I Kill All Dragons in a Few Seconds.

Post » Mon Jun 11, 2012 10:44 pm

What level are you?

Are you a mage, warrior, etc?

If you could, I'd like to see a video of you in action, killing a dragon in a few seconds.
I can kill a regular Dragon in seconds. A Blood or Named in about 30 secs. Only the ancients are much of a challenge.

Level 56 Dark Elf. Low alchemy and enchanting, well medium low and powerful one handed and block. Nothing too special, my Ebony Vampire sword hits around 140, Dragonbane is at about 150 and the Deadric bow hits in the 130 range. These all change as I rearrange my jewelery. :wink:

http://carnagepro.com/pics/diedragon.jpg

An Ancient, you can see the rend still in action.
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Anna Krzyzanowska
 
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Post » Mon Jun 11, 2012 6:43 pm

Hmm, strange.

On my Two-Handed warrior, with my Legendary Daedric Greatsword with Fire & Shock enchants on Master with the damage increase perks, I found the game to still have a decent challenge. I was decked in Legendary Daedric gear with relevant enchants as well.

Define "decent."
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C.L.U.T.C.H
 
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Post » Tue Jun 12, 2012 10:08 am

Enemies only lvl up to 50 or so, at lvl 81 it's gonna be incredibly easy. If you play the game on master and don't powernlvl anything, and try to role play I find the game very challenging
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Laura Richards
 
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Post » Mon Jun 11, 2012 9:47 pm

Enemies only lvl up to 50 or so, at lvl 81 it's gonna be incredibly easy. If you play the game on master and don't powernlvl anything, and try to role play I find the game very challenging

And that's the problem at hand.

We have to alter our play style so the game has a chance to beat us.

We should be having to alter our play style to try to beat the game.
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SamanthaLove
 
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Post » Mon Jun 11, 2012 10:18 pm

Define "decent."

I would die once or twice per dungeon. That's usually my average.

And that's the problem at hand.

We have to alter our play style so the game has a chance to beat us.

We should be having to alter our play style to try to beat the game.


Again, I agree. I just found having to gimp myself to cover flaws in the game rather stupid. Don't get me wrong, Skyrim is still my favorite TES, (just ahead of Morrowind) but it's difficulty is lacking in many areas.
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Project
 
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Post » Mon Jun 11, 2012 9:20 pm

My character is maxed out at 81. The whole time I didnt worry about how is easy it was cause I assumed it would get harder later on.
Aha! There's your problem - and my problem too.
You're supposed to always work, and build and better your guy.
Then when you're high level like us, you're carrying so much money, and you're pretty hard to kill.
(In your very first post you mentioned you started a new guy, so I thought he might be... new.)
Horhey you need to try my two mods, carefully selected, which I'm very happy with:
"Enhanced High-Level Gameplay" and "Resilient Dragons".
Fighting level 50 Arch-Pyromancers etc. plus dragons that shout back will hopefully put a bit of life back in your game!
But I still have nothing to do with this money and all these gems...
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neil slattery
 
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Post » Tue Jun 12, 2012 4:35 am

Enemies only lvl up to 50 or so, at lvl 81 it's gonna be incredibly easy. If you play the game on master and don't powernlvl anything, and try to role play I find the game very challenging

Role playing is exactly what I was aiming for which is why I only focused on pure assassin skills. Only Alchemy and Arcane Blacksmithing. No magic. No Enchanting. What makes the dragons die so fast is my dual wielding. It is devestating, especially with the Elemental Fury Shout.
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Vera Maslar
 
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Post » Tue Jun 12, 2012 6:58 am

power leveling doesnt scale well with difficulty

you need to level up some more so what your facing is more difficult

theres mods like "resilient dragons" if you want a longer dragon fight

and a script dragon plugin that lets you scale the difficulty past master
http://skyrim.nexusmods.com/downloads/file.php?id=6469
check this aswell
http://alexander.sannybuilder.com/?category=script_dragon_plugins&altname=xso_-_tweaker_customizer_extender_awesomizer

edit didnt spot your were level 81
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Pixie
 
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Post » Tue Jun 12, 2012 2:41 am

I would die once or twice per dungeon. That's usually my average.

That's not very challenging.
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Kristina Campbell
 
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Post » Tue Jun 12, 2012 5:07 am

Aha! There's your problem - and my problem too.
You're supposed to always work, and build and better your guy.
Then when you're high level like us, you're carrying so much money, and you're pretty hard to kill.
(In your very first post you mentioned you started a new guy, so I thought he might be... new.)
Horhey you need to try my two mods, carefully selected, which I'm very happy with:
"Enhanced High-Level Gameplay" and "Resilient Dragons".
Fighting level 50 Arch-Pyromancers etc. plus dragons that shout back will hopefully put a bit of life back in your game!
But I still have nothing to do with this money and all these gems...

Im on the Xbox so Im s.o.l. unless Bethesda fixes the difficulty with a dlc.
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Charles Mckinna
 
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Post » Tue Jun 12, 2012 7:50 am

That's not very challenging.

I guess were on different pages about how often one should die. What would be your ideal death count for an average dungeon?
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Lori Joe
 
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Post » Tue Jun 12, 2012 4:28 am

And that's the problem at hand.

We have to alter our play style so the game has a chance to beat us.

We should be having to alter our play style to try to beat the game.

:clap:
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Sierra Ritsuka
 
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Post » Tue Jun 12, 2012 8:08 am

You must have done some thing different than me. I have never touched the difficulty bar, adept is no walk in the park for me, but its not to hard either.Perfect combo. Your particular play style must just build uber characters, dono what els to say.I use alchemy, smithing, and enchanting, and, while I could at any time, have not broke my game yet. I dont see how you could do it with only one of those.

Use crapy-er gear I guess?

Honestly, they should have kept a repair skill, and not put smithing in in the first place, and just made the work benches like FO3/NV.Smithing is way OP-d any way. You probly shouldnt be able to enchant better gear than the deadric items/or DB armor, or Guild master armor, ect. Kinda destroys the lore of them being rare and powerful, and kinda makes there be no reason to explore and find them.As for alchemy, I like the turn it has taken in this game, but it can be wildly exploited in tandum with the other two(or strangly alone in your case). All the crafting skills are un balenced in this game. FONVs' crafting skills were very well done, kinda wonder why they are'nt in this game.
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Elizabeth Lysons
 
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Post » Mon Jun 11, 2012 9:59 pm

I guess were on different pages about how often one should die. What would be your ideal death count for an average dungeon?

In a properly balanced game that is determined completely by difficulty setting and what the player is playing as.

One dungeon could be very easy because I am playing as a Warrior but as a Mage could be very hard. It would all depend on what is exactly in the dungeon to begin with.
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quinnnn
 
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Post » Tue Jun 12, 2012 8:13 am

In a properly balanced game that is determined completely by difficulty setting and what the player is playing as.

One dungeon could be very easy because I am playing as a Warrior but as a Mage could be very hard. It would all depend on what is exactly in the dungeon to begin with.

Ah, forgot about the actual content of a dungeon.

Now that I think about it, it'd be hard to make any real "good death count" for a dungeon, because of all the variables, as you said.
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Nick Swan
 
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Post » Tue Jun 12, 2012 2:05 am

You must have done some thing different than me. I have never touched the difficulty bar, adept is no walk in the park for me, but its not to hard either.Perfect combo. Your particular play style must just build uber characters, dono what els to say.I use alchemy, smithing, and enchanting, and, while I could at any time, have not broke my game yet. I dont see how you could do it with only one of those.

Use crapy-er gear I guess?

Honestly, they should have kept a repair skill, and not put smithing in in the first place, and just made the work benches like FO3/NV.Smithing is way OP-d any way. You probly shouldnt be able to enchant better gear than the deadric items/or DB armor, or Guild master armor, ect. Kinda destroys the lore of them being rare and powerful, and kinda makes there be no reason to explore and find them.As for alchemy, I like the turn it has taken in this game, but it can be wildly exploited in tandum with the other two(or strangly alone in your case). All the crafting skills are un balenced in this game. FONVs' crafting skills were very well done, kinda wonder why they are'nt in this game.

Like I said, Im dual wielding with a Blades Sword in one hand and the Blade of Woe in the other. My weapon damage is currently at 133 +50% power attack damage from Dual Savagery perk, +35% attack speed from Dual Flurry perk.
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Rude Gurl
 
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Post » Tue Jun 12, 2012 6:34 am

Ah, forgot about the actual content of a dungeon.

Now that I think about it, it'd be hard to make any real "good death count" for a dungeon, because of all the variables, as you said.

And if you are on Master difficulty, 1-2 deaths for the average dungeon, or all dungeons, is not challenging in the least.
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Dalton Greynolds
 
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Post » Mon Jun 11, 2012 6:33 pm

Guys he's Level 81!
My guy is just like he says, very deadly at 'only' Level 68...
But trust me, Master isn't hard when you're late-game.
The vanilla game doesn't really scale well past Level 35 or so, not at all.
@Horhey
How did you do it?
I have COMPLETELY run out of things to do, heheh...
Done at 68.
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Steven Nicholson
 
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Post » Mon Jun 11, 2012 11:31 pm

And if you are on Master difficulty, 1-2 deaths for the average dungeon, or all dungeons, is not challenging in the least.


Yeah, the death count for the hardest difficulty is pretty laughable. I always needs to crank it up to Master at the start for any challenge.
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Mélida Brunet
 
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Post » Mon Jun 11, 2012 9:58 pm

Yeah, the death count for the hardest difficulty is pretty laughable. I always needs to crank it up to Master at the start for any challenge.

And thus why the game is not well balanced.

Even if you don't take advantage of the Smithing, Alchemy and Enchating combinations the game can be very, very easy.
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Raymond J. Ramirez
 
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Post » Mon Jun 11, 2012 10:37 pm

Guys he's Level 81!
My guy is just like he says, very deadly at 'only' Level 68...
But trust me, Master isn't hard when you're late-game.
The vanilla game doesn't really scale well past Level 35 or so, not at all.
@Horhey
How did you do it?
I have COMPLETELY run out of things to do, heheh...
Done at 68.

Ogma Infinium. I gave in after bugs ruined my other characters 999999 times. After working so long to build them up only for them to be ruined by game breaking bugs, hell yeah I used the book.
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Nuno Castro
 
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Post » Tue Jun 12, 2012 5:10 am

Yea the game is too easy. Even without any of the SUPERIMBA perks like Alchemy Smithing or Enchanting (I made the mistake of going Smithing+Enchanting on my first playthrough which makes you basically like using GODMODE).
On my 2nd playthrough I did everyhting to make it harder. No heavy armor, only light. No smithing, no enchanting and no alchemy. No shield, dual wield. The game is STILL supereasy on Master difficulty. I mean wtf? Yea until level 25 or so I could die if I didn't pay attention or didn't have enough potions but still after that I feel too godlike. It's just no challenge at all. I don't know. I have accepted leaving out all of the imbalanced factors and turned the difficulty up to maximum and is still is like I am in godmode... There should be some challenge imho. Like not being able to spam potions in the middle of a fight or something. It is really taking away a lot of fun if a game is too easy on the hardest setting even WHILE limiting yourself hardcoe from all perks that make you too strong.
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suzan
 
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Post » Mon Jun 11, 2012 8:27 pm

And thus why the game is not well balanced.

Even if you don't take advantage of the Smithing, Alchemy and Enchating combinations the game can be very, very easy.

I agree. If Beth:

Made it so that you can't improve weapons so much, make skill increases relative to the item value/complexity.

Weaken player-made enchants weaker so the special armor you get actually worth getting.

Introduce higher level level-scaling.

Then it would curb the insane power the player can achieve.
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renee Duhamel
 
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Post » Tue Jun 12, 2012 5:08 am

How you assume I abused the game? Did you not read what I said? I limited myself to ONE crafting tree which is Alchemy. NO GLITCHES.

Ogma Infinium. I gave in after bugs ruined my other characters 999999 times. After working so long to build them up only for them to be ruined by game breaking bugs, hell yeah I used the book.
Did you seriously just do that?
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Tyrone Haywood
 
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Post » Tue Jun 12, 2012 3:59 am

Yea the game is too easy. Even without any of the SUPERIMBA perks like Alchemy Smithing or Enchanting (I made the mistake of going Smithing+Enchanting on my first playthrough which makes you basically like using GODMODE).
On my 2nd playthrough I did everyhting to make it harder. No heavy armor, only light. No smithing, no enchanting and no alchemy. No shield, dual wield. The game is STILL supereasy on Master difficulty. I mean wtf? Yea until level 25 or so I could die if I didn't pay attention or didn't have enough potions but still after that I feel too godlike. It's just no challenge at all. I don't know. I have accepted leaving out all of the imbalanced factors and turned the difficulty up to maximum and is still is like I am in godmode... There should be some challenge imho. Like not being able to spam potions in the middle of a fight or something. It is really taking away a lot of fun if a game is too easy on the hardest setting even WHILE limiting yourself hardcoe from all perks that make you too strong.

It's a joke. Who were they trying to appeal to when they decided to make it so easy anyone's grandma can beat it? Old ladies? Were they really trying to apeal to old ladies? Did they really sell out that badly? Certainly seems like it.
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Lauren Denman
 
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