I'd certainly say leveling is still too fast in New Vegas. Which is kind of dissappointing, because Fallout 3 was criticized for that too, so I thought that maybe Obsidian would have tried to fix this, and I did not use any slower leveling mods with my first character even when I started to feel like I was leveling far too quickly because I hoped that the later levels would be harder. By the time I realized I was mistaken, I had already gotten too high level for it to make much difference, but I kept that in mind when I decided to try a second character/
And if you do a good job at getting exp then it's suppose to be a good thing that you reach the cap earlier than others.
It's not a punishment to reach it.
I'd disagree. Because once you reach the level cap, there isn't much reward for doing things, sure, you can still get better items, but what if you already have the best items in the game? And even if I don't, just getting better items is not enough of a reward to make up for the fact that I can no longer gain new perks or raise my skills, and when there's no longer any reward for doing things, I feel much less inclined to play the game. Sure, there's still finishing the story, and that might be enough if I reached the main quest when I was close to the end. But completing the story is something I can do in any game that has one, but developing my character through gaining experience is something only RPGs, or games in other genres which incorporate some RPG elements, and this is what appeals to me about the genre that other genres don't offer, yet once I hit the point where that character development is no longer possible, part of the motivation to do things in the game is lost. There's still the fact that I want to complete the story, of course, but I can't help but feel like everything I do is less rewarding once that motivation is removed. Of course, raising the level cap might also solve the problem of reaching it too soon. But without making other changes, that could cause balance problems as the game was originally designed under the assumtion that players would not reach a level higher than 30. If you're not careful, you might end up with the player ending up maximizing all skills since you didn't change the skill caps or the amount of skill points gained per level. Or you might make it so characters of maximum level are pretty much invincible, unless you add in more powerful enemies to compensate. And if you're not careful with this, you might end up causing a problem like Broken Steel where the high level enemies just become bullet spounges. This is not to say raising the level cap is always a bad idea, just that one needs to be careful when doing this to avoid messing up game balance.
Moreover, in video games, I generally like a challenge. If I don't have to work to achieve my goals, the game can easily become boring. Now, there are some games which can still be fun even when they're easy, often, though, these games are ones where the entertainment comes from the feeling of being some sort of unstoppable one man army, but I'd say Fallout is not such a game. In this game, I want to see challenges, and by that, I don't just mean putting lots of deathclaws and cazadores in the game either. I also want getting rewards to be challenging, this includes both loot and other rewards, like levels, this way, not only is the proccess of gaining these rewards more entertaining (as long as the challenge isn't TOO unreasonable, in relation to the rewards that it offers. I don't want to have to fight ten people in power armor armed with plasma casters and anti-material rifles just to get ten bottle caps, that would be kind of extreme.) but also makes actually getting the rewards more satisfying. The problem is that in New Vegas, gaining levels really isn't hard at all. Not when later on in the game it seems everything I fight gives 50 experience and quests can give a thousand or more. It got to the point where between the experience gained from actually completing the quest and the enemies I killed along the way and other such things, I'd often find that it semed like for every quest I did, I'd end up advancing the level, or at least cover a lot of the distance towards it. In a game where the level cap is only thirty, I'd say this is too fast.
My opinion is that in an RPG, you should be able to hit the level cap shortly before you reach the end of the main story, far enough before that you actually have time to enjoy the benefits of that last level, but close enough that you won't need to spend much time not being able to gain levels after that, assuming you make an effort to do as many quests as possible, do as much exploration as possible, and kill all your enemies. When I've heard about people reaching level thirty before even getting to New Vegas (And I have.)
There's a problem.How about someone design a mod where you don't level at all?
Hang on...isn't that STALKER? I think you guys are playing the wrong game....
There's a difference between not wanting to gain levels and not wanting to reach the level cap too soon. In fact, the very reason why I don't want to reach the level cap too soon is because I LIKE gaining levels, and I don't want to be deprived of the chance to get that reward too early in the game.
I want to get the feeling that I'm becoming better at what I do over time, I just want to have to work for it, and I don't want to reach the limit before I'm half way through the main story.
Honestly, if you don't care about the plot I don't understand why you'd play this kind of game...
I don't play any games for the story, I play them for the gameplay, New Vegas is no different. A story is a good way to drive the gameplay forward, and create the illusion that there's some point to what you're doing, and that it's not just some abstract, potentially repetitive when you get down to it, actions to achieve an abstract goal in order to earn the satisfaction of "winning" the game, if the story is well written, I even get the welcome bonus of experiencing a good story too, but if I just wanted to be told a story and weren't looking for gameplay, I'd read a book.