That's one of the main reasons me and every single one of my friends hated fallout 3 at the very end because you couldn't continue to play your character until they came out with that expansion//dlc. But, this is ridiculous. I thought that was a mistake the first time around with fallout 3 and they ended up improving the experience by fixing it with the dlc.
I thought obsidian learned that the first time, that it was horrible decision. Is this supposed to be intentional to get us to pay for the DLC? If so then that's dirty.
I just lost all respect for obsidian.
All I can say is, good thing I saved RIGHT BEFORE the main story quest branches. I'll go explore everything before I finish the main quest. But seriously, shame on them. If I didn't see this thread I would have just went and finished the main quest line with still having stuff to do. Fubar.
What dlc? Obsidian has stated they won't be making a dlc like Broken Steel.
The quote from Josh Sawyer:
Sure, but I also think that would happen if we allowed players to play past the end of the game but didn't show the impact of their actions on the world. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion. We felt that having an endgame denouement with a large number of far-reaching effects was too important to either allow the player to continue playing in a world that didn't react to any of those things or make the endgame states minimalistic. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion.
They may be going to release dlc at some point, but I bet it will be set before the end of the game.
