New Vegas, meanwhile, has replay value as well. The four mutually exclusive ending questlines. The ability to simply not do the final quest, as the huge warning box tells you.
Seriously. What is the difference, in effect, between playing after the end and simply not doing the final quest? The game gives you a huge warning that the final quest is final, so it's not like it comes out of nowhere or anything... So what's the problem here? I don't understand. Don't give me nonsense about "common sense" or stuff like that. Explain with rational argumentation why this ending is a problem.
It makes plenty of sense. You're talking about games having an end. Every game I can think of that isn't a gamesas game in the last ten years has a firm end, with the exception of Mass Effect 2. Except Mass Effect 2's gameplay after the ending is utterly pointless. Multiplayer doesn't factor in to the fact that the single player campaign in nearly every game out there ends at some poine.
First, Obsidian is not Bethesda.
Second, the game warns you that the end of the game is coming, in the gaming equivalent of huge block letters, and there is nothing preventing you from simply saying "I'm not ready yet" when the huge message box asks you whether you want to finish the game or head back into the wasteland.
So again, what is the difference between playing after the end and simply never doing the final quest?
