They took the easy way out now, unlike Bethesda... which just couldn't figure out how to make a satisfying end-game scenario, and expect that we're all just going to be okay with it because at least the ending didn't svck as bad as gamesas's did.
That's how it feels.
And if they at least made a Shivering Isles-esque expansion for the game, I'd shut up. I would.
Because with the time it takes to build an expansion pack, you -can- play out all the possible endings properly. You can develop quests and opportunities for the player who sided with each of the factions... and you can make a game which satisfies everyone by then -not- forcing them to stop playing at the end of that. Give us some real power, or rise to a position of authority of some kind, and then just let the story-telling stop.
Or they can just stick with what they did: Make PC-players the only folks who can continue on after the game ends because of mods.
I guess I'm okay with that, too, so long as I don't ever burn out my PC.
How is it the "easy" way out. Ending the game after the main quest slides and allowing the player to carry on with no changes are both equally easy.
One way pleases fans of sandbox games and wasting time, the other way pleases fans of narrative storytelling. They went with the fans of storytelling.
There could be a way to allow the player to continue after the main quest, but still keep the ending meaningful. An expansion like Dragon Age: Awakenings, where after the game you leave the Mojave area for good and continue your adventures in a new area, I'd love to see what New Reno is like these days (plus they could add new games like poker and craps).
