One (that really expands the game, instead of prolonging one playthrough by 2 hours without leaving any desire to visit/use that particular stuff ever again) is good enough (and it needn't be free) - and there nothing really to redeem.
Exactly this. I've almost made it through my first playthrough, but the perfect DLC/Expansion material for me would:
- expand on the Legion's Quest lines to make them a little more 'grey'. (Less one-dimensionally EVIL)
- add more depth to the existing 'secondary' locations. Further flesh out the dialog, connection with the surrounding world and add a handful of sidequests that weaves into the current main quest politics & within the new DLC quests.
- rebalance the XP awards to accommodate all of these additional quests/regions. Something like putting the level cap to 50, halving the amount of skill points awarded per level and increasing the amount of XP needed to reach the next level.
After a DLC/expansion like this, I would happily welcome
BethSidian investing additional resources into 'Pitt/Point Lookout' style excursions out of the Mojave - but with better writing, consequences & tie-in to the main plot. It would also need to have multiple ways of completing it (requireing a large variety of character types to experience it all) and it would need to have a variety of 'ending sequences' to make replaying in these areas more than the aforementioned "one playthrough for 2 hours.
I don't think anyone ever has (released a bug free game).
Namco. 1980. Pac-Man. :whistling: