I Kill All Dragons in a Few Seconds.

Post » Tue Jun 12, 2012 3:20 am

Did you seriously just do that?

I meant no fortify restoration type glitches. You know that.
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m Gardner
 
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Post » Tue Jun 12, 2012 2:28 am

It's a joke. Who were they trying to appeal to when they decided to make it so easy anyone's grandma can beat it? Old ladies? Were they really trying to apeal to old ladies? Did they really sell out that badly? Certainly seems like it.

I don't know. I wouldn't call it "the casuals". (Whoever this group of people who apparently ruin the game by leading Beth down a bad path are)

Maybe it was unintentional?
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alicia hillier
 
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Post » Mon Jun 11, 2012 9:20 pm

Like I said, Im dual wielding with a Blades Sword in one hand and the Blade of Woe in the other. My weapon damage is currently at 133 +50% power attack damage from Dual Savagery perk, +35% attack speed from Dual Flurry perk.
How many times do I have to say it? Why do you comment before reading what I said? I ONLY INVESTED IN ALCHEMY.
I'm starting to find holes in your story....
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Dan Scott
 
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Post » Tue Jun 12, 2012 6:43 am

I agree. If Beth:

Made it so that you can't improve weapons so much, make skill increases relative to the item value/complexity.

Weaken player-made enchants weaker so the special armor you get actually worth getting.

Introduce higher level level-scaling.

Then it would curb the insane power the player can achieve.

Or, even think outside the box.

Give enemies, some of them not all, new ways to deal with more powerful player characters.

For instance, I would be truly, truly impressed with Bethesda if they started taking some pages from the Dungeons & Dragons playbook with things like this:

Some dungeons could have rooms that are a "Null Magic" zone, meaning if you are in that room, all of your Magic and Enchantments no longer work.

I mean, look at the Twilight Seplcur, why are there not more dungeons with sections that are somewhat like the "light hurts you" zones? Why are there no dungeons (that I have seen) with poison gas in them, or more maze like with false doors that could potentially trap you, etc, etc?

Why aren't there more enemies that borrow a page from Oblivion's Ghosts and can only be harmed in certain ways? You know how challenging it would be to come face to face with a Ghost not knowing that only magic can hurt it?

I'm starting to find holes in your story....

No you're not, because he said Alchemy was the only crafting skill he invested in.

I started a new character and limited myself to only one crafting tree (Alchemy) besides the Arcane Blacksmithing perk
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Betsy Humpledink
 
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Post » Tue Jun 12, 2012 4:37 am

Ah, that is most definitely a lack of comprehensive reading on my part. My apologies. Please carry on. (It's definitely time for me to take a break from the forums, lol. Words are kind of beginning to blur together and isolate themselves in peculiar patterns. Mental fatigue, lol.) Thank you for pointing out my error. :)
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Sandeep Khatkar
 
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Post » Tue Jun 12, 2012 2:29 am

I'm starting to find holes in your story....

Only Alchemy. No Smithing except Arcane Blacksmith. No Enchanting. I was only refering to CRAFTING TREES. You're being silly.
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Amy Masters
 
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Post » Tue Jun 12, 2012 4:37 am

Honestly if you hit 81 you leveled too many things. Why level everything anyway? I mean you had to level enchanting and all the different magic styles and all that other stuff. Why? You made an overpowered character who is, suprise, overpowered. Yea I get you didn't perk all those trees but every level gives you more health or stamina making you harder to kill. There is no point in going to level 81 on a character except to do it. It doesn't make any sense from a role playing perspective.

You also said you used arcane smithing right or did I read that wrong? That means you wanted to smith your enchanted weapons. Now even without perks 100 smithing can make the weapons very powerful, especially the upper end ones. If you need more of a challenge don't smith at all. Wear weaker armor. Use weaker weapons. Put fewer points into health. The game can be made to be challenging to uber players like yourself. It just takes a little bit of forethought. But no matter what they do someone is going to show up and say they wtfpwnd some boss in 3 seconds and complain about how easy the game is. I even saw that on the Demon's Souls forums and that was a difficult game even when you knew what you were doing.

Bethesda could make the game more difficult but honestly the tools to make it harder are right in front of you if you use them. Just stop over doing it. The only other option is to switch to the PC version and mod it up to make it harder.
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Lauren Graves
 
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Post » Mon Jun 11, 2012 6:35 pm

Let me tell you this, I have a level 81 (on master) and ancient dragons definitely do NOT go down in 3-4 hits. Not only that but I slightly abused alchemy AND smithing and enchanting. The fact that you claim you play on master and don't use ANY potions/poisons and have used JUST alchemy, to me at least, is quite impossible to believe.
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Josh Dagreat
 
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Post » Tue Jun 12, 2012 4:46 am

Why level everything anyway?

Again, you're asking the player to make it so the game can defeat them, not asking the player to learn how to defeat the game.
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YO MAma
 
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Post » Tue Jun 12, 2012 5:09 am

Let me tell you this, I have a level 81 (on master) and ancient dragons definitely do NOT go down in 3-4 hits. Not only that but I slightly abused alchemy AND smithing and enchanting. The fact that you claim you play on master and don't use ANY potions/poisons and have used JUST alchemy, to me at least, is quite impossible to believe.

Every built up a dual wileding assassin before? Ever experienced the power of the Shadow Warrior before? A destroyer of worlds you will be.
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Ann Church
 
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Post » Mon Jun 11, 2012 11:36 pm

I bet that your One handed skill tree is maxxed, as well, as your Light Armor and Stealth skill trees. BY not spending any perks in smithing, enchanting, or any of the magic schools, unless you have unused perks just sitting there, you made an overpowered melee character. And as someone pointed out, you had to use those unperked skills anyways, just to get to level 81, since I am pretty sure that to acheive that level, you have to have a 100 skill in everything.

This is a "I deliberately broke my game and now my game is broke" complaint...even if you broke it in a non-standard way.
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Fluffer
 
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Post » Tue Jun 12, 2012 7:39 am

<--- forum addict for the day....

My bf glitched out a char to 81 just to see how powerful you can legitimately become in the game. Everything died too quickly. One hit here, one hit there. And that was with only using enchanting and no alchemy. Dragons were only two or three hits. And it was master. If it's possible to legitimately become that powerful in the game, then legitimately, the game should keep up. For some people part of the fun of being able to choose how to make your character is to see just how strong you can really make yourself. But if you play outside the developers' expectations, then congratulations, be prepared to be flamed for not being an obedient acquiescent gamer.
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Jarrett Willis
 
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Post » Tue Jun 12, 2012 6:05 am

I bet that your One handed skill tree is maxxed, as well, as your Light Armor and Stealth skill trees. BY not spending any perks in smithing, enchanting, or any of the magic schools, unless you have unused perks just sitting there, you made an overpowered melee character. And as someone pointed out, you had to use those unperked skills anyways, just to get to level 81, since I am pretty sure that to acheive that level, you have to have a 100 skill in everything.

This is a "I deliberately broke my game and now my game is broke" complaint...even if you broke it in a non-standard way.

Or rather a "I played the game normally and the game itself is broken" type of criticism.

<--- forum addict for the day....

My bf glitched out a char to 81 just to see how powerful you can legitimately become in the game. Everything died too quickly. One hit here, one hit there. And that was with only using enchanting and no alchemy. Dragons were only two or three hits. And it was master. If it's possible to legitimately become that powerful in the game, then legitimately, the game should keep up. For some people part of the fun of being able to choose how to make your character is to see just how strong you can really make yourself. But if you play outside the developers' expectations, then congratulations, be prepared to be flamed for not being an obedient acquiescent gamer.

You should be able to make an extremely powerful character.

In turn, the game should have some extremely powerful enemies to keep up with what the player can do.
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Zoe Ratcliffe
 
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Post » Tue Jun 12, 2012 7:26 am



Every built up a dual wileding assassin before? Ever experienced the power of the Shadow Warrior before? A destroyer of worlds you will be.
Not sure if you noticed, but you just poked a MAJOR hole in your logic. You complain because your too powerful, yet you built your character to be able to kill anything. A/S/E aren't the only things that make overpowered characters.
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Laura Cartwright
 
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Post » Tue Jun 12, 2012 3:15 am

Not sure if you noticed, but you just poked a MAJOR hole in your logic. You complain because your too powerful, yet you built your character to be able to kill anything. A/S/E aren't the only things that make overpowered characters.
That's not a hole. Built to be able to kill anything, not overpower. There is a distinct difference between being incredibly strong and being so strong that everything dies because you made a funny noise.
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Brooke Turner
 
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Post » Tue Jun 12, 2012 4:12 am

Not sure if you noticed, but you just poked a MAJOR hole in your logic. You complain because your too powerful, yet you built your character to be able to kill anything. A/S/E aren't the only things that make overpowered characters.

Yes... that's kind of the point we're making.

Many things break this game because the game is not balanced well enough.

That's not a major hole in logic, that's a major point as to why their logic is sound.
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Vickey Martinez
 
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Post » Tue Jun 12, 2012 7:00 am

Personally I enjoy a good action game where I feel godly. It's even more fun if I've made myself out to be that way intentionally. But it's even more fun if I have a worthy opponent to test my skills against. What's the point of doing all the work for it if everything's too weak? I agree with the OP here.
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Lynette Wilson
 
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Post » Tue Jun 12, 2012 4:58 am

I bet that your One handed skill tree is maxxed, as well, as your Light Armor and Stealth skill trees. BY not spending any perks in smithing, enchanting, or any of the magic schools, unless you have unused perks just sitting there, you made an overpowered melee character. And as someone pointed out, you had to use those unperked skills anyways, just to get to level 81, since I am pretty sure that to acheive that level, you have to have a 100 skill in everything.

This is a "I deliberately broke my game and now my game is broke" complaint...even if you broke it in a non-standard way.

I also invested in the Speech tree. I got all the bartering perks and yes, the One Handed and Stealth trees are filled up. I used Ogma Infinium to get to level 81 cause bugs ruined my other characters I was working on too many times. I hate repeating myself.

Not sure if you noticed, but you just poked a MAJOR hole in your logic. You complain because your too powerful, yet you built your character to be able to kill anything. A/S/E aren't the only things that make overpowered characters.

I wanted my character to be an Assassin so I built an Assassin, just as you built the character that you wanted. I shouldnt have to choose a weaker build in the first place.
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Rachel Eloise Getoutofmyface
 
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Post » Mon Jun 11, 2012 7:09 pm



Yes... that's kind of the point we're making.

Many things break this game because the game is not balanced well enough.

That's not a major hole in logic, that's a major point as to why their logic is sound.
Would you prefer if Beth put enemies back in glass/daedric with their respective weapons then?
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Gwen
 
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Post » Mon Jun 11, 2012 9:44 pm

How high is your smithing skill? To get arcane, you need to perk steel also. You use the Blades Sword (steel perk) and Blade of Woe (arcane perk) or Mehrunes Razor (steel perk plus chance of instakill), so yes, you've abused two crafting skills if you add alchemy
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Brentleah Jeffs
 
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Post » Tue Jun 12, 2012 9:48 am

At least previous TES games were challenging and the difficulty had a more natural evolution.
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Jennifer Munroe
 
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Post » Tue Jun 12, 2012 5:39 am

the thing is, to get a character above the mid 60's, you HAVE to focus on those unused skills that don't suit your normal play style. At some point, his assassin was wearing heavy armor and getting beat on just to train up that skill. At some point he was running around with a shield and blocking constantly. Same for two-handed weapons, and all or most of the spell schools. This falls more into the "powergaming" area than the "playing the game as intended" area, IMHO
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Karen anwyn Green
 
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Post » Mon Jun 11, 2012 9:23 pm

I also invested in the Speech tree. I got all the bartering perks and yes, the One Handed and Stealth trees are filled up. I used Ogma Infinium to get to level 81 cause bugs ruined my other characters I was working on too many times. I hate repeating myself.

"With a Smithing skill of 100 alone (no smithing enhancing potions or items) it is possible to obtain base damages of upwards of 60 with relative ease. Combined with the http://elderscrolls.wikia.com/wiki/Assassin%27s_Blade Perk and Shrouded Hand Wraps/Shrouded Gloves sneak attacks can easily reach 1800+ damage."

/end thread
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Teghan Harris
 
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Post » Tue Jun 12, 2012 1:47 am

How high is your smithing skill? To get arcane, you need to perk steel also. You use the Blades Sword (steel perk) and Blade of Woe (arcane perk) or Mehrunes Razor (steel perk plus chance of instakill), so yes, you've abused two crafting skills if you add alchemy
two perks into crafting does not godly weapons make.
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Kari Depp
 
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Post » Tue Jun 12, 2012 7:14 am

the thing is, to get a character above the mid 60's, you HAVE to focus on those unused skills that don't suit your normal play style. At some point, his assassin was wearing heavy armor and getting beat on just to train up that skill. At some point he was running around with a shield and blocking constantly. Same for two-handed weapons, and all or most of the spell schools. This falls more into the "powergaming" area than the "playing the game as intended" area, IMHO
No, he used a glitch to get to 81 because he was tired of leveling up characters when bugs ruined his previous builds.
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Mason Nevitt
 
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