Heres what pisses me off about this game .. wheres the natur

Post » Mon Jun 11, 2012 8:24 pm

I did want to see nature spells. :( It would've been awesome to roam the forest, passing by bears, foxes and other woodland animals, not disturbing them, summoning spriggans to your aid when fighting enemies and conjuring roots up from the ground, ensnaring them, etc.
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Lisa
 
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Post » Mon Jun 11, 2012 8:25 pm

The spells are more limited to be sure. I miss custom spellcrafting. PC players have more flexibility. I love the Midas Magic mod, for instance.
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Anthony Rand
 
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Post » Mon Jun 11, 2012 2:34 pm

Oh god it's just meaningless..
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Phillip Brunyee
 
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Post » Mon Jun 11, 2012 4:55 am

Seriously it feels like this game lacks a huge customization option when it comes to classes in this game and so much was stripped, where the hell are the nature spells? Why do I have to wait for modders to add these to the game.. seriously? Is there really somethng so bad about the Shaman/Druid/Ranger playstyle that they cant incorporate nature/nature damage spells, and I dont mean like fire, ice, lightning I know they are apart of nature

I mean like earth spells, or summoning wisps, vines, roots, etc. like a natural druid... Then youll have scrubs say oh well that aint apart of da elderscrolls lore... WTF, you mean game lore cannot evolve? You mean new spells cannot be made? Are you serious? Thats your excuse?

This game needs more spells and of different variety, oh I can play a necromancer and conjur dead all day a long, be a mage and conjur elementals all day long, but when it comes to druid or shaman, WHERE THE HELL ARE OUR AMAZING CONJURS, OUR EARTH ELEMENTALS,

and the familiars? the familiars are a joke, they die in one hit , dont level, dont scale, WHATS THE POINT

You know what.... It just got real in this topic.

This, to me, makes me believe that you would love an offline verison of WoW that has a little TES flavor it inside. Or am I just assuming it?
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Alisha Clarke
 
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Post » Mon Jun 11, 2012 9:58 am

"DestructionThe School of Destruction involves the harnessing the energies of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightning Bolt"


sounds a lot like nature spells to me
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stephanie eastwood
 
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Post » Mon Jun 11, 2012 7:00 am

The only reason Druid type spells don't fit in Elder Scrolls lore well is because they haven't found them yet. When they do, they will fit.
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amhain
 
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Post » Mon Jun 11, 2012 7:26 am

It's difficult to discuss this issue (and associated ones) without having a debate about cross-platform issues, Lore vs gaming advances, etc etc.

Simple answer to the question: Why isn't...? Because they didn't put it in...

When developers have to justify to gamers why they didn't include something from a release 5 or 10 or more years ago, then something will be seriously wrong with the industry.
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Jade
 
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Post » Mon Jun 11, 2012 5:21 am

I wouldn't be opposed. In fact, I never do full playthroughs with a Magellan (edit: lol thanks auto correct... should say mage), but I'd definitely try if there were more water/earthy spells.

As others have said, they can add a storyline to it... a kynareth cult or something that becomes blessed.
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Josh Trembly
 
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Post » Mon Jun 11, 2012 6:25 am

Flame bait, i aint biting
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Alina loves Alexandra
 
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Post » Mon Jun 11, 2012 4:15 pm

I agree with you. I mean .. seriously. Who gives two shi-ts about the lore. This people wow.
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Suzy Santana
 
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Post » Mon Jun 11, 2012 6:13 pm

I agree with you. I mean .. seriously. Who gives two shi-ts about the lore. This people wow.
I do. As long as they can work it in decently, I wouldn't mind. I don't want it shoehorned but I think they could do it tastefully.
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Penny Courture
 
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Post » Mon Jun 11, 2012 11:53 am

Why are so many people against this? I just read a dozen posts bashing OP's ideas and they are perfectly reasonable.

Because of how he reacts to people disagreeing with him. Srsly, if you have a kind of valid point, don't be a total ass about it or people are going to be an ass back at you!

As for Nature magic in Skyrim. As far as I'm concerned every magic is a blessing from the gods of some kind. They already added shouts as a blessing from Akatosh, so they didn't add more.

Also: Yes, it isn't in the lore, but it could be added to the lore of Valenwood quite nicely (me liki Bosmer). But, I don't think the druids of Valenwood would/could pass this magic on to just anyone as it would be a blessing of Kyne, which they would do, if you added a new school. So in my opinion it wouldn't fit the lore if any PC could do it. I mean the Spriggans already use a bit of nature magic, but how are people supposed to learn it?

Basically my point is: If they ever decide to make a TES: Valenwood (I so hope they do), it could be added quite nicely as a substitute for shouts. In Skyrim it wouldn't quite fit.
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gary lee
 
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Post » Mon Jun 11, 2012 8:05 am

I don't mind they saved some tricks in their sleeves for later series, just don't want to see series by series everything looks the same... advancement whatever in weapons combat or magic combat, really wants to see some breakthrough, Dragon shout is a nice move, hope they will have more to introduce in DLC or in next generation.
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Bek Rideout
 
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Post » Mon Jun 11, 2012 3:29 pm

In comparison to what has been gutted I would certainly not mind more nature-like spells. Mysticism was cut which is a slap in the face of TES lore, yet people here complain about a new school would also break lore.
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Joe Alvarado
 
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Post » Mon Jun 11, 2012 3:32 pm

As others have said, they can add a storyline to it... a kynareth cult or something that becomes blessed.

I thought the Greybeards were a Kynereth cult.
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Angela
 
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Post » Mon Jun 11, 2012 6:05 am

Seriously it feels like this game lacks a huge customization option when it comes to classes in this game and so much was stripped, where the hell are the nature spells? Why do I have to wait for modders to add these to the game.. seriously? Is there really somethng so bad about the Shaman/Druid/Ranger playstyle that they cant incorporate nature/nature damage spells, and I dont mean like fire, ice, lightning I know they are apart of nature

I mean like earth spells, or summoning wisps, vines, roots, etc. like a natural druid... Then youll have scrubs say oh well that aint apart of da elderscrolls lore... WTF, you mean game lore cannot evolve? You mean new spells cannot be made? Are you serious? Thats your excuse?

This game needs more spells and of different variety, oh I can play a necromancer and conjur dead all day a long, be a mage and conjur elementals all day long, but when it comes to druid or shaman, WHERE THE HELL ARE OUR AMAZING CONJURS, OUR EARTH ELEMENTALS,

and the familiars? the familiars are a joke, they die in one hit , dont level, dont scale, WHATS THE POINT

You know what.... It just got real in this topic.
Spriggans have some... ?

And yeah the familiars are a joke. It should be a series of spells that summons wolves, then bears, then saber cats
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Jacob Phillips
 
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Post » Mon Jun 11, 2012 7:57 am

Do wolf familiars level up and remain viable? I kind of wanted to make a shaman character/conjurer, but haven't tried. And don't care about dremora or atronachs. I'd like to play a sort of storm/nature based conjurer without being forced to screw around summoning things from Oblivion.
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sara OMAR
 
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Post » Mon Jun 11, 2012 6:12 am



I thought the Greybeards were a Kynereth cult.
Yeah, but kyne didn't give them anything new. I'm saying kyne could decide to give a cult nature spells and the cult passes them on etc. They've got shouts but everyone else does.
In the same way people were given the ability to shout, they can be given the ability to command nature via earth/water spells.
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Oscar Vazquez
 
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Post » Mon Jun 11, 2012 1:20 pm

I don't have a vaild reason why we couldn't have spells like this inside the next ES installment.

The only objection that I can offer is that this type of magic was never in any of the previous titles. To the best of my knowledge, nor was is it in the lore in regards to Man, Mer or Beastfolk having the ability to wield such magics.

Shouts, on the otherhand, was in the lore before this game was developed. In fact, I believe Bethesda used that lore and expanded upon the idea that made Skyrim as we've come to know it. Source: http://www.uesp.net/wiki/Lore:Nord#The_Thu.27um_and_the_Dragonborn
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Caroline flitcroft
 
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Post » Mon Jun 11, 2012 12:43 pm

I don't have a vaild reason why we couldn't have spells like this inside the next ES installment.

The only objection that I can offer is that this type of magic was never in any of the previous titles. To the best of my knowledge, nor was is it in the lore in regards to Man, Mer or Beastfolk having the ability to wield such magics.

Shouts, on the otherhand, was in the lore before this game was developed. In fact, I believe Bethesda used that lore and expanded upon the idea that made Skyrim as we've come to know it. Source: http://www.uesp.net/wiki/Lore:Nord#The_Thu.27um_and_the_Dragonborn

It seems to me that there's a *small* basis in factions like the Skaal (they had Nord shamans... and unlike Forsworn Shamans, it had nothing to do with daedra. It seemed to be similar to ancient Nord religions expanded on this in game, whatwith their animal totems/animal worship and stuff. As far as the NPCs in morrowind, their mage skills were mysticism and conjuration).
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Marnesia Steele
 
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Post » Mon Jun 11, 2012 7:37 pm

I don't have a vaild reason why we couldn't have spells like this inside the next ES installment.

The only objection that I can offer is that this type of magic was never in any of the previous titles. To the best of my knowledge, nor was is it in the lore in regards to Man, Mer or Beastfolk having the ability to wield such magics.

Shouts, on the otherhand, was in the lore before this game was developed. In fact, I believe Bethesda used that lore and expanded upon the idea that made Skyrim as we've come to know it. Source: http://www.uesp.net/wiki/Lore:Nord#The_Thu.27um_and_the_Dragonborn


Never appeared in previous lore doesn't means they cannot create it for the later series. Skyrim happens to be 200 years after oblivion, 200 years is a long period, it is perfectly fine if someone / some gods created new spell or magic based on the existing magic school. It is Dev's choice if they want to or not, when they make it and make a reason or background story about it, then it will be a lore for sure.
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katie TWAVA
 
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Post » Mon Jun 11, 2012 2:59 pm

Leave it to Bethesda's writers to determine that, it's their job. And why does the floor need to get damaged in the first place?
I don't know if you've seen what roots and nature can do to a floor, in my opinion if these spells were added they should work in a way that would make it seem like you were controling something which was already there, and there aren't many roots on the second floor of a castle unless there are some potted plants etc. Which in turn means that this magic would have to be used outside in order to not look silly.
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Claire Vaux
 
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Post » Mon Jun 11, 2012 6:59 am

Never appeared in previous lore doesn't means they cannot create it for the later series. Skyrim happens to be 200 years after oblivion, 200 years is a long period, it is perfectly fine if someone / some gods created new spell or magic based on the existing magic school. It is Dev's choice if they want to or not, when they make it and make a reason or background story about it, then it will be a lore for sure.

True, 200 years is a good portion of time that's passed since the events of Oblivion. Things can develop, I'll give you that. But magic inside Mundus / Nirn has been around for thousands of years (lore-wise) without any mention of "nature" type magic and names of those who has mastered them.

I would be somewhat disillusioned with the series that a new type of magic just sprang up out of nowhere just because they can implement it within a game. That dosen't mean that I hate the idea, but it will add to the list of line items that draws my concern over the direction the series is taking.
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Genevieve
 
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Post » Mon Jun 11, 2012 5:40 am

TES lore in general is really bad. Particularly when it comes to magic and the deadra. It really doesn't leave room for some character types that you'd be able to play in other games.
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DAVId MArtInez
 
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Post » Mon Jun 11, 2012 2:26 pm

There's plenty of ways natur spells could be implented in the Lore.

I'm all in for it.
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Evaa
 
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