Heres what pisses me off about this game .. wheres the natur

Post » Mon Jun 11, 2012 10:02 am

Play world of warcraft and you will get all you asked for. Tes has plenty of other unique spell types that other games dont have and its all good.

Not...really. What spells are entirely unique to TES? There isn't anything and I do mean anything that is unique to TES that other games have not had forever.
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Darren Chandler
 
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Post » Mon Jun 11, 2012 10:28 am

Not...really. What spells are entirely unique to TES? There isn't anything and I do mean anything that is unique to TES that other games have not had forever.

Well for Skyrim I agree somewhat, but before the game was dumbed down spells in mysticism like manipulating objects, illusion, spells that make people like you more. Im sure theres some old timers that can think of tons more.
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CORY
 
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Post » Mon Jun 11, 2012 1:05 pm

Well for Skyrim I agree somewhat, but before the game was dumbed down spells in mysticism like manipulating objects, illusion, spells that make people like you more. Im sure theres some old timers that can think of tons more.

Daggerfall spells for Mysticism:

Banish Daedra - Except for the name "Daedra" this is non unique. Banish undead, Elemental is very common.
Detect* - Generally it is Detect Life or Detect Undead, then you have your non-magical tracking in some games (EQ)
Far Silence - Silence, pretty much a staple of RPGs.
Fenrik's Door Jam - Ok, this is pretty unique being able to jam a lock but it is kind of pointless.
Holy Touch - Inverted Harm Touch, Paladins generally have this. Dispel Undead
Holy Word - Paladins generally have this. Dispel Undead
Null Magicka - Dispel or Purge, common.
Open - Fairly rare for magic users to have this.
Recall - Basic RPG feature. Bind Soul, Gate, Hearth etc.
Silence - Basic RPG feature.
Soul Trap - This is in a lot of games in some capacity particularly ones with "warlocks" or Dark Wizards.
Spell Reflection2 - Barrier, Wall, Reflect - Basic
Tongues - Contingent silence - basic
Wizard Lock - Fairly unique but normally you can just use keys.
Wizard Rend2 - Does damage and paralyzes equivalent to Stun. Pretty standard spell.
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Jaki Birch
 
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Post » Mon Jun 11, 2012 7:47 pm

There never was any kind of "nature spell" in TES, well, if you think abusing the 3 elements is not natury enough

Well for Skyrim I agree somewhat, but before the game was dumbed down spells in mysticism like manipulating objects, illusion, spells that make people like you more. Im sure theres some old timers that can think of tons more.
There's nothing unique really, maybe soul trap, but WoW has Soulstones and that is a really similar concept.
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Ian White
 
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Post » Mon Jun 11, 2012 2:35 pm

Use the Midas Magic mod for lots of nature spells (and much other cool stuff): http://skyrim.nexusmods.com/downloads/file.php?id=3413

Indeed, this stupid thread is a waste of space.

Midas Magic on Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=7673
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Russell Davies
 
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Post » Mon Jun 11, 2012 7:53 am

Indeed, this stupid thread is a waste of space. Midas Magic on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=7673
I'm pretty sure PS3 and 360 don't have access to that... So, it's a legitimate thread.
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StunnaLiike FiiFii
 
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Post » Mon Jun 11, 2012 5:27 am

That's like saying there is no valid excuse for not having lightsabers in lotr "LORE CAN EVEOLVE AND LORE IS NOT IMPORTANT, IT'S MORE IMPORTENT THAT EVRY WHINER GET WHAT HE WANTS NO ONE CARES IF IT BREAKS TO LORE!!!!!!!!!!!!!!!"

seriously grow up or create the bloody mod yourself
No offense but this anology you just used is god awful. Lightsabers in LOTR? This suggestion regarding nature magick which is actually in the game right now(though called destruction) is a valid point which could be looked at. Maybe not skyrim but maybe TESVI

To my knowledge, there was no lore that stated the Blades were dragon slayers but they were retconned into them...
Exactly, No where in lore or oblivion was the blades mentioned to be dragon slayers. This is just some random information besthesda added to make it sound secret and cooler. No reason why something like this suggestion regarding summoning vines could not work in a TES game.

Dunno if it'll be put in on skyrim but i wouldn't mine seeing it on the next TES game. :D
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Sheila Reyes
 
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Post » Mon Jun 11, 2012 8:52 am

I made a similar post a few months ago. Treehuggers got the shaft in TES, not only in terms of spells and skills, but also guilds. There at least used to be rangers, but for some reason they did not survive the transition from TES 2 to 3. I am forced to conclude that BETH HATES TREES AND THEREFORE THE PLANET.

Yes, I'm a master logician.
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Roanne Bardsley
 
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Post » Mon Jun 11, 2012 9:39 am

I'm pretty sure PS3 and 360 don't have access to that... So, it's a legitimate thread.

You mean "I want it so it should be there" is a legitimate complaint? This crap had very little to do with the TES world.

Boo Hoo I want my G36 in Skyrim so I can take my scoped weapon and own the game. Bullet crafting FTW.
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Charles Mckinna
 
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Post » Mon Jun 11, 2012 6:45 pm

Exactly, No where in lore or oblivion was the blades mentioned to be dragon slayers. This is just some random information besthesda added to make it sound secret and cooler. No reason why something like this suggestion regarding summoning vines could not work in a TES game.

Dunno if it'll be put in on skyrim but i wouldn't mine seeing it on the next TES game. :biggrin:

Well, I could see a whole host of technical problems with vines. I wouldn't want them to add anything that would cause the game itself to break. :|

But "it's not in lore!!!1!" is a terrible non-argument for why something shouldn't be added.
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Khamaji Taylor
 
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Post » Mon Jun 11, 2012 1:51 pm

But "it's not in lore!!!1!" is a terrible non-argument for why something shouldn't be added.
True but "some guy might have researched it in secret" is also a terrible argument, and I knid of feel that it would crap on the lore.
If this was some blessing from Kyne then maybe.
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Laura Tempel
 
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Post » Mon Jun 11, 2012 12:54 pm

So much trollin today, damn.
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Alberto Aguilera
 
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Post » Mon Jun 11, 2012 8:38 pm

Well, I could see a whole host of technical problems with vines. I wouldn't want them to add anything that would cause the game itself to break. :|

But "it's not in lore!!!1!" is a terrible non-argument for why something shouldn't be added.

Oh i agree, I don't want something to break the game but i don't see how something like this can't be added, and it would be cool addition to the game. Though i think besthesda should hold off on this magick for next game. :)
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Angelina Mayo
 
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Post » Mon Jun 11, 2012 4:30 pm

So I guess you just wanted a thread where people agree with you and only give their opinions on the matter if you approve of them?

THIS.

Thread is eh.

Bai, yo.
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Noraima Vega
 
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Post » Mon Jun 11, 2012 2:51 pm

I don't remember anywhere in the games where duel wielding spells were available to use but then it suddenly shows up in Skyrim as far as I know I haven't found any books explaining how and why it suddenly appears in Skyrim. by logic some people are using duel spell casting shouldn't even be in Skyrim because it wasn't in any previous lore.

even though technical spells like fire, ice and lightning are nature spells it would be nice to see more variety especially with manipulating the environment to an extent.

Lore: A body of traditions and knowledge on a subject or held by a particular group, typically passed from person to person by word of mouth.
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Nicole Mark
 
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Post » Mon Jun 11, 2012 8:15 pm

There are schools of magic beyond what the Mage's Guild has in its libraries. The Bosmer, Maomer, Ayleids, Forsworn, and Nords have magical traditions that don't appear in mainstream arcanum as traditional rites or knowledge. I honestly don't see why there can't be more "earthy" spells when you can fit something like "summon wisp/spriggan/animal" in Conjuration or "poison target for X damage" in Destruction.
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Stefanny Cardona
 
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Post » Mon Jun 11, 2012 10:36 am

I think it would have been added ages ago if they were easy to do. But they ain't. Talking about attacking vines or walls of rushing water shaped like a horse etc - you get the idea. The lore would have been updated to suit, any number of reasons could be made why it was "discovered" so late, at developers and writers digression. No, the reason we don't have these are pure technological. You don't have to have a masters degree in computer game design to understand that.

And personally, I really don't like how the schools are organized as well. I prefer things like elemental, physiological, body, and so on. For good and bad. "Destruction" doesn't work well for me.
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Niisha
 
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Post » Mon Jun 11, 2012 4:14 pm

Yeah, this thread will be closed soon and we will be able to enjoy peace for a moment again!
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D LOpez
 
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Post » Mon Jun 11, 2012 2:41 pm

No where in lore or oblivion was the blades mentioned to be dragon slayers. This is just some random information besthesda added to make it sound secret and cooler. No reason why something like this suggestion regarding summoning vines could not work in a TES game.

Are you sure about that? Do you remember a book in Oblivion called "Remanada"? If not, here you go: http://www.uesp.net/wiki/Lore:Remanada

Be sure to look in the upper right-hand corner of that page to see which TES titles that book appeared in, will ya? :wink:

Here's another page as well: http://www.uesp.net/wiki/Oblivion:The_Blades

But "it's not in lore!!!1!" is a terrible non-argument for why something shouldn't be added.

I think it's a terrible non-argument idea that we should give up on what we've come to know about Tamriel's history (ie: lore) just to appease the folks who couldn't care less about it.

But I digress. That kind argument/discussion will leave folks like you and me at an impasse. To each his/her own.
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stevie trent
 
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Post » Mon Jun 11, 2012 10:49 am

I'm pretty sure that android operating systems, ipad's, iphones, USB ports, PC's, MAC books etc etc weren't a part of English Lore at some point..... but would you believe it here they are!!

Lore can and does change, look at the game 'redguard' how on earth does some of the content in that game relate to TES lore? things change it's the way of life, evolution and can prompt improvement.

I'd be massively disappointed if the lore wasn't added to, this land and world is no where near having it's lore concluded.
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Dawn Farrell
 
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Post » Mon Jun 11, 2012 3:24 pm

True but "some guy might have researched it in secret" is also a terrible argument, and I knid of feel that it would crap on the lore.
If this was some blessing from Kyne then maybe.

Yeah, it would and yeah that's a terrible cop-out.

But I think there is a somewhat decent way to deal with magical additions: Shalidor. You could easily add some more "nature" spells by saying Shalidor had spells that were impossible to translate, until the Orc and the wizard in Markarth collaborated or something like that.

I just want to be able to control water and wind, really. (Also, when lightning spells hit water, they should have more killing power.)
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!beef
 
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Post » Mon Jun 11, 2012 12:21 pm

Yeah, it would and yeah that's a terrible cop-out.

But I think there is a somewhat decent way to deal with magical additions: Shalidor. You could easily add some more "nature" spells by saying Shalidor had spells that were impossible to translate, until the Orc and the wizard in Markarth collaborated or something like that.

I just want to be able to control water and wind, really. (Also, when lightning spells hit water, they should have more killing power.)
That does sound like a better back story at least.

And yes I also believe that water should have more killing power, on the other maybe mixing stuff together (like frost and fire becomes water etc.) would work and wet opponents would be weaker to shock magic... maybe I've played too much Magicka.
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Donald Richards
 
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Post » Mon Jun 11, 2012 8:02 pm

You mean "I want it so it should be there" is a legitimate complaint? This crap had very little to do with the TES world.

Boo Hoo I want my G36 in Skyrim so I can take my scoped weapon and own the game. Bullet crafting FTW.
No, but what everyone else is talking about is a valid discussion. The issue: whether it's feasible to have a new set of spells pop into the game. I think it's okay as long as some Kynareth backstory supports it. I don't think a divine contributing spells is so crazy. Valid discussion. For those who don't think it's worth a thread, why post? Is it against forum rules to post just to say a thread is worthless?
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Gaelle Courant
 
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Post » Mon Jun 11, 2012 7:59 pm

Yeah, it would and yeah that's a terrible cop-out.

But I think there is a somewhat decent way to deal with magical additions: Shalidor. You could easily add some more "nature" spells by saying Shalidor had spells that were impossible to translate, until the Orc and the wizard in Markarth collaborated or something like that.

I just want to be able to control water and wind, really. (Also, when lightning spells hit water, they should have more killing power.)

I want to be able to control water and wind too. I agree about the lightning thing as well.
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Richard
 
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Post » Mon Jun 11, 2012 1:27 pm

How can you not feel overwhelmed with everything in the game lol everything is fine the way it is for me. I wish I could share this state of mind with you.
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Vicky Keeler
 
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