I Kill All Dragons in a Few Seconds.

Post » Tue Jun 12, 2012 5:30 am

Because I'm a long time TES fan and I hate to see them putting out something that should have been marketed under a completely different title in a different world instead of changing everything that has defined TES in favor of better graphics.
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kyle pinchen
 
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Post » Mon Jun 11, 2012 8:35 pm

Because I'm a long time TES fan and I hate to see them putting out something that should have been marketed under a completely different title in a different world instead of changing everything that has defined TES in favor of better graphics.

:rolleyes:


I've played MW, OB, and now Skyrim. It seems pretty TES to me.
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Franko AlVarado
 
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Post » Tue Jun 12, 2012 8:59 am

Because I'm a long time TES fan and I hate to see them putting out something that should have been marketed under a completely different title in a different world instead of changing everything that has defined TES in favor of better graphics.

Then you should remember pre-patch Daggerfall then... in comparison, Skyrim ain't that bad, and it's getting better.
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Mistress trades Melissa
 
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Post » Mon Jun 11, 2012 7:38 pm

If the two of you who are mainly keeping this thread going keep bashing Skyrim for being "broken" and "unbalanced," why don't you just go play a game you enjoy instead of trashing one you dislike? You come to the forums and complain about things you know Beth will never fix, yet you still feel the need to create a new thread? If you haven't heard, Beth would rather add ranged kill cams instead of fixing the numerous bugs (which I've only encountered maybe 3 bugs, all non game breaking, since 11.11). This thread has no reason to go on, as the guy clearly knew that what he was doing would break the game in its current state.

Edit: improved grammar

Im here cause I like the game and Im pointing out something that needs to be fixed. They will fix it if enough people complain about it.
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Kaylee Campbell
 
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Post » Mon Jun 11, 2012 9:10 pm

call the tub of water a Microsoft or Sony product then, if it helps you deal with the anology better... :wink:
Gotcha. But a hairdryer doesn't belong in the water, unlike the discs which were supposedly supposed to be able to run on consoles.
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Leilene Nessel
 
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Post » Tue Jun 12, 2012 9:42 am

Im here cause I like the game and Im pointing out something that needs to be fixed. They will fix it if enough people complain about it.

I agree they need to be fixing the bugs that caused to you have to restart and do the glitch. And they are working on it. the 1.5 patch is in beta now, at least on PC, so it should be forthcoming soon, I'd assume.

I honestly feel for you console guys to a point, because you don't have access to the console commands and the mod community who can fix things quickly.
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u gone see
 
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Post » Tue Jun 12, 2012 5:57 am

I started a new character and limited myself to only one crafting tree (Alchemy) besides the Arcane Blacksmithing perk because my other character could kill Alduin in 3-4 seconds on Master difficulty but even now with only one crafting tree I can still destroy everything and anyone in seconds without ever having to use a health potion or poison. In fact, I havent used a potion in so long that I almost became overencumbered by them so I had to put a lot of them in a chest.

This is ridiculous. I crafted all these powerful poisons and potions and the game gives me no reason to have to use them cause it's overkill. How could this be? I dont even have to look at the screen when Im being attacked. All I have to do is hold down the attack button and they die with the slightest touch almost. I cannot be killed unless I put down the controller and let it sit there for a few minutes. How could anyone, even casual players enjoy playing a game that let's you just walk right through BOSSES?

IT IS VERY BORING and I am not at all happy with my character anymore. There is no accomplishment here. It all means nothing. This needs to be fixed soon in a DLC. The game is broken.

I had the same experience with my first character.

That's why i now play like this:
http://www.gamesas.com/topic/1359145-staying-at-level-1-and-never-level-up/

A lot more challenging and a lot more fun ...
:cool:
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Elizabeth Davis
 
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Post » Tue Jun 12, 2012 10:40 am

:rolleyes:


I've played MW, OB, and now Skyrim. It seems pretty TES to me.
No attributes. You can't, for example, engage in hand-to-hand adequately unless you're a heavy-armored khajiit because there's no strength attribute that says your swings are getting stronger, yet they've gone through all the trouble of making animations and kill cams for hand-to-hand. The quests are all ludicrously short with inadequate rewards that are all geared to your level so there's no point in using Daedric artifacts if you've acquired them at a low level without exploiting programming loops in the game. I've already done this spiel once today and that's enough for now.
Then you should remember pre-patch Daggerfall then... in comparison, Skyrim ain't that bad, and it's getting better.
Actually, that makes it worse. By now they should have learned from their previous mistakes and had a game thoroughly tested and fixed before releasing it. I've never had a game just break on me for playing it the way it was intended to be played as badly as Skyrim has broken on me. I got locked in that house in Markarth for the Molag Bal quest after he released me from the cage and told me to go find that Boethiah disciple, and that was after 1.4! For every one thing they fix, it feels like they break another. Skyrim was pushed out the door too soon. Respectable gaming companies don't put out their products this way.
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lucy chadwick
 
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Post » Tue Jun 12, 2012 3:24 am

I agree they need to be fixing the bugs that caused to you have to restart and do the glitch. And they are working on it. the 1.5 patch is in beta now, at least on PC, so it should be forthcoming soon, I'd assume.

I honestly feel for you console guys to a point, because you don't have access to the console commands and the mod community who can fix things quickly.

I really do expect them to increase the difficulty with each dlc so Im hopeful. I know most of the bugs will be fixed sooner or later. I just hope they dont give my Xbox the red ring again untill then. My game froze so hard that my XBOX got the red ring untill I pulled the plug and now every time I shut it off it takes about 10 seconds for it to completely shut down.
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maddison
 
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Post » Tue Jun 12, 2012 6:28 am

Horhey, best thing I'd reccomend for now, is to start another new guy, do what you did before, but stop around level 45 or 50.. and make daily offerings to the Patch God's for thier blessings :)

OR..

Buy a PC and another copy of Skyrim, and install the Deadly Dragons mod...That one thing most certianly fixes the difficulty issue.. :)
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Guy Pearce
 
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Post » Tue Jun 12, 2012 12:25 am

Basically, for me, Skyrim has proven to be a real disappointment. Even after researching what they said they were doing, I had my doubts, but I was all for giving them the benefit of the doubt because I enjoy TES games. But my enjoyment of Skyrim died as quickly as Akatosh. I like a game with a high replay value because games are too expensive for broke people like me to drop my dime on.

If the game isn't fun when I can't play it because I have to keep rehashing the same garbage in order to avoid bugs, yet still keep what I've legitimately earned playing previously, the appeal to picking up that game quickly fades out. I feel cheated. So that's like I just got swindled out of money that I can't afford to just dish out left and right, and I then have a legitimate complaint with the company. They might be fixing things, but they should be free to focus on DLC right now that would keep the game fresh. I could have spent that money on another game that is quite replayable. Instead I've had to sit with the same old shelf of games and look for freeware to muck around with because I don't have money coming out of my ears.
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Julia Schwalbe
 
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Post » Mon Jun 11, 2012 11:01 pm

Horhey, best thing I'd reccomend for now, is to start another new guy, do what you did before, but stop around level 45 or 50.. and make daily offerings to the Patch God's for thier blessings :smile:

OR..

Buy a PC and another copy of Skyrim, and install the Deadly Dragons mod...That one thing most certianly fixes the difficulty issue.. :smile:

Tax return is on the way so maybe. I really really dont want to start over again though.
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^~LIL B0NE5~^
 
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Post » Mon Jun 11, 2012 11:37 pm

Basically, for me, Skyrim has proven to be a real disappointment. Even after researching what they said they were doing, I had my doubts, but I was all for giving them the benefit of the doubt because I enjoy TES games. But my enjoyment of Skyrim died as quickly as Akatosh. I like a game with a high replay value because games are too expensive for broke people like me to drop my dime on.

If the game isn't fun when I can't play it because I have to keep rehashing the same garbage in order to avoid bugs, yet still keep what I've legitimately earned playing previously, the appeal to picking up that game quickly fades out. I feel cheated. So that's like I just got swindled out of money that I can't afford to just dish out left and right, and I then have a legitimate complaint with the company. They might be fixing things, but they should be free to focus on DLC right now that would keep the game fresh. I could have spent that money on another game that is quite replayable. Instead I've had to sit with the same old shelf of games and look for freeware to muck around with because I don't have money coming out of my ears.

Yeah, you have to do things in a certain way to work around the bugs. I hate having to check to see if Shadowmere is still with me when I fast travel cause he could vanish.
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Tom
 
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Post » Tue Jun 12, 2012 8:23 am

You've abused the game and are now complaining. It's quite common. Play the game legit and
Any suggestions to playing legit?
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Madison Poo
 
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Post » Tue Jun 12, 2012 1:34 am

Any suggestions to playing legit?
Actually the game's alright playing legitimately. If you want to level up in accordance with the game parameters, I would say decide what play-style you would like to focus on (i.e. assassin, warrior, mage, thief, or a combination of styles). Then focus your perks into your primary attack and defense skills first and foremost. Your second priority would be anything that isn't a combat-based skill but geared more towards aiding you in your general gameplay. That way the game doesn't overwhelm you too quickly. Save often. Read up on the bugs forum every now and again to help you as well and hopefully all will go well with you :)
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Soku Nyorah
 
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Post » Mon Jun 11, 2012 11:13 pm

Let me tell you this, I have a level 81 (on master) and ancient dragons definitely do NOT go down in 3-4 hits. Not only that but I slightly abused alchemy AND smithing and enchanting. The fact that you claim you play on master and don't use ANY potions/poisons and have used JUST alchemy, to me at least, is quite impossible to believe.

i agree. smells like [censored]
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Lifee Mccaslin
 
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Post » Mon Jun 11, 2012 10:52 pm

Would you prefer if Beth put enemies back in glass/daedric with their respective weapons then?

Yeah, in moderation.
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ladyflames
 
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Post » Tue Jun 12, 2012 12:42 am

I only have this problem if I powerlevel. I once played as a Khajiit with maxed out smithing who used glass armor and duel wielded scimitars. He was way over powered, but it's my own fault because I abused the smithing system by making iron daggers until I leveled up. I haven't done it since and the game is much more challenging.
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Carlos Vazquez
 
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Post » Tue Jun 12, 2012 9:34 am

Again, you're asking the player to make it so the game can defeat them, not asking the player to learn how to defeat the game.

The OP clearly knows how to defeat the game. A shadow warrior assassin is the hardest hitting class you can make. I have one and I can testify to the ability to one shot nearly every creature in the game including bosses. It is extremely overpowered even without exploiting enchanting which I did not do. However if I do desire a challenge with that character I can have that challenge. It would just require me to balance things out between the games difficulty and the gear and abilities I possess, mostly the gear. While this may not seem ideal it allows a greater deal of freedom in the game than simply artificially scaling it to the player or having a difficulty so hard that fights become tedious. They tried scaling with Oblivion but players hated it. They put in some really difficult creatures in a Fallout 3 expansion but players complained about those as well. It seems there's no way they can make everyone happy. That's why I suggest tuning the character back a bit and learn to work within the games current parameters. It's obvious there won't be an overnight change to the difficulty levels in Skyrim. For now we have no other solution than to make it work with what we have been given. That doesn't seem to difficult to understand.
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Kill Bill
 
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Post » Tue Jun 12, 2012 3:36 am

If I use a character and don't power lvl, glitch, or do anything at all to help me get to 81 other than just playing, I really hope I feel like a god because that's what I just worked my a$$ of for
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chirsty aggas
 
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Post » Mon Jun 11, 2012 8:43 pm

I only have this problem if I powerlevel. I once played as a Khajiit with maxed out smithing who used glass armor and duel wielded scimitars. He was way over powered, but it's my own fault because I abused the smithing system by making iron daggers until I leveled up. I haven't done it since and the game is much more challenging.

That goes back to my philosophy that that is the developer's fault. They're the ones who made it so that smithing could be powerleveled very quickly compared to every other skill in the game. Why they did this I have no clue. Maybe they thought the materials would be harder to come by for some reason? Whatever their logic, this was one of the big things that threw the game off-balance. It makes it hard to enjoy crafting your own items though. No satisfaction of accomplishment. No effort involved. Can be done in under an hour. I wouldn't say it's your fault at all. You didn't program the game. It's natural human behavior to do something if it promises to be an easy road and could prove to only be beneficial to you in the end. Who wouldn't want to explore that avenue?
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Emily Jones
 
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Post » Mon Jun 11, 2012 6:56 pm

The OP clearly knows how to defeat the game. A shadow warrior assassin is the hardest hitting class you can make. I have one and I can testify to the ability to one shot nearly every creature in the game including bosses. It is extremely overpowered even without exploiting enchanting which I did not do. However if I do desire a challenge with that character I can have that challenge. It would just require me to balance things out between the games difficulty and the gear and abilities I possess, mostly the gear. While this may not seem ideal it allows a greater deal of freedom in the game than simply artificially scaling it to the player or having a difficulty so hard that fights become tedious. They tried scaling with Oblivion but players hated it. They put in some really difficult creatures in a Fallout 3 expansion but players complained about those as well. It seems there's no way they can make everyone happy. That's why I suggest tuning the character back a bit and learn to work within the games current parameters. It's obvious there won't be an overnight change to the difficulty levels in Skyrim. For now we have no other solution than to make it work with what we have been given. That doesn't seem to difficult to understand.
That's funny how you just emphasized Darkside's point. Most gamers have come to expect to find a challenge in leveling up to beat a game, not in being forced to find ways to dummy themselves down so the game has a chance to beat them.
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Arrogant SId
 
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Post » Tue Jun 12, 2012 7:58 am



That goes back to my philosophy that that is the developer's fault. They're the ones who made it so that smithing could be powerleveled very quickly compared to every other skill in the game. Why they did this I have no clue. Maybe they thought the materials would be harder to come by for some reason? Whatever their logic, this was one of the big things that threw the game off-balance. It makes it hard to enjoy crafting your own items though. No satisfaction of accomplishment. No effort involved. Can be done in under an hour. I wouldn't say it's your fault at all. You didn't program the game. It's natural human behavior to do something if it promises to be an easy road and could prove to only be beneficial to you in the end. Who wouldn't want to explore that avenue?

You just said I took the easy road, now it's too easy
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Talitha Kukk
 
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Post » Tue Jun 12, 2012 7:15 am

The OP clearly knows how to defeat the game. A shadow warrior assassin is the hardest hitting class you can make. I have one and I can testify to the ability to one shot nearly every creature in the game including bosses. It is extremely overpowered even without exploiting enchanting which I did not do. However if I do desire a challenge with that character I can have that challenge. It would just require me to balance things out between the games difficulty and the gear and abilities I possess, mostly the gear. While this may not seem ideal it allows a greater deal of freedom in the game than simply artificially scaling it to the player or having a difficulty so hard that fights become tedious. They tried scaling with Oblivion but players hated it. They put in some really difficult creatures in a Fallout 3 expansion but players complained about those as well. It seems there's no way they can make everyone happy. That's why I suggest tuning the character back a bit and learn to work within the games current parameters. It's obvious there won't be an overnight change to the difficulty levels in Skyrim. For now we have no other solution than to make it work with what we have been given. That doesn't seem to difficult to understand.

Everything you have said points exactly to the problem we are critisizing.

Bethesda doesn't know how to balance a single player game. That's why we're critisizing it. We shouldn't have to change how we play so the game can keep up with us, we're supposed to change how we play so we can keep up with the game.

"We have no other solution other than to work with what we have been given."

Yes, that's the problem we're trying to get fixed and rebalanced, so that there's no problem in the first place. Again, we shouldn't have to scale ourselves so that the game can keep up, we should be scaling to the difficulty of the game so we can keep up with it.

We buy better equipment, perks, etc so we can defeat tougher opponents, we as the players shouldn't be then negating that so the CPU has a chance against us.

Some enemies should be various set levels, spread out in various areas of the game and spawned when the player reaches certain levels.
Some enemies should be scaled to the player at all times and placed above the player level.
Some enemies also need to be exactly level with the player at all times.

And some enemies, and dungeons, should have new ways to add difficulty to the game other than just an ocean of Health, or limitless Magicka, etc.

The concept of "because it currently is the way it is, we have to gimp ourselves for a challenge" is not a hard concept to follow, it is however a concept that should never happen in the first place if the game was properly balanced.
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Kevin S
 
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Post » Mon Jun 11, 2012 7:38 pm

You just said I took the easy road, now it's too easy
And Bethesda put that road in there. I mean, who honestly puts in something that tempting to do with absolutely no negative consequences for the character's development at the end of it. It was the first thing I discovered about the game without a guide. First day of release it was right there and so obvious. To not do something that the game freely allows you to do that will only make you stronger would feel foolish. Smithing was a new aspect of the game. I wanted to test it out. If Bethesda made it so easy to level, that's no one's fault but theirs.
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xx_Jess_xx
 
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