Safer Saviour- how many hours do you have in, if you don't mind me asking?
The question is relevant because when the game is fairly new these issues aren't as pressing. I found with more hours, they became debilitating.
Skyrim was meant to be played like Fallout- enjoyed and put away. It does not have the repeat playability of a Oblivion. The character builds and NPC interaction is simply not enough.
200-300 hours or so on the 360, 44 hours on the PC. I got the PC version later.
I wholeheartedly disagree about the character builds not being enough. Skyrim's given me way more flexibility than Oblivion in that regard.
Doubt it. MMO's have level-restricted zones. Sure, you can walk into a level 40 zone when you're level 5, but you're going to get killed very quickly. This is the criticisms against KoA's "open world," leveled zones make the game feel linear in its own way.
GW2 has a sidekicking system where your health and skills are buffed or debuffed whenever you go into a new 'zone'. Someone who's level 80 might be pushed down to level 8 in a level 5 zone, so they'll have a little advantage, but the devs didn't want people to 'level out' of content and they don't want high-level players to effortlessly slaughter everything in the low-level zones so that newbies have nothing to do. When players are buffed, they won't have the gear and they'll still be taking a risk venturing into a higher zone but they can push through if they're skilled. GW2 is an anti-grind game. Go wherever you want.