Heres what pisses me off about this game .. wheres the natur

Post » Mon Jun 11, 2012 11:03 am

It is not a valid excuse.

That's like saying there is no valid excuse for not having lightsabers in lotr "LORE CAN EVEOLVE AND LORE IS NOT IMPORTANT, IT'S MORE IMPORTENT THAT EVRY WHINER GET WHAT HE WANTS NO ONE CARES IF IT BREAKS TO LORE!!!!!!!!!!!!!!!"

seriously grow up or create the bloody mod yourself
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Cassie Boyle
 
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Post » Mon Jun 11, 2012 12:47 pm



True, 200 years is a good portion of time that's passed since the events of Oblivion. Things can develop, I'll give you that. But magic inside Mundus / Nirn has been around for thousands of years (lore-wise) without any mention of "nature" type magic and names of those who has mastered them.

I would be somewhat disillusioned with the series that a new type of magic just sprang up out of nowhere just because they can implement it within a game. That dosen't mean that I hate the idea, but it will add to the list of line items that draws my concern over the direction the series is taking.

Wel, already many many posts support adding more magic agreed lore wise, doesn't need to create a new school of natural magic, only some similar idea spell fit into existing magic school already good enough. To me, I don't even care they are natural or not, just make more different type of spell can improve the overall magic system, I am good to go.

For example the vine magic, it can be natural magic but it can also be a conjure magic to conjure oblivion vine who cares.

The are always reasons not to do something but it is not impossible.
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ANaIs GRelot
 
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Post » Mon Jun 11, 2012 10:24 am

Bethesda could make a mage who sectretly experimented in nature spells. They way he was never mentioned in lore but could still add these spells.
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elliot mudd
 
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Post » Mon Jun 11, 2012 4:29 pm

Bethesda could make a mage who sectretly experimented in nature spells. They way he was never mentioned in lore but could still add these spells.
Yes, but that would sound like a backstory that Bethesda pulled out of their ass.
And where and when did I do these experiments, how does everyone suddenly know about them?
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Travis
 
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Post » Mon Jun 11, 2012 3:52 pm

Yes, but that would sound like a backstory that Bethesda pulled out of their ass.
And where and when did I do these experiments, how does everyone suddenly know about them?

No offence, but i am afraid nowadays many people just don't have imagination and creativity any more.

Yea yea, where and when did the experiments happens? how everyone suddenly know about them? Lets make up a story to make sense. If someone here and now in Skyrim sercetly make some experiments on natural magic, then created some incidents or even called out evil or maybe make a god angry, now you have to solve the problem for him or for the god, then you got the very first natural magic. 100 years later, the following TES series can suddenly have a new magic school which is called natural magic. Of course no body no record no lore here and now, because it will happen on the next moment~~

"Before people discovered the earth is in circlar shape, most people and history record believe the world is flat..." why can't these apply to TES series? the world is evolving, so do TES.
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Assumptah George
 
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Post » Mon Jun 11, 2012 5:29 pm

Nature magic... yeah you summon a tree golem... FIREBALL!!!!

edit- adding nature magic would be like saying dwarfs had guns for 100's of years in Lotr... and just now started using them...
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Kate Murrell
 
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Post » Mon Jun 11, 2012 8:21 pm

There is nothing to disagree about here, those disagreeing just want to disagree.

LOL You are one little angry man, aren't you? You don't leave room for arguments? I do have to disagree though, TES games do change and evolve, but Druids? Druids/Nature Magick are part of a different universe. :smile: They probably went extinct with the Snow Elves! :biggrin:
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Anna Krzyzanowska
 
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Post » Mon Jun 11, 2012 6:46 am

"Before people discovered the earth is in circlar shape, most people and history record believe the world is flat..." why can't these apply to TES series? the world is evolving, so do TES.
Yes, but if we had magic we would evolve differently. Why would a mage decide "I'm gonna study nature and maybe find a spell that will allow me to hold people in place."
or "I'm gonna study nature and maybe find a spell that will allow me to conjure a giant man of stone or some living tree."

You see they already have spells for doing the exact same thing, if you don't want people to move you can paralyze them, if you want to conjure a creature to thump your foes you can do that too. I jsut don't see how it would pay off in the end.
And if you don't find the specific thing that you want use your imagination a little, do you remember back in the day when one would just make their own fun?
I'm planning on making a witch doctor, and I'm using what I got instead of making threads about how you should have been able to make certain stuff, or cast certain spells in order to play one specific type of character.
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Kayla Oatney
 
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Post » Mon Jun 11, 2012 7:56 pm

Yes, but if we had magic we would evolve differently. Why would a mage decide "I'm gonna study nature and maybe find a spell that will allow me to hold people in place."
or "I'm gonna study nature and maybe find a spell that will allow me to conjure a giant man of stone or some living tree."

You see they already have spells for doing the exact same thing, if you don't want people to move you can paralyze them, if you want to conjure a creature to thump your foes you can do that too. I jsut don't see how it would pay off in the end.
And if you don't find the specific thing that you want use your imagination a little, do you remember back in the day when one would just make their own fun?
I'm planning on making a witch doctor, and I'm using what I got instead of making threads about how you should have been able to make certain stuff, or cast certain spells in order to play one specific type of character.

Witch Doctor hmm..... cant wait to play one in diablo 3
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Jordan Fletcher
 
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Post » Mon Jun 11, 2012 10:00 am

Witch Doctor hmm..... cant wait to play one in diablo 3
I know... I just wish it didn't have that always online [censored].

But let's not slide off topic here.
And why keep adding new stuff when they can't even manage to keep the old stuff? They've scrapped so many things, from game to game.
Many look back at Morrowind as the glory days (I do too), but from Daggerfall to Morrowind thay also scrapped tons of skills and other things, they added some stuff too of course, but nothing that would mean that much for the lore.
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Stephanie Valentine
 
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Post » Mon Jun 11, 2012 3:33 pm

People seem to be arguing that there would have to be a new class. I don't really like the arbitrary class distinctions anyway, but more spell variety would allow people to shape their character background and rp story as they see fit and I can't see that as a bad thing. It would break lore to have alteration include manipulation of the natural world?? I mean, there are magic traditions in TES that aren't Mage Guild-approved. I'm thinking of some of the Bosmer things like the Wild Hunt.
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luis ortiz
 
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Post » Mon Jun 11, 2012 5:29 am

*double post begone*

That's in the illusion school.
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Andrew Perry
 
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Post » Mon Jun 11, 2012 3:51 pm

Yes, but if we had magic we would evolve differently. Why would a mage decide "I'm gonna study nature and maybe find a spell that will allow me to hold people in place."
or "I'm gonna study nature and maybe find a spell that will allow me to conjure a giant man of stone or some living tree."

You see they already have spells for doing the exact same thing, if you don't want people to move you can paralyze them, if you want to conjure a creature to thump your foes you can do that too. I jsut don't see how it would pay off in the end.
And if you don't find the specific thing that you want use your imagination a little, do you remember back in the day when one would just make their own fun?
I'm planning on making a witch doctor, and I'm using what I got instead of making threads about how you should have been able to make certain stuff, or cast certain spells in order to play one specific type of character.

There could be many spells adde to the game that isnt seen yet. Maybe calling a flok of eagles to attack and distract enemies, or create tornadoes or something. We've gone through 6 Tes games, and the magic builds is basicly the same in every game.
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Nathan Risch
 
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Post » Mon Jun 11, 2012 1:54 pm

I have to Agree with the OP

WHY NO NATURE SPELLS

and dont even tell me there is NO lore to back it up ... what the hell were the Telvanni useing to grow their houses?
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TWITTER.COM
 
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Post » Mon Jun 11, 2012 6:01 pm

There could be many spells adde to the game that isnt seen yet. Maybe calling a flok of eagles to attack and distract enemies, or create tornadoes or something. We've gone through 6 Tes games, and the magic builds is basicly the same in every game.
What TES game is the magical sixth?
And of course there can be new spells (transmute is a new spell as far as I know), I'm just saying that you have spells that will do the same job for you, why call a bunch of eagles to your aid when you can get an atronach? It could be a cool ability for some bosmers or if you in the next game had a connection with nature or Kynareth or whatever. As for tornados and being able to control air, I don't know what the lore says about that, and to be honest I think the Blizzard spell is the closest you'll get, and as I've said before it is possible to use your imagination and/or make a build that fits with the existing lore.

EpicFail: I don't know the exact lore behind the constuction of Telvanni buildings, but in order to make them you need soulgems, (three or something) with some quite powerful souls (I think the NPC that gave you the quest said that Storm Atronach souls were prefferable), so there's more to it than to just clap your hands and *poof* there's a house. And I imagine that using soulgems in order to create giant mushrooms to live in wasn't the kind of magic the OP was thinking of.
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Cccurly
 
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Post » Mon Jun 11, 2012 6:21 am

Seriously it feels like this game lacks a huge customization option when it comes to classes in this game and so much was stripped, where the hell are the nature spells? Why do I have to wait for modders to add these to the game.. seriously? Is there really somethng so bad about the Shaman/Druid/Ranger playstyle that they cant incorporate nature/nature damage spells, and I dont mean like fire, ice, lightning I know they are apart of nature

I mean like earth spells, or summoning wisps, vines, roots, etc. like a natural druid... Then youll have scrubs say oh well that aint apart of da elderscrolls lore... WTF, you mean game lore cannot evolve? You mean new spells cannot be made? Are you serious? Thats your excuse?

This game needs more spells and of different variety, oh I can play a necromancer and conjur dead all day a long, be a mage and conjur elementals all day long, but when it comes to druid or shaman, WHERE THE HELL ARE OUR AMAZING CONJURS, OUR EARTH ELEMENTALS,

and the familiars? the familiars are a joke, they die in one hit , dont level, dont scale, WHATS THE POINT

You know what.... It just got real in this topic.
You don't have to wait for a mod. Its already out, and its called Midas Magic.
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gary lee
 
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Post » Mon Jun 11, 2012 9:04 am

I have to Agree with the OP

WHY NO NATURE SPELLS

and dont even tell me there is NO lore to back it up ... what the hell were the Telvanni useing to grow their houses?
Bonemeal
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des lynam
 
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Post » Mon Jun 11, 2012 4:38 pm

Bonemeal
Do I detect a minecraft refference?
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Jessie Rae Brouillette
 
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Post » Mon Jun 11, 2012 3:43 pm


Do I detect a minecraft refference?
... Maybe :P
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Elle H
 
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Post » Mon Jun 11, 2012 5:04 pm

and dont even tell me there is NO lore to back it up ... what the hell were the Telvanni useing to grow their houses?
Energy from powerful daedra (captured in soulgems).

There could be many spells adde to the game that isnt seen yet. Maybe calling a flok of eagles to attack and distract enemies, or create tornadoes or something. We've gone through 6 Tes games, and the magic builds is basicly the same in every game.
The same can be said about the meele builds and the stealth builds.

I'm not a fan of the idea. The closest thing we have to this is the Skaal shamanism, and it's a very different thing. Spirit animals (although looking like normal ones) vs plants. And there are no such thing as elementals in tes - we only have elemental daedra/golems (both have nothing to do with nature).
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stephanie eastwood
 
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Post » Mon Jun 11, 2012 2:48 pm

There is nothing to disagree about here, those disagreeing just want to disagree.

I disagree, I don't think they would fit in Skyrim.
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Misty lt
 
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Post » Mon Jun 11, 2012 10:16 am

To my knowledge, there was no lore that stated the Blades were dragon slayers but they were retconned into them...
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Kari Depp
 
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Post » Mon Jun 11, 2012 6:40 am

What TES game is the magical sixth?
And of course there can be new spells (transmute is a new spell as far as I know), I'm just saying that you have spells that will do the same job for you, why call a bunch of eagles to your aid when you can get an atronach? It could be a cool ability for some bosmers or if you in the next game had a connection with nature or Kynareth or whatever. As for tornados and being able to control air, I don't know what the lore says about that, and to be honest I think the Blizzard spell is the closest you'll get, and as I've said before it is possible to use your imagination and/or make a build that fits with the existing lore.

EpicFail: I don't know the exact lore behind the constuction of Telvanni buildings, but in order to make them you need soulgems, (three or something) with some quite powerful souls (I think the NPC that gave you the quest said that Storm Atronach souls were prefferable), so there's more to it than to just clap your hands and *poof* there's a house. And I imagine that using soulgems in order to create giant mushrooms to live in wasn't the kind of magic the OP was thinking of.

You ask me why I want to be able to summon nature creatures when I can summon a Atronach? The answer is simple, I want to roleplay. I want to be a shaman or druid who uses nature to aid me in my battles, NOT daedra or undead. Why shouldn't I have the choice to be so?
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naome duncan
 
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Post » Mon Jun 11, 2012 5:26 am

You ask me why I want to be able to summon nature creatures when I can summon a Atronach? The answer is simple, I want to roleplay. I want to be a shaman or druid who uses nature to aid me in my battles, NOT daedra or undead. Why shouldn't I have the choice to be so?

No moral reasons. The developers just decided to take their games in a different direction. I'm sure there are tons of very specific character types that can't be played without a lot of tweaking in every Elder Scrolls game.
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ShOrty
 
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Post » Mon Jun 11, 2012 3:10 pm

You ask me why I want to be able to summon nature creatures when I can summon a Atronach? The answer is simple, I want to roleplay. I want to be a shaman or druid who uses nature to aid me in my battles, NOT daedra or undead. Why shouldn't I have the choice to be so?
I'm not asking why you want it, I'm asking how will you make it fit? What made a wizard research the spells you want instead of using already existing spells that would do the same job? Does nature spells even exist? I can see that you want to roleplay, I'm just asking how you would make it fit the lore without making it sound dumb.
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Krystina Proietti
 
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