How to play after the end?

Post » Sun Mar 06, 2011 8:45 pm

Truly don't understand why it's such a big deal.I've been playing digital RPGs since the early 80s. Games having stories that End is familiar to me. Ones that Don't End tend to be the more plotless hack-n-slash games (Diablo & it's ARPG ilk, for example).The stronger the Story, the higher odds that the game will End. Console JRPGs, for example (derided by some as "interactive movies" rather than games) tend to have very strong story, and they tend to End. Games that just want to keep grinding on tend to have less story.I've played games both ways. I've played dozens of games that Just End. And in most of those games with sidequests or similar things, I've kept a save before the point where some NPC says "Hey, once you go forward from here? No Going Back?." I'm used to that mechanic, I've seen it for decades. It's normal. You're not "done" with your character? Ok, take a left, ignore the meteor hanging over the city about to destroy it, and go race Chocobos at the Gold Saucer.... the World Ending Armageddon will wait.


Just because it's familiar, doesn't mean it's better. I've been there too. JRPGs are amongst my favorite. I've been a huge Squaresoft fan since... well, since they were still Squaresoft. I loved them then and I still do. The hard ending of this game isn't ruining it for me, and if you liked it that's awesome. Glad you had fun. But one of the strengths of Bethesda's style of game making is the sense of immersion that comes with strong story telling combined with an open world in which you can ignore that main story when and if you please. I want that sense of immersion that comes with pursuing the most important part of the plot from start to finish. But I also want to take that same character back to do some of the side quests that didn't seem important enough to get side tracked by. I want to go out and explore the big open world they designed for us. Sure, I can do this by saving before the point of no return and reloading. But I lose whatever I gained during that final step. It may seem like a minor annoyance to those of you in favor of the hard ending, and it is. But it's still an annoyance. One that could have been avoided by replacing the "great big obvious point-of-no-return" warning box with a post game "would you like to continue playing now that the main story is over" option box. Even if the changes that result are minor and not truly indicative of the grand and far reaching effects described in the ending cut-scene. I'd still rather have that option than not. Anyone who thought the post-story game would have been a pointless and hollow wasteland wandering hack-n-slash sandbox could have just clicked "no". All the players leave happy and the wildly exaggerated flame war never happens. Or maybe it just gets replaced by the "true hardcoe fans" calling Obsidian and Bethesda sell-outs. No telling I suppose.

TL;DR: The reason you don't understand why it is such a big deal is because it really isn't that big of a deal. The people that are screaming insults and threatening to boycott and return their games are just as out of line as the people saying that anyone who wanted a soft ending is an idiot who doesn't deserve to play the way they want. But it is an issue worth discussing. At least to console gamers like me who don't have the option to mod our games. So that's just it. It's an annoyance that could easily have been avoided.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Sun Mar 06, 2011 7:26 pm

I forgot to save before the point of no return, so I was upset that I can't go back to explore. I didn't think that message meant after completing this quest you can no longer continue to play.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Sun Mar 06, 2011 4:24 pm

I forgot to save before the point of no return, so I was upset that I can't go back to explore. I didn't think that message meant after completing this quest you can no longer continue to play.


This is what "POINT OF NO RETURN usually means..
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Sun Mar 06, 2011 9:02 am

but not every 1 has xbox live so wat about people like me whos parents r to strict 2 let me ge live (unless i hav 90 in every subject, WTF IM IN ADVANCED MATH!!!!) so how am i supposed to get the DLC, w8 2 years til the game of the year edition (which there wil B) comes out and i can get a copy of the DLC like i did w/ fallout 3 (i only got it at the start of 2010) and i cant get a 1 month account cuz i already did that for borderlands so im royaly [censored]
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Sun Mar 06, 2011 7:44 pm

(unless i hav 90 in every subject, WTF IM IN ADVANCED MATH!!!!)


You better get studying then.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sun Mar 06, 2011 12:34 pm

You better get studying then.


Don't disapoint son.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Sun Mar 06, 2011 9:55 am

Funny, lots of other games have been hugely successful without playing after the end. Like Halo. And Mass Effect 1. And Call of Duty.

Frankly, for most gamers, freeplay after the end isn't necessary. Broken Steel only came about because *everyone* panned the game for having a terrible ending. Gaming publications, gamers, everyone. Here the response is pretty much the other way around; most people are much more pleased at the ending here, except for a few hardcoe TES and FO3 fans who demand freeplay after the end despite the whole "YOU ARE APPROACHING THE ENDGAME, IF YOU HAVE ANYTHING LEFT TO DO, GO DO IT NOW!" message box of doom.

Anyway, AFAIK Obsidian has said they won't do a Broken Steel style DLC. I have to hope they hold true to that and don't cave to the people who want to render the ending worthless.



They did add a disclaimer. When you go to do the final quest, a message box pops up and says "You're approaching the climactic final battle. If you have anything you want to do in the wasteland, do so now, because you'll be locked into your course."

If you just mindlessly clicked that message box without reading it, I have no sympathy for you. In much the same way I don't have sympathy for people who ignore clearly posted warnings and stick their arms in giant industrial meat grinders.



I dunno, Kiralyn, was there ever any game that has had that level of postgame content? Oblivion certainly didn't, unless you count removing the Oblivion gates. Fo3 didn't, even with BS, though it made an attempt at it. ME2 didn't, Morrowind didn't... The biggest game with "after the game" content I can think of is Fallout 2, and there it was basically one huge joke, what with the Fallout 2 hint book item, using a random Vault City terminal for 30,000 xp "quest", and hearing random junkies or VC citizens congratulate you on blowing up the Enclave.

yea and notice that halo and CoD (idk about mass effect but i think) have multiplayer but fallout doesnt have multiplayer it is a game with one game mode and if people cant play that game mode in a freeplay style after they beat the main story, it's not gonna sit wel w/ the general community
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Sun Mar 06, 2011 9:11 am

yea and notice that halo and CoD (idk about mass effect but i think) have multiplayer but fallout doesnt have multiplayer it is a game with one game mode and if people cant play that game mode in a freeplay style after they beat the main story, it's not gonna sit wel w/ the general community


Mass Effect was completely Single Player.

Halo and CoD are not Roleplaying Games.
Fallout does'nt need Multiplayer, Just because Halo/CoD [censored] want Multiplayer in a game that does'nt need it, Does'nt mean its not gonna sit well.

Because it will, And is.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Sun Mar 06, 2011 4:07 pm

I forgot to save before the point of no return, so I was upset that I can't go back to explore. I didn't think that message meant after completing this quest you can no longer continue to play.


The message that said there was no going back after beginning the quest, you mean? :rolleyes:
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sun Mar 06, 2011 11:25 am

The message that said there was no going back after beginning the quest, you mean? :rolleyes:

yeah the OP is being pretty whiny about it.

i dont understand why people are so upset that the game ends. Games end, thats what they do.

ps. hey i didnt notice you were also from Nicholasville too
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sun Mar 06, 2011 5:30 pm

Why are people continuing to post in this thread to say "I don't understand what people are complaining about"? If you would bother to read any of the posts from either side of the discussion that consist of more than a half dozen lines of terrible spelling and grammar punctuated by bold red text you would be all caught up. If you don't care enough about the subject to do so, fine, but there is no reason to make a post saying that you are too lazy to have your own educated opinion. You are just cluttering up the thread for those of us that are actually interested in what is being said here.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sun Mar 06, 2011 3:04 pm

Okay, I have no idea if someone in this post has already said this, but THERE IS NO DLC THAT WILL BE MADE TO CONTINUE AFTER THE STORY!!!!!!!!! Seriously, Bethesda even said so!!! The only reason Broken Steel was made was because it was highly demanded when Fallout 3 started out, but they realized that it just RUINS THE ENTIRE BLEEPING STORY if they make it so you can just be honky dory and play through the ending just like in BS!! Yeah, so it might mean you won't get like a billion XP that levels you to 30, but then what? The whole point of the game is to play as a character that is sent out to change the Mojave, and seeing a slideshow of all the changes to the NPC's lives is so much more effective than setting out to see them all pissed at you for using
Spoiler
ARCHMIDES to kill all of the NCR soldiers at HELIOS One
and all that related stuff, it just ruins the emotional effect of the game!!!

And plus, I've heard that you can start the game over with your player if you beat the whole story, but I have no idea if it keeps your stats, so you should maybe look into that.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sun Mar 06, 2011 9:53 am

This is getting too heated. If we can't have a conversation while also respecting others' opinions, then it's time to close the thread.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Previous

Return to Fallout: New Vegas