I just didnt find any of the battle system enjoyable. I didnt even feel like I was playing the game. I felt like I was watching cutscenes and essentially "fast forwarding" in between them. I like the visuals but I'm not sure what part of it was actually "playing" and there is no freedom. Even the weapons didnt give you many options. Like in a game like skyrim where there are many reason to use a wide variety of weapons in different situations I just felt every thing was so closed off and basically the main reason I started to play the FF series was the open worlds. So without that the game just became something I wasnt looking forward too. Luckily I found TES, and Fallout and some other games that do the open world better then Square ever did.
These are just my opnions though. The FF series moved in a direction that wasn't what I was looking for. I played some others by Square for the PS2 and the 360 and didnt like anything they put out after the PS2 launched. I love Skyrim though. I thought it was great and the exact type of game I like the most. Incredibly indepth interesting background lore in an immense open world with countless option that is easy to get lost in.
Thats my favorite kind of game so I honestly put the blinders on with skyrim and mostly ignore the flaws. It's the best video game I've ever played and its different for every one. My girlfriends brother played through it as a basic warrior. He did mostly the main quest and the civil war with just a few others. He didn't read any of the books or look for any information on things like the Dwemer, besides ask me where they went and comment it was a cool part of the game them being gone and all. He played the game like a basic action adventure game and did some item grinding basically and he really enjoyed it. I did the opposite. I made a few highly specialized characters assassin, archer, necromancer things like that and every time he used my Xbox I had to switch the game back from easy to master. I tried to make it as hard as possible and learn every bit of lore and background information possible. We played it very differently and both enjoyed it. we could discuss certain aspects of the plot but not really much else because we played the game so differently that the even things like battling an ancient dragon for him was completely different then for me. I thought that was really cool.





I don't blame today's generation for their lack of imagination, I blame the game designers. Every generation of game get easier and easier, I remember back when games would give you grey hair by the time you where 12 or ones that made you use your noodle to figure stuff out, not being pointed in the right direction and given super cannons to destroy all in your path. But that being said, it could be the advlt mind being wise enough to figure out tasks that a 12 year old would find difficult. Either way, all you need is the right push in the right direction and you will use your noodle to drum up what ever back story, deeds etc.. etc..what eve your mind can think of, and from that point on you will have a harder time stopping then you did starting. My turning point was " The legend of Zelda " on nintendo, it forced me to think out side the box to finish a boss at points and it just took off from there
