Have we forgotten how to play?

Post » Wed Jun 13, 2012 2:15 pm

The game has big flaws.
Flaws that should not be there and there is no excuse for.
And people rightly point them out.

And imagination and modders should not have to take the place of a properly done game.
Skyrims main quest is pathetic and lame. If you don't space big stuff out you run out of stuff to do by level 40.
In short, it is linear, there is too little stuff to do, big area.
It is the job of the makers to make a proper full game, not us.

Sometimes, it would take so much roleplay to make it interesting, you may as well find a roleplay group or friends and use a messenger and skip the game altogether.

You see lots of complaints because when you are happy, you are less likely to say it. When you are not happy, angry etc, you say it.
And so you should.
We pay for games, we damn well deserve the best they can be and to have things fixed.
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Syaza Ramali
 
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Post » Wed Jun 13, 2012 11:31 pm



Same,I once got string and attached one to the light and pretend it was an alien invasion,those were the days.
Lol I once made a xenomorph looking think out the bionics Lego lol....ah the good old days.
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MISS KEEP UR
 
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Post » Wed Jun 13, 2012 7:18 pm

LOL, more like a frontal lobe lobotomy :biggrin:

:lmao:
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lillian luna
 
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Post » Thu Jun 14, 2012 1:34 am

Has anyone ever played the old rpg "baldur's gate"? That game by far had some of the most coolest villains I ever had the honor to put down. On the first game of the series you start off in a fortress devoted to knowledge called Candlekeep and supposedly you are the son of the evil god of murder bhaal. Eventually you have to run away from Candlekeep because someone is out to kill you and it turns out to be your half-brother Sarevok. And in the end trying to kill the guy...was the most difficult challenge I had to play back then. But it made it so much fun because you build up that anticipation for a good story and your like "OMG! Im going to kill him finally!". After cutting your way through all his bandits, bounty hunters, and assassins and laughing at how pathetic they were against your might as a god child it makes sense that the main villian was the most difficult foe to cope with.

Sadly, I dont see this in games of today. They just dont really have that feel of a really good story to emerse myself in. Playing games back then was once as entertaining as reading a book and you read the details of a good villian and a good hero and your like "I cant wait to see the ending!!". Skyrim is a great game but its ability to pull out a really good story and quests leaves much to be desired. Still, I love my character though and how he owns everybody I run across so thats enough for me. :smile:
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Stephy Beck
 
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Post » Thu Jun 14, 2012 1:32 am

Has anyone ever played the old rpg "baldur's gate"? That game by far had some of the most coolest villains I ever had the honor to put down. On the first game of the series you start off in a fortress devoted to knowledge called Candlekeep and supposedly you are the son of the evil god of murder bhaal. Eventually you have to run away from Candlekeep because someone is out to kill you and in the end it turns out to be your half-brother Sarevok. And in the end trying to kill the guy...was the most difficult challenge I had to play back then. But it made it so much fun because you build up that anticipation for a good story and your like "OMG! Im going to kill him finally!". After cutting your way through all his bandits, bounty hunters, and assassins and laughing at how pathetic they were against your might as a god child it makes sense that the main villian was the most difficult.

Sadly, I dont see this in games of today. Playing games back then was once as entertaining as reading a book and you read the details of a good villian and a good hero and your like "I cant wait to see the ending!!". Skyrim is a great game but its ability to pull out a really good story leaves much to be desired. Still, I love my character though and how he owns everybody I run across so thats enough for me. :smile:

Baldur's Gate was excellent. It was really my first real RPG game. Prior to that I played things like Age of Empires and Homeworld. :P
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u gone see
 
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Post » Wed Jun 13, 2012 5:52 pm

The game has big flaws.
Flaws that should not be there and there is no excuse for.
And people rightly point them out.

And imagination and modders should not have to take the place of a properly done game.
Skyrims main quest is pathetic and lame. If you don't space big stuff out you run out of stuff to do by level 40.
In short, it is linear, there is too little stuff to do, big area.
It is the job of the makers to make a proper full game, not us.

Sometimes, it would take so much roleplay to make it interesting, you may as well find a roleplay group or friends and use a messenger and skip the game altogether.

You see lots of complaints because when you are happy, you are less likely to say it. When you are not happy, angry etc, you say it.
And so you should.
We pay for games, we damn well deserve the best they can be and to have things fixed.

Please don't mistake my post for denouncing all complaining. That was not what I meant to convey. Of course there are going to be things that should be changed, that could be better. etc.,

The world 'nitpicking' entails harping on tiny, silly details that really aren't part of what makes a great game. That is what I had in mind. :)
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RUby DIaz
 
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Post » Wed Jun 13, 2012 6:07 pm

Meh, I was playing the King's Quest series well before I was 12. Personally I think the move to point and click ruined it. Made it too easy and all that.

You could be right, but my personal theory is that it's the instant gratification you get from games these days. You really don't need to put much effort into completing them, I love it when a game makes me want to rip my hair out, the gratification you get from figuring it out yourself is the best part. I remember Zelda for nintendo, there was an invisible bridge to the final boss which I was stuck on for like a month. It wasn't until I saw Indiana Jones and the last crusade on TV that it hit me, an invisible bridge :facepalm: it's these epiphany moments that made older games great, I also treat my oldest son the same way. If he's stuck on some part of a game I'll help him, but for the most part he's on his own to figure it out and I can see the pride in his eyes when he figures it out and he done it by himself, his little chest sticks out all manly like :sb: it's rather cute :tongue:
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Floor Punch
 
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Post » Wed Jun 13, 2012 6:14 pm

You could be right, but my personal theory is that it's the instant gratification you get from games these days. You really don't need to put much effort into completing them, I love it when a game makes me want to rip my hair out, the gratification you get from figuring it out yourself is the best part. I remember Zelda for nintendo, there was an invisible bridge to the final boss which I was stuck on for like a month. It wasn't until I saw Indiana Jones and the last crusade on TV that it hit me, an invisible bridge :facepalm: it's these epiphany moments that made older games great, I also treat my oldest son the same way. If he's stuck on some part of a game I'll help him, but for the most part he's on his own to figure it out and I can see the pride in his eyes when he figures it out and he done it by himself, his little chest sticks out all manly like :sb: it's rather cute :tongue:

woah, woah, let's not get too crazy. I have rage issues and my TV lives in constant fear when i hit a difficult spot in a game.

I've been playing Witcher 2 alternately between Skyrim sessions, and have reached the first boss. Good GOD, it's a PITA. I was almost near the end when the $#@!# thing glitched and I ended up stuck in a cliff while being pummeled by giant tentacles.

I almost died that day from a burst blood vessel. BD
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N3T4
 
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Post » Thu Jun 14, 2012 4:42 am

Please don't mistake my post for denouncing all complaining. That was not what I meant to convey. Of course there are going to be things that should be changed, that could be better. etc.,

The world 'nitpicking' entails harping on tiny, silly details that really aren't part of what makes a great game. That is what I had in mind. :smile:

Theres always that on all forums. It gets wierd sometimes. The bioshock forums are among the strangest and have some strange people on them, shudder.

We should be glad that we can nitpick and complain though.
It's far better to have to chance to complain about everything, than anything not fawning to be deleted.
Like the Bioware forums. Bioware are infamous for removing any comment that is'nt fawning and sickening. They remove neutrel, fair, reasonable, angry, sometimes good but honest comments from their forums.
They are absolutely pathetic and desperate to make out everyone loves their games. When they make a bad game, the most recent being Mass Effect 3, and there is a mass outcry against it, they call it bioware bashing and delete the signs that people hate or don't like it. They actually tried to ban complaining about ME3.
They got so desperate with Dragon Age 2, they deleted half the forums constantly because most people thought what they were doing was stupid and a big mistake.
They got really desperate with that. The promotion was desperate, sickening and constant. A constant stream of 'this game is good, this game is good', to trick people into buying it. They would have deleted negative or neutrel facebook comments, but they could'nt.

The Bioshock forum does it too, now. They are so desperate to sell that desperate, unconvincing piece of garbage that is Bioshock Infinate, they started doing a bioware and deleting anything not fawning.
No forum has zero negative or neutrel comments and threads. It does'nt happen.

I am glad this forum lets people complain all they want.
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Nick Swan
 
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Post » Wed Jun 13, 2012 10:46 pm

I have two reasons that I complain. One is, with the exception of Minecraft, innovation in games seems to be missing. Arena, the first Sim City, Civilization, The Sims--those games stunned us when they came out. We had to learn a whole new way of playing with each of those. That was engrossing, stunning, almost frightening--but a world of fun. The other reason is, with each of those games, when they made a second one they improved upon it, polished it, made it even more engrossing. Then as they made more games in the same series, they begin to gut them of what made them fun in the first place, and replace the things they took out with flash. Oh, I love the improved graphics, and some of the changes to gameplay, but much of it has no reason to change other than making it different, so they sell it as "the game they want to make", as if it now has more quality--and frequently, it has less quality. I realize this is personal to me, and many won't agree with me, but many will, and those are the reasons I complain.
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Stefanny Cardona
 
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Post » Wed Jun 13, 2012 1:48 pm


Lol I once made a xenomorph looking think out the bionics Lego lol....ah the good old days.

If it's one thing that never gets old,It's lego.

Edit:Bionics was like,a whole new step in toys.From a small block to something like bionics that kids will still play with in about 15 years is great.
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Glu Glu
 
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Post » Wed Jun 13, 2012 5:22 pm

Please don't mistake my post for denouncing all complaining. That was not what I meant to convey. Of course there are going to be things that should be changed, that could be better. etc.,

The world 'nitpicking' entails harping on tiny, silly details that really aren't part of what makes a great game. That is what I had in mind. :smile:

Well, what may seem like a tiny silly detail to one person could be a major annoyance to someone else. I am always harping on the HUD. Bethesda went to the trouble of making the status bars invisible when not needed which is a great feature, but they did not provide any way to get rid of the other screen clutter like sneak crosshair or GPS compass (complete with enemy red dots and icons for unknown locations). Sure, you can turn off the entire HUD, but then you loose the invisible status bars they worked so hard to create, along with all on screen text.

That may be a nitpicky thing to some people, but to me, it is huge because it pervades every moment of play with every character. I have a sneak crosshair and a compass providing me with information I don't want to know (like whether I am hidden, where an enemy or undiscovered location is, etc.) and the only way to avoid looking at it is to turn the entire HUD off, and then I can't see my health/magicka/stamina status bars or any on screen text.
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quinnnn
 
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Post » Wed Jun 13, 2012 9:12 pm

Well, what may seem like a tiny silly detail to one person could be a major annoyance to someone else.

Indeed. At times, I have made a number of comments regarding Skyrim's architecture, which others proceeded to brush off as insignificant or unimportant, often accompanied by accusations that I'm nitpicking and/or walking around counting windows.
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Jeneene Hunte
 
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Post » Wed Jun 13, 2012 2:26 pm

I'm 24, I'm no old fogie :tongue:

That depends on one's PoV. You may be half my age but you are twice the age of others reading this board. Think back to when you were 13 ... 24 was ooooold :)
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brenden casey
 
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Post » Thu Jun 14, 2012 4:44 am

That depends on one's PoV. You may be half my age but you are twice the age of others reading this board. Think back to when you were 13 ... 24 was ooooold :smile:

I'd rather throw myself into a pit of Falmer than go back to childhood. Ugh. I love being a grown up :D
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Charity Hughes
 
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Post » Wed Jun 13, 2012 6:18 pm

Indeed. At times, I have made a number of comments regarding Skyrim's architecture, which others proceeded to brush off as insignificant or unimportant, often accompanied by accusations that I'm nitpicking and/or walking around counting windows.

Better counting them than licking them :P
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Lovingly
 
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Post » Thu Jun 14, 2012 5:15 am

Better counting them than licking them :tongue:

That's just it, though. I'm not counting windows. I'm just really observant because I really like architecture.

And it's nothing I don't do in real life. I just pay attention to the buildings and open spaces around me. When I hang out with my brother, we make quite the pair. He takes his camera everywhere he goes. So one moment he'll stop to take a picture of something that caught his eye. The next moment, I'll stop to get a good look at some architectural detail I noticed.
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Marilú
 
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Post » Thu Jun 14, 2012 1:44 am

Well, it depends -- I have no problem imagining that I'm a khajiit or something, but for whatever reason Skyrim moreso than Oblivion seems to delight in throwing "it's just a game" in may face. The world just doesn't notice anything. Nothing changes as a result of my actions, or the events of the story. When I end a civil war, and no one notices, it just sort of throws the "it's a game" thing in my face. At every point, the game world never notices what happens -- a dragon just attacks, I just saved your skeever, and you act like nothing has happened and tell me how hard it is to sell vegetables with mom. It's hard to imagine a response from the world when the actual response is "meh".
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u gone see
 
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Post » Thu Jun 14, 2012 12:35 am

Well said OP. I don't see the point in nitpicking apart every little detail in a game series you supposedly like. Every time I see the words 'dumbed down' or 'casuals' thrown around here as insults I tend to just roll my eyes and laugh at who ever said it. Luckily most of us here can agree that Skyrim is a great game even with what ever problem we do have with it and there is quite a bit of people on here that can take what they don't like and give actual constructive criticisms and not just "I didn't get my way! Bethesda svcks now!" < Luckily those types of posts are in the minority.
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Lauren Denman
 
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Post » Wed Jun 13, 2012 2:42 pm

Here's the problem I have. The use of the imagination is a lot like the use of mods. The use of mods should be to enhance your game experience. They should never be needed to fix errors and bad design choices. The same is true of the imagination. And just as there are people that sit back and say, "Well, mods will fix that," there are also people who say, "Just use your imagination."

Yea, but what "bad design choice"?

I haven't really seen a "bad design choice" in a Bethesda game outside of Oblivion's horrid level scaling.
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Joe Bonney
 
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Post » Thu Jun 14, 2012 12:12 am


Yea, but what "bad design choice"?

I haven't really seen a "bad design choice" in a Bethesda game outside of Oblivion's horrid level scaling.

Of course you haven't. :biggrin:
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Natasha Biss
 
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Post » Wed Jun 13, 2012 4:13 pm

This is a fair enough comment. Though to my mind, It is difficult to enjoy the current volume to a series, when it shares little save a title with its predecessors.

And it's comments like this that I don't get.

I don't see how one can honestly look at Skyrim, and look at Morrowind, and say that they "share little" with each other.

Some ways of doing things are different, sure, but the core and foundation of the games is one in the same, all the way to many of the minor details.

Skyrim looks, plays, and feels like Elder Scrolls to me.
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Marion Geneste
 
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Post » Wed Jun 13, 2012 8:16 pm


Yea, but what "bad design choice"?

I haven't really seen a "bad design choice" in a Bethesda game outside of Oblivion's horrid level scaling.

Oh, please, let's not turn this thread into another discussion of whether and to what extent Bethesda made bad design choices in developing Skyrim. Plenty of threads on that already.
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m Gardner
 
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Post » Wed Jun 13, 2012 5:36 pm

I agree with what you say.There does seem to be some people that spend too much time complaining,rather than enjoying what is a fantastic game :biggrin:

How can you enjoy a game when itès a messé
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Alexandra Ryan
 
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Post » Thu Jun 14, 2012 2:39 am

i know i havent how to play ive learned to accept a game for what it is not what it isnt but i suspect this complaining will continue for a while longer. the zealous morrowind enthusiasts have to let there criticisms out some more. ( i'm not saying all people who like morrowind are zealots) i myself enjoy morrowind but for different reasons i enjoy oblivion and skyrim same goes for oblivion each game is a different story and a look into a different land and culture with many different customs and people . and i enjoy each seperate story as its own work same goes for the mechanics behind each game.
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Misty lt
 
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