Heres what pisses me off about this game .. wheres the natur

Post » Mon Jun 11, 2012 4:54 am

Seriously it feels like this game lacks a huge customization option when it comes to classes in this game and so much was stripped, where the hell are the nature spells? Why do I have to wait for modders to add these to the game.. seriously? Is there really somethng so bad about the Shaman/Druid/Ranger playstyle that they cant incorporate nature/nature damage spells, and I dont mean like fire, ice, lightning I know they are apart of nature

I mean like earth spells, or summoning wisps, vines, roots, etc. like a natural druid... Then youll have scrubs say oh well that aint apart of da elderscrolls lore... WTF, you mean game lore cannot evolve? You mean new spells cannot be made? Are you serious? Thats your excuse?

This game needs more spells and of different variety, oh I can play a necromancer and conjur dead all day a long, be a mage and conjur elementals all day long, but when it comes to druid or shaman, WHERE THE HELL ARE OUR AMAZING CONJURS, OUR EARTH ELEMENTALS,

and the familiars? the familiars are a joke, they die in one hit , dont level, dont scale, WHATS THE POINT

You know what.... It just got real in this topic.
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Javaun Thompson
 
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Post » Mon Jun 11, 2012 6:46 pm

Well I guess there's no point in disagreeing with you since you said I'm not allowed to use the argument I was going to use... Which by the way is a perfectly valid excuse, I don't think nature spells fit in TES lore very well, and that's just my opinion.
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Nomee
 
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Post » Mon Jun 11, 2012 9:09 pm

Well I guess there's no point in disagreeing with you since you said I'm not allowed to use the argument I was going to use... Which by the way is a perfectly valid excuse, I don't think nature spells fit in TES lore very well, and that's just my opinion.

It is not a valid excuse.
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TRIsha FEnnesse
 
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Post » Mon Jun 11, 2012 4:22 pm

Because spell school in Tamriel are NOT class-based. Spell schools are effect-based (Destruction is control of elements in destructive fashion, Illusion creates false reality, Alteration affects the laws of the world, Conjuration creates a connection with Oblivion, Restoration controls life energies). Druidic spells would thus not fit the TES lore.
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Latisha Fry
 
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Post » Mon Jun 11, 2012 6:02 pm

Because spell school in Tamriel are NOT class-based. Spell schools are effect-based (Destruction is control of elements in destructive fashion, Illusion creates false reality, Alteration affects the laws of the world, Conjuration creates a connection with Oblivion, Restoration controls life energies). Druidic spells would thus not fit the TES lore.

Druidic spells would effect the laws of nature, like I said the world can evolve. Unless you like living in a backwards society where the rule of the jungle, not man is the one we abide by.
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Christine
 
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Post » Mon Jun 11, 2012 7:29 am

It is not a valid excuse.

So I guess you just wanted a thread where people agree with you and only give their opinions on the matter if you approve of them?
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Tyler F
 
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Post » Mon Jun 11, 2012 9:44 am

I could think of many improvements and additions to any game out there. Skyrim is a wonderful game filled with hundreds of hours of content and it displeases you because of no nature spells? You are deluded.
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Lil Miss
 
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Post » Mon Jun 11, 2012 12:02 pm

So I guess you just wanted a thread where people agree with you and only give their opinions on the matter if you approve of them?

There is nothing to disagree about here, those disagreeing just want to disagree.
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Andrea P
 
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Post » Mon Jun 11, 2012 4:05 pm

I could think of many improvements and additions to any game out there. Skyrim is a wonderful game filled with hundreds of hours of content and it displeases you because of no nature spells? You are deluded.

Did I say it was a bad game? Or did you just completely not read the topic post.
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Minako
 
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Post » Mon Jun 11, 2012 12:31 pm

First off, what school of magic would said spells fall into?

And how would these spells be incorporated? Would you summon a vine out of nothingness?
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Ian White
 
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Post » Mon Jun 11, 2012 1:28 pm

First off, what school of magic would said spells fall into?

And how would these spells be incorporated? Would you summon a vine out of nothingness?

Really? Did you just say summon a vine our of nothingness? With all the out door areas that skyrim offers... seriously? I refuse to answer this question.

Said spells would fall into a Nature/Balance type of magic.
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Joe Bonney
 
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Post » Mon Jun 11, 2012 7:37 am

I mean like earth spells, or summoning wisps, vines, roots, etc. like a natural druid... Then youll have scrubs say oh well that aint apart of da elderscrolls lore... WTF, you mean game lore cannot evolve? You mean new spells cannot be made? Are you serious? Thats your excuse?

So here's your argument if they did this:

Bethesda: "Hey guys! We decided it would be neat if these random spell types just plopped from our ass and into the game with absolutely no reason! Have fun!"
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RAww DInsaww
 
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Post » Mon Jun 11, 2012 3:36 pm

There is nothing to disagree about here, those disagreeing just want to disagree.

Of course there's something to disagree about... You said you want nature spells, and I don't think they are something that needs to be in the game, because they don't fit with the lore. I don't have to agree with you. You aren't stating a fact.
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Ash
 
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Post » Mon Jun 11, 2012 4:44 pm

Listen.

IT DOES NOT FIT WITH THE LORE

There is no precedent, there is no history of it and there is nothing any races tradition that would allow for it. It would make NO sense what so ever.
As for lore evolving... That makes such little sense its funny.
Lore evolution = retcon, which is a devs cop out.
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Penny Courture
 
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Post » Mon Jun 11, 2012 6:40 am

So here's your argument if they did this:

Bethesda: "Hey guys! We decided it would be neat if these random spell types just plopped from our ass and into the game with absolutely no reason! Have fun!"

Absolutely no reason? You can incorporate new lines and spells of magic and add lore to it, it doesnt have to be completely pulled out some ones ass heres one

Bosmer Magi over the years in skyrim learned how to control the magics of nature for the benefit of the world and their race, but spreading their teachings out to the other races of skyrim in hopes one will be in tune to nature.

See I just created LORE for nature magic, and it may svck yes, but I can do it in 5 secs I am sure bethesda can create some fantastic lore for nature magic being in the game.
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Natasha Biss
 
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Post » Mon Jun 11, 2012 8:16 pm

Druidic spells would effect the laws of nature, like I said the world can evolve. Unless you like living in a backwards society where the rule of the jungle, not man is the one we abide by.

Alteration and Destruction affect nature... not to mention that nature is not something special, it is just a bunch of plants and animals that Kynareth protects and guards. it can be argued that Kynareth could give the player some kind of blessings, but it would not really be spells and kills, just abilities as it is divine in nature, not arcane
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Hayley Bristow
 
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Post » Mon Jun 11, 2012 9:38 am

pretend...a storm atronach can pass for a rock golem, the storm shout and clear skies are nature based magic, not to mention the animal shouts.

I agree we need more magic and summons but you can rp and pretend in the meantime ;)
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Sarah Kim
 
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Post » Mon Jun 11, 2012 5:50 pm

Listen.

IT DOES NOT FIT WITH THE LORE

There is no precedent, there is no history of it and there is nothing any races tradition that would allow for it. It would make NO sense what so ever.
As for lore evolving... That makes such little sense its funny.
Lore evolution = retcon, which is a devs cop out.


In real life there was no lore of TV but it was something newly made and look how it effects every one now, in other words, we can add new stuff and incorporate it with lore, just because its not in TES lore does NOT mean it cant be added and have a nice backstory with it. WTF PEOPLE imagination.
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Maria Leon
 
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Post » Mon Jun 11, 2012 10:16 am

Absolutely no reason? You can incorporate new lines and spells of magic and add lore to it, it doesnt have to be completely pulled out some ones ass heres one

Bosmer Magi over the years in skyrim learned how to control the magics of nature for the benefit of the world and their race, but spreading their teachings out to the other races of skyrim in hopes one will be in tune to nature.

See I just created LORE for nature magic, and it may svck yes, but I can do it in 5 secs I am sure bethesda can create some fantastic lore for nature magic being in the game.

No you didn't, you just made up something that in no way connects with actual Bosmer lore.

In real life there was no lore of TV but it was something newly made and look how it effects every one now, in other words, we can add new stuff and incorporate it with lore, just because its not in TES lore does NOT mean it cant be added and have a nice backstory with it. WTF PEOPLE imagination.

Do you actually know what "lore" means?
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Amber Ably
 
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Post » Mon Jun 11, 2012 6:08 am

Alteration and Destruction affect nature... not to mention that nature is not something special, it is just a bunch of plants and animals that Kynareth protects and guards. it can be argued that Kynareth could give the player some kind of blessings, but it would not really be spells and kills, just abilities as it is divine in nature, not arcane.


SO RIGHT EFFIN HERE, NATURE MAGIC DOES HAVE LORE AND CAN HAVE SOME KIND OF BACKSTORY.

WTF AM I LIVING IN THE 1800S
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Brentleah Jeffs
 
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Post » Mon Jun 11, 2012 6:33 pm

Absolutely no reason? You can incorporate new lines and spells of magic and add lore to it, it doesnt have to be completely pulled out some ones ass heres one

Bosmer Magi over the years in skyrim learned how to control the magics of nature for the benefit of the world and their race, but spreading their teachings out to the other races of skyrim in hopes one will be in tune to nature.

See I just created LORE for nature magic, and it may svck yes, but I can do it in 5 secs I am sure bethesda can create some fantastic lore for nature magic being in the game.

But here's the thing. After five main games, two spin offs, a few mobile games, and two books you would think there would be reference to it somewhere if it was magic, as I said no matter what you say it just isn't part of TES. Don't like it? Go to a new series.

SO RIGHT EFFIN HERE, NATURE MAGIC DOES HAVE LORE AND CAN HAVE SOME KIND OF BACKSTORY.

WTF AM I LIVING IN THE 1800S

Source? I'm not seeing lore as much as statements that don't refer to it as a type of magic.
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Shelby Huffman
 
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Post » Mon Jun 11, 2012 10:26 am

im not learned in such matters, but how did lore explain the ablolishment of mystisism? and the loss of knowledge that were all the other spells from oblivion?

the dissolution of the mages guild? killed a whole school and stripped magic to bare bones, when what i've read in books in game isn't possible with the college being seperate from the guild entirely...
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TOYA toys
 
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Post » Mon Jun 11, 2012 10:34 am

Why don't you write up a faction that would use Druidic abilities, and make the mod yourself?

Spriggans have a number of nature-ish powers at their disposal.

Why not actually write up "Nature" spells that are totally different from the existing spells (I.E. a "Roots" spell that isn't just paralyze with a different special effect, etc...)

(Edit) you know the real reason "druids" are so popular these days, it's the silly environmentalist weirdness that's taught in the schools.

Humans are part of nature, and so is magic in Tamriel, so therefore ALL spells are "Natural" (with the possible exception of the Technomagic used by the ancient Dwemer, but they're not around to do that anymore)
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Jason White
 
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Post » Mon Jun 11, 2012 5:28 pm

Really? Did you just say summon a vine our of nothingness? With all the out door areas that skyrim offers... seriously? I refuse to answer this question.

Said spells would fall into a Nature/Balance type of magic.
Ok, then let me ask you this:

If you are inside a castle on the second floor, where did your vine come from?

And nature/balance isn't a school of magic.
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chloe hampson
 
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Post » Mon Jun 11, 2012 7:20 pm

In real life there was no lore of TV but it was something newly made and look how it effects every one now, in other words, we can add new stuff and incorporate it with lore, just because its not in TES lore does NOT mean it cant be added and have a nice backstory with it. WTF PEOPLE imagination.

This doesn't even make sense...
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Kayleigh Mcneil
 
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