Gstaff- Please acknowledge ongoing issues with texture scali

Post » Tue May 22, 2012 12:50 pm

Give me another game that makes heavy use of the system cache, ME3, MW3, BE3 probably do not compare in how it puts the system to its limits

comparing how one game functions over another is essentially apples and oranges, yes they are both fruit but they arent the same.

So your saying that Skyim makes heavy use of the xbox hardware more so then other games? In that case it requires patches for better optimization to prevent the xbox being taxed so much. Regardless of how anyone tries to spin things in Bethesda favor its nobodies fault but the developer and thus requires patching. If Beth knew that they would tax the 360 so much that it cant run smoothly without texture and freezing issues then the game needs to be coded differently to not tax it as hard.
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KU Fint
 
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Post » Tue May 22, 2012 10:37 am



So your saying that Skyim makes heavy use of the xbox hardware more so then other games? In that case it requires patches for better optimization to prevent the xbox being taxed so much. Regardless of how anyone tries to spin things in Bethesda favor its nobodies fault but the developer and thus requires patching. If Beth knew that they would tax the 360 so much that it cant run smoothly without texture and freezing issues then the game needs to be coded differently to not tax it as hard.

I'm not sure I can completely agree with this ddrakinson... Skyrim is essentially a next-gen game on last-gen hardware and we all knew this was the case but we were hella excited for it anyway. Current consoles have been around far longer than expected due to the current financial climate and if you compare Skyrim to games that were launched with the console it is light years ahead. Now I'm not saying this is a license for Beth to release a game that doesn't work, but perhaps we shouldn't act quite so... Entitled. Once again, I repeat- this thread was posted to get an acknowledgment of the ongoing issue. It's not a demand for a fix tomorrow.
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Wayne Cole
 
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Post » Tue May 22, 2012 5:14 am

Yeah I'm still having textures scaling down, but not scaling back up when I press the b button to open my inventory. same with grass appearing right in front of me when I walk around skyrim

Yes, although I never saw any performance issue whatsoever besides my graphics, they reduced the draw distance immensely to boost system performance. This seems to be some kind of miscommunication to me, as not only have I taken a graphics decrease and an overall draw distance drop since 1.4 but I'm plagued with intense frame-rate drops with little more than a few enemies on screen at once. I'm failing to understand how something that was done to increase performance, has resulted in a performance decrease instead, and according to the latest notes, it's not even been acknowledged yet, I'm not saying get me my fix now... by all means take your time and don't rush it, I'll wait patiently but, some sort of acknowledgement of the problem would be nice.. ------ Xbox 360
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Chelsea Head
 
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Post » Tue May 22, 2012 6:41 am

Yes, although I never saw any performance issue whatsoever besides my graphics, they reduced the draw distance immensely to boost system performance. This seems to be some kind of miscommunication to me, as not only have I taken a graphics decrease and an overall draw distance drop since 1.4 but I'm plagued with intense frame-rate drops with little more than a few enemies on screen at once. I'm failing to understand how something that was done to increase performance, has resulted in a performance decrease instead, and according to the latest notes, it's not even been acknowledged yet, I'm not saying get me my fix now... by all means take your time and don't rush it, I'll wait patiently but, some sort of acknowledgement of the problem would be nice.. ------ Xbox 360

I second this. While true at the current moment after doing your cache method, my textures are actually really nice. BUT, they aren't the same textures I remember having with 1.2, and 1.3.5.0. Theres certain parts of towns/cities that I KNEW for a fact what they looked like before 1.4.

Examples:

Moss texture on the staircase to the Left of the Drunken Hunstmen in Whiterun. Alot of pieces do not load, and alot flicker crazily.

Staircase leading up to Dragonsreach is not properly lined up. If you're walking down the steps and reach the first flight and look down you can see on the left and right sides that they don't "connect" or lineup with the staircase.

Multiple vertical lines in Whiteruns ground textures. Especially around pathways up to houses like Breezehome, The Huntsmen, etc.



I think I noticed the most from Whiterun specifically. I did see ALOT of bad in Markarth as well. Such as the river texture floating in the air, yeaaa... I don't get that texture bug anymore that's actually fixed finally (somehow).

The others mentioned above are consistent no matter how long I play the game for. But most textures pop-in when I sprint into them, draw distance is terrible ESP. on Dragons/Enemies/Wildlife for that matter.

I love running around Soul Trapping Deer and the such but it's hard when I can't even see them from a distance!!! (Even going in 3rd person cam and veering all the way out doesn't help). It's all good though now my Enchanting is 100.

I've also seen Dragons fly straight out of the ground literally outta random nowhere. Has happened like 3 times to me now. And also.. PLEASE PLEASE PLEASE fix the Dragons AI behavior as far as landing! Too many times now have I Fast Travelled to a locale to have a Dragon suddenly appear and do nothing but fly around overheard screaming RAWER RAWRRR...

Good waste of my time. I can't hit em with Arrows. My magic svcks.. and I don't have Dragonrend. I'm pretty sure 1.4 created this issue as well..
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e.Double
 
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Post » Tue May 22, 2012 1:48 am

I'm not sure I can completely agree with this ddrakinson... Skyrim is essentially a next-gen game on last-gen hardware and we all knew this was the case but we were hella excited for it anyway. Current consoles have been around far longer than expected due to the current financial climate and if you compare Skyrim to games that were launched with the console it is light years ahead. Now I'm not saying this is a license for Beth to release a game that doesn't work, but perhaps we shouldn't act quite so... Entitled. Once again, I repeat- this thread was posted to get an acknowledgment of the ongoing issue. It's not a demand for a fix tomorrow.

I agree completely that we shouldn't demand a fix tomorrow. but Im all for Beth simply taking a few minutes to post that they are aware of the issue and are working for a fix in an upcoming patch. to ignore the issue completely is embarrassing on their part.

In regards to other games though there are some pretty high end games that have come out over the last year that might have 1 or 2 graphical hiccups over a weekend of play that correct themselves after a second or so but skyrims textures are a constant 3 months of textures worse then hardware from over a decade ago. surely skyrim isn't that much more "next gen" then some other games in the last year that it warrants constant graphic and performance problems.
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Angela
 
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Post » Tue May 22, 2012 6:51 am

I have some graphic's and texture issues, but nothing like what some of you are saying, and nothing that didn't happen with some other game's. The last patch, for me anyway, messed up my graphic's more than it fixed.

As nice as it would be for Beth to write a little note saying that they are aware of a problem ( any problem ). Some of you may be content with just that, The majority won't, it'll end up being, "OK so now I know you know, so WHEN are you going to fix it." Don't kid yourself, It's human nature, just is never enough. They are fixing problem's. As I tell my husband all the time, "wow honey dinner's not done because you wanted me to help change the spark plugs" (example, that has happened).

BTW: Profit's from now not only have to pay today's bill's, but also have to be used for R & D on the next game and to pay the bill's til it comes out. Ask any Rancher or Farmer that lives on 1 or 2 yearly payout's. People bought the majority of the game within a month of release, with little spike's here and their. But their biggest payday was right after release. Your budgeting is different. Like a Wheat farmer that also sell's egg's on the side, Beth got that really nice check upon "harvest" and will get smaller amount's here and their as they sell their "eggs" daily. You can't budget that in, cause you should never count your egg's before they are layed.

JMO...and you don't have to agree
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Imy Davies
 
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Post » Mon May 21, 2012 11:46 pm

Just giving this a much needed bump as Beth are still yet to comment and they have had ample time since the failure of 1.2 to admit the issue is still present.
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Kristina Campbell
 
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Post » Tue May 22, 2012 6:45 am

probably be waiting a long time for a response, also just because nothing is said doesnt mean they wont take notice
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Teghan Harris
 
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Post » Tue May 22, 2012 4:51 am

probably be waiting a long time for a response, also just because nothing is said doesnt mean they wont take notice

Keeping a texture topic on the front page of their tech support forum for a good few weeks will ensure they have to notice. Thus if we still have no response then we'll get some proof that they truly are ignoring the issue.
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liz barnes
 
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Post » Tue May 22, 2012 6:42 am

so because they dont outright say 'its being fixed' theyre ignoring you?
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stephanie eastwood
 
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Post » Tue May 22, 2012 1:04 pm

so because they dont outright say 'its being fixed' theyre ignoring you?

Do you know if they aren't ignoring it?
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Sarah Evason
 
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Post » Tue May 22, 2012 7:15 am

Do you know if they aren't ignoring it?

Do you know if they are? see how it works both ways?
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Dina Boudreau
 
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Post » Mon May 21, 2012 11:22 pm



Do you know if they are? see how it works both ways?

All I can say is "wow" - explains a lot
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alicia hillier
 
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Post » Tue May 22, 2012 12:01 pm

well tbh we both dont know either way but ill side with they they arent since they have shown several times they do read this forum with some of the fixes they have done
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Flash
 
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Post » Tue May 22, 2012 4:06 am

did texture scalling came from update 1.4 ?

if so, are we going to get another one from 1.5 ?
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Jessica Stokes
 
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Post » Tue May 22, 2012 6:07 am

Way I figure it? They had to tone the textures/draw distance down on consoles because Sony's lil PS3 kept having hardcoe issues. I swear ever since 1.4 came out I haven't heard a peep outta the sony community as far as really anything. Be textures/graphics/quests/whathaveyou.. they have alot of simular issues in the quests and such category. Other then that (and TRYING not to start a console war here) the X360 can handle it better.

Plain and simple truth. And before 1.4 my game looked amazing, almost PC looking in a sense. As far as console graphics go it was looking astonishing to say the least!

This patch comes and purposely degrades my textures and draw distance cause the other console can't handle it? I've seen 1st hand Skyrim on PS3 with 1.4 recently and the game looks identical in every single aspect.

So.. that's fair for us? Why can't we have seperate patches for consoles? Ya know modders could handle those kinds of things specifically.. they got the time. And I know alot of em wouldn't mind fixing it on console cause they play on one as well (some, not all).

IDK.. I just want my game looking the way it was BEFORE this patch.
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laila hassan
 
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Post » Tue May 22, 2012 11:06 am

well tbh we both dont know either way but ill side with they they arent since they have shown several times they do read this forum with some of the fixes they have done

If they haven't uttered a word about texture issues for almost 4 months after they claim it was fixed despite ample proof that its still out there then yeah its called ignoring the issue. More importantly by keeping this thread open it will undeniably prove they are ignoring the issue if it still gets no response because there is no way that they could miss the issue if its stuck at the top of their own forum for a few weeks.

Just remember all we are trying to do its simply get them to admit its still exists. we're not demanding a fix right away. simply asking that they are aware of the problem and trying to fix it isn't asking too much.
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Emmie Cate
 
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Post » Tue May 22, 2012 3:12 am

sure seems like those that have a texture issue are demanding a fix right away. some so much that they think its more important than say finishing fixing MQ to make sure it flows right or any other important questline.

Im pretty sure they are aware of it (think Gstaff actually said something about it post 1.2, believe that it was asked to get more saves if possible). One of the things that make it hard to fix an issue is to replicate it so if there arent enough people willing to send their files to help, it will extend the issue until it can be replicated to see what exactly is causing the issue.

Also if the reason why there is a degrade in textures ( I dont remember seeing any in my game but it could be there I just dont notice graphics all too much as its not a deal breaker for me) is de to PS3 limitations, its possible that the reason why both consoles have the same patches is that it makes the patching process more streamlined instead of having to develop 2 fairly identical patches for the console. Its like Coke and Pepsi changing their recipe because of the change in California regulations. They could just make 2 separate manufacturing methods (as the carcinogen that is being marked for you to hit lethal levels would require 1K cans every day) but to make it a simplified process, they chose just to remove the said ingredient. A unified process is very possible to what they want to go for when releasing patches especially with consoles.

While all this is just speculation on my part it would be my interpretation on the process and as to why there are rarely any specific console fixes when a patch is released for us.
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Emily abigail Villarreal
 
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Post » Tue May 22, 2012 8:37 am

I did not buy a PS3 version of the game

I bought the Xbox 360 version of the game and the graphics were amazing and unbelievable after the 1.3 patch but they were lowered in 1.4

I agree that this was done because of the PS3(which I have posted numerous times) but if that is the case then it kind of proves how lazy bethesda is; unless they are ok pissing off their biggest set of customers to accomodate the PS3 users
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Philip Rua
 
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Post » Tue May 22, 2012 8:39 am

I personally am not bothered if graphics change, though graphics arent a high point as a deal breaker, i would rather have all quests working than a good looking game
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Dona BlackHeart
 
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Post » Mon May 21, 2012 9:47 pm

I personally am not bothered if graphics change, though graphics arent a high point as a deal breaker, i would rather have all quests working than a good looking game

I am, once I notice. I'm very, very keen with detail and I use that in my job everyday (mostly clean). So when it comes down to that time at night when I can rest my head and play some Skyrim and enjoy myself, I want to not have to take 30 min. breaks in between to help my eyes (sometimes, not all the time).

I just love how they didn't say a word, basically waited for us to realize it and are prolly just sitting there laughing at ANY comment towards textures whatsoever. I am like the poster above.. I don't want a fix right this very second, I just want acknowledgement..

EDIT: And for you to say you purposely took our textures/draw distance away.
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Bereket Fekadu
 
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Post » Tue May 22, 2012 4:56 am

By the time Bethesda is done downgrading all the textures and graphics, they might as well call this an expansion of oblivion

PS3 players might be ok with that so they can play, but as an Xbox player I am not
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SiLa
 
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Post » Tue May 22, 2012 1:00 pm

GStaff ????

What have we had 1 post from him in the last month and a half and that was about 1.5 coming?

Unbelievable lack of communication and people wonder why none of the issues we post about don't get mentioned or fixed
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Emma Copeland
 
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Post » Tue May 22, 2012 1:13 am

more like a week or 2 ago about 1.5
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john page
 
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Post » Tue May 22, 2012 3:45 am

more like a week or 2 ago about 1.5

Do you even read what people have typed?
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Kristian Perez
 
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