Help me understand, critics

Post » Sat Jun 09, 2012 8:19 pm

sad people means others have problems which means someone needs help, which means, i can help
Like that guard? No. You cannot help everyone. Some have to be left alone in their misery. They will not accept your help.
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danni Marchant
 
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Post » Sun Jun 10, 2012 4:38 am

lol

very true. but, the help energy is up to me. forever.

there is no disposition in this game. cmon.
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Darren
 
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Post » Sat Jun 09, 2012 7:24 pm

Morrowind, Oblivion, and if you want to lump FO3 and NV into the mix, all had better aspects than Skyrim.

Skyrim has few aspects better than one, or all, of those games.
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Lisa
 
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Post » Sat Jun 09, 2012 10:06 pm

lol

very true. but, the help energy is up to me. forever.

there is no disposition in this game. cmon.
Google for "helper syndrome".
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A Dardzz
 
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Post » Sun Jun 10, 2012 9:56 am

Really? I did the murder quest for the Ordinator guard captain and a few ordinators went from a disp of 25 to 37. They're still distrustful of me, but not quite so much. If I join the temple, they'll be a bit more amenable to me. Give fargoth his ring back and he tells his buddy Arrille about it and I get a discount. I joined a great house and the other houses hated me and tried to interfere with my plans to build my own stronghold. I stole the coded package from the TG for the Fighter's Guild and the Cammona Tong prospered at their expense, I was no longer welcome in the TG. Screw the trials, I killed vivec and took wraithguard from him and ended Ur without the help of him or the ashlanders. The blight storms stopped. I sided with Hircine during the bloodmoon and sabotaged the skaal's attempts against him. Fort Frostmoth is destroyed. Commander Carius is dead. I aided in the creation of an entire village for the East Empire Company and saved it instead of going along with the plan to make it fail. Temple members don't look kindly upon me if I join the Imperial Cult. Fame has an impact on the world(As it did in Oblivion too) How should I finish the Mage's questline? Do I have the patience to deal with Trebonius's request, or do I challenge him outright for leadership?


Well said. Now you have me wanting to play Morrowind again . . . I have barely scratched the surface of that game having spent much more time in Oblivion (my first TES) and now Skyrim.
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Vicky Keeler
 
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Post » Sat Jun 09, 2012 9:26 pm

Really? I did the murder quest for the Ordinator guard captain and a few ordinators went from a disp of 25 to 37. They're still distrustful of me, but not quite so much. If I join the temple, they'll be a bit more amenable to me. Give fargoth his ring back and he tells his buddy Arrille about it and I get a discount. I joined a great house and the other houses hated me and tried to interfere with my plans to build my own stronghold. I stole the coded package from the TG for the Fighter's Guild and the Cammona Tong prospered at their expense, I was no longer welcome in the TG. Screw the trials, I killed vivec and took wraithguard from him and ended Ur without the help of him or the ashlanders. The blight storms stopped. I sided with Hircine during the bloodmoon and sabotaged the skaal's attempts against him. Fort Frostmoth is destroyed. Commander Carius is dead. I aided in the creation of an entire village for the East Empire Company and saved it instead of going along with the plan to make it fail. Temple members don't look kindly upon me if I join the Imperial Cult. Fame has an impact on the world(As it did in Oblivion too) How should I finish the Mage's questline? Do I have the patience to deal with Trebonius's request, or do I challenge him outright for leadership?


Guards might make passing remarks about your accomplishments...but often they're completely wrong or even inappropriate when it comes to skill remarks. Oblivion even did better in this regard. If I side with Ulfric, shouldn't Elisif refuse to speak to me or Tullius try to arrest me? If I've been helping the legion out with hold conquests and I talk to ulfric, shouldn't he be angry or hostile?

I was only referring to the example of befriending a generic bandit group in a cave as having no real impact or consequence since no one else is affected and it does not trigger any events or consequences (other than not fighting the bandits, which I could have achieved by not going there). Not the choices or consequences in Morrowind in general.
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Sophie Louise Edge
 
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Post » Sun Jun 10, 2012 12:04 am

I was only referring to the example of befriending a generic bandit group in a cave as having no real impact or consequence since no one else is affected and it does not trigger any events or consequences (other than not fighting the bandits, which I could have achieved by not going there). Not the choices or consequences in Morrowind in general.

It's funny that befriending a random bandit group in prior games has the same effect on the world as becoming the head of the Dark Brotherhood or finishing out the Civil War in Skyrim.
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chirsty aggas
 
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Post » Sun Jun 10, 2012 7:22 am

seriously, i was hoping for a serious answer. since, I keep playing morrowind.

those attributes you give it are almost exactly it. what is the IT despite the obvious flaws?

morrowind is definitely more complex. and, having given it some time to set... spiritual might be an apt term. even for those unfortunately less inclined.

for me, it was definitely a wow, this is what games can do. this is serious stuff. and, look at the industry now.

back in morrowind days, it was nothing near as it is now. not even close. the money differential is too huge. those who say a serious, complex rpg can't work are seriously mistaken. their argument is false.

anyways, i ramble...

Well rambling and all...saying you like Morrowind because it has "it" is not something I can disagree with you on. For me it is a perfectly sufficient reason to like a game. So yes, I understand the perspective, and I understand why you, and lots of other people still play it. For you to understand my perspective you would need to imagine someone who never had the "it" moment, and compare a Morrowind without "it" to Skyrim, maybe you will understand why I and many others prefer Skyrim.
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Kaley X
 
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Post » Sat Jun 09, 2012 6:56 pm

It's funny that befriending a random bandit group in prior games has the same effect on the world as becoming the head of the Dark Brotherhood or finishing out the Civil War in Skyrim.

What do you mean? I got this shiny blade...which is actually a shield...but...anyway... :goodjob:
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Inol Wakhid
 
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Post » Sun Jun 10, 2012 6:30 am

Morrowind, Oblivion, and if you want to lump FO3 and NV into the mix, all had better aspects than Skyrim.

Skyrim has few aspects better than one, or all, of those games.

better?

i expected skyrim to be the best game ever. revenue and previous titles would lead the way.

i was wrong.
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LADONA
 
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Post » Sun Jun 10, 2012 11:09 am

what we have, is an imposter. someone waiting for TES 6 or whatever.
i would love to see a company like obsidion or 2worlds1 to kick beth bye.

edit- oops, kotor2 kicked kotor's a r s e .
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^~LIL B0NE5~^
 
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Post » Sun Jun 10, 2012 5:39 am

better?

i expected skyrim to be the best game ever. revenue and previous titles would lead the way.

i was wrong.
Very few aspects of Skyrim are better.

what we have, is an imposter. someone waiting for TES 6 or whatever.
i would love to see a company like obsidion or 2worlds1 to kick beth bye.

edit- oops, kotor2 kicked kotor's a r s e .
You mean Obsidian, the ones who made New Vegas?
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victoria johnstone
 
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Post » Sun Jun 10, 2012 7:37 am

I know what you mean man. I got Skyrim a few months ago and it's hard to imagine anything can top this. Just to make sure though, I got Oblivion and an looking forward to playing on the weekend.
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x a million...
 
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Post » Sat Jun 09, 2012 10:45 pm

did you know that attacking a wolf or whatever, first, = an assault.
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Laura Elizabeth
 
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Post » Sun Jun 10, 2012 2:10 am

I love Skyrim and Morrowind a lot for different reasons, but like other people mentioned earlier I respected Morrowind because it was a more difficult game. You often had to actually make an effort to do well in the world of Morrowind, where I feel in Skyrim it's a little *too* easy. I was reared on hardcoe RPGs of the D&D and other tabletop persuasions, where failing meant actually failing and not just winning in a less awesome way...
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REVLUTIN
 
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Post » Sun Jun 10, 2012 7:19 am

If you went back to play Morrowind you would find the following: Guars. If the whole world contained nothing but Guars it would still rock.
If you went back to play Oblivion you would find the following: Minotaurs. If that dosen't sound awesome to you, nothing will. Scientific fact.
If you go and play Skyrim you will find the following: Horkers. They are more awesome than any other creature ever. Horker mount for DLC!

Conclusion: Beth needs to implement Guars and Minotaurs into Skyrim. For the maximum epic factor throw in Netches, Kwamas, Zombies and Ogres too.
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Wayland Neace
 
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Post » Sat Jun 09, 2012 7:11 pm

morrowind and oblivion had depth. pure. either liked it or not. skyrim is childish. forever.
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Kayleigh Mcneil
 
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Post » Sat Jun 09, 2012 8:53 pm

My biggest complaint is: The story is pathetically lame weak unoriginal and uninspiring. (Main and Guild quests)

The NPCs are painfully boring and forgettable.

You can have a glitchy game with bad mechanics, but if you have those two features listed above- It makes up for it. On the otherhand, you can have an amazingly smooth game with great mechanics, but if you lack those two features listed above- It makes a boring lousy game.

Come up with a story and build your game around it. Don't build an engine, world and mechanics and then paste a quickly made story ontop of it.
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Shae Munro
 
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Post » Sun Jun 10, 2012 8:42 am

papercut-

i think you should look at it from the following perspective: why do people keep playing morrowind despite its flaws? and, nostalgia CAN NOT be in your mindset.

That's like saying that people who still listen to Jimi Hendrix aren't allowed to experience any kind of nostalgic feeling towards his music, whether they were alive at the time or not.

Morrowind was an original so those who defend it as a near perfect game are like Hendrix fans who were teenagers or young advlts in the 60's.

Oblivion is like Yngwie Malmsteen. Technically brilliant but kind of cold and just "missing something".

Skyrim is something of a hybrid of the two, mixing feeling and technical excellence. For that reason alone it's going to take heat from the purists of both Morrowind and Oblivion.

And then there are others who whine and cry about everything no matter how great or crappy a thing is. Those are Devo fans.
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Horror- Puppe
 
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Post » Sun Jun 10, 2012 8:14 am

The best comparison I could make between Elderscrolls 3 and the last two that have come out is comparing them each respectively to 3.5 Dungeons and Dragons and 4.0 Dungeons and Dragons. 3.5 D&D was much more complex and interesting than 4.0 is which is why people like 3.5 over the newest version. Complexity is a great thing to have in an rpg, it lets you mold your character however you want and makes playing it all that much more interesting.

Something I don't like about Skyrim is that it is oversimplified and that skill trees in the warrior spectrum lack anything truly different in each of their respective perks. I see that many people who play this game like to play very restricted, specialized characters when it comes to playing a mage character. Playing a pure mage you may find it hard to rely on 1 or 2 schools of magic over the other. You need to have a good mix of them in order to be a successful mage which comes obvious to me but may not to others. Not that i'm trying to be condescending of course, it would be great if you could rely on one or two schools of magic and play the character how you want to but from my standpoint it's just not possible. Conjuration is too ineffective for it to be a staple of a character. The timed summons need to be removed in order to have a true minion master, also the cap on how many minions you can have should be increased to five at the very least. My mind may change on that once I start to really get into minion summoning.

The guilds aren't nearly as interesting or lengthy as they used to be from what I've heard. I've only played through the dark brotherhood and I wasn't impressed. Something else that's dissapointed me is the radiant system. It's not nearly as in your face as what I think we were all believed to be prior to the game releasing. I think the game could use more random encounters outside of the normal dragons and animals. Difficulty was something else they missed on. I'll comment more on that later. Apparently i've only played up to just before the point where you start seeing the most powerful dragons. Up till then dragons are pretty much pushovers and non intimidating. The feeling that the world wants you dead is gone entirely from what I've seen as in Morrowind you knew damn well that something down the road wants you dead, or in the bushes, or coming down at you from the sky. The world of Morrowind wanted you to die and you knew it and that is something people love.
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Neliel Kudoh
 
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Post » Sun Jun 10, 2012 6:27 am

Something I don't like about Skyrim is that it is oversimplified and that skill trees in the warrior spectrum lack anything truly different in each of their respective perks. I see that many people who play this game like to play very restricted, specialized characters when it comes to playing a mage character.

Not just when they play a mage. I play all my characters in a very restricted, specialized way. My Nord warroir, for instance, shuns all types of magic and will therefore never cast a single spell (not even a healing spell) nor will he enchant a single item. He will use alchemy because that is more akin to cooking than magic, and realistically he needs some way to heal himself.
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Dark Mogul
 
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Post » Sat Jun 09, 2012 6:43 pm

did you know that attacking a wolf or whatever, first, = an assault.
Yes. It is the definition of an assault. We humans did this quite often and thereby drove wolfs close to extinction.

Do not bother about the in-game counter, just play the game as you like.
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i grind hard
 
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Post » Sat Jun 09, 2012 6:54 pm

I played morrowind, back when it was new, and didn't find it notably better than other great RPG titles out at the time. I may not have put that much into it, either. I'm not saying it wasn't great. I skipped oblivion.

Today, reading forum posts here it seems there are a fair number of people who compare the previous ES titles to Skyrim and say something is missing/lost/inferior about the new title. Some posters made specific observations (quest journaling, easy-mode quest system or lack of hard mode quest system), but more critics paint with broad, brief strokes, leaving me to wonder what it was they liked about the previous titles that leads to such a negative opinion of the current.

It has been a lot like listening to folk compare the final fantasy titles.

To keep things simple (because the comparison isn't) - tell me, if I went back today to play morrowind or oblivion, what would I find that convinces me of your point?
Many people said the same things about Oblivion (comparing it to Morrowind) when it came out. Soon the complaint topics will die down, just give it a few more months.
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Isaac Saetern
 
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Post » Sat Jun 09, 2012 11:44 pm

morrowind and oblivion had depth. pure. either liked it or not. skyrim is childish. forever.

I find it interesting that despite all that time reading journals and NPC dialogue, Morrowind veterans seem to have a very limited capacity to express themselves in written text...
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Lifee Mccaslin
 
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Post » Sun Jun 10, 2012 6:42 am

I find it interesting that despite all that time reading journals and NPC dialogue, Morrowind veterans seem to have a very limited capacity to express themselves in written text...

lols
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Manuel rivera
 
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