I Kill All Dragons in a Few Seconds.

Post » Tue Jun 12, 2012 12:32 am

two perks into crafting does not godly weapons make.

Yes it does. All one need is steel perk to make godly steel weapons. Read my other post. He's perked one handed and sneak to the max also, and uses shrouded gloves. The guy can sneak and sneeze on anything and kill them.
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A Boy called Marilyn
 
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Post » Tue Jun 12, 2012 2:34 am

I mean, when you're trying to play a game legitimately and you are forced to start over repeatedly because the developer put out a broken product, the least you can do is exploit what's left that's broken that will actually benefit you. In this way, you are playing a balanced game.
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Nichola Haynes
 
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Post » Tue Jun 12, 2012 7:19 am

No, he used a glitch to get to 81 because he was tired of leveling up characters when bugs ruined his previous builds.

So he glitched his way past any challenge, and now is griping about Beth making an imbalanced game?
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Laura Wilson
 
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Post » Tue Jun 12, 2012 12:08 am

Yes it does. All one need is steel perk to make godly steel weapons. Read my other post. He's perked one handed and sneak to the max also, and uses shrouded gloves. The guy can sneak and sneeze on anything and kill them.
Wait, are you saying he is using what's within the parameters of the game to make a build that was never intended to be made under any circumstances, yet under the miracle of overlooked programming exists anyway?
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Kelsey Hall
 
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Post » Tue Jun 12, 2012 8:22 am

Yes it does. All one need is steel perk to make godly steel weapons. Read my other post. He's perked one handed and sneak to the max also, and uses shrouded gloves. The guy can sneak and sneeze on anything and kill them.

Yes, the steel smithing perk effects the Blades Sword but not Mehrunes' Razor (Deadric Artifact) or Blade of Woe. I only really wanted the Arcane Blacksmithing perk to improve the Blade of Woe and the Ancient Shrouded Armor.
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Lavender Brown
 
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Post » Tue Jun 12, 2012 8:12 am

"With a Smithing skill of 100 alone (no smithing enhancing potions or items) it is possible to obtain base damages of upwards of 60 with relative ease. Combined with the http://elderscrolls.wikia.com/wiki/Assassin%27s_Blade Perk and Shrouded Hand Wraps/Shrouded Gloves sneak attacks can easily reach 1800+ damage."

/end thread

Umm Deadric dagger at 110 ... x 15 ... = 1650. No wonder ... ;)
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MatthewJontully
 
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Post » Tue Jun 12, 2012 8:31 am

Wait, are you saying he is using what's within the parameters of the game to make a build that was never intended to be made under any circumstances, yet under the miracle of overlooked programming exists anyway?

Yawn. A level 81 maxed-out character will get no sympathy from me, especially if he cheated to get there.
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Marta Wolko
 
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Post » Tue Jun 12, 2012 12:37 am

So he glitched his way past any challenge, and now is griping about Beth making an imbalanced game?
Well, he can get there in a year after making fifty characters and surpassing fifty-thousand bugs, or he can get there in a day but still stay within the parameters of the game's programs. Some people would rather not sit through the introduction that many times. Any rational gamer would take the game back well before then. At least this way he gets to play it. But the end statistical result is: even if he perfectly legitimately did everything without exploiting an overlooked glitch that should have been caught in beta testing, by the time he reached level 81, he still would have been overpowered. Thus the game is not balanced in its difficulty setting.
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Chris Duncan
 
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Post » Tue Jun 12, 2012 4:05 am

Yes it does. All one need is steel perk to make godly steel weapons. Read my other post. He's perked one handed and sneak to the max also, and uses shrouded gloves. The guy can sneak and sneeze on anything and kill them.

I get the feeling you're suggesting that Im doing something wrong by getting the best perks and equipment for an Assassin.
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Devin Sluis
 
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Post » Mon Jun 11, 2012 9:50 pm

I don't find "no armor but lots of health" of dragons a problem. Folks at DotA calls that "effective health". If you have 100 health and some points of armor that makes you die when attacked with 200 damage force, it is the same as having no armor but have 200 points of health
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Javaun Thompson
 
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Post » Tue Jun 12, 2012 8:41 am

Dual wielding Assassin

Weapons: Blade's Sword in one hand and Blade of Woe or Mehrunes' Razor in the other.

Secondary Weapon: Nightingale Bow - Deadric and Ebony Arrows

Armor: Ancient Shrowded Armor

Skills: One handed Weapons, Archery, Sneak, Alchemy, Speech (all bartering perks)

So.... 31 levels above the max scaling. Tricked out with superbest equipment. I'd say "laser-like focus on just a few skills" except for the part where to be 81, you need to have every single skill at 100......

Honestly, I'd be surprised if you DIDN'T find it easy like that.


The TES games have never been good for the "min/max & powergame" style. Do that, and yeah - you get overpowered. That's just the way it is. Some games cater to that playstyle. Others don't... they cater to "normal" play, not powergaming.

:shrug:

Me, I thought I played my first character "normally" (at least, normal for me). I used a variety of skills, I assigned perks by what seemed interesting & useful at the time I leveled (rather than having plotted out every perk beforehand), I didn't powerlevel any particular skill...... character used about a dozen skills, and the first one to hit 100 was Smithing - at level 48. Besides Smithing, no other perk tree was "maxed out". The average "main skill" I used had ~6 perks spent in it. Honestly, I didn't find many of the top-tier perks to be very compelling.

Playing on Adept/Normal/Average, I was challenged from lv10 to the high 40's. Stuff killed me, and I didn't kill anything "in seconds" except for stuff that I massively out-leveled (like basic bandits and draugr).

Not sure what to say. I don't particularly find the playstyle evidenced by your character to be "normal". At least not for an RPG. Maybe for an action hack/slash game like Diablo 2, one where your only goal is Moar Power? so that you can fight off the infinitely-scaling waves of mooks.
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Emily Jeffs
 
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Post » Mon Jun 11, 2012 6:41 pm

Well, he can get there in a year after making fifty characters and surpassing fifty-thousand bugs, or he can get there in a day but still stay within the parameters of the game's programs. Some people would rather not sit through the introduction that many times. Any rational gamer would take the game back well before then. At least this way he gets to play it. But the end statistical result is: even if he perfectly legitimately did everything without exploiting an overlooked glitch that should have been caught in beta testing, by the time he reached level 81, he still would have been overpowered. Thus the game is not balanced in its difficulty setting.

But he went about 30 levels past what the "target" for the balance was intended to be by my understanding. You can't play a standard build to level 81. And by exploiting the glitch, he passed himself through any bit that might have been challenging. Again, He broke his game.
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Lory Da Costa
 
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Post » Mon Jun 11, 2012 11:17 pm

I get the feeling you're suggesting that Im doing something wrong by getting the best perks and equipment for an Assassin.
Well, there's your puritans who believe a game is what they believe that game is and want to justify spending time and money on a broken product without admitting that people (even software developers) are capable of making mistakes because it would thereby indirectly insinuate they they, too, have made a mistake. So clearly, if you're not playing the way that they're playing, because Bethesda is perfect, therefore you must be the one screwing the game up. Even though Bethesda is the one that programmed the game, and you're not using any third-party software to alter the integrity of the programming in any fashion.
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Sarah Kim
 
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Post » Tue Jun 12, 2012 5:59 am

But he went about 30 levels past what the "target" for the balance was intended to be by my understanding. You can't play a standard build to level 81. And by exploiting the glitch, he passed himself through any bit that might have been challenging. Again, He broke his game.
That would be insinuating that he altered the programming. If the game had been tested properly, this would not even be being addressed.
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Nims
 
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Post » Tue Jun 12, 2012 8:22 am

Not sure what to say. I don't particularly find the playstyle evidenced by your character to be "normal". At least not for an RPG. Maybe for an action hack/slash game like Diablo 2, one where your only goal is Moar Power? so that you can fight off the infinitely-scaling waves of mooks.

I got all the speech perks except for persuade, intimidate and bribery. Are you saying my build would be more RPG if I invested in the Lockpick tree instead of One Handed, Light Armor, Archery, Sneak or Alchemy? I forgot to include the Light Armor tree in that list btw.
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Rebecca Clare Smith
 
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Post » Tue Jun 12, 2012 12:30 am

But he went about 30 levels past what the "target" for the balance was intended to be by my understanding. You can't play a standard build to level 81. And by exploiting the glitch, he passed himself through any bit that might have been challenging. Again, He broke his game.
If the "target" balance for the game was 50, Bethesda should have capped it instead of repeatedly stating that the game had no definitive level cap, thus insinuating that there shouldn't be any problem for people who'd like to powerlevel their chars.
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Oscar Vazquez
 
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Post » Tue Jun 12, 2012 4:11 am

But he went about 30 levels past what the "target" for the balance was intended to be by my understanding. You can't play a standard build to level 81. And by exploiting the glitch, he passed himself through any bit that might have been challenging. Again, He broke his game.
If your "target balance" is level 50, you should make the cap 50 in the first place

or, balance your game around level 81.

Because, I don't know, that's the max level your intended program can spit out?

It's sort of like building a train that can hold 500 people, but will only be safe with 300 or less. It's beyond ridiculous
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Marcia Renton
 
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Post » Mon Jun 11, 2012 11:15 pm

If your "target balance" is level 50, you should make the cap 50 in the first place

or, balance your game around level 81.

Because, I don't know, that's the max level your intended program can spit out?

It's sort of like building a train that can hold 500 people, but will only be safe with 300 or less. It's beyond ridiculous
Beautiful anology. That's what most RPG companies do.
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Mashystar
 
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Post » Mon Jun 11, 2012 9:19 pm

That would be insinuating that he altered the programming. If the game had been tested properly, this would not even be being addressed.

Just because you can use a hairdryer in a bathtub full of water doesn't mean you should...nor should you hold the hairdryer manufacturer responsible when the inevitable happens.

And although I have had only a few problems minor with the game, and am more than pleased with it, I will admit the game isn't perfect. However, the OP's actions exacerbated the problem.
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Ilona Neumann
 
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Post » Mon Jun 11, 2012 6:43 pm

If the "target" balance for the game was 50, Bethesda should have capped it instead of repeatedly stating that the game had no definitive level cap, thus insinuating that there shouldn't be any problem for people who'd like to powerlevel their chars.

If your "target balance" is level 50, you should make the cap 50 in the first place

or, balance your game around level 81.

They pretty repeatedly stated that the "soft" cap was around 50, and that the max cap was ~70-80, back before it was released. 50 being about what a character made via the old ways (a character based around approximately a "classes" worth of skills, 6 or 7) would hit. 81 isn't the target point, because to do that you have to level every skill to 100. Which isn't the generally expected playstyle.

In Oblivion, your character only leveled via the Major "class" skills. The other didn't level you. Skyrim, all skills work to level you... but that doesn't mean they expect the average player to max out all skills.
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Laura Ellaby
 
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Post » Tue Jun 12, 2012 12:12 am

Just because you can use a hairdryer in a bathtub full of water doesn't mean you should...nor should you hold the hairdryer manufacturer responsible when the inevitable happens.

And although I have had only a few problems minor with the game, and am more than pleased with it, I will admit the game isn't perfect. However, the OP's actions exacerbated the problem.
He got frustrated with the bugs and was tired of starting over. He didn't do anything more than pay back to the game what the game had given to him to begin with. The hairdryer manufacturer, btw, didn't create the tub of water, unlike everything within the game being a product of Bethesda's creation.
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Ian White
 
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Post » Tue Jun 12, 2012 6:52 am

Just because you can use a hairdryer in a bathtub full of water doesn't mean you should...nor should you hold the hairdryer manufacturer responsible when the inevitable happens.

And although I have had only a few problems minor with the game, and am more than pleased with it, I will admit the game isn't perfect. However, the OP's actions exacerbated the problem.

Dont lecture me. 8 of my characters were ruined by bugs and they were all level 55 and above. [censored]in right Im gonna use the book. It was either that or drop the game and start playing Dark Souls or Mortal Kombat (again).
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Cesar Gomez
 
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Post » Tue Jun 12, 2012 10:33 am

call the tub of water a Microsoft or Sony product then, if it helps you deal with the anology better... ;)
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jessica robson
 
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Post » Tue Jun 12, 2012 5:07 am

If the two of you who are mainly keeping this thread going keep bashing Skyrim for being "broken" and "unbalanced," why don't you just go play a game you enjoy instead of trashing one you dislike? You come to the forums and complain about things you know Beth will never fix, yet you still feel the need to create a new thread? If you haven't heard, Beth would rather add ranged kill cams instead of fixing the numerous bugs (which I've only encountered maybe 3 bugs, all non game breaking, since 11.11). This thread has no reason to go on, as the guy clearly knew that what he was doing would break the game in its current state.

Edit: improved grammar
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Solina971
 
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Post » Tue Jun 12, 2012 7:54 am

That's not very challenging.


Tastes vary. Twice a dungeon to me is pretty challenging. I like a game where I come close to death often but only die every once in awhile. I just hope BGS can make the next TES to be challenging to you folks and not frustrating to folks like me.
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c.o.s.m.o
 
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