We have two arguments, one is in favor of scaling things through more powerful areas and monsters, one is in favor of scaling the areas and monsters with you so that you can rather go anywhere you like.
Is there anyone in this thread who would argue that Morrowind does not encourage you to play it in this order: Vanilla game - Tribunal - Bloodmoon ?
And is there anyone who can say it wasn't possible to do the Shivering Isles expansion of Oblivion on level 1 ?
Now it's just a matter of which one you prefer, are you the sort that would have liked it if Bloodmoon scaled with you so that you could start on Bloodmoon at level 1, and then perhaps do the vanilla content and finish with Tribunal. Or are you the sort who feels the Shivering Isles was cheapened by the fact that you could go and do it at level 1 ?
I myself must admit I fall into the group of people who prefer it the Morrowind way, where the game basically tells you "Nope, you are not allowed to go do Bloodmoon right now, you are too low level for Solstheim, come back when you're stronger." But I can see it from the point of view of those who would rather have more freedom and would prefer to for example start with Bloodmoon and still get challenged in the original vanilla content as a high level character due to level scaling.
I don't think we can discuss this as a topic of facts because as I see it, this argument is about personal preferences.
I like the above post and am quoting to bring it to the current page.
Also: A lot of misinformation in this thread. Level scaling in Skyrim works much like in Morrowind, but improved (and yes, it is an improvement). Every dungeon type has a base "range" of possible levels. Bandits encampments, for instance, are 1-20 in most cases. That means they top out at 20. Unlike Oblivion they have very specific bandit equipment lists, and a piece or two of Elven/Dwarven gear (usually weapons) is the highest rung of equipment you'll see on them.
Dwarven ruins and Falmer caves have high teens minimum levels in most cases. That means if you go to one at level 8, you'll basically always get trounced. There are dungeons and places with minimum levels around 30, and maximums up to around 60 (though most have much lower maximums). Giants are always in the low 30's. Wolves are always around level 8. Trolls are minimum level 25-ish, and tough for that unless you're setting them on fire.
What this causes is a clear "sense" of progress and strength growth as you level through the game. In addition to designing a character according to our desires, which is one of the most interesting and important parts of leveling in my eyes, you will find many insurmountable challenges at very low levels (if you walk off the beaten path). As you grow in level, you'll find more and more trivial content, but there will always be non-trivial content for you to find as well.
A lot of people in this thread are arguing basically about Oblivion's level scaling. Skyrim's is very different, and in my humble opinion it's done about as well as a game that has level scaling can be done.
To the people complaining about level-scaling being "immersion breaking"... your immersion sense is uptight. This game is done very well, and if you're not forewarned and hyper-aware of level scaling, you can go through the game without noticing it, it's really not slapping you in the face like it was in vanilla Oblivion. The only thing I'll generally agree on is dragons. It would have been better if they pushed back dragon fighting in the main quest, or made the first plot-centric dragon fight a scripted loss that you narrowly escape, or win by luck or with significant aid.
However, Bethesda is never going to make a completely unscaled game, and for good reason, even if you really wish they would. With a base game that's open world, completely fixed levels for every creature in the game would be highly frustrating for most players. Those of you who think it would be better that way are a vocal minority. It would also, in the end, really frustrate a lot of hardcoe gamers who play to very high levels and would then find a dearth of appropriate content.