Gstaff- Please acknowledge ongoing issues with texture scali

Post » Tue May 22, 2012 8:30 am

im half blind atm so I probably misread, my bad
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Veronica Flores
 
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Post » Tue May 22, 2012 12:42 am

By the time Bethesda is done downgrading all the textures and graphics, they might as well call this an expansion of oblivion

PS3 players might be ok with that so they can play, but as an Xbox player I am not

My point exactly!

Us consoles need SEPERATE patches. It's not fair to degrade all this stuff on our end, though we were having NO perfomance issues, just to make sure the other console works.

We all know (at least I hope) that the X360 runs Skyrim far, far better then the PS3 does. It could handle the higher res textures and the draw distance. Again, you only took them from us to fix PS3.

And ever since I haven't heard literally ANY complaints outta the PS3 community.. They're just glad to be able to play the game now. It's quite sad when something with a blu-ray disc player can't handle Skyrims graphics? But the 360 can?

LMFAO!
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Sara Lee
 
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Post » Tue May 22, 2012 12:35 am

did texture scalling came from update 1.4 ?

if so, are we going to get another one from 1.5 ?


The http://www.gamesas.com/topic/1258645-texture-scaling-on-360/page__view__findpost__p__19168065 is a system that the game has always had -- that wasn't changed with 1.4. And when your game is not fully cached, it's possible to see texture degradation.

The 1.2 update fixed an issue where if you installed the game to your HDD, items could scale down and never scale back up.
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Taylor Bakos
 
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Post » Tue May 22, 2012 10:51 am

My beef is not with the textures - the graphics detail was lowered in 1.4

I think that is where everyone is getting confused

IMO - they made drastic changes to the overall graphics detail for environment and buildings in 1.4 update and listed it under general optimization for gameplay crud and this has nothing to do with the textures

It was all done to help with ps3 lag - less graphics to load
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Vicky Keeler
 
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Post » Tue May 22, 2012 1:03 am

My beef is not with the textures - the graphics detail was lowered in 1.4

I think that is where everyone is getting confused

IMO - they made drastic changes to the overall graphics detail for environment and buildings in 1.4 update and listed it under general optimization for gameplay crud and this has nothing to do with the textures

It was all done to help with ps3 lag - less graphics to load

Exactly. And Gstaff still couldn't say that. BGS purposely degraded textures/draw distance to help PS3. That was the only reason for it happening.

Whether they'd like to tell there consumers or not. My game looked COMPLETELY different then what I'm currently looking at BEFORE 1.4. How many times must I say this til you believe us? Seriously?
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Joey Bel
 
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Post » Tue May 22, 2012 1:20 pm

I gave Bethesda a chance to redeem themselves...for the past 5 months. I'm a little irritated now.

I'm also not hopeful that this game will ever be fixed. They left Oblivion a bit unpolished, even after all the DLC and GOTY.

I'm not expecting every bug that will ever happen to be fixed, but I want them to at least give their best damn effort.

I'd like to see some semblance of customer service, less lying, (excuse me, less euphemisms), and just fix the damn game. That "rare" issue affecting thousands of people, especially.



Rare. :meh:
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Jynx Anthropic
 
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Post » Tue May 22, 2012 1:27 pm

It was all done to help with ps3 lag - less graphics to load
Prove that they changed the 360 graphics then, should be simple. Take pictures or a video of the intro section both with and without 1.4.
I didn't notice any difference in 1.4 and I find it hard to believe that a PS3 specific fix for the textures would be affecting the 360 game. #ifdefs exist for a reason.

However, I've only ever noticed one graphical glitch. I had a single dragon with really, really low resolution textures about 60 hours into the game. I'm currently at 140 hours or so. I'm probably quite lucky.
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Mariana
 
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Post » Mon May 21, 2012 10:17 pm

when your game is not fully cached, it's possible to see texture degradation.


Ok Gstaff. Thats a good start. so why is it that my 60 + other 360 games seem to cache fine and not have texture issues anywhere near that of skyrim? is it possible that what I have been saying for the last few months may be true in that the game code cant correctly tell the xbox how to cache textures. Or how about my video below:

http://www.youtube.com/watch?v=R17ypeJsy0g&feature=youtu.be

again the textures here are constantly flickering between hi and low res. if they are los res then it must mean the game isn't cached, however that cant be true because they also pop into HD so that must mean the game is cached. clearly there is more issues here then caching.

Basically anything ever stated about texture issues being caused by cache is completely dis-proven in my video here. the game cant show both hi and low res if the cache is or isn't completed. so again Bethesda please admit that there is a real issue here and its not the fault of cache or anyone's xbox and just advise us that you are working on fixing the coding. 5 months is a long time to be patient.

People aren't morons and can understand when something is wrong with a bit of logic.
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Laurenn Doylee
 
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Post » Tue May 22, 2012 9:19 am

thats an old outdated video

EDIT: plus we dont know the condition of that xbox, how much free space the HD had, whether or not its installed
EDIT 2: or if it was mentioned in another thread, ive forgotten sorry, but also dont know if a reload could have fixed the issue.
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P PoLlo
 
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Post » Tue May 22, 2012 6:09 am

thats an old outdated video

EDIT: plus we dont know the condition of that xbox, how much free space the HD had, whether or not its installed
EDIT 2: or if it was mentioned in another thread, ive forgotten sorry, but also dont know if a reload could have fixed the issue.

For the record: I've had my game do exactly what was shown in the video, here are the specs and conditions in which it occurred:
1) Game is NOT installed to hard drive: I play off the disc BECAUSE I've read in too many different places that playing off the hard drive makes your graphics look worse.
2) HD has 45 GB of free space. Surely that ought to be more than enough, yes?
3) Xbox is a Jasper, 3 years old, sits horizontally, has plenty of breathing room, temperature in the room its in never gets above 80 degrees.
4) Playing with the latest patch (1.4)
5) Reloading previous saves does not fix the "flickering".
6) Have never attempted to clear cache for any reason since I started playing Skyrim.

I've had what was shown in the video happen multiple times under the above conditions, the most memorable occurrence for me has to be Saarthal during the College of Winterhold questline, during which besides the crazy res show a chunk of wall completely disappeared and I was able to walk through it and ended up completely outside the dungeon. Reloading did not fix this.
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Michelle Serenity Boss
 
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Post » Tue May 22, 2012 10:13 am

For the record: I've had my game do exactly what was shown in the video, here are the specs and conditions in which it occurred:
1) Game is NOT installed to hard drive: I play off the disc BECAUSE I've read in too many different places that playing off the hard drive makes your graphics look worse.

That's completely backwards for me then. Graphics and textures take forever to load, and look crappy when ran off the disc. Install it to the HDD? No problems.

So IDK where you got your info..
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Eve Booker
 
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Post » Mon May 21, 2012 9:56 pm

1) Game is NOT installed to hard drive: I play off the disc BECAUSE I've read in too many different places that playing off the hard drive makes your graphics look worse.

The problem with textures not upscaling properly when the game is installed on the HDD was fixed in patch 1.2. Since you're running 1.4 AND have plenty of disk space, you'd likely see better performance by installing to the HDD.

6) Have never attempted to clear cache for any reason since I started playing Skyrim.

At the very least, you should try deleting the game cache. Like any cache, it can become fragmented over time or contain corrupt data. After deleting the game cache (or system cache since it'll delete the game cache too), you will see a performance degradation until the cache rebuilds during play (some will see dramatic improvement in as little as thirty mins. or less, for others it could take up to two hours.)
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gandalf
 
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Post » Tue May 22, 2012 5:19 am

Correction lilbear, doing system cache DOES NOT remove the in-game cache.
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Michael Russ
 
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Post » Tue May 22, 2012 8:44 am

Correction lilbear, doing system cache DOES NOT remove the in-game cache.

Umm, yeah, I'm pretty sure it does (based upon my experience and what many others have said). Damn, now I'm going to have to hunt for something resembling proof. :D
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Judy Lynch
 
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Post » Mon May 21, 2012 11:17 pm

I'm pretty positive it doesn't. Why would there be a SPECIFIC button combo TO clear the in-game cache? (LB+RB+X)

And when I do it everything turns to murk and muddy textures. It then FROM THERE builds the game cache. The system cache is ONLY for updates.
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biiibi
 
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Post » Tue May 22, 2012 3:16 am

I'm pretty positive it doesn't. Why would there be a SPECIFIC button combo TO clear the in-game cache? (LB+RB+X)

And when I do it everything turns to murk and muddy textures. It then FROM THERE builds the game cache. The system cache is ONLY for updates.

Well, the only evidence I've found so far is in your favor. Thanks for educating me. ;)
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Marie Maillos
 
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Post » Tue May 22, 2012 3:20 am

Yep, trust me bro I haven't spent 10+ hrs trying to resolve this issue to not know what does what (not being an Ahole here).

One of my major finds that I remember is the Staircase to the left of the Drunken Huntsmen in Whiterun. The moss on the stairs BEFORE 1.4 was all one solid texture.

AFTER 1.4 the moss is all chopped up, alot of pieces of moss don't load, and the textures flicker insanely when you're walking up and down the stairs.

EDIT: Still does this even with 1.3.5.0 ^^^
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rolanda h
 
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Post » Tue May 22, 2012 9:39 am

Fair enough should I clear cache then install or vice-versa? Or does it not matter in what order I do this in?

There are plenty of articles about Skyrim's graphics getting worse after installing and playing off the hard drive shortly after it was released, and while I know that this problem was supposedly fixed in a patch (was it 1.2 or 1.3?) I had not heard whether or not the patch actually worked as advertised.

By all means if my graphics don't at all take a hit from playing off the hard drive then I have nothing against installing it, but I didn't want to sacrifice graphics for slightly faster load times.
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Monika Fiolek
 
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Post » Tue May 22, 2012 7:52 am

Well, you might not have to clear the in-game cache, IDK what your game looks like to even recommend it.

But the best way I've found to clear the system cache is:

1 Delete the patch from Games Folder
2 Delete "Skyrim" Installed XBOX360 game *Skip if you don't have it installed to the HDD
3 Clear System Cache
4 Go into Skyrim and Download 1.4
5 Wait until the BGS logo and "Press Start" appear.. but DO NOT press start
6 Back to Dash, install Skyrim, play.

I always found it better to get the update BEFORE installing Skyrim.
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naome duncan
 
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Post » Tue May 22, 2012 12:54 pm

Well, you might not have to clear the in-game cache, IDK what your game looks like to even recommend it.

But the best way I've found to clear the system cache is:

1 Delete the patch from Games Folder
2 Delete "Skyrim" Installed XBOX360 game *Skip if you don't have it installed to the HDD
3 Clear System Cache
4 Go into Skyrim and Download 1.4
5 Wait until the BGS logo and "Press Start" appear.. but DO NOT press start
6 Back to Dash, install Skyrim, play.

I always found it better to get the update BEFORE installing Skyrim.

What he said ^^ (Though, personally, I'd delete the game cache too because when troubleshooting/fixing I like to start with as clean a slate as possible.)
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Lauren Graves
 
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Post » Mon May 21, 2012 10:28 pm

What he said ^^ (Though, personally, I'd delete the game cache too because when troubleshooting/fixing I like to start with as clean a slate as possible.)

IF you do clear the game cache do it like this: (NOTE: Do not have Skyrim installed)

1. Press "A" on Skyrim to start the game. As soon as you do, hold down LB+RB+X all at once and KEEP holding it until the BGS Logo and "PRESS START" appear.
2. DO NOT Press Start. Go back to the dash and do the system cache methods I provided.

IMHO, the game cache should always be cleared FIRST if anything before you do a System Cache. Reasoning behind the whole "Install" thing is that as soon as the game starts (while installed) it's trying it's hardest to get all the data it needs BEFORE it stops the disc. So if you have the game installed and want to clear the game cache, DELETE SKYRIM FIRST.
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Flesh Tunnel
 
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Post » Tue May 22, 2012 6:56 am

Reasoning behind the whole "Install" thing is that as soon as the game starts (while installed) it's trying it's hardest to get all the data it needs BEFORE it stops the disc. So if you have the game installed and want to clear the game cache, DELETE SKYRIM FIRST.
You know that the disk still spinning when you start Skyrim (even when it's installed) is an artifact of the new XGD3 format disks (possibly to do with the copy protection techniques), right ? The game is not loading anything from the disk at all. It's still loading everything from the hard drive. Every XGD3 format game will exhibit this behaviour.
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Kanaoka
 
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Post » Tue May 22, 2012 2:19 am

I'm pretty positive it doesn't. Why would there be a SPECIFIC button combo TO clear the in-game cache? (LB+RB+X)
So that you can clear the cache content just for that specific game, instead of every game.
The only mention of LB+RB+X to clear the game cache seems to be in Bethesda games. This really makes it seem like it's not a standard Xbox 360 function.

My own experience with this tells me that the "Clear System Cache" option does also clear the "Game Cache" (these are two separate partitions on the 360 HDD).

In the LEGO series of games, the game caches certain things, such as when you pick up a red brick in a level. If your game crashes before you finish the level (ie. you haven't saved your progress) sometimes you will go back into the level and that brick won't be there, since the cache says it was picked up already. Using the "Clear System Cache" option fixes this. I've had to do this a few times while playing through these games and some of these games have never received a title update.

If anyone has real evidence of what's going on though, that would be nice.
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Sammygirl500
 
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Post » Tue May 22, 2012 7:25 am

See everyone this is the problem. all this talk about caches and free HDD space, waiting for the disk to stop spinning, installing to HDD USB or playing of disk etc. Its all complete BS that Beth are leaving the game in a state where players are basically guessing how to run their game to make it run like advertised. This shouldn't even be an issue. Disk space, cache clearing spinning disks etc NEVER seem to cause anywhere near this much problem with other games. its blatantly obvious that this game needs patching. I've tried just about every solution out there for around 30 + hours of work all with no success.

If it truly was the cache or disk spinning that caused this problem then Beth would come out and say it but as of yet they cant state how to ensure your game runs as demonstrated almost 8 months ago at E3. Most importantly though this thread is serving its purpose and starting to get more of their attention. we did atleast get a comment from Gstaff after all. Now all we need is acknowledgement that the issue is still bugged and will be patching.
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Nikki Morse
 
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Post » Tue May 22, 2012 12:26 am

I had issues with Oblivion when my system cache was fragmented. Clearing it every so often stopped long load screens
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Claudz
 
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