tue May 22, 2012 6:33 am

While the Est budget was 100 mil thats only for the project itself and may not include other costs such as utilities salaries of those not covered by the budget, other costs for the building, etc etc.

Its so easy to just throw out simple math to make you look cool and look like you know what you are talking about but there are more costs than just the budget for a company as there are other projects they may be running or other things to keep the business going. Its not like once they are done with a game all the sales from it are pure profits once their budget spending has been met.

So your basically saying that 3 years work and all the added costs from utilities or whatever when combined with 650 million dollars in sales returns has left them with such a small profit margin over all that they cant afford to pay an extra staff member 40K a year to spend time on the forums? If games resulted in less then 40K worth of profits then game companies wouldn't bother.

Come on dude stop defending Bethesa in ever possible way and just admit that they dropped the ball big time here especailly given that they are not even acknoledging the texture issue still exists after months of proof being posted on their own forum. I'd be perfectly content at the moment knowing that they are at least working on a fix but to completely ignore it is pretty pathetic.

Even smaller companies who make nowhere near as much profit on their games are still able to afford forum members.
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Nancy RIP
 
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Post » Tue May 22, 2012 7:28 am

I personally hope that they release some kind of balance patch. Many perks and abilities are broken or do not fucntion correctly. Tower of Strength and Great Critical Charge don't work. Deflect arrows works incorrectly. Aspect of Terror boosts fire damage by 10 and Shield Charge ...stops working for no reason. Quick Reflexes can also be buggy. There are many display errors aswell, like the Talos blessing displaying a 0% effect(though it works) and skills showing their base level in red(though again the skill still works, just looks weakened.) Shield Wall displays its bonus incorrectly and deflect arrows makes more than one rank in the perk pointless.

Also they need to re-balance many skills. Specifically Smithing, Enchanting and Alchemy are tremendously powerful, especially when you combine all three. Smithing shouldn't have any effect beyond 100, and the other two should have thier initial perk effects cut in half. The weapon based perks also need some kind of fix. Critical damage should be based on the wepons actual attack power, not its base attack. A dedric sword can hit 72 through normal means(100 One-handed, 100 Smithing w/perk) and 5/5 bladesman. The critical damage should be 36/42/48 depending on rank. Bleed damage should be 1 x quality over 2/4/6 seconds depending on rank. Armor reduction should either be a perk version of Marked for death or the enemies AR should be increased. The weapon/armor skill enchantments should cap at +100% damage/protection.

I hope all/most of the quest and performance issues get attention but these problems should be fixed as soon as possible as well. An uninformed(casual) gamer could waste alot of points by investing in broken or unbalanced perks.
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Bek Rideout
 
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Post » Tue May 22, 2012 9:43 am

So your basically saying that 3 years work and all the added costs from utilities or whatever when combined with 650 million dollars in sales returns has left them with such a small profit margin over all that they cant afford to pay an extra staff member 40K a year to spend time on the forums? If games resulted in less then 40K worth of profits then game companies wouldn't bother.

Come on dude stop defending Bethesa in ever possible way and just admit that they dropped the ball big time here especailly given that they are not even acknoledging the texture issue still exists after months of proof being posted on their own forum. I'd be perfectly content at the moment knowing that they are at least working on a fix but to completely ignore it is pretty pathetic.

Even smaller companies who make nowhere near as much profit on their games are still able to afford forum members.

Skyrim took 5 years unless im remembering wrong. Remember Skyrim isnt the only project Bethesda is working on nor do they require a need to hire a forum person. Ive played many online games are are successful that has no dedicated forum person. I dont know what Bethesda's overhead is but I dont think its as easy as 'hire a forum person'. Nothing is ever easy no matter what is done.

EDIT: While I have heard people talk about texture issues I havent seen anyone post pics from 1.4 to show it (not saying its not there but people still seem to reference outdated photos). Not sure what myself and others are doing different that are not getting downgraded textures so I would still wager while some is coding, some is due to the system too, even if its just recently bought (as any electronic has a fail rate or even a DOA rate)
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Susan Elizabeth
 
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Post » Mon May 21, 2012 9:47 pm

Maybe some harddrives contain bad sectors and therefore bug the cachefile? I've had enough new harddrives in my PC life that were broken right out of the box...

To rule out background processes, maybe signing out of XboxLive is an idea? I assume nobody is signed into messenger and facebook and downloading huge files while playing skyrim ?? I guess people don't to that, but just for the sake of ruling out every passible cause...

We dont live in 90's anymore I'm pretty sure that for a long time now if hard drive encounters bad sectors they are marked and never used again :smile:
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Anthony Diaz
 
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Post » Mon May 21, 2012 9:04 pm

As some have said, this really is about lack of acknowledgment. I'm not getting into whether Bethesda hire a forum admin full-time, I honestly don't care. All I know is I've never experienced this with another 360 game and I'm not the only one.

As for post-1.4 pictures, sure, I'd happily go to the trouble but why? Are we all posting in this thread trying to cause a scene when actually our textures are a-ok? Unlikely. I've offered save files, which might actually contribute to a fix, if indeed Bethesda are interested in doing one.
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RaeAnne
 
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Post » Tue May 22, 2012 7:11 am

PM Gstaff and he will let you know where you can send your file to

I only inquire about post 1.4 pics cause frankly there are some textures that are going to be low res reguardless of having the issue or not. I know there are some users on this forum that expect all the textures to look hi res.
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Symone Velez
 
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Post » Tue May 22, 2012 2:59 am

I've been posting here ONLY cuz when I play this game sience its release, it annoys me than in MY case, the textures are low res and the drawing distance is [censored], sience 1.2 came up I started posting in threads like these, showing up some pics I took as a before and after patch, and no answer, far more important, no fix, only the "we will look on that", but they have some other things around, like the new DLC, other projects, what do I know? I dont spend my whole time looking at Bethesda's life, I just take some of my time to come here and see if something new is up that helps me with my problem and maybe try to help with pics and anything I can say so they have some usefull info, but nothing, so homie, I'm tellin you, is good that you try to do something about it with this thread but this is a democracy aswell, and not everyone is having this problem, so I think we're [censored] like all the minorities
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Nicholas C
 
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Post » Tue May 22, 2012 5:58 am

oh and If you need help with pics, here are some dude, I did bother taking them, I admit I took them back when 1.2 was up, but they haven't changed a single bit, at least in my case they are all the same, heres the link: http://www.gamesas.com/topic/1324508-for-those-with-frozen-waterfalls-probelms-and-draw-distance/page__p__19914184__hl__waterfalls__fromsearch__1#entry19914184 (one of my old posts)

and these are newer ones:
[img]http://desmond.imageshack.us/Himg31/scaled.php?server=31&filename=feayr.jpg&res=medium[/img]
[img]http://desmond.imageshack.us/Himg35/scaled.php?server=35&filename=38770410150432377356698.jpg&res=medium[/img]
the second one is running from the HDD, the first one off disk, weird uh? but really... the popping textures and the waterfalls ones like the ones up there... If that's how it is supposed to be is crap
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Kim Kay
 
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Post » Tue May 22, 2012 10:54 am

one of these days Ill have to play a char w/o gauntlets and see if that happens

Ive had textures pop in but that usually doesnt bother me as I figure the game is doing what it can to load hi res as I sprint about, hopefully 1.5 will revisit textures but we will have to wait and see
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:)Colleenn
 
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Post » Tue May 22, 2012 6:44 am

I have just started a new game with the hope that most of the problems within the game would be fixed. Have downloaded all patches for the game and to be honest the game seems to be running worse than before. The draw distance is terrible to say the least. Textures have blatantly NOT been fixed and have been experiencing the worst frame-rate drop yet. My Game completely froze up for a good 10 minutes last night. All audio was running fine...could still hear the music and ambient noise but everything else had froze up. Seem to be have a problem with NPC's randomly dropping dead too. There are far too many problems on this game that need properly looked at. Its been 5 months since the games release and I would really like to be able to play Skyrim properly for once..... No more random horses or mammoths falling from the sky. No more NPC's dropping dead in front of me when I enter a location. No more loss of audio and frame-rate drop. No more buggy quests. C'mon bethesda! Next time hire more testers please!
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brenden casey
 
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Post » Mon May 21, 2012 9:55 pm

We dont live in 90's anymore I'm pretty sure that for a long time now if hard drive encounters bad sectors they are marked and never used again :smile:
haha you're right, I'm getting old ;)
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Ashley Hill
 
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Post » Tue May 22, 2012 6:35 am

have you tried reloading a previous save and see if it continues? I still wonder with odd issues if people just play through them or reload. If a weird issue happens to me I try to reload from a previous save, the issue usually dont appear again. If you do play through it I wonder if it just compounds an issue.
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Hearts
 
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Post » Tue May 22, 2012 11:43 am

have you tried reloading a previous save and see if it continues? I still wonder with odd issues if people just play through them or reload. If a weird issue happens to me I try to reload from a previous save, the issue usually dont appear again. If you do play through it I wonder if it just compounds an issue.

I've played around 15 different characters on all iterations of the patch, some would reload various saves from minutes, hours, days ago while others would play straight through. The texture issue is consistent.
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Beth Belcher
 
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Post » Tue May 22, 2012 8:12 am

@OP - What makes you think Gstaff, or anyone for that matter would give a damn? I tried bro, I really did. Numerous topics about the texture scaling for X360. NOBODY wants to listen.. not Admins/Mods/or the Devs.

At least acknowledging the frikkin issue would make me happy! Seriously!

"Patch 1.5 will have ranged Killcams!!" - Who seriously cares at this moment in time? Theres multiple people with (not this issue) but MANY others and still no word on those either. My textures were perfectly fine with 1.3.5.0 and 1.4 messed it ALL up again.

And to all those saying "Texture issues aren't a priority".. ugh.. you don't even know what I wanna do..

How is your game looking at its best for your consumers eyeballs NOT a priority? If I was a 1st time player and saw the horrendous gfx this game produces I'd chuck it.

Because in the LONG history of games I've played.. i've never had such bad texture issues then with Skyrim. HELL look at Mass Effect series! They have astonishing almost PC-like graphics even on console. Never when I saw my friends play those games did I see textures not load, or NPCs clothes be all murky and muddy.. etc. etc. etc.

True while ME is a much, MUCH more linear game compared to Skyrim.. in a sense they must obviously be doing SOMETHING right. Same goes for all the other devs out there.
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Steph
 
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Post » Tue May 22, 2012 9:21 am

I dont think that its not a priority just that so few (in comparison to all units sold not just this board) are still affected that major quest/data issues should be tackled now. Yes some people still have texture issues but most likely there isnt one common denominator that is causing it. Those types of problems take longer to fix. Im sure they will figure it out eventually. Not all issues are just easy fixes.
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Melanie
 
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Post » Tue May 22, 2012 1:16 pm

I dont think that its not a priority just that so few (in comparison to all units sold not just this board) are still affected that major quest/data issues should be tackled now. Yes some people still have texture issues but most likely there isnt one common denominator that is causing it. Those types of problems take longer to fix. Im sure they will figure it out eventually. Not all issues are just easy fixes.

But there IS a sticky on this forum saying 'we fixed this one folks'. That should mean for everyone. We're talking about an xbox game here- the whole point of games consoles is that they're self-contained units. We can't change the RAM, we can't change the graphics card; a fix should be a fix... But it's not.
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IsAiah AkA figgy
 
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Post » Tue May 22, 2012 9:40 am

But there IS a sticky on this forum saying 'we fixed this one folks'. That should mean for everyone. We're talking about an xbox game here- the whole point of games consoles is that they're self-contained units. We can't change the RAM, we can't change the graphics card; a fix should be a fix... But it's not.

Exactly. A nice little update on that sticky from Gstaff simply saying that they are ware the issue is still occurring and they are working on a fix for the next patch is not too much to ask.

Keep this thread going!
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Dj Matty P
 
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Post » Mon May 21, 2012 9:53 pm

But there IS a sticky on this forum saying 'we fixed this one folks'. That should mean for everyone. We're talking about an xbox game here- the whole point of games consoles is that they're self-contained units. We can't change the RAM, we can't change the graphics card; a fix should be a fix... But it's not.

You do know that was posted around 1.2 and cant really be taken as current. Though at the time, for the most part it was fixed. I dont know if people that are still having graphical issues are still providing their saves but those that are still experiencing and still referencing outdated photos probably isnt helping them figure out why there are still some with issues.

You also have to take into account several factors like: installed/from disc/usb, age of console, condition of console, airflow of console, free hd space of console and any other factor that may not be mentioned. Even a new console can have bad internal parts that will make it not read or render proper textures. Its not all the same thing that is causing people to have downgraded textures or even just plain bad textures.

To get issues fix and to help them recreate the issue, as much information as possible should be given. if they cant recreate the conditions you have, it will make it that much harder and longer to fix.
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kitten maciver
 
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Post » Tue May 22, 2012 1:38 am

You do know that was posted around 1.2 and cant really be taken as current. Though at the time, for the most part it was fixed. I dont know if people that are still having graphical issues are still providing their saves but those that are still experiencing and still referencing outdated photos probably isnt helping them figure out why there are still some with issues.

You also have to take into account several factors like: installed/from disc/usb, age of console, condition of console, airflow of console, free hd space of console and any other factor that may not be mentioned. Even a new console can have bad internal parts that will make it not read or render proper textures. Its not all the same thing that is causing people to have downgraded textures or even just plain bad textures.

To get issues fix and to help them recreate the issue, as much information as possible should be given. if they cant recreate the conditions you have, it will make it that much harder and longer to fix.

Blind defense aside. The sticky is the last comment beth ever made in regards to textures so it has to be taken as current since they have said nothing ever since. Regardless of the fact that there are pics online from 1.3 showing texture problems which apparently dont exist.

It is blatantly obvious to anyone with this issue that it is not a console problem but a game coding problem. if people are experiencing it on numerous console types in different states of HDD/USB disk installations and find that other games are graphically fine for the most part then its clearly the game at fault.
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Isaac Saetern
 
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Post » Mon May 21, 2012 10:59 pm

agreed
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Michelle Serenity Boss
 
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Post » Tue May 22, 2012 12:37 am

Heat plays a major role in how well electronics work. They dont work effectively in high heat or cold and causes failures if temperatures get too high. Is it really the issue? I dont know but cant be discounted considering that there seems to be a variety of ways things are going wrong for some and not for others
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K J S
 
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Post » Mon May 21, 2012 11:48 pm

Heat plays a major role in how well electronics work. They dont work effectively in high heat or cold and causes failures if temperatures get too high. Is it really the issue? I dont know but cant be discounted considering that there seems to be a variety of ways things are going wrong for some and not for others

Did you read ddrakinson's post at all? No other game has ever given users this issue. Also, let's get one thing straight here- Bethesda admitted the reality of this issue before 1.2, then said it was fixed. Only it's not fixed. Now I have to assume that this sub-forum is here for a reason, and that is why I posted this thread asking for Beth's acknowledgment of the issue.
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REVLUTIN
 
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Post » Mon May 21, 2012 11:57 pm

Give me another game that makes heavy use of the system cache, ME3, MW3, BE3 probably do not compare in how it puts the system to its limits

comparing how one game functions over another is essentially apples and oranges, yes they are both fruit but they arent the same.
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Manny(BAKE)
 
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Post » Tue May 22, 2012 5:52 am

Give me another game that makes heavy use of the system cache, ME3, MW3, BE3 probably do not compare in how it puts the system to its limits

comparing how one game functions over another is essentially apples and oranges, yes they are both fruit but they arent the same.

But this fruit was deemed to need fixing on this issue by its creator, who then claimed it to be fixed... Only it's not. We could argue for days... None of us know the mechanics which are causing the issue, all we know is that some of us are still experiencing it and we just want Beth to say 'hey, we see you- take a ticket and we'll be with you shortly.'
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Jade
 
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