Have we forgotten how to play?

Post » Thu Jun 14, 2012 4:20 am

I quite liked FF13, only thing I truely hated like I hate the Altmer(Thalmor) is Vanile's(sp) voice actor....its way too squeaky and high pitched

I just didnt find any of the battle system enjoyable. I didnt even feel like I was playing the game. I felt like I was watching cutscenes and essentially "fast forwarding" in between them. I like the visuals but I'm not sure what part of it was actually "playing" and there is no freedom. Even the weapons didnt give you many options. Like in a game like skyrim where there are many reason to use a wide variety of weapons in different situations I just felt every thing was so closed off and basically the main reason I started to play the FF series was the open worlds. So without that the game just became something I wasnt looking forward too. Luckily I found TES, and Fallout and some other games that do the open world better then Square ever did.

These are just my opnions though. The FF series moved in a direction that wasn't what I was looking for. I played some others by Square for the PS2 and the 360 and didnt like anything they put out after the PS2 launched. I love Skyrim though. I thought it was great and the exact type of game I like the most. Incredibly indepth interesting background lore in an immense open world with countless option that is easy to get lost in.

Thats my favorite kind of game so I honestly put the blinders on with skyrim and mostly ignore the flaws. It's the best video game I've ever played and its different for every one. My girlfriends brother played through it as a basic warrior. He did mostly the main quest and the civil war with just a few others. He didn't read any of the books or look for any information on things like the Dwemer, besides ask me where they went and comment it was a cool part of the game them being gone and all. He played the game like a basic action adventure game and did some item grinding basically and he really enjoyed it. I did the opposite. I made a few highly specialized characters assassin, archer, necromancer things like that and every time he used my Xbox I had to switch the game back from easy to master. I tried to make it as hard as possible and learn every bit of lore and background information possible. We played it very differently and both enjoyed it. we could discuss certain aspects of the plot but not really much else because we played the game so differently that the even things like battling an ancient dragon for him was completely different then for me. I thought that was really cool.
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Louise Dennis
 
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Post » Wed Jun 13, 2012 9:22 pm

I believe the problem with gamers this generation is that they expect too much from a game, especially for sequels. They expect everything to be done a certain way, and when it isn't they get upset about it. It's like someone said earlier, they're pretty much spoiled. For example, I'm a huge Battlefield fan. When Battlefield 3 was announced, all the "veteran" players expected it to be just like Battlefield 2, because that game was incredible. I was expecting a great shooter. I got what I expected, many others didn't. When Skyrim was announced, many people were expecting a game as big and deep as Morrowind, set in a different location and time. But we got something else. And you know what? I'm happy with what we got. It's new, it's different. I don't understand why people expect a new game to be just l like it's older counterpart and then get upset when it isn't. What's the point in releasing a new game, then, if we're not going to try and innovate, and move forward?
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Lexy Corpsey
 
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Post » Wed Jun 13, 2012 11:15 pm

I believe the problem with gamers this generation is that they expect too much from a game, especially for sequels. They expect everything to be done a certain way, and when it isn't they get upset about it. It's like someone said earlier, they're pretty much spoiled. For example, I'm a huge Battlefield fan. When Battlefield 3 was announced, all the "veteran" players expected it to be just like Battlefield 2, because that game was incredible. I was expecting a great shooter. I got what I expected, many others didn't. When Skyrim was announced, many people were expecting a game as big and deep as Morrowind, set in a different location and time. But we got something else. And you know what? I'm happy with what we got. It's new, it's different. I don't understand why people expect a new game to be just l like it's older counterpart and then get upset when it isn't. What's the point in releasing a new game, then, if we're not going to try and innovate, and move forward?

I try to view sequel games like I do movies made from books I love. I view it as something new and different - because I already know it won't stick to the original story in the way I'd want it to.

I loved DA:O. When DA:2 came out, I was swept up in it. I loved it. I grew attached to my teammates, felt what they felt, loved every minute of playing... then I got online to rave and found a bloodbath of complaining and was rather shaken by it.

I think I really am just far too easily entertained, I guess. Because I have yet to play a sequel and be disappointed. My only complaint with DA:2 was that i wanted.. more. As in length of game. It ended too quickly for me.

so i played it through two more times :P
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Zosia Cetnar
 
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Post » Wed Jun 13, 2012 7:20 pm

I don't understand why people expect a new game to be just l like it's older counterpart and then get upset when it isn't. What's the point in releasing a new game, then, if we're not going to try and innovate, and move forward?

This sort of jogged my memory of the point I was actually going to try to make, there is a lot of hate on people that liked the older parts of the series. Moving forward doesn't always mean it is innovative and sometimes those older games were rather distinct in how they did something and set it apart from all the other games that come out.
It's like if you liked the movie 'Clerks' and wanted to see a sequal, it's too bad Kevin Smith DID NOT do a sequal but say if he had a fansite and people were asking for it, it would be rather rediculous for those people to be called whiners or complainers for wanting to see it. Maybe that's a bad example maybe it's more like the Matrix, excellent movie but there were never any sequals just never happened. Sure people can rewatch the Matrix and possibly want a sequal but can watching Neo fly around as super man and stopping bullets be as innovating as the first movie was? Nope that is why the sequals didn't get made.
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N Only WhiTe girl
 
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Post » Thu Jun 14, 2012 2:08 am

I use plenty of imagination while playing Skyrim. I imagine i need to use maces against heavily armored enemies. I imagine destruction magic is good for something else than stunlocking. I imagine i need to loot the boss chest despite having superior equipment and more gold than the Empire. I imagine i have to attack enemies and not just walk by them with a cloak spell equipped. I imagine i need to stick to shadows while sneaking. I imagine i need poisons to kill strong enemies when sneak-attacking.

:teehee:
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Schel[Anne]FTL
 
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Post » Thu Jun 14, 2012 4:21 am

i dont think its we are expecting much, i think its more of why did u take that away? that sparks alot of complaints.

More long the lines that we did at one point have everythign we wanted, but over time the games are giving us less and less.
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Horse gal smithe
 
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Post » Wed Jun 13, 2012 5:08 pm

A lot of the younger generation wants everything handed to them. They are pretty much brain-dead and don't want to make an effort to think or to imagine things. TV does all the imagining for them... :biggrin:
Not just television, even the games industry of the past has done their fair share of thought prevention. Too many games have linear storylines and one that requires choices comes as a shock. Although the main quest in this game is very linear, there are so many choices to make in this game, what class to be, (mage, archer, warrior etc), who to side with in the war, join or hunt the Brotherhood and so on. For some younger players, it's just too much choice with little or no hand-holding through the game. An open ended game is something of a novelty in the games industry, most games still roll the credits after the last mission. I still remember Elite and other games that were open ended and have longed for the era of all open ended games to come but sadly, it's still more novelty than standard.
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Sabrina Steige
 
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Post » Wed Jun 13, 2012 6:35 pm

All of the Elder Scrolls games have strengths and weaknesses. The crude ranking of games (Xgame>Xgame>xgame) smacks of betting on Secretariat to win over Stop The Music in the Laurel Futurity. I don't have time for it, life is too short. I play the games and try to enjoy each one for what it is. I try to enjoy the games for what they're worth instead of expecting them to be something that they're not.
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Chris Johnston
 
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Post » Thu Jun 14, 2012 3:47 am

I think I really am just far too easily entertained, I guess. Because I have yet to play a sequel and be disappointed. My only complaint with DA:2 was that i wanted.. more. As in length of game. It ended too quickly for me.
Why do you think that it's problem with you? You are happy and you enjoy some nice game, which gives a lot of bang for a buck IMHO. So, maybe it's these whiners who have problems? :smile:
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Star Dunkels Macmillan
 
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Post » Wed Jun 13, 2012 4:55 pm

I guess I'm an old guy, I still talk back to NPC's when they make snide remarks, curse and spit while in a conflict etc...etc... :tongue: I even go as far as an evil chuckle when doing something not entirely morally correct :devil: I don't blame today's generation for their lack of imagination, I blame the game designers. Every generation of game get easier and easier, I remember back when games would give you grey hair by the time you where 12 or ones that made you use your noodle to figure stuff out, not being pointed in the right direction and given super cannons to destroy all in your path. But that being said, it could be the advlt mind being wise enough to figure out tasks that a 12 year old would find difficult. Either way, all you need is the right push in the right direction and you will use your noodle to drum up what ever back story, deeds etc.. etc..what eve your mind can think of, and from that point on you will have a harder time stopping then you did starting. My turning point was " The legend of Zelda " on nintendo, it forced me to think out side the box to finish a boss at points and it just took off from there :banana: :banana:
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Riky Carrasco
 
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Post » Thu Jun 14, 2012 1:36 am

This sort of jogged my memory of the point I was actually going to try to make, there is a lot of hate on people that liked the older parts of the series. Moving forward doesn't always mean it is innovative and sometimes those older games were rather distinct in how they did something and set it apart from all the other games that come out.
It's like if you liked the movie 'Clerks' and wanted to see a sequal, it's too bad Kevin Smith DID NOT do a sequal but say if he had a fansite and people were asking for it, it would be rather rediculous for those people to be called whiners or complainers for wanting to see it. Maybe that's a bad example maybe it's more like the Matrix, excellent movie but there were never any sequals just never happened. Sure people can rewatch the Matrix and possibly want a sequal but can watching Neo fly around as super man and stopping bullets be as innovating as the first movie was? Nope that is why the sequals didn't get made.

Actually they did do a sequal to Clerks, Clerks II, it came out in 2006. The corner store burnt down and Randal and Dante went to work at Moobey fast food restaraunt.
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Joanne
 
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Post » Thu Jun 14, 2012 2:53 am

I guess I'm an old guy, I still talk back to NPC's when they make snide remarks, curse and spit while in a conflict etc...etc... :tongue: I even go as far as an evil chuckle when doing something not entirely morally correct :devil: I don't blame today's generation for their lack of imagination, I blame the game designers. Every generation of game get easier and easier, I remember back when games would give you grey hair by the time you where 12 or ones that made you use your noodle to figure stuff out, not being pointed in the right direction and given super cannons to destroy all in your path. But that being said, it could be the advlt mind being wise enough to figure out tasks that a 12 year old would find difficult. Either way, all you need is the right push in the right direction and you will use your noodle to drum up what ever back story, deeds etc.. etc..what eve your mind can think of, and from that point on you will have a harder time stopping then you did starting. My turning point was " The legend of Zelda " on nintendo, it forced me to think out side the box to finish a boss at points and it just took off from there :banana: :banana:

Meh, I was playing the King's Quest series well before I was 12. Personally I think the move to point and click ruined it. Made it too easy and all that.
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Lily Evans
 
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Post » Wed Jun 13, 2012 12:58 pm

Browsing this forum (which I love, btw), and seeing all the topics nitpicking at the tiniest details makes me wonder...

Have we forgotten how to play? How to imagine and dream and absorb ourselves into a fictional world? Isn't that what gaming is supposed to be? Getting caught up in the make-believe, and loving it?

I have watched this trend of continual dissatisfaction for a while now. Every game that comes out and I find awesome is cut down to size by those playing it. Why? Surely you remember things like Oregon Trail, the original Mario Bros., etc.

I remember someone saying during an interview (can't remember who) that we are in a 'video game renaissance.'

And he's right. We have depth, customization, stories like we've never had in the past. So what is it, then, that in the midst of some of the greatest games out there, we are so unhappy with everything?

Have we forgotten how to play? Have we left behind our inner nerds with our childhoods?

And WTF is wrong with me, that I'm so easily entertained all these years later? :dance: :bunny:

I agree 100% i'm on allot of forums, and the best are the skyrim forums and the red dead redemption forums, the Battlefield 3 forums are by far the worst, the devs make one simple little change they get freaked out and start complaining about every thing. it's times like this that i want to be a game dev, but don't. :P
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Mistress trades Melissa
 
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Post » Wed Jun 13, 2012 6:21 pm

Maybe that's a bad example maybe it's more like the Matrix, excellent movie but there were never any sequals just never happened. Sure people can rewatch the Matrix and possibly want a sequal but can watching Neo fly around as super man and stopping bullets be as innovating as the first movie was? Nope that is why the sequals didn't get made.

Am I misreading this? The Matrix had two sequels, right? Or do you mean something else here?
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LADONA
 
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Post » Thu Jun 14, 2012 12:12 am

Am I misreading this? The Matrix had two sequels, right? Or do you mean something else here?

Nope, you're correct, 'The Matrix' did have 2 sequels - 'The Matrix Reloaded' and 'The Matrix Revolutions'.. neither of them were as good as 'The Matrix' though IMO.
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Josephine Gowing
 
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Post » Thu Jun 14, 2012 1:55 am



Nope, you're correct, 'The Matrix' did have 2 sequels - 'The Matrix Reloaded' and 'The Matrix Revolutions'.. neither of them were as good as 'The Matrix' though IMO.
The matrix was quite hard to top lol.
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Alisha Clarke
 
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Post » Thu Jun 14, 2012 1:37 am

http://www.youtube.com/watch?v=Q3ULNH4U50Q
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Jani Eayon
 
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Post » Thu Jun 14, 2012 3:23 am

http://www.youtube.com/watch?v=Q3ULNH4U50Q

LOL, more like a frontal lobe lobotomy :biggrin:
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leni
 
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Post » Wed Jun 13, 2012 2:31 pm

I'm one of the younger generation and I couldn't agree more.Befor I got a gameboy I made whole cities and backstories for Lego.I don't get new games often so when I've done 2 or 3 playthroughs,I make do,My first game didn't have these huge open worlds.
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Channing
 
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Post » Wed Jun 13, 2012 12:51 pm

Browsing this forum (which I love, btw), and seeing all the topics nitpicking at the tiniest details makes me wonder...

Have we forgotten how to play? How to imagine and dream and absorb ourselves into a fictional world? Isn't that what gaming is supposed to be? Getting caught up in the make-believe, and loving it?

I have watched this trend of continual dissatisfaction for a while now. Every game that comes out and I find awesome is cut down to size by those playing it. Why? Surely you remember things like Oregon Trail, the original Mario Bros., etc.

I remember someone saying during an interview (can't remember who) that we are in a 'video game renaissance.'

And he's right. We have depth, customization, stories like we've never had in the past. So what is it, then, that in the midst of some of the greatest games out there, we are so unhappy with everything?

Have we forgotten how to play? Have we left behind our inner nerds with our childhoods?

And WTF is wrong with me, that I'm so easily entertained all these years later? :dance: :bunny:

Well, keep in mind that fans of TES have to wait five years between games and there is no other game that delivers an experience remotely close to TES, so it is not like there are other options out there. I cannot speak to other games because I don't play any other video games on a regular basis. Just TES and FO. No other game holds enough interest.

When changes are made that people don't like to something that they love, something that they spend a lot of time playing, they tend to get passionate about it and sometimes don't express themselves as tactfully as they should.

That said, I have experienced just as much bad ju ju here from people defending Skyrim as from folks complaining about it. I definately agree with your sentiment. In the immortal words of Rodney King, "Can't we all just get along?"
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Lucky Girl
 
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Post » Wed Jun 13, 2012 6:09 pm

too often people expect all of their desires to be met in a game without realizing that attaining that is purely unrealistic. While there are certainly problems within games sometimes people just need to enjoy the good aspects and most importantly HAVE FUN!
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Prisca Lacour
 
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Post » Wed Jun 13, 2012 9:56 pm

I'm one of the younger generation and I couldn't agree more.Befor I got a gameboy I made whole cities and backstories for Lego.I don't get new games often so when I've done 2 or 3 playthroughs,I make do,My first game didn't have these huge open worlds.

I used to make massive spaceships out of my vast collection of Lego lol.
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Mrs shelly Sugarplum
 
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Post » Wed Jun 13, 2012 10:32 pm

So very, very true. If people logged out of the forums, put all of the forum-stuff out of their head and just play Skyrim, they'd have an insanely fun time. I know I do!

Still, I doubt anything is going to change this. I daresay that, in it's prime, even the Morrowind forums was filled with complaints in a similar fashion to the Skyrim ones.
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SiLa
 
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Post » Wed Jun 13, 2012 10:04 pm

So very, very true. If people logged out of the forums, put all of the forum-stuff out of their head and just play Skyrim, they'd have an insanely fun time. I know I do!

Still, I doubt anything is going to change this. I daresay that, in it's prime, even the Morrowind forums was filled with complaints in a similar fashion to the Skyrim ones.

I believe there was a few commotions here and there, I think maiqs existance relies on the stuff lol
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Matt Terry
 
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Post » Wed Jun 13, 2012 11:31 pm



I used to make massive spaceships out of my vast collection of Lego lol.

Same,I once got string and attached one to the light and pretend it was an alien invasion,those were the days.
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MARLON JOHNSON
 
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