Heres what pisses me off about this game .. wheres the natur

Post » Mon Jun 11, 2012 11:16 am

I don't care about natural magic, Druid or earth magic. All I need is a handy greatsword, good looking light armor, great pleasure in melee combat...

But I am sided with the OP, I won't as angry. But never say never. Lore wise or not, it's not us to determine. If the creator decided to add magic of nature in later series, they will make up a reason for sure. When it is in game for couple series, who can still saying it is not lore? I really love to see the dev to add more different weapon which is not appeared in previous series. More different kind of spell, fine! Just don't make bad melee combat is always good to me.
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Samantha Wood
 
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Post » Mon Jun 11, 2012 1:02 pm

Ok, then let me ask you this:

If you are inside a castle on the second floor, where did your vine come from?

And nature/balance isn't a school of magic.

I don't have to be sitting next to a cell phone tower in order for my phone to work and you wouldn't need to be in dirt/foliage for this to work. You would draw your hippy power from the earth in which you are on which allows you to grow vines and snare targets or root them out of nothingness.
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Jade Barnes-Mackey
 
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Post » Mon Jun 11, 2012 9:36 am

You know, I am pretty sure a lot of people would laugh if someone (years ago) came and said that player should be able to do cool, magical stuff just by yelling.

Either way, "cool down" can be targeted to more than one person here. OP did start a potentially good discussion as having abilities to control some elements of nature (thanks to Kyne or Y'ffre or the Hist) is neither far-fetched, not anti-lore and can be more constructively discussed. Just because the OP could have used better wording is not a reason to bash it THIS much.

No, the Thu'um has been apart of TES lore for a very long time. So those laughing would have been making fools of themselves.
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Kill Bill
 
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Post » Mon Jun 11, 2012 6:51 am

You know, I am pretty sure a lot of people would laugh if someone (years ago) came and said that player should be able to do cool, magical stuff just by yelling.

Either way, "cool down" can be targeted to more than one person here. OP did start a potentially good discussion as having abilities to control some elements of nature (thanks to Kyne or Y'ffre or the Hist) is neither far-fetched, not anti-lore and can be more constructively discussed. Just because the OP could have used better wording is not a reason to bash it THIS much.
I agree. It is an excellent idea, and fits very well with the Bosmer and Argonian cultures. To a certain extent with the others as well. I have already created mods for Skyrim that makes animals friendly, and allow you to summon them. I did the same for Oblivion in the past. Expanding on that would be an excellent idea. Skyrim has spells like Oakenflesh, Stoneflesh, etc... Those just seem to be elegant names, but if they actually turned your skin to that substance, it would be very cool. Watherbreathing and Waterwalking fit this idea perfectly. Being able to make the ground rise up around someone's feet and hold them in one place would be another very potent spell for an archer or ranged spellcaster. None of these require a new spellcasting skill to put them all in. They already fit into the existing ones. Although a new one would not be a bad idea for a game or mod focused on this kind of magic.
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Channing
 
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Post » Mon Jun 11, 2012 5:31 pm

I had imagined some Alteration spells like that, basically throwing stuff around that already exists, Kind of like the Last Air bender stuff o.o
but we don't need another claim from these people saying "Bethesda Barrows too much"
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Peter P Canning
 
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Post » Mon Jun 11, 2012 6:16 am

They could add water spells. Those *could* fit into lore, since storms can be created.
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Imy Davies
 
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Post » Mon Jun 11, 2012 9:47 am

Want to control nature? Alteration- Telekinesis. A vine snaking across the ground could should be easily manipulated through Telekinesis to wrap around someone's legs- snare/root. There is no need for an entirely separate "nature magic" school. But the devs didn't code in the ability to manipulate any object in the environment with Telekinesis, so we can't. Petition for that, instead, and you may have gotten better results in this thread, imo. Plus, we have weather-altering shouts, which covers even more aspects of what most people think of as a druid (actually, what I think . . .can't speak for everyone else.)

There aren't many vines in Skyrim, but it was just an example. One could just as easily imagine uprooting a large, thorny shrubbery and hurling it at someone's legs or whatever *shrug*


edit- Arg, someone already posted that apparently. That just means other people think similarly in this regard.
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john palmer
 
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Post » Mon Jun 11, 2012 6:27 pm

There is nothing to disagree about here, those disagreeing just want to disagree.

I disagree.

Ok, then let me ask you this:

If you are inside a castle on the second floor, where did your vine come from?

And nature/balance isn't a school of magic.

I agree. Good points.

"Nature Magic" wasn't a part of Oblivion, and If I Recall Correctly Morrowind either.

That said, it would have been nice to have some more variety in summons and spells.
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cutiecute
 
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Post » Mon Jun 11, 2012 5:32 am

Why are so many people against this? I just read a dozen posts bashing OP's ideas and they are perfectly reasonable.

As far as lore goes, Todd Howard said they will change lore on a whim for game play, so the "It's not in the lore" argument is completely invalid. How do you justify the removal of mysticism then? It was in the lore and now it's not, you can't have it both ways. So the idea of a new nature/balance spell school is feasible AND a good idea IMO.
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Alyce Argabright
 
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Post » Mon Jun 11, 2012 10:51 am

Well, it is not necessary to make a new school of natural, it could be a blessing or... well, similar idea magic could spread around in those existing school to make these spells possible. A game is a game, anything added to make it more durable and interesting is perfectly fine. Lore-wise, it is just about making up reason to be or not to be. Nothing is impossible, it is choices of the Dev.
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Terry
 
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Post » Mon Jun 11, 2012 3:48 pm

I think druid spells would be cool and a welcome addition. As far as lore goes, I think if it was a big enough request for it the writers could find a believable way to incorporate it into the lore.
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Steve Bates
 
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Post » Mon Jun 11, 2012 5:47 pm

Why are so many people against this? I just read a dozen posts bashing OP's ideas and they are perfectly reasonable.

As far as lore goes, Todd Howard said they will change lore on a whim for game play, so the "It's not in the lore" argument is completely invalid. How do you justify the removal of mysticism then? It was in the lore and now it's not, you can't have it both ways. So the idea of a new nature/balance spell school is feasible AND a good idea IMO.

I agree 100%
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Aman Bhattal
 
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Post » Mon Jun 11, 2012 4:51 am

You completely missed my point. They shouldn't have removed things from lore. That was a bad idea and a mistake on their part. So using that as proof that you can change lore doesn't work.

i wasn't using the lack of lore in the removal of 60% (idk) of the spells in game to proove anything. just saying lore is fluid and changing, there aren't rules like "u can't do that, it's never been done before". u all came down like a wall of bricks defending lore without looking at the holes this game opened up first, the game can change, but it's up to them. lore is history and history repeating itself is stagnant.
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Rachie Stout
 
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Post » Mon Jun 11, 2012 11:06 am

There are already a lot of spells (or spell effects) in the game that could be considered natural/druidish.

Oak/Iron/Stone Flesh
Summon Atronach as Summon Elementals
Charm/Command Animal or Kyne's Peace
Conjure Familiar (this could be improved upon by having greater level familiars, sabrecat, bear, etc)
Fire/Frost/Lightning Storm
Detect life
Call lightning
Clear skies
Calm
Courage
Waterbreathing

I'm sure there are a few others. There could be more spells that fit with the lore, such as spells that were in Oblivion/Morrowind. So it's not like it's IMPOSSIBLE to play a druid character.

Mods make it more than possible, especially if they tapped into things like summon spriggans, or insect swarm spells that spriggans have, etc.
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Lizbeth Ruiz
 
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Post » Mon Jun 11, 2012 5:12 am

Last time I checked, you have a dragon shout that calms animals and convinces animals to fight for you. That's druid-ish...[edit] and what the guy above said, i knew there was more spells available for a Druid type build. You cant expect them to fully tailor to every single RP possibility in the books, to the T, especially when it doesn't tie into their lore.

I agree their should be more spells though, trying to play a mage gets boring before level 40.
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MatthewJontully
 
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Post » Mon Jun 11, 2012 7:13 am

I don't have to be sitting next to a cell phone tower in order for my phone to work and you wouldn't need to be in dirt/foliage for this to work. You would draw your hippy power from the earth in which you are on which allows you to grow vines and snare targets or root them out of nothingness.
What made the vine grow? where did the seed come from? there isn't enough dirt on the second floor of a tower for a vine to grow out of. If the vine gre out of the floor it would make no sense as it would lack roots etc. If it grew roots it would probably ruin the floor, and if I know correctly bethesda wouldn't repair the floor afterwards, and that would end up being rather annoying if you ask me.
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Janeth Valenzuela Castelo
 
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Post » Mon Jun 11, 2012 6:55 pm

What made the vine grow? where did the seed come from? there isn't enough dirt on the second floor of a tower for a vine to grow out of. If the vine gre out of the floor it would make no sense as it would lack roots etc. If it grew roots it would probably ruin the floor, and if I know correctly bethesda wouldn't repair the floor afterwards, and that would end up being rather annoying if you ask me.

Leave it to Bethesda's writers to determine that, it's their job. And why does the floor need to get damaged in the first place?
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Rude Gurl
 
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Post » Mon Jun 11, 2012 6:43 am

What made the vine grow? where did the seed come from? there isn't enough dirt on the second floor of a tower for a vine to grow out of. If the vine gre out of the floor it would make no sense as it would lack roots etc. If it grew roots it would probably ruin the floor, and if I know correctly bethesda wouldn't repair the floor afterwards, and that would end up being rather annoying if you ask me.

You wont be able to call on vines indoors. Problem solved. Kind of like how you use the storm shout inside.
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steve brewin
 
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Post » Mon Jun 11, 2012 6:24 am

OP said "scrubs."

All statements are null and void.
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Emily abigail Villarreal
 
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Post » Mon Jun 11, 2012 6:36 pm

i wasn't using the lack of lore in the removal of 60% (idk) of the spells in game to proove anything. just saying lore is fluid and changing, there aren't rules like "u can't do that, it's never been done before". u all came down like a wall of bricks defending lore without looking at the holes this game opened up first, the game can change, but it's up to them. lore is history and history repeating itself is stagnant.

I know the lore can change, Bethesda can do whatever they want to the game. I just don't think changing it was a good idea, and I don't think it should be changed again to incorporate nature spells.
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josh evans
 
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Post » Mon Jun 11, 2012 3:30 pm

I know the lore can change, Bethesda can do whatever they want to the game. I just don't think changing it was a good idea, and I don't think it should be changed again to incorporate nature spells.

That's your opinion and you're entitled to it. I however whole wholeheartedly disagree with you.
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Valerie Marie
 
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Post » Mon Jun 11, 2012 5:32 am

Wasn't there a bear summoning spell in Oblivion, or in one of the DLC:s? Spriggans obviously use some kind of nature magic. I think it would make a great addition to the game. Mages feel very limited right now. You're basically stuck with the arrogant arcane/elemental mage type who thinks he can rule over the elements as it pleases him. An option to be a more humble type of magic user like a shaman or a druid would be great.
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Richard Dixon
 
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Post » Mon Jun 11, 2012 6:47 am

What is lore?

Why "lore" is simply what Mr. Todd thinks would be cool to have in a game. Ultimately it does not matter what I, or anybody else who is posting on this thread thinks. The devs would do what every they think will make the most money.

What do I think? I'm all for adding things to lore, as long as it is logical and does not contradict anything already in TES. I'm all for crossbows and the like. Besides, if Beth doesn't innovate and evolve the city TES will brcome the Call of Duty of RPGs.
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Nuno Castro
 
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Post » Mon Jun 11, 2012 6:33 am

Here is a better question over the OPs.
Where is all of our old spells and spell creation.
Why were those removed.
Why was the magic system horribly gutted.

Also lore is stories and events that comprise this world that we are in. It details everything there is within the confines of Nirn.
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cheryl wright
 
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Post » Mon Jun 11, 2012 3:21 pm

There are already a lot of spells (or spell effects) in the game that could be considered natural/druidish.

Oak/Iron/Stone Flesh
Summon Atronach as Summon Elementals
Charm/Command Animal or Kyne's Peace
Conjure Familiar (this could be improved upon by having greater level familiars, sabrecat, bear, etc)
Fire/Frost/Lightning Storm
Detect life
Call lightning
Clear skies
Calm
Courage
Waterbreathing

I'm sure there are a few others. There could be more spells that fit with the lore, such as spells that were in Oblivion/Morrowind. So it's not like it's IMPOSSIBLE to play a druid character.

Mods make it more than possible, especially if they tapped into things like summon spriggans, or insect swarm spells that spriggans have, etc.

This. What better "class" to summon forth a blizzard than a Druid/Shaman type character. Don't have to make a new school for nature magic either. Damage nature spells would fit in Destruction, A vines/earth spell that immobilized would go under alteration. Various summons, as mentioned already, like Spriggans would go under Conjuration.

In the end, I don't know if I really care if they added it. I don't feel like I need the magic system to be like D&D or other traditional "fantasy" games. And there is enough to RP a Druid already with imagination.
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Lizbeth Ruiz
 
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